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Don't Mess with Cthulhu box art

Don't Mess with Cthulhu

Game ID: GID0099639
Game Info
Year
2014
Players
3-6
Playtime
15 min
Collection
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Description

Don’t Mess with Cthulhu is a social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking and controlling the world, or Cultists that want to bring the world to a disturbing end.

The game takes place over four rounds. The Investigators must uncover all the Elder Signs to win; the Cultists win when Cthulhu is revealed or if the game ends before all the Elder Signs are discovered.

Before each round players receive a number of Investigation cards, which they look at but then shuffle and put in front of themselves so they know what cards they have, but they don't know which card is which. Each round has a number of actions equal to the number of players in the game. Players take actions to reveal Investigation cards, and gather all unrevealed cards are shuffled an redistributed evenly among the players.

Reveal Cthulhu, and the Cultists win instantly. Reveal all the Elder Signs, and the Investigators win. If you want to play multiple rounds (it's highly recommended), the losers in each game get Insanity tokens. Get three tokens, and the night is over with the winner(s) being those most sane.

Kickstarter version notes:

Kickstarter Edition has the following bonuses, unavailable in the retail version:

#1 - 10 player aupport. All the components needed to play with up to 10 people at the same time.

#2 - 3 x Necronomicon Investigation cards. Now the Investigators not only have to discover all the Elder Signs in time to prevent Cthulhu from rising, they must also discover the ancient tomes called Necronomicon. But the Necronomicon are dangerous to the uninitiated and cannot be revealed until at least one Elder Sign has been discovered.

These promo cards add more information into the game, helping the Investigators in their quest. However the Necronomicon also give the Cultists another win condition - making the strategies more complex and the discussion even more lively.

#3 - 6 x "Objects of Power" cards. These special cards have a variety of different uses, and provide more direct and indirect information in the game (as well as a touch of light-hearted fun). Objects of Power give the game more replay value, more strategy and more variability without adding complexity.

Timebomb Themed edition

In TimeBomb, you are playing either a terrorist trying to make a bomb blow up, or a SWAT team member trying to defuse it.

Each player receives a card at the beginning of the game that indicates his role and keep it secret until the end of the game. Then, at each of the game's 4 rounds, each player receives 5 cards that he shuffles after having a quick look at them and place them face down in front of him. Among all of the player's cards, a number of "SUCCESS" cards, one "BOOM" card and the rest being "SAFE" card.

The active player then chooses another's player card and reveals it, that player then becoming the new active player. After N cards have been revealed (N being the number of players), all cards are shuffled again and distributed equally to the players for a new round. If at any time the "BOOM" card is revealed, the terrorist's team wins. If all "SUCCESS" cards are revealed before that happens, then the SWAT team members win.

Will you be able to convince the other player to reveal your own cards among them a SUCCESS is hidden ? Or are you just trying to cheat the SWAT team members into revealing your own cards because the BOOM card is among them ? Only a game of TimeBomb will say.

Description

Don’t Mess with Cthulhu is a social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking and controlling the world, or Cultists that want to bring the world to a disturbing end.

The game takes place over four rounds. The Investigators must uncover all the Elder Signs to win; the Cultists win when Cthulhu is revealed or if the game ends before all the Elder Signs are discovered.

Before each round players receive a number of Investigation cards, which they look at but then shuffle and put in front of themselves so they know what cards they have, but they don't know which card is which. Each round has a number of actions equal to the number of players in the game. Players take actions to reveal Investigation cards, and gather all unrevealed cards are shuffled an redistributed evenly among the players.

Reveal Cthulhu, and the Cultists win instantly. Reveal all the Elder Signs, and the Investigators win. If you want to play multiple rounds (it's highly recommended), the losers in each game get Insanity tokens. Get three tokens, and the night is over with the winner(s) being those most sane.

Kickstarter version notes:

Kickstarter Edition has the following bonuses, unavailable in the retail version:

#1 - 10 player aupport. All the components needed to play with up to 10 people at the same time.

#2 - 3 x Necronomicon Investigation cards. Now the Investigators not only have to discover all the Elder Signs in time to prevent Cthulhu from rising, they must also discover the ancient tomes called Necronomicon. But the Necronomicon are dangerous to the uninitiated and cannot be revealed until at least one Elder Sign has been discovered.

These promo cards add more information into the game, helping the Investigators in their quest. However the Necronomicon also give the Cultists another win condition - making the strategies more complex and the discussion even more lively.

#3 - 6 x "Objects of Power" cards. These special cards have a variety of different uses, and provide more direct and indirect information in the game (as well as a touch of light-hearted fun). Objects of Power give the game more replay value, more strategy and more variability without adding complexity.

