In Dungeon Lords, you are an evil dungeonlord who is trying to build the best dungeon out there. You hire monsters, build rooms, buy traps and defeat the do-gooders who wish to bring you down.
From the publisher's webpage:
Have you ever ventured with party of heroes to conquer dungeons, gain pride, experiences and of course rich treasure? And has it ever occurred to you how hard it actually is to build and manage such underground complex filled with corridors and creatures? No? Well now you can try. Put yourself in role of the master of underground, summon your servants, dig complex of tunnels and rooms, set traps, hire creatures and try to stop filthy heroes from conquering and plundering your precious creation. We can guarantee you will look on dark corners, lairs and their inhabitant from completely different perspective!
Each turn, players use a hand of cards to choose where to place their worker. Actions vary from mining gold, hiring monsters, buying traps etc. Each action has three spots available - with each spot having different effects (e.g. mining gold lets you mine more gold in each spot).
When using the cards, two cards will become locked and will not be able to be used next turn.
There are 4 turns to place actions for each game "year" and two game years in a whole game.
Each turn is identified as a "season". Each season, players will get to see the heroes and events to come in the following season. Thus allowing them to prepare.
At the end of each season (after the first), heroes will be allocated to each player according to their level of evil. Heroes range from mighty heroes to sneaky thieves. Each hero has their own power for which the player needs to prepare for.
Finally, at the end of each year, the heroes will travel down into the dungeon to fight.
Scoring in the game is based upon what you have built, the monsters you have hired and the heroes you have captured.
How to Play Dungeon Petz
Dungeon Petz Unboxing
- Tight and painful gameplay
- Belies intensity and depth with cute presentation
- As thematic as it is mechanical for a Euro game
- Slipped from previous year's ranking
- caring for and training mythical pets
- fantasy
Mechanics (from transcript analysis)
- Action Drafting — You don't know whose groups will go first, so you balance spreading out or putting them all in one spot to guarantee going first.
- Card Drafting — Drawing and playing cards to meet the needs of creatures.
- Resource Management — Collecting and managing food resources for the pets.
- Set Collection — Collecting dungeon pets, food (meat or vegetables), and meeting the needs of creatures.
- Worker Placement — At the beginning of the round, you have little imps and gold to put behind your shield in different sets, which go out into the town to do different things.
Video topics + discussion points
Quotes (from this video)
- Star Wars: The Clone Wars.
- I really do enjoy the way this game works.
- I love the pandemic system that's used.
- It's it's almost become like a a household uh name at this point, right? As far as board games are concerned, it's that good of a system.
- Vindication is a great game where you're whatever your whatever your starting story is. You're thrown off of a ship, you're kicked overboard, you're thrown out of a plane, it doesn't matter. You end up on this island and you're there to vindic vindicate yourself by collecting cubes, turning them into other cubes, exploring this island, buying pets, um you know, getting new modes of transportation.
- I don't know how to explain vindication. It is such a cool little game. Not a cool little game, it's a cool big game.
- Vindication's a fantastic game. It really is.
- Um, I just don't want to play it anymore until I get to play Vestage. though.
- And then you're like, "Oh, I'm just pushing cubes around the board. OH, THAT'S NOT FUN AT ALL."
- having Scythe in this list and Vindication in this list, dungeon pets in this list,
References (from this video)
- Charming theme and cute monster pets.
- Amazing art.
- Simultaneous bidding for action spaces.
- Unique monster needs system.
- Heavier than expected based on theme/art.
- Can lose pets or get sadness cubes if needs aren't met.
- Raising and selling monster pets to dungeon lords
- Fresco
Mechanics (from transcript analysis)
- action selection — you are in charge of a family of imps and you're going to be splitting them up into teams and sending them off to town.
- Resource Management — pick up pets cages food and all of the other things that you will need to raise your monsters
- Set Collection — as you fulfill the contracts with the goods that you're Gathering you're also trying to collect uh sets of country flag symbols
- simultaneous bidding — The first thing I I love about this game is the simultaneous bidding for action spaces.
