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Dune: Imperium – Immortality box art

Dune: Imperium – Immortality

Game ID: GID0105586
Game Info
Year
2022
Collection
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Description

The Bene Tleilax advance their own agenda by trading in genetic innovations. Will you hire Face Dancer spies of unmatched skill? Regrow damaged tissue and organs? Or dare to employ people restored to life as gholas?

Make shadowy deals with the Tleilaxu to harvest genetic specimens. Unlock the potential of scientific research. Graft cards together to empower your Agents.

Explore a universe of possibilities with Dune: Imperium – Immortality.

—description from the publisher

Description

The Bene Tleilax advance their own agenda by trading in genetic innovations. Will you hire Face Dancer spies of unmatched skill? Regrow damaged tissue and organs? Or dare to employ people restored to life as gholas?

Make shadowy deals with the Tleilaxu to harvest genetic specimens. Unlock the potential of scientific research. Graft cards together to empower your Agents.

Explore a universe of possibilities with Dune: Imperium – Immortality.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 4 · mix 0 · neu 3 · neg 0
Mentions per page
Showing 1–8 of 8
Video 5AWQyb-l2B4 Analysis at 19:58 sentiment: neutral
video_pk 93396 · mention_pk 308678
Dune: Imperium – Immortality video thumbnail
Click to watch at 19:58 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Can be used with Uprising and original Dune Imperium
Cons
  • Only 80% compatible with original Dune Imperium
Thematic elements
  • Dune
Comparison games
  • Dune: Imperium
  • Dune: Imperium - Uprising
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Felt a little bit lackluster in terms of big releases for me.
  • But you know, if uh there's no one around to Does the forest still shuffle?
  • This is a game of managing resources, is a game of um uh territorial control and tableau building.
  • Dexterity games are not ball games.
  • IV Studios smashed it out of the park with this one.
  • My main point of contention with Drillers is maybe it might run long with too many players and there is a little bit of downtime in the game when you're waiting.
  • It's all to play for. It's only half time.
  • The industry is backloaded. It's like heavily weighted towards the second half of each year.
References (from this video)
No references stored for this video.
Video -sy3ZSxlGa0 Watch It Played News at 2:04 sentiment: positive
video_pk 89491 · mention_pk 286832
Watch It Played - Dune: Imperium – Immortality video thumbnail
Click to watch at 2:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Second expansion for Dune: Imperium
  • New research track and abilities
  • New graft keyword
Cons
none
Thematic elements
  • Bene Tleilax, genetic innovations, face dancers, resurrection
  • Dune universe
Comparison games
  • Dune: Imperium
  • Rise of X
Mechanics (from transcript analysis)
  • Genetic innovations — Players advance their own agenda by trading in genetic innovations.
  • Graft keyword — New graft keyword that allows you to play two cards in a single agent turn, only the benefits of both.
  • Hiring face dancer spies — Players hire face dancer spies to unmatch skill and regrow damaged tissue and organs.
  • Research Track — New research track to unlock powerful new abilities.
  • Resurrection — Employ people to restore to life of gone-less.
  • Scientific research — Unlock the potential of scientific research by grafting cards together to empower your agents.
  • Shadowy deals — Make shadowy deals with the Tleilaxu to harvest genetic specimens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • trailblazers where one to eight adventurers will create the longest hiking biking and kayaking paths by the ageless medium of tile length with a catchy is that you can't get lost as you always have to find your way back to camp and you only score points for paths that begin and end at matching colored campsites
  • you're gonna get stabbed in the back it's just i mean it's a guarantee
  • point city a sequel to the wonderful hit game point salad which i linked to my friend beth now i think about it not important in point city your drafting cards similar to the original point salad but you're building a city and as such there's a little more going on with resource management and engine building aspects but gosh if i'm not excited for it when it's out next year
  • board game day which is written by amy valdez from the board game blitz podcast and illustrated by rachel kramer from the semicolo internet comic and they've teamed up to create board game day a 16 page fully illustrated children's book the game follows a group of friends two pandas a cat a bird and an octopus as they prepare for and have a board game day illustrations include many actual children's games so the kid might recognize them and i think this is a lovely project to finish on
References (from this video)
No references stored for this video.
Video Y3ZgOtWEGdk Drive Thru Games Review at 1:07:49 sentiment: neutral
video_pk 89049 · mention_pk 302201
Drive Thru Games - Dune: Imperium – Immortality video thumbnail
Click to watch at 1:07:49 · YouTube ↗
Overall sentiment (raw)
Mixed/Neutral
Pros
  • Adds neat card and deck-building elements.
  • Thematic elements are cool and interesting.
  • Special cards available only through tracks are neat.
Cons
  • Not a required expansion.
  • May water down the card pool too much.
  • Doesn't obviously improve the game.
  • Uncertain if it improves or worsens gameplay.
Thematic elements
