Become the leader of an imp family that has just started a new business – breeding and selling petz. Sound simple and safe? Well, we forgot to mention that those petz are for Dungeon Lords. This means magical, playful, sometimes angry monsters that constantly desire attention and at the very moment you want them to demonstrate their qualities to buyers they are sick or they poop. Sometimes you are even glad that you got rid of them – but the profit is unbelievable.
Dungeon Petz is a standalone game set in the Dungeon Lords universe. The game consists of several rounds in which players use unusual worker placement mechanisms (players simultaneously prepare different sized groups of imps in order to play sooner than others) to prepare themselves for the uneasy task of raising creature cubs and pleasing their different needs (represented by cards) in order to sell them as grown and scary creatures to Dungeon Lords. In the meantime, they also attend various contests in which they show off their pets, scoring additional points.
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Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- my wish list is never ending and I get something and then 15 more games get added
- we breakout con this weekend and if i see any of these games in the bring and buy auction, you best believe i'm gonna be purchasing
- the budget does not allow for over a hundred dollar games unfortunately
- the art is gorgeous and the theme is so cute in these games
- I would love to try meadow before possibly getting the expansion
- familiar tales is one that i would love to add to the collection
References (from this video)
- clever and thematic systems
- imaginative pet care mechanics
- replayable and satisfying
- less mainstream compared to other titles
- care, containment, entertainment
- pet store with adorable baby monsters
- playful and thematic
Mechanics (from transcript analysis)
- grouped party strength — imp workers form parties; number of imps determines turn strength
- hand management — cages, feeding, entertaining, anger management
- pet care management — cages, feeding, entertaining, anger management
- worker placement — use a pool of workers to perform actions
Video topics + discussion points
Quotes (from this video)
- these are the games that have stood the test of time for me each one I've played every year for a decade or more
- Robinson Crusoe for me it came out in 2012 I got it immediately
- it's the ultimate forever game
References (from this video)
- Highly thematic pet-raising mechanic
- Amazing cute artwork by Dungeon Lords illustrator
- Wife's favorite game and highly replayable
- Spatial puzzle element in placement
- Not a light euro game despite cute appearance
- Complexity might be unexpected from theme
- Pet raising
- Cute creatures
- Life cycle management
- Tamagotchi
Mechanics (from transcript analysis)
- engine building
- pet care simulation
- tableau building
- Trading
Video topics + discussion points
Quotes (from this video)
- You get resources, you get resources, everybody gets resources
- Euro games are games all about economics, resources, selling resources to get more resources, and at the end of the game somebody gets points and usually wins
- Dune is a better game but Terraforming Mars is a better euro game
- The most unique thing about this game is the actions and how they play out
- It's a fantastic way how to mess up everybody's plans
- This game does the thing all games I think should do is make you feel like you've progressed and built something
References (from this video)
- light, playful theme on top of a heavy mechanic backbone
- cohesive world-building with monsters and pet store dynamics
- inspired by a known designer and earlier title
- theme-heavy for a heavy euro may feel mismatched to some players
- expansion content may be hard to access
- pet care and selling to dungeon lords
- post-Dungeon Lords world; pet shop with demon-like pets
- playful yet heavy
Mechanics (from transcript analysis)
- competition and influence — rig competitions and manage admissions and staff
- Influence Points — rig competitions and manage admissions and staff
- set collection — collect pets and tailor them to dungeon lords' requests
- set collection / selling to customers — collect pets and tailor them to dungeon lords' requests
- worker placement — send imps to town to perform shop-related actions
Video topics + discussion points
Quotes (from this video)
- time is an illusion
- it's a very linear game where you are going through the seasons
- everything you're doing makes sense in that world
- I think it's really, really cool
- I love distilled. It's got a lot of good sneaky theme in there
- this linearness really lends itself to the thematic tie-ins