Video topics + discussion points
Quotes (from this video)
- my top 10 games of all time
- Thanks to everyone who have liked and commented uh on these videos
- I wanted this to be a community focused Channel
- I'm pretty happy with my old tasty minstral deluxified Edition
- The way the card play works in this game is that players will have a hand of the same 15 character cards and you'll choose a hand of cards at the beginning of the round – five cards – and if you play a card on your turn that no one else has played, you get to take both the abilities on that card; but if anyone else has chosen the same card for that round, they will get to play that card on your turn and you'll each only get to take one of the card actions.
- These resource wheels are essentially large dials and instead of taking tokens to represent your available resources, you're going to move them around this wheel. The catch is that whenever resources move away from the arms of the dial, the dial will move to, meaning that you will automatically spend resources to produce one of the premium goods either brick or glass.
- Glenmore 2 I just added so many cool new ideas with all of the Chronicles that you can swap in and out of the game that will change up the game sometimes in subtle ways sometimes in really big ways.
- but holy crap did I fall immediately in love with this game.
- one of my favorite things that he does is take a relatively simple action selection mechanism and gives you a lot of interesting decisions to make.
- The special edition from awaken Realms which is absolutely gorgeous. It's got beautiful art amazing Castle pieces and even includes a new Vineyards expansion which gives you even more options to score points.
- This game gives you a lot of opportunities for some major combo turns which are all super satisfying and make you feel like a board game genius even when you are definitely not.
- The first player rolls dice twice the number of players plus one then players take turns drafting those dice and depending on the number on those D on the die that you choose you're going to be taking an action associated with that number.
- The biggest reason I love this game so much is all of the positive player interaction. It's very difficult to do well in this game just being off on your own on your own little corner of the map doing your own thing.
- The production of this game is in my opinion absolutely beautiful. Whether you use the day or night side of the board.
- brass Birmingham is my favorite game for another year although L granha might be coming for it
- well we made it that's 100 of my favorite games
- stay tuned for that and until next time let's get another round for the table
References (from this video)
- Lots of components
- Well-written and humorous rulebook
- Escalating challenge in the second year
- Strategic depth and timing are vital
- Best played with four players
- Complicated setup and learning curve
- Can be overwhelming if playing with fewer than four players, requiring management of non-existing players' dungeons
- Playing as a villain building a torturous dungeon and defeating adventurers.
Mechanics (from transcript analysis)
- Area Control — Adventurers attack tiles closest to the entrance, and players assign adventurers to their dungeon.
- Combat — A detailed combat phase occurs at the end of each year, involving traps, monsters, spells, and adventurers attacking tiles.
- Resource Management — Players need to manage food and gold to hire and pay monsters, and set aside money for the tax collector.
- Set Collection — Collecting titles, traps, and orders are part of the game elements.
- Worker Placement — Players place minions on action spaces to perform various tasks like getting food, building rooms, or issuing orders.
Video topics + discussion points
Quotes (from this video)
- Grab an energizing health potion cuz this review is going to be off the hook
- You get your minions trolls and cute little imps get to work
- The learning curve and setup complicated
- Skill and strategy becomes vital to this game
- Timing is everything and managing your dungeon will become an art
- For those Gamers who want to challenge who want something different than most games they've played who aren't afraid to take the rule book and own it the time you put in is well worth it
- We give Dungeon Lords nine tainted dark depths out of 10
References (from this video)
Mechanics (from transcript analysis)
- cooperative trick-taking — It's a cooperative trick-taking from Japan.
- tile placing — It's a cooperative trick-taking from Japan with tile placing.
Video topics + discussion points
Quotes (from this video)
- I don't get why we're playing today. The company is the most important thing.
- How about Dungeon Team? It's a cooperative trick-taking from Japan with tile placing.
- Oh, I feel a little bit something more competitive, something meaner, you know?
- What about Bella Vista? You're architects creating these really cool 3D buildings, and it's competitive.
- Oh, I kind of like my game two-dimensional.
- Dreadful Dragons? It's competitive, it's kind of a twist on trick-taking.
- Uh, the title says it's dreadful, so it's probably not a good one.
References (from this video)
- CGE is a great company
- Timeless aesthetic
- Incredibly adorable (Dungeon Pets)
- Haven't played since 2009
- Don't remember anything about them
- Designing a dungeon
Mechanics (from transcript analysis)
- dungeon building — Players design the dungeon.
- Monster raising — Dungeon Pets is about creating and raising monsters.