  • Political intrigue, technological advancement, and influence within the Dune universe.
  • Dune universe
  • Thematically it does a lot of cool interesting stuff
Comparison games
  • Dune: Imperium - Rise of IX
Mechanics (from transcript analysis)
  • Card Fusion — Allows players to play one card and fuse or merge it with another card.
  • Deck Building — Adds new cards and deck-building elements to the game.
  • Track Advancement — Features technology tracks (e.g., Bene Tleilax) where players move down for bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a silly fun little game
  • really really fun definitely recommend it
  • it's fun all the way around pretty much until the very end
  • the production is lavish and great and lots of fun
  • just that last end game thing which I don't think will happen every time but I think it will happen frequently
  • it just sours me a little bit I wish there was kind of a different way
  • I would definitely recommend folks take a look at it pick it up
  • it's a lot of fun just the end game can be a little bit dissatisfying
  • Dune Imperium was my favorite game of 2021
  • I feel like the rise of IX is a is a required expansion to me
  • This one I could kind of take or leave and I think especially for a first play I would never add in the Immortality expansion
  • it's almost like the card pool is almost too watered down now at this point
  • the expansion is funky it just adds some funky stuff and I don't know if it improves or worsenses the gameplay I really can't tell you
References (from this video)
No references stored for this video.
Video 32Kfy33KJC4 BigPasti Review at 8:09 sentiment: positive
video_pk 88536 · mention_pk 310681
BigPasti - Dune: Imperium – Immortality video thumbnail
Click to watch at 8:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • new factions and mechanics deepen strategy
  • adds variety to endgame and card synergy
  • fun thematic twists (eugenics, nukes)
Cons
  • increases complexity and potential balance issues
  • some tone of edgy content may not suit all players
Thematic elements
  • bioengineering and advancement via research and artifacts
  • new faction alignment with Benny Toyax; genetic/evolution themed improvements
  • evolution and power expansion through artifacts and family heirlooms
Comparison games
  • Dune Imperium Rise of Ix
  • Dune Imperium
Mechanics (from transcript analysis)
  • family heirlooms — nuclear weapons as artifacts
  • New cards — new cards integrated into the game
  • new factions — adds Benny Toyax faction with new abilities
  • nukes replacement — nuclear weapons replace or modify the imperial row
  • Research Track — new track using microscope icons for benefits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here are your abilities to reach certain places.
  • It's chaos in the best ways.
  • It's a puzzle to be solved and someone's going to solve it.
  • The final points are tallied up and it's so close.
  • I'm legitimately excited, but legitimately saddened to see a game I love go away.
  • Dune Imperium isn't gone forever.
References (from this video)
No references stored for this video.
Video 7qFjB5MqK1c Quackalope Playthrough at 7:59 sentiment: neutral
video_pk 85186 · mention_pk 285135
Quackalope - Dune: Imperium – Immortality video thumbnail
Click to watch at 7:59 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Some cards introduced have a combat symbol that can enhance gameplay.
Cons
  • Not specifically detailed as a preferred expansion.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat Symbol — Cards with this symbol provide benefits during agent actions or on reveal turns, often related to moving troops.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Fear is the mind-killer. Fear is the little death that brings total obliteration.
  • Spice must flow.
  • Bless the maker and his water. Bless the coming and going of him. May his passage cleanse the world. May he keep the world for his people.
  • I feel like I'm in the running to win this game, not for any of the battles I want to be in.
  • My dad jokes are terrible. My dad jokes are terrible.
  • My worms last round certainly helped. Like that was, you know, a three-point a three-point jump.
  • I don't think I've ever seen you in combat. Yeah, it's it's there's too much of a sway, I feel.
  • I don't think I over overlapped. I didn't have many discard, but I mostly used them to dig into my deck.
  • I am now on my game. Okay. Okay.
  • It's a lot of sand. It's a lot of worms. Two bodies. Refinery and two people.
  • I feel like the combat did slow down a little bit, but um but yeah, it did I I did enjoy this. It didn't feel that much different if I'm being honest.
References (from this video)
No references stored for this video.
Video uj31QmJ3zdE BoardGameGeek News at 5:39
video_pk 81233 · mention_pk 341514
BoardGameGeek - Dune: Imperium – Immortality video thumbnail
Click to watch at 5:39 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Superb artwork and graphic design really can bring you into a game and support its success.
  • Great art is often the reason I love a game.
  • There's nothing more fun than a great cooperative game.
  • It's one of our favorite types of games.
  • Who doesn't love a good party?
  • Who doesn't want more of their favorite game?
  • Solo games have really taken off in popularity.
  • So much so that it's almost become a requirement for a new game to have a single-player mode.
  • Most of us here at Game Night are big fans of thematic games.
  • Podcasts are such a great way to go deeper into the hobby that we love.