Timebomb Themed edition

In TimeBomb, you are playing either a terrorist trying to make a bomb blow up, or a SWAT team member trying to defuse it.

Each player receives a card at the beginning of the game that indicates his role and keep it secret until the end of the game. Then, at each of the game's 4 rounds, each player receives 5 cards that he shuffles after having a quick look at them and place them face down in front of him. Among all of the player's cards, a number of "SUCCESS" cards, one "BOOM" card and the rest being "SAFE" card.

The active player then chooses another's player card and reveals it, that player then becoming the new active player. After N cards have been revealed (N being the number of players), all cards are shuffled again and distributed equally to the players for a new round. If at any time the "BOOM" card is revealed, the terrorist's team wins. If all "SUCCESS" cards are revealed before that happens, then the SWAT team members win.

Will you be able to convince the other player to reveal your own cards among them a SUCCESS is hidden ? Or are you just trying to cheat the SWAT team members into revealing your own cards because the BOOM card is among them ? Only a game of TimeBomb will say.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 24
This page: 24
Sentiment: pos 22 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–24 of 24
Video B9VFE0QLFu8 Rolling Dice & Taking Names Discussion at 25:46 sentiment: positive
video_pk 95739 · mention_pk 263116
Rolling Dice & Taking Names - Don't Mess with Cthulhu video thumbnail
Click to watch at 25:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Works with four players
  • Plays up to six
  • Engaging deduction
  • Can play for hours
  • Inexpensive ($10 online)
Cons
  • Overused theme
  • Art is not that great
  • Can be difficult to play with a professional actor who lies well
Thematic elements
  • Investigating elder signs and avoiding Cthulhu
Comparison games
  • Time Bomb
Mechanics (from transcript analysis)
  • Card Drafting — Players are dealt a hand of cards and must decide which to reveal or keep.
  • Deduction — Players deduce roles based on revealed cards and player actions.
  • Hidden Information — Players' hands of cards are hidden, and their true roles are unknown initially.
  • Hidden role — Players are secretly assigned roles as good guys or cultists.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is a game that you are trying to build the best story
  • this is on steroids oh I can't wait when we can we play um by all means Thursday night when we go to a gaming night we are right there we are going to have a blast with that as well
  • there's going to be a big focus on board gaming because that's been the bread and butter of PACs
  • The Reading Terminal Market... adjacent to that subway station it is the best food market you will ever set foot in
  • RPGs and miniatures those types of gaming don't get enough love at the traditional paksas simply because there's not enough room for them
  • Chris Perkins was on Twitter two days ago all his fans that yeah I'll be at PacSun plug
  • the rulebook was not very good no we had to look up several times on some of the rules meant
  • it is a pretty quick game which is why we like it's only played over the course of three rounds
References (from this video)
No references stored for this video.
Video _Vevwz7mScA Rolling Dice & Taking Names Discussion at 22:36 sentiment: positive
video_pk 94819 · mention_pk 259395
Rolling Dice & Taking Names - Don't Mess with Cthulhu video thumbnail
Click to watch at 22:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's one of the reviewer's favorite social deduction games.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Social Deduction — Players try to figure out who is who or what the hidden objective is.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Since H of sigmar came out you've had a problem because there's a faction that you wanted to play that you struggled getting an army together.
  • The Army's beast carburetors by the way if you're familiar with ages Sigma and this is an army with an extremely low model count on the table and extremely limited unit choice.
  • So they have these four grand allegiances now order chaos death and destruction.
  • The other faction is brand-new like these models let this beast of bones box is your first chance to get a hold of these models and what are they they are called the Aussie arc bone Reapers.
  • Doug has gotten Kapow - white wizard gaming that means it's gonna be able to get a lot more distribution
  • So in that same theme same mechanic but instead of cards that you're using dice so I think it's a great arrangement relationship between those two entities
  • The model starting at the bottom will go all the way through the top and can be used all the way the big game it's really smart this model that Games Workshop has put together.
References (from this video)
No references stored for this video.
Video 3eEvOKfYQJs Rolling Dice & Taking Names Discussion at 32:24 sentiment: positive
video_pk 94664 · mention_pk 258648
Rolling Dice & Taking Names - Don't Mess with Cthulhu video thumbnail
Click to watch at 32:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Creates memorable stories and experiences
  • Excellent deduction and social interaction
  • Plays best with four players
  • No player elimination
Cons
none
Thematic elements
  • Deduction game involving cultists and investigators trying to find Cthulhu.
Comparison games
none
Mechanics (from transcript analysis)
  • Deduction — Players use card plays and statements to infer the roles of others.