- Worker Placement — Players use worker placement spots with different creatures.
Video topics + discussion points
Quotes (from this video)
- And then you have to balance the Defcon track and then balance your military while also uh balancing the victory points
- The fact that every player has a very busted player power, but because they're all bro because they're all broken, none of them are.
- This was the first game that I played that had that element. And I've always liked that ever since.
- It it's the battle of Helms's Deep H just with a different theme.
- So it wasn't the most highly narrative game, but it was something that I feel like this game needed right off rip.
- Just buddy cop buddy cop the game.
- The problem with modular expansions for games like this. And the reason why it's on this list is because I don't play this all the time.
- I would go out of my way to probably say this is the best pirate game.
- this one's gameplay just really does it for me.
- It hit number one because I'm I'd be more inclined to play BattleCon than I would any of these other games, but it also has been games that I haven't touched in a long time.
References (from this video)
- First Class
- Alchemists
- Scythe
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- one of the most well-known
- it's essentially a round-based action draft
- my first worker placement was stone age
- you can just knock the other player's worker out
- cards that let you jump in and mess up other people's plans
- it's not competitive
References (from this video)
- pet-raising in a dungeon
- fantasy dungeon
- cute yet crunchy
Mechanics (from transcript analysis)
- Resource Management — Players manage pets and resources with crunchy decisions.
- Resource management / selection — Players manage pets and resources with crunchy decisions.
Video topics + discussion points
Quotes (from this video)
- these are the ten absolute ones that we would, if we saw it out, run to that table and play it because we were that much intrigued by these games for whatever reason
- color me intrigued
- it's a two-player game
- I personally am not putting any of those on there because they all seemed exciting to me
References (from this video)
- fast dungeon crawl feel
- uses coasters to represent rooms/monsters
- quick, coop/adventure vibe
- dungeon crawl party game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- "this is going to be a really hard list"
- "the cover art is amazing"
- "pop-up book game"
- "it's a game but it's a pop-up book"
- "all new monsters every single one of these monsters has all new wind conditions"
References (from this video)
- Can be fun if you accept it for what it is
- Encourages family play
- Offers an RPG feel with dexterity challenges
- Modular dungeon creation provides replayability
- Art is enjoyable (with exceptions)
- Good experience for relaxed, less serious game nights
- Not the reviewer's favorite Forbidden Games title
- References drinking and smoking which may be inappropriate for the 10+ age range
- Some overly sexualized monster art for the stated age range
- Only includes one coin when multiple might be expected
- Game requires customization for family or different skill levels
- Coin bouncing role-playing game
Mechanics (from transcript analysis)
- Character Selection — Players choose characters with unique hit points, health bonuses, and special actions.
- Coin Bouncing — Players bounce a coin off the table to try and land it on specific tiles to disarm traps, damage monsters, or collect treasure.
- Cooperative Play (partial) — Players need to help each other to get through the dungeon, although there is an individual winner based on gems.
- Modular Board/Dungeon Building — Dungeon coasters are used to create a unique dungeon layout for each play session.
- Press Your Luck — Bouncing coins carries risk; landing on a tile is good, but landing off is bad, resulting in damage or missed effects.
- Set Collection — Players collect purple gems (representing treasure value) with the player accumulating the most gems at the end winning.
Video topics + discussion points
Quotes (from this video)
- This isn't my favorite forbidden games game but I feel like it does have something to offer
- Honestly this game yells out to me as a family game
- It is fun if you realize what it is and not what you want it to be
- This game requires is for you to take out tiles that might make players most likely the younger variety confused or titles that might not be appropriate
- This game is a great experience and rpg feel while also being able to goof around more to test your dexterity coin mounting skills
- So now we know what dungeon party provides and we'll pull it out when we want to have those fun relaxed less serious game experiences
References (from this video)
- Can be used as coasters
- Available at Barnes & Noble and Amazon
- Reviewer cringed at the coaster idea
- Quarter bouncing mechanic was not good for their group
- Lost consistently because they never got out of the dungeon
- Splunking into a dungeon to kill monsters and collect treasure.
- Dungeon
Mechanics (from transcript analysis)
- Area Control — Not explicitly detailed but implied by controlling areas of the dungeon.
- Deck Building — Players build the dungeon using coasters.