  • We definitely know it takes a lot of work to create and produce shows like these.
  • We have a few favorites ourselves and are always looking for a great digital board game implementation.
  • this continues to be our most played category.
  • but I would say that we have played more heavy games this year than in recent years.
  • Congratulations go not only to the winners, but also to all of the nominees.
  • Thanks for so many wonderful games.
  • You make Board Game Geek what it is and your participation in selecting the nominees and the winners is much appreciated.
References (from this video)
No references stored for this video.
Video _KqA2JtRyLY The Cardboard Herald Review at 0:00 sentiment: positive
video_pk 7618 · mention_pk 22578
The Cardboard Herald - Dune: Imperium – Immortality video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds a fully integrated Teeliaksu overlay that introduces a new axis of progression without discarding or replacing core systems
  • Starter-deck integration reduces reliance on chasing early research and speeds up the initial pace
  • Grafting creates exciting, powerful interaction opportunities when card effects line up
  • Specimens and jelly blobs provide meaningful long-term decision points and strategic planning
  • Family atomics offer a simple, thematic mechanism to refresh the market and mitigate stagnation
  • Lore flavor improves immersion with Dune references (Axolotl tanks, chair dogs) without derailing core gameplay
  • Works well in tandem with Rise of IX, offering a broader expansion path
Cons
  • Can widen the game without adding deep new strategic footing, potentially diluting core deck-building decisions
  • Large card pool risk can dilute synergy and make deck-building feel heavier for new players
  • Requires optional interaction with Axolotl Tank cards to avoid overloading newer players with new mechanics
  • Integration with Rise of IX may complicate setup and tracking; could be confusing without careful organization
  • Not strictly necessary for players who prefer a more substantial core-change expansion (Rise of IX may suit them better)
  • Balance of the new track and grafts may introduce power spikes if not managed carefully
Thematic elements
  • genetic engineering, power politics, and grotesque, philosophical sci‑fi evolution as a fringe expansion.
  • Dune universe with Teeliaksu (Tleilaxu) genetics-based themes; exploration of advanced tech and genetic manipulation within the Ixian-tinged milieu.
  • lore-forward, darkly grotesque, philosophically tinted with Dune lore references.
Comparison games
  • Rise of IX
Mechanics (from transcript analysis)
  • Allegiance track — New allegiance option to Teeliaksu with related rewards and benefits as you climb the track.
  • Card/Chit Market — A new row of Imperium cards available during the reveal phase, purchased with jelly blobs.
  • Family atomics — Each player gets a token that can be used once to clear the Imperium row, refreshing markets.
  • Grafting — A new mechanic that lets you graft two cards to play in tandem, enabling hybrid effects and flexible worker placement.
  • Imperium card market extension — A new row of Imperium cards available during the reveal phase, purchased with jelly blobs.
  • New graft-enabled interactions — Grafting interacts with existing cards to create potent, multi-card combos, increasing tactical depth.
  • Specimens / jelly blobs — Tokens (specimens) earned from certain interactions that can be spent to acquire powerful Imperium cards.
  • Starter-deck integration with research action — Cards from the Teeliaksu expansion automatically trigger a research action when played, accelerating early play.
  • Teleactsu board overlay — A central board overlay for Teeliaksu actions, with a new research track and side rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's welcome it's interesting it's compelling but it does have the feelings of making a game wider without necessarily making it any deeper if that makes sense
  • these are potent and they are exciting
  • you don't have to spread your worker Focus to go and chase after the research because you have these cards that are integrated in your starter deck
  • family atomics each player gets one of these tokens that once during the game they can deploy their family atomics to clear the Imperium row
  • it's not really that much overhead to manage
  • Rise of IX is still going to be the best bet
  • Rise of IX is more in line with putting it in the comments let's have a discussion about it
References (from this video)
No references stored for this video.
Video 2FLmtHc5sm0 The Discriminating Gamer Review sentiment: positive
video_pk 5819 · mention_pk 17199
Overall sentiment (raw)
positive
Pros
  • Adds complexity to base game
  • Interesting new mechanics
  • Bene Tleilax cards are unique
  • Family Atomics mechanism allows deck cycling
Cons
  • Can cause analysis paralysis
  • Storage issues with multiple expansions
Thematic elements
  • Genetic manipulation
  • Dune universe
  • Strategic board game
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players build and modify their deck during gameplay
  • Graft — Ability to combine cards for enhanced actions
  • Research Track — Players advance on a research board to gain rewards
  • Track Advancement — Players advance on a research board to gain rewards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's no one magic key to Victory
  • It's not overwhelming, the systems integrate really well
References (from this video)
No references stored for this video.
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