  • Hidden role — Players are assigned secret roles at the start of the game.
  • Set Collection — Investigators aim to collect Elder Signs, while cultists aim to prevent this.
  • Social Deduction — Players have hidden roles (cultist or investigator) and must deduce who is who.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The god cards are really cool because there's uh randomized right you only get a certain number of gods per game which adds uh unique abilities that you do over course of the game right I think there's 20 in the game or something like that I don't remember but yeah you're you're you're stilling their favor to activate them but if if you're not careful the priority of when those certain God powers activate if I steal enough favor then you said I'm going to use this God favor at this value it won't activate.
  • The simplest thing you do can change strategy and can have ramifications.
  • The resolution of how those actions resolve that's really really good.
  • The ink was little very small pieces of cardboard and y'all I can't count the number of times Tony dropped ink on the floor that night it was so funny my big old sausage fingers trying to get in that stupid bag pulling out ink oh it was oh it was sad it was so sad I wish those had been wooden tokens or acrylic or thicker cardboard cuz they were kind of hard uh to pick up that is a nitpick.
  • The goal of the game is to knock out two of your opponent's camps and then they win the game.
  • The only issue I had when we were playing this was I was getting frustrated with some of the verbiage because I I couldn't get out of my head Marty that you I always felt like you had to go through those forces that you couldn't bypass them.
  • The Art's amazing I I love the anime style art I love being able to create my own combo decks the limited resources the closed resources basically of the secure leaves and how they shift around and use for Shields or distance or life or activating cards I like that and the very small deck that creates the built-in timer that deals you damage over time.
  • The game is built on a timer every time you have to reshuffle your deck you will take a damage which I also like that internal clock too which is going to take us back to where I talked about Hitler's right game reshuffling is the timer.
References (from this video)
No references stored for this video.
Video _D7fYaWI_wg Rolling Dice & Taking Names Discussion at 752:23:10 sentiment: positive
video_pk 93510 · mention_pk 253130
Rolling Dice & Taking Names - Don't Mess with Cthulhu video thumbnail
Click to watch at 752:23:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly engaging and fun social deduction game.
  • Came as an unexpected gem with little initial hype.
  • Players want to evangelize it to others.
  • Carried everywhere and played frequently at conventions.
  • Deluxe edition incorporates expansions well.
Cons
none
Thematic elements
  • Investigating Cthulhu cults
  • Social deduction
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Players use cards to perform actions or reveal information.
  • Hidden Roles — Players have secret roles as either investigators or cultists.
  • Social Deduction — Players work together to identify cultists while cultists try to sabotage their efforts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm gonna throw him under the bus
  • You know I don't know if that bits getting old
  • The game is phenomenal and it's built in such a way that it's just one of the most addictive video game experiences I've had in a long time
  • that trailer came out and it spoke to me in the most perfect of ways
  • I don't own the show so I thought I was gonna be up first
  • You got to get your people to get in touch with his people
References (from this video)
No references stored for this video.
Video YPslOLOCZ-0 Game Night Picks - Pair Of Dice Paradise Discussion at 4:32 sentiment: positive
video_pk 91665 · mention_pk 246012
Game Night Picks - Pair Of Dice Paradise - Don't Mess with Cthulhu video thumbnail
Click to watch at 4:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Would be fantastic to play with the Ghostbusters.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • bluffing — The game involves bluffing.
  • Character Interaction — The game features character interaction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • mine's pretty straightforward okay I want to sit down with Professor X and play the mind so I can finally win that game
  • Playing a social deduction game with a trickster would be hilarious
  • Jenga with the Hulk would be funny
  • Groot would be fantastic to play that with
References (from this video)
No references stored for this video.
Video raf1xZquD9U Watch It Played Interview at 49:04 sentiment: positive
video_pk 90424 · mention_pk 241666
Watch It Played - Don't Mess with Cthulhu video thumbnail
Click to watch at 49:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tomorrow matthew and i are going to live stream sagrada the physical copy of it actually playing that together
  • they introduced me to like catan
  • Castell is a big one I like
  • Gentes Cinque Terre which is hard to get
  • Ticket to Ride is constantly up there
  • For Sale... prior to 2000. that's a game I still love today
  • Resistance and still play it loads
  • Blood on the Clocktower
  • Don't mess with Cthulhu it's another great
  • Deception Murder in Hong Kong is a big favorite
  • the concept's fantastic the idea that you just buy a pack and you're good to go and there's nothing to build now
  • this is going to disrupt the entire system
