Dinosauria (Core) is a Solitaire 18-card microgame by Microgameo with 2-3 player expansions.
It is the year 3000. You are a Galactic Paleobiologist of the First Strata. The super-Earth planet Magnus-3 has been seeded with millions of living dinosaurs. Elite Paleobiologists such as yourself are privately invited to shepherd true, living dinosaurs.
Brief description of gameplay:
Select Dino cards from the DNA Archive to revive
Using the science of Vita, the game currency, return them to life
Care for your brood by encouraging them to thrive and lay Eggs
Watch those Eggs hatch as beautiful Babies
Such caring wins you Universal Prestige
But you’re not alone - Match wits with your Colleague, the game AI
The one with the most Prestige wins
“Dinosauria is like if Wingspan and Splendor had a baby… big Jurrasic Babies.”
—description from the publisher
- presents an appealing dinosaur theme with tactile components
- pattern-building/mechanic synergy
- dinosaurs and ecosystem
- futuristic planet seeded with dinosaurs
Mechanics (from transcript analysis)
- grid-based token management — slide mana tokens on a grid to generate resources
- Hand Management — manage a hand of cards to build engines/sets
- Pattern Building — arrange pieces on grid to form patterns
Video topics + discussion points
Quotes (from this video)
- I'm not gonna be pulling the plug or anything like that
- I am actively trying to do this less because the less time I spend filming means the more time I have to make more videos
- I need to flip this over like I am inherently an optimistic person
References (from this video)
- Beautiful card art with informative dinosaur facts on each card
- Educational value for kids (pronunciation guides, weight, era, and dietary info)
- Clear, family-friendly objective with a straightforward end condition
- Tiny component footprint requires players to supply their own dice and counters
- Some reliance on dice introduces randomness that can affect pacing and planning
- dinosaurs and birth/baby dinosaurs
- prehistoric era; small box tableau-building game
- educational with dinosaur facts
- Kaverna
Mechanics (from transcript analysis)
- Dice Rolling — Initial setup rolls dice to determine end-game bonuses and later can influence vita generation via rolling during the game.
- dice_driven_resource_generation — Initial setup rolls dice to determine end-game bonuses and later can influence vita generation via rolling during the game.
- egg_mechanic — Eggs placed on cards are consumed to flip cards to their baby form; nine baby dinosaurs in the tableau ends the game.
- Resource Management — Vita tokens of different colors are tracked and can be traded (two of any color for one of another color) to fulfill dinosaur costs.
- resource_management — Vita tokens of different colors are tracked and can be traded (two of any color for one of another color) to fulfill dinosaur costs.
- rotation_to_gain_resources — Rotating dinos in the tableau can yield vita, offering a more deterministic alternative to dice-based gains.
- Tableau Building — Players assemble a 3x3 tableau of dinosaurs by paying vita resources and work toward flipping cards to baby versions to end the game.
- tableau_building — Players assemble a 3x3 tableau of dinosaurs by paying vita resources and work toward flipping cards to baby versions to end the game.
Video topics + discussion points
Quotes (from this video)
- the cards are awesome the artwork is fantastic
- it's a game for kids age 10 and up
- the end game is triggered when your nine card tableau
- knowledge about these dinosaurs you've got the dinosaur facts on here
- this is a simple game that does exercise those abilities
- upcoming crowdfunding I'll put a link to the campaign in the show notes