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Don't Skip Leg Day box art

Don't Skip Leg Day

Game ID: GID0099678
Game Info
Year
2024
Players
3-6
Collection
Your Tier
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Mechanic profile
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Vibe profile
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Description

A competitive card passing and drafting game where players build a secret bodybuilding routine and the player with the fewest Leg Day exercises is eliminated

Description

A competitive card passing and drafting game where players build a secret bodybuilding routine and the player with the fewest Leg Day exercises is eliminated

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video oEJ7EWQmZPE Brains On Games Review at 0:18 sentiment: positive
video_pk 87410 · mention_pk 228349
Brains On Games - Don't Skip Leg Day video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic and humorous gym theme
  • quick to teach and play
  • portability with the protein shaker cup packaging
  • great for groups (up to 6 players)
  • stylized art that recalls gym imagery
Cons
  • not a deeply strategic game; limited paths to points
  • memory element can be weaker with larger player counts
  • requires attention to scoring subtleties (face up vs face down leg day cards)
Thematic elements
  • gym life, self-improvement, competition
  • Two-week bodybuilding competition; gym culture
  • humorous, lighthearted
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — points come from multiple card types (bench presses, pull-ups, selfies, shakes) with specific rules for leg day cards
  • Drafting — pick one card each turn and pass the remaining cards to the next player
  • Hidden Information — some cards are played face down, introducing uncertainty
  • Memory — at low player counts the hand order cycles, encouraging memory of passed cards
  • Scoring Variety — points come from multiple card types (bench presses, pull-ups, selfies, shakes) with specific rules for leg day cards
  • set collection / tableau building — players build a workout tableau in front of them using played cards
  • short playtime / accessibility — roughly 15-minute rounds, quick to learn and teach
  • Tableau Building — players build a workout tableau in front of them using played cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't skip leg day is super light
  • it's a pick and pass drafting game
  • you start with a hand of nine cards
  • the selfies are the most powerful cards in the game
References (from this video)
No references stored for this video.
Video c5VwUKIDstM Let's Table It Review at 3:04 sentiment: positive
video_pk 87068 · mention_pk 226957
Let's Table It - Don't Skip Leg Day video thumbnail
Click to watch at 3:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun and quick to play
  • engaging push-your-luck mechanic via elimination
  • humorous theme and accessible rulebook
  • novel shaker-cup packaging
  • appealing to families and kids
Cons
  • cards feel thinner and may show wear with repeated play
  • game scales best with more players; 2-3 players less dynamic
  • luck can influence outcomes with smaller hand sizes
Thematic elements
  • Workout-themed set collection with a push-your-luck/penalty twist
  • Gym/fitness environment
  • humorous, light-hearted
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players start with nine cards per round, pick one to place (face up representing Gem Day), pass the rest to the left, pick another (face down representing Home Day), and continue for a total of 14 cards per round.
  • card drafting / passing — Players start with nine cards per round, pick one to place (face up representing Gem Day), pass the rest to the left, pick another (face down representing Home Day), and continue for a total of 14 cards per round.
  • Compound Scoring — Various workout cards (bench press, overhead press, preacher curls, pull-ups, protein shakes, selfie, etc.) grant different point values; players aim to maximize total points.
  • Elimination by Leg Day count — After both weeks, the player with the lowest number of Leg Day cards is eliminated; ties use the count of protein shakes as tiebreaker, then points.
  • End of round week structure — Each week involves dealing and playing 14 cards per player; after placing, two cards are discarded, then Week 2 proceeds with a similar cadence.
  • Face-up vs face-down placement — Some cards are placed face up (Gem Day) and some face down (Home Day); arranging them contributes to points and strategic risk.
  • Penalty for Leg Day face-up — If a Leg Day card is placed face up, it incurs a negative 1 point penalty (noted by turning the card sideways to indicate the penalty).
  • Player Elimination — After both weeks, the player with the lowest number of Leg Day cards is eliminated; ties use the count of protein shakes as tiebreaker, then points.
  • set-collection scoring — Various workout cards (bench press, overhead press, preacher curls, pull-ups, protein shakes, selfie, etc.) grant different point values; players aim to maximize total points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really do like the rule of eliminating that player who has the lowest amount of Leg Day cards
  • don't skip leg day
  • the game is best with more players
References (from this video)
No references stored for this video.
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