  • I love teaching that to people
References (from this video)
No references stored for this video.
Video xcuegwxWx2Q Watch It Played Discussion at 8:34 sentiment: positive
video_pk 89276 · mention_pk 236886
Watch It Played - Don't Mess with Cthulhu video thumbnail
Click to watch at 8:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gives a reason to distrust people.
  • So much fun.
Cons
none
Thematic elements
  • Cthulhu
Comparison games
none
Mechanics (from transcript analysis)
  • Social Deduction — Favorite social deduction game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • get X launcher boxes out of my world
  • Dark Moon is a dice version of the grander Battlestar Galactica game where things are going wrong on this spooky space station and what you need to do is go and do the go to the different places and everyone needs to give resources up in the form of dice to help solve those things however all your dice are behind a secret screen and they have different values on them and you can say oh I've only got negative values I can't help when you're lying you've got great dice you just want everything to fail because you're a traitor
  • betrayal of house on the hill there's also a legacy Edition which I really would love to play I've not actually had a chance to even look at that much what's happening is you're all exploring this house getting stuff trying to get equipment all that type of thing doing things that happen tasks happen and things happen to your characters and all of a sudden there's a haunt one of the characters turns out to be a baddie and then you've all got to kind of get out of the house sometimes the haunt can go very strange sometimes the haunt's over in about six seconds and sometimes it's never over you know but for real wonderful Grand in Halloween night in the trailer house in the hill everyone sat round if you liked some candles get all spooky put some music on that's how I would like to spend my Halloween if I had the chance
  • I love dead of winter I love it it's horror themed in my book it's a zombie game and I've it's uh there's also a hidden traitor type of aspect to the game possibly one time I ruined a friend's Night by playing that game because I was a secret Trader at the very end and we'd all won and then I turned my card over and turned out only I had won he didn't speak to me for the rest of the night he's never let me forget it actually that's why I love dead of winter
References (from this video)
No references stored for this video.
Video zXPLv-pxY34 Watch It Played Analysis at 15:43 sentiment: neutral
video_pk 88702 · mention_pk 234517
Watch It Played - Don't Mess with Cthulhu video thumbnail
Click to watch at 15:43 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Cthulhu
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're in the cozy games era of games you know so many games that are nature themed and beautiful and cozy and anthropomorphic animals trading berries and having little lanterns and being all cute
  • I feel like the cozy games era is very much been a reaction to the world in general right comfort from our hobby the a taste for dystopia has fallen by the wayside with current events right so I feel like coziness Comfort warmth something that a lot of people have been eager to get from the board game experience
  • I feel like that there is space in the world for competitive board game play itself to be televised
  • I think the general public seeing werewolf that's fantastic how many people are going to see that TV show find out is based on werewolf buy a copy a werewolf then think this is fun buy the resistance then buy this and buy that and all of a sudden they're playing yinch
References (from this video)
No references stored for this video.
Video tN0UJ89MF6o JestaThaRogue Top 10 List at 2:23 sentiment: positive
video_pk 87355 · mention_pk 228142
JestaThaRogue - Don't Mess with Cthulhu video thumbnail
Click to watch at 2:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong Lovecraftian theme
  • interesting balance of investigation and misdirection
Cons
  • sometimes lengthy rounds
  • requires table buy-in for discussion-heavy play
Thematic elements
  • occult investigation, eldritch horror
  • Lovecraft-inspired investigators vs cultists with Elder Sign elements
  • investigative deduction with hidden roles and card-driven reveal
Comparison games
  • Shadow Hunters
  • Two Rooms and a Boom
Mechanics (from transcript analysis)
  • Elder Sign card mechanism — cards drive investigation and fate of the round outcomes
  • Hidden Roles — players belong to investigators or cultists, each with distinct aims
  • hidden roles with opposing win conditions — players belong to investigators or cultists, each with distinct aims
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Hidden roles are great but a long Play Time exacerbated by player talk and player elimination put this on the downside
  • it's a very simple game you don't necessarily need to know the answer to the question
  • I love this game
  • I do have fun memories playing this with my many many good friends
  • I really enjoy the game as the seer and the Werewolf trying to help and hinder without being too obvious
  • plays from 6 to 30 players
References (from this video)
No references stored for this video.
Video IYT5yQHxwR8 Foster the Meeple Top List at 7:40 sentiment: positive
video_pk 87031 · mention_pk 226811
Foster the Meeple - Don't Mess with Cthulhu video thumbnail
Click to watch at 7:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of my favorite social deduction games
  • love how quick it is
