Game Info
Year
2018
Collection
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Description
In Dino Party, each player adopts a species of dinosaur and attempts to save it from certain destruction by throwing adorable dinosaur meeples onto an ever-increasingly inhospitable board! Land them in the fields or caves, and you'll have some happy dinos. Land them in the jungles or the ocean, and that may be the last you see of them. At the end of four rounds, the player who manages to save or create the most dinosaurs wins!
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Review
Edo's Dino Party Review
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
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Video wSngTbQLvaY
Gaming with Edo & Jessica Review at 0:23 sentiment: positive
video_pk 92024 · mention_pk 297563
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- premium, colorful dino meeples and highly appealing components
- clean, rapid setup with two-page-looking rules that are easy to grasp
- great for family play; approachable for kids while still enjoyable for adults
Cons
- potential choking hazard not clearly flagged on packaging (6+ label notwithstanding)
- depends on dexterity; luck and tile outcomes can influence the feel of a round
- short playtime may feel brief to some players seeking deeper strategy
Thematic elements
- Dinosaurs in a playful, party-game context; emphasis on light competition and dexterity.
- A bright, kid-friendly play area centered around a dinosaur-themed arena with a surrounding mountain-range motif to separate zones.
- whimsical and lighthearted; emphasizes accessibility and parental involvement
Comparison games
none
Mechanics (from transcript analysis)
- Area Majority — If dinos land in the same or similar regions, they 'mate' and a bonus or new piece is added in the next round, increasing density in that region.
- dexterity throwing — Players stand behind a central barrier or mountain-range motif and throw plastic dinosaur pieces into the center, attempting to cluster or group dinos in specific areas.
- dino cards with silly actions — Dino cards impose playful tasks (stand on toes, cover an eye, etc.) that affect players or provoke simple on-spot adjustments, adding a light interactive layer.
- edge/board boundary penalty — Dinos that are thrown into water or off the designated play area are removed from play, introducing a small risk element.
- progressive round complexity — Each round or 'age' flips tiles to increase difficulty, subtly ramping the challenge over the course of a game.
- region-based mating / reinforcement — If dinos land in the same or similar regions, they 'mate' and a bonus or new piece is added in the next round, increasing density in that region.
- Throwing/Bouncing/Flipping — Players stand behind a central barrier or mountain-range motif and throw plastic dinosaur pieces into the center, attempting to cluster or group dinos in specific areas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Delightful little kids game I mean I enjoyed it the kids enjoyed it and it's just a fun easy to take out
- colorful gorgeous easy to play
- it's cute it's fun you're chucking dinosaurs not much more beyond that
- six plus is totally on point I mean
- the rules are easy short and sweet they're like two-page quick rules awesome
- you know you'd want to play it with younger kids but you do want to watch out for choking hazard
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