Divine Right combines combat, diplomacy, and role-playing into 2-6 hours of fast-paced action as each player attempts to build and hold together an alliance of kings long enough to defeat the other players and win the game. The kingdoms of humans, elves, goblins, dwarves and trolls are pawns in the power games that absolute monarchs play. Ambassadors vie for the attention of the kings whose favor they curry. Assassination and backstabbing are popular pastimes, and loyal allies may leave your side in the heat of battle at the drop of a hat — or a die. The magicians, too, get their arcane fingers into things, and the gods intervene as well. It is a situation that demands skill and luck.
The box contains rule book, full-color mapsheet, over 250 die-cut counters, dice, and cards.
—description from the publisher
Expanded by:
Divine Right: Scarlet Empire
- Cool map and art
- Clever card-driven system
- Good production values for the original game
- Dense gameplay
- Disappointing fulfillment and packaging
- Potential for player blocking early in the game
- Slow shipping times
- War game with mythology
- Manicaria
Mechanics (from transcript analysis)
- Abstract conflict — While a conflict game, direct attacks are avoided in favor of indirect methods like unit capture and blocking.
- Card-based combat resolution — Combat outcomes are resolved by flipping cards.
- Card-driven activation — Unit activation is determined by flipping cards from a deck.
- Unit capture — Players can take over opponent's units by building specific structures.
Video topics + discussion points
Quotes (from this video)
- how does this work rule book
- almost zero problems with tamashi even though it was pretty complicated
- it's a killer game like if you can find it
- Astonishingly mediocre, breaking the '90% of games get the job done' rule.
- Flavorless vanilla oatmeal
- Horrible game
- Confusing rules
- Clever system
- Accessible wargame
- Fun card-driven system
- Disappointing fulfillment
- It really needs a rewrite of the rule book
- I sort of like didn't love the conflict part
- if you get blocked off at the beginning of the game like one of the guys did he was miserable the entire game
- Product of its time
- Clunky
- Takes a really long time to play
- The game was so boring
- The fulfillment company is basically the size of the Box everybody saying the size of the Box of the game is basically the exact same size as the USPS um free box the free box it's packed to the edge of that box with no padding with no padding and crushed
- I was just like H how how was just this game is horrible
- We stopped playing and that unfortunately the name of that game was Temple of Horrors
- You should go to the flea market at B gcon baby
- Hot Stuff was the best
- I want to move to Montana and find a big American Wife
- Steel is nothing compared to the strength of the flesh that wields it
- I want to be remembered as the longest living human being of all time
- It's a dense war game
- Stop making prequels of things and making them totally stupid
- Mufasa and Scar aren't actually brothers
- They're not contrast paints they're regular
- I thought I was good but I'm not like a uber fan of Lord of the Rings
- Oh you know the whole thing about and I okay and this is actually kind of awful but it was so for the longest time it was like snuff lopus was like you know everybody thought it was Big Bird's imaginary friend
- When you're asked yeah you will you will say that you heard the torpedo impacted and I was never here just like me
- I have a grievance
- The end of that game was so tense and then it was so satisfying to win.
- Oath is a very complex game but it is so rewarding once you get into it.
- Root's asymmetrical gameplay is its strongest suit.
- Brass Birmingham is one of the most satisfying economic games out there.