  • love the randomness of it
  • cute
  • chibi style cthulu art
Cons
none
Thematic elements
  • Cthulhu
Comparison games
none
Mechanics (from transcript analysis)
  • Card revealing — Players can choose to reveal cards, and unrevealed cards are redistributed each round.
  • Hidden Roles — Players have secret roles as either cultists or non-cultists.
  • Social Deduction — A social deduction game with hidden roles where cultists try to reveal Cthulhu, and non-cultists try to find Elder Signs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we haven't done a strictly like Halloween top 10 in a while now
  • these are 10 games that we recommend you try for the happiest of seasons of Halloween
  • I just feel like I know we've talked about a million times but I feel like I can't have this list without horrified being on it
  • if you are looking for a good like murder mystery style deduction game that isn't too like horror themed but is murder themed you know but it's so much fun and I we play it every Halloween so I would highly recommend it
  • Castle party is super accessible very fun um and one we also play every Halloween and it is freaking adorable
  • it is notoriously difficult to play
  • it plays incredibly quickly and it's one of the one of my favorite social deduction games
  • it is just it's so much fun it's so colorful and cute but in like a not so scary spooky kind of way
  • I really love the way this plays it too I think it's really fun
  • this game is total nonsense total chaos so much fun it will burn your brain though
  • it's very very very good and very spooky like the artwork on the on the tiles is beautiful
  • it is very viby it's witchy Vibes
  • Cobble and fog invokes spookiness
References (from this video)
No references stored for this video.
Video jiggaOIjiZI UndeadVikingVideos Discussion at 9:33 sentiment: positive
video_pk 86793 · mention_pk 225894
UndeadVikingVideos - Don't Mess with Cthulhu video thumbnail
Click to watch at 9:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the better hidden role bluffing type of games.
  • Won the game played.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • bluffing — Described as a bluffing game.
  • Hidden role — Described as a hidden role game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • station fall is a game that Scott Alden uh taught to me last year at BGG con and it's a game that I've been meaning to pick up myself because it is that much fun
  • the game is chaotic it's crazy um and but it's really really good
  • I I I replayed the hand a couple times in my head saying you know it's just like well what should I have done differently but yeah whatever
  • it is not a game that uh uh has big decisions but that's that's okay it's just a simple little game it's fun
  • but this one made me feel clever because I was on the right on the right path
  • if you're into deduction games and or you want a game that's basically clue on steroids that's something maybe you want to check out
References (from this video)
No references stored for this video.
Video Zq8Lw_tpCfI UndeadVikingVideos Discussion at 19:10 sentiment: positive
video_pk 86798 · mention_pk 225959
UndeadVikingVideos - Don't Mess with Cthulhu video thumbnail
Click to watch at 19:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun
  • Best four-player social deduction game
Cons
  • Not good with four players
Thematic elements
  • Cthulhu
Comparison games
  • Avalon
Mechanics (from transcript analysis)
  • Social Deduction — It is a four-player social deduction game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nice I played the expansion of after the Empire with a guy who it's his favorite game ever so that was that was a lot of fun
  • The implementation of the 'revealing thing' for the keys is frustrating and annoying.
  • The way to feed the key in is face up, but it should be face down.
  • everybody's just a jackass I mean you're basically just giving away all the food that we set aside for you
  • BGCon competes with the vendors because it's a good convention in my opinion
  • The older I get the more my calendar fills with funerals
  • You know that guy was making crystal meth by the way this is sort of like on the politics Spectrum
  • he survived the shooter was sentenced to 36 years in prison the man appeared seemingly out of nowhere and stood in front of our van and pulled out a gun aiming it right at us I yelled duck as The Gunshot rang out the guy shot he didn't even like oh that's c a lunatic
  • it's a buying crowd nobody plays games it's just a buying crowd
References (from this video)
No references stored for this video.
Video Zq8Lw_tpCfI UndeadVikingVideos Discussion at 2:27:59 sentiment: positive
video_pk 86798 · mention_pk 226004
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Click to watch at 2:27:59 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Fun
Cons
none
Thematic elements
  • Cthulhu
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nice I played the expansion of after the Empire with a guy who it's his favorite game ever so that was that was a lot of fun
  • The implementation of the 'revealing thing' for the keys is frustrating and annoying.
  • The way to feed the key in is face up, but it should be face down.
  • everybody's just a jackass I mean you're basically just giving away all the food that we set aside for you
  • BGCon competes with the vendors because it's a good convention in my opinion
  • The older I get the more my calendar fills with funerals
  • You know that guy was making crystal meth by the way this is sort of like on the politics Spectrum