- dexterity — Bouncing quarters to knock monsters off the table.
Video topics + discussion points
Quotes (from this video)
- The questions were so hilarious in the d i mean it was it was just i don't know i don't want to give any spoilers away but some of them were laugh out loud funny because of the of the answers that guy would give
- I absolutely love this game
- My body is made for something different
- It's an amazing game
- The battles i think are absolute genius i love the battle mechanic
- Decorum is a cooperative hidden information game where you and your housemate share the same objective decorate your home in a way that makes you all happy The problem is different things make each of you happy and nobody says exactly what they need Can you find a happy compromise or is it time to move out
- A game of passive aggressive cohabitation
- The insert of this is really really nicely done
- it's a very light game it's a very light area control game but i really love games with tech trees and i enjoyed rolling the dice and re-rolling and trying to take over what's nice
- you're a winner because you purchased this game and you bought it and you played it together
- it's not very heavy by any means sometimes the dice can mess you up
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I think I I want to play a game okay I'm here to play games so I want a rule book
- Everyone's grateful for what you do if you do your job the best it can possibly be done. No one notices your thing like if your rulebook is well done everyone just plays the game if your rule looks horrible everyone's angry at you there's gonna be no praise
- Terms if you keep consistent terms make it easy to find what the terms are make it easy to find what they mean
- I want to pay attention to what type of content is in the hands of my players
References (from this video)
- imps
- underground
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- that was very stressful and very fun
References (from this video)
- Really well written rule books, absolutely perfect in terms of teaching you the game.
- Zero questions afterwards.
- Every ambiguity is already covered in the rule book.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The rule books for those games which were co-written by Vlarger and Jason. Uh those are really really good rule books. very very well written, absolutely perfect in terms of teaching you the game. Zero questions afterwards.
- Well, Mage Knight, but only just Mage Knight is my number one favorite game of all time.
- Elder Scrolls is very likely in my top 10 or top 20, but yeah. Um, it depends how much time I've got. If I had 12, 14 hours free, I'd play Elder Scrolls. If I had four or five hours free, I'd play Mage Knight.
- Okay. Well, let's say Voidfall because the last two times that I've played Voidfall, I have specifically said I don't want to play this with people who haven't played before.
- It's a great game. It's from QuinnD Games. They always do really good games and I'm doing a giveaway and it's not had many entries.
References (from this video)
- Really well written rule books, absolutely perfect in terms of teaching you the game.
- Zero questions afterwards.
- Every ambiguity is already covered in the rule book.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The rule books for those games which were co-written by Vlarger and Jason. Uh those are really really good rule books. very very well written, absolutely perfect in terms of teaching you the game. Zero questions afterwards.
- Well, Mage Knight, but only just Mage Knight is my number one favorite game of all time.
- Elder Scrolls is very likely in my top 10 or top 20, but yeah. Um, it depends how much time I've got. If I had 12, 14 hours free, I'd play Elder Scrolls. If I had four or five hours free, I'd play Mage Knight.
- Okay. Well, let's say Voidfall because the last two times that I've played Voidfall, I have specifically said I don't want to play this with people who haven't played before.
- It's a great game. It's from QuinnD Games. They always do really good games and I'm doing a giveaway and it's not had many entries.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Hey everybody, we're doing an auction uh and uh it's going to start right this moment.
- I'm going to show you everything. We're going to do it a little bit better than last time.
- Uh, once you do that, uh, please put down what lot and how much you bid. I will get back to you if you get outbid.
- Uh, the first lot I'm I've got right in front of me, which is a ton of uh entire big box of comic books.
- So, a nice big healthy lot right there. So, uh, this is going to be Fate Forge and Orcquest.
- Whoa, whoa, whoa, whoa. I'm not going to edit that out. Why not? Why should I?
- Boy, today is not going well, huh?
- Uh, kind of a little bit of everything.
- Okay, you're going to get the main rule book here. You're going to get an expansion. You are going to get an accessory pack.
- So, uh, they got little magnets on the bottom of them so they stay in here as you can see.
- Uh, I don't know how well you can see them, but I've got all kinds of different pirates that you can you can use for uh any one of those two rule sets.
- Well, my perfection before I got hurt. This drunken dude. I mean, come on. That's a cruel cool crew cool crew mate.