  • he survived the shooter was sentenced to 36 years in prison the man appeared seemingly out of nowhere and stood in front of our van and pulled out a gun aiming it right at us I yelled duck as The Gunshot rang out the guy shot he didn't even like oh that's c a lunatic
  • it's a buying crowd nobody plays games it's just a buying crowd
References (from this video)
No references stored for this video.
Video TMBbRqKdrb0 BoardGameGeek Top List at 4:00 sentiment: positive
video_pk 80438 · mention_pk 195813
BoardGameGeek - Don't Mess with Cthulhu video thumbnail
Click to watch at 4:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun game
  • Great game
Cons
none
Thematic elements
  • Keeping Cthulhu from waking and controlling the world or cultists wanting to bring the world to a disturbing end.
Comparison games
none
Mechanics (from transcript analysis)
  • Insanity Tokens — Losers in each game get insanity tokens, with three tokens ending the night.
  • Secret Identities — Players have secret identities as either investigators or cultists.
  • Social Deduction — Players are investigators trying to keep Cthulhu from waking or cultists wanting to bring the world to an end.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Accusations fly and no one can be trusted.
  • The witches always take me out.
  • I got to fool the whole game. No one knew I was a witch.
  • The witches know who each other are.
  • I like the whole thing where you have a daytime and a nighttime where you can talk
  • I got immersed in it. I got kind of immersed in being in the town and trying to figure things out.
  • The witches are powerful.
  • It's like a little American Horror Story.
  • this one is still the classic and this is still the granddaddy of them all.
  • this little girl... she was a werewolf but she was tearing up everybody and they look at innocent.
  • She was an evil little girl.
  • If you're lying you got to have a poker face.
  • just DON'T GET KILLED.
  • DON'T GET FOUND OUT AND DON'T GET KILLED.
  • Can I read folk?
References (from this video)
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Video bMeLt-aSH14 People University Discussion at 19:03 sentiment: positive
video_pk 67357 · mention_pk 163446
People University - Don't Mess with Cthulhu video thumbnail
Click to watch at 19:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick to play
  • low barrier for entry
  • compact and approachable
Cons
none
Thematic elements
  • hidden roles; good vs evil; eldritch influence
  • Lovecraftian horror; elder signs and cosmic mystery
  • tile-based setup with thematic elements
Comparison games
  • Avalon
  • Two Rooms and a Boom
Mechanics (from transcript analysis)
  • Hidden Roles — players receive tiles/roles; good vs evil dynamics; elder signs as a key objective
  • hidden roles with good vs evil and eldritch elements — players receive tiles/roles; good vs evil dynamics; elder signs as a key objective
  • tile-based play — uses tiles to guide play and outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the perfect introduction to social deduction games
  • it's not very heavy you can get a large group of people together
  • Avalon is the archetype of a social deduction game
  • Blood On the Clock Tower... the biggest social deduction game ever in history
  • Avalon is the game that I keep coming back to no matter how many times I've played it
References (from this video)
No references stored for this video.
Video fXI5af_dF6A Discussion at 1:46 sentiment: positive
video_pk 66706 · mention_pk 162502
Don't Mess with Cthulhu video thumbnail
Click to watch at 1:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A lot of fun right off the bat.
  • Intrigue starts with the first turn.
Cons
none
Thematic elements
  • Social deduction about guessing each other's secret identities; Investigators trying to keep Cthulhu from awakening or cultists who want to trigger a Cthulhu-powered Armageddon.
Comparison games
  • Excalibur
  • Time Bomb
  • Temple of Secrets
Mechanics (from transcript analysis)
  • Card revealing — Players have secret cards laid out in front of them which are slowly revealed.
  • Hidden Roles — Players are either investigators or cultists.
  • Social Deduction — Guessing each other's secret identities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, come along as we combine the latest hotness along with some cool recommendations.
  • Part of Excalibur's charm is how simply and immediately everyone has a reason not to trust anyone else, which means that the bluffing and the accusations and downright deviousness can start right away.
  • This sets up and streamlines the chaos getting players right into the action making this game a lot of fun right off the bat.
  • Bringing a group of friends together to immediately sow distrust among them.
  • So, for being a whimsical-looking light card game, Quibbles still has a tense and meaningful decision space.
  • Past decisions you've made will come back to haunt you.
References (from this video)
No references stored for this video.
Video oWj7A6oNt4A Analysis at 41:30 sentiment: positive
video_pk 66428 · mention_pk 161784
Don't Mess with Cthulhu video thumbnail
Click to watch at 41:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun to play
  • Players lie to each other
  • Good for lying your butt off
Cons
  • Expansion needed for more than six players
Thematic elements
  • Investigating cultists to prevent Cthulhu from waking
Comparison games
none
Mechanics (from transcript analysis)
  • bluffing — Players lie to each other about their roles and intentions.