- So, uh, they all are painted and they come in this nice little holiday tent to keep them safe and they're all magnetic base.
- Uh, this is the Whailing Citadel and there's another expansion. Oh, wandering forest is also in here.
- So, you're going to get all those maps and everything. Um, and all the miniatures that you need for it are in here, as well as uh uh the spell book expansion and everything else that you could possibly need to play this wonderful game.
- So, uh, good luck. That is lot number eight. Uh, and trip, uh, airplane tripods and tripods and triplanes.
- So, you get a whole bunch of stuff here for that. I mean, that is a massive set there.
- Uh, just [snorts] dream. Um, everything that you could possibly want.
- Uh, the brand new uh, Alien uh, set, meaning the miniatures. Um, the screen for it. Uh, aliens building better worlds.
- Uh oh, I missed some alien books here. Uh, the core rules for aliens, the Heart of Darkness for Aliens.
References (from this video)
- adventure with a final boss
- building the dungeon as you go
Mechanics (from transcript analysis)
- dungeon building — You know, um you're kind of building the dungeon as you go.
Video topics + discussion points
Quotes (from this video)
- I think sometimes that gets pushed aside for all these Kickstarters with all these different type of minis and expansions and bigger and flashier and we all get sucked into it and the gameplay just isn't there.
- it's it's one of those things where a print and play games are really really more important now than than ever.
- I mean, you could probably get all these games for what you would pay for maybe, you know, you know, maybe 60 60 bucks.
- And each booklet has a different story with a a a great final boss and a lot of fun and and very very very cheap and affordable.
- If it could go wrong, it'll go wrong.
- I have gotten my butt kicked by this game a million times.
- And just absolute fun.
- And I think it's a time, you know, when when people want to make things tougher that you we should be leaning to our print and plays and just have fun because there's a lot of brilliant, brilliant people out there making brilliant and wonderful games.
- So, uh, definitely check out the videos for them and check them out.
- if you're looking for the new year for some good fun and you want to save some money, these are the games that you will have hours and hours of just great fun with.
- So much fun. So much fun.
- And for you sci-fi nuts like myself, it is one that you will absolutely love and just have a blast with.
- Saving a buck and having fun, that's what gaming's about.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is my worst pick. This is actually the pick my lowest pick on this whole list.
- I feel like this one's going to be pretty good.
- That dropping down to your eighth pick is wild.
- Oh my god, that's not good.
- Again, that is what I expected. That is your lowest pick of your draft.
- For a nine pick, that's a gift.
- That's a solid score for a nine.
- Wow, that's low for your nine.
- That's a really great Your nine and 10 were really solid.
- For a total of 54,000.
- Helge, if you're watching this, you screwed me over, damn it.
- Multiple in the top 100, yeah.
- It came down to three.
- The worst designer? Yeah, who's got the worst bottom seven?
References (from this video)
- Appeals to a liking for complexity.
- Demented artwork is visually interesting.
- Iconography on player screens is exciting.
- Unique meeples matching artwork.
- No insert, components are loosely packed.
- Text-heavy instruction booklet with small print.
- Potential for choking hazards with small components.
- Raising dungeon pets
- Codenames
- Space Alert
- Mage Knight
- Alchemists
- Dungeon Lords
- Dice Forge
- Cat Lady
Mechanics (from transcript analysis)
- iconography — The player screens are noted for having a large amount of iconography, indicating a complex system.
- Player screens — The game includes player screens that hide game information and feature extensive iconography.
- Resource Management — Wooden pieces in various colors are thought to represent resources.
- Stat tracking — Clasps are mentioned as potential stat trackers or markers for the pets.
Video topics + discussion points
Quotes (from this video)
- that sounds like my kind of game!
- i like complexity.
- This is the kind of thing that makes my brain light up! i love it! i love it! Bring on the icons! More icons!
References (from this video)
- Potential for high scores in exhibitions and sales.
- Challenging risk vs reward balancing act.
- Variety of actions and strategic choices.
- Needs can spiral out of control.
- Risk of losing pets.
- Managing a pet store for fantastical creatures, balancing their needs with profit and reputation.
- A world where imps run pet stores for Dungeon Lords.
Mechanics (from transcript analysis)
- Card Drafting