  • Secret Identities — Players have hidden roles as either investigators or cultists.
  • Set Collection — Investigators win by revealing all the elder signs.
  • Social Deduction — Players are either investigators trying to prevent Cthulhu from waking or cultists wanting to awaken him.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • America is attacking its citizens. It is taking rights away.
  • First they came for the Jews. First they came for the Jews and I did not speak out because I was not a Jew.
  • I'm Stara. I'm Mick. And we are Face Games. Boom.
  • The movie is a good watch. Be careful for the white washing white savior angle.
  • Borealis is a fun game. It's kind of work of placement with a little bit of tableau building and also some set collection that you know all mixed in that makes a lot of fun that I like.
  • Blood on the Clock Tower is a bluffing game with with players on opposite teams of good and evil overseen by a storyteller player who conducts the action and makes crucial decisions.
  • Don't Mess with Cthulhu is a social deduction game with secret identities.
  • Night of the Ninja is a fast-paced game of deadly secrets. Midnight Assassins.
  • Salem 1692 is a good one.
  • Secret identity is basically you get a key card that tells you what your identity is.
  • Werewolf is another one that people love to play.
  • Got Five is a game of logic and deduction in which players try to uncover the five hidden numbers placed on their stand.
  • Subjective is not about what you know. It's about who will give you the best clues and how well you know your fellow players.
  • Mothers have to deduce so much.
  • The thing is I think it depends on the group you're playing with. And I think the group can sometimes turn deduction games into social deduction.
References (from this video)
No references stored for this video.
Video 7IxVe7snZDQ Watch It Played Interview at 7:00 sentiment: positive
video_pk 64812 · mention_pk 158340
Watch It Played - Don't Mess with Cthulhu video thumbnail
Click to watch at 7:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great game for conventions
  • reason to distrust people immediately
  • brilliant one
Cons
  • cultists are traitors
Thematic elements
  • Finding Elder Signs
Comparison games
none
Mechanics (from transcript analysis)
  • bluffing — some of those people are lying
  • Deduction — you're trying to find these Elder signs in front of you and you get to say you choose this one is this an elder sign
  • Hidden Roles — some of those people are lying because they're cultists they're traitors
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • High Society is a fantastic card game if you're trying to collect the different cards that get you points something multiplier points however some of them have your points or some of them are negative points
  • all of a sudden everyone is not bidding to take the card everyone's bidding not to take the card I love those twists in games
  • Cursed Court is just marvelous
  • it's quick like fun fast but one of the best kind of like bidding deduction games almost in a way a lot of bluffing that goes on
  • I'm not the biggest lover of mean games with the caveat being if it's a small light fun fast game then yeah mean is fine because the experience is short but if it's a long big game I struggle with like a big long Euro game that's mean
  • the biggest way to deal with mean board games for me is the expectation going in
  • hey just so you know this is a really mean game and I want you to play as mean as possible and I'll do the same because that sets up the expectation for the evening
References (from this video)
No references stored for this video.
Video JATZyPsIqPg Game Night Picks - Pair Of Dice Paradise Discussion at 2:44 sentiment: mixed
video_pk 42254 · mention_pk 128184
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Click to watch at 2:44 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Encourages lively conversation and social interaction
  • Creates memorable group experiences at conventions or gatherings
Cons
  • Risk of pressuring players to participate in a game they dislike
  • Can lead to discomfort if the group persists despite reluctance
Thematic elements
  • Social deduction and bluffing within a mythos-driven setting
  • Modern-day social gatherings with Lovecraftian horror undertones
  • Lighthearted banter mixed with tense social interaction
Comparison games
  • Strike
  • Detective
Mechanics (from transcript analysis)
  • Social Deduction — Players infer others' intentions or roles through conversation and bluffing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I realized I have been a victim of doing this very thing.
  • I would make anybody play Strike as well but that's not the that's not that's not.
  • Don't Mess With Cthulu... the little card game social deduction game.
  • you keep hoping that some times you feel like people are missing out on something that they may like.
  • I try when that happens to me... I try to give it my all for the remainder of the game but that can be very difficult.
References (from this video)
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Video jOKHoobjhMs Our Family Plays Games Top List at 32:10 sentiment: positive
video_pk 10389 · mention_pk 30615
Our Family Plays Games - Don't Mess with Cthulhu video thumbnail
Click to watch at 32:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong theme integration
  • Engaging bluffing and deduction
Cons
  • Rule complexity can be intimidating
Thematic elements
  • Mystery, deception, cults
  • Cosmic horror investigation
  • Narrative deduction with bluffing
Comparison games
  • Garden Guests
  • Robo Rally
Mechanics (from transcript analysis)
  • bluffing — Players bluff to mislead others about identity.
  • Deduction — Investigators deduce who is the cultist and stop the ritual.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everybody lies.
  • Don't trust nobody.
  • We love doing the streams but keep on coming back.
  • It's a beautiful game.
  • Paint the minis.
  • The robots are cute.
References (from this video)
No references stored for this video.
Video jgT7Z-Skhpw No Rolls Barred Playthrough at 0:53 sentiment: positive
video_pk 7275 · mention_pk 21513
No Rolls Barred - Don't Mess with Cthulhu video thumbnail
Click to watch at 0:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast-paced social deduction with lively interaction
  • strong player banter and audience engagement
  • immersive Lovecraftian humor and theme
  • variant options (Necronomicon) add strategic depth
Cons
  • rules can be complex for first-time players
  • chaos can arise with larger player counts
  • round length varies and can feel long if players stall
Thematic elements
  • paranoia, deception, blind trust
  • Lovecraftian investigators vs cultists in a modern urban setting
  • social deduction with hidden roles and bluffing
Comparison games
  • Sheriff of Nottingham
Mechanics (from transcript analysis)
  • bluffing and social manipulation — Players bluff about their hand to mislead others about alliances.
  • card drafting/reveal — In each round, players pass and reveal investigation cards to influence what others see.
  • collective win condition with Elder Signs — Investigators win by revealing six Elder Sign cards; cultists win by revealing the Cthulhu card.
  • Hidden Roles — Players are secretly aligned to good investigators or evil cultists.
  • madness tokens — Losing team accrues madness tokens; game ends when a threshold is reached.
  • torch mechanic — A torch token passes among players to trigger discussion and card reveals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't Mess with Cthulhu
  • We're playing Don't Mess with Cthulhu
  • There will be four goodies, there will be two bad guys
  • The elder sign cards, once they found the sixth one the investigators win
  • It's one in four chance
  • Cultists win when Cthulhu is uncovered
References (from this video)
No references stored for this video.
Video EFFWaRJ1_QM Our Family Plays Games Discussion at 23:33 sentiment: positive
video_pk 7235 · mention_pk 21418
Our Family Plays Games - Don't Mess with Cthulhu video thumbnail
Click to watch at 23:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • treacherous fun
  • engaging player interaction
Cons
  • can be intimidating for new players
Thematic elements
  • deception and bluffing
  • Lovecraftian mythos
  • social deduction
Comparison games
  • The Resistance
  • Avalon
Mechanics (from transcript analysis)
  • Hidden Roles — secret identities and loyalties
  • Social Deduction — players deduce who is lying or bluffing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the way you guys build community
  • the addiction is real
  • we want to build community and support local shops
  • this is their newest one
  • Life in Terra is a very fun gateway game for the whole family
  • we're going to do the same thing at BGG Fall
References (from this video)
No references stored for this video.
Video 4bBj2_Mm1p0 Rolling Dice & Taking Names Discussion at 0:00 sentiment: positive
video_pk 5911 · mention_pk 17518
Rolling Dice & Taking Names - Don't Mess with Cthulhu video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong storytelling and deduction
  • no player elimination
  • great interaction
Cons
  • can be hit-or-miss for non-social deduction players
Thematic elements
  • deduction and storytelling with elder signs
  • Lovecraftian mythos; cultists
  • narrative deduction with social interaction
Comparison games
  • Don't Mess With Cthulhu (Indie Cards & Boards)
Mechanics (from transcript analysis)
  • hidden roles / deduction — players may claim cultist status; elder signs end the game; parodox mechanic used
  • paradox resolution — paradox ends rounds early, altering scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The planning phase is the shining part of the entire game.
  • This is one of the most unique trick taking games I've ever seen.
  • It's a paradox.
  • Fast playing two-player game.
  • Wingspan is a great engine-building game.
References (from this video)
No references stored for this video.
Video 7PnXAsEoG64 Paula Deming Top List at 5:15 sentiment: positive
video_pk 1084 · mention_pk 3118
Paula Deming - Don't Mess with Cthulhu video thumbnail
Click to watch at 5:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong social deduction flavor
  • structured enough to avoid too much confusion
Cons
  • depends on group comfort with suspicion
Thematic elements
  • investigators vs cultists with eldritch signs
  • social deduction table night
  • investigation-driven suspicion with explicit roles
Comparison games
none
Mechanics (from transcript analysis)
  • Social Deduction — players assume roles (investigators or cultists) and deduce/advance goals through cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I tried to stay away from games that I thought might make people feel stupid
  • This is quite the intro, is I own all of these games myself
  • It's high energy. It can play up to nine people
  • It's real-time dexterity
  • It's a great way to work together with your family
References (from this video)
No references stored for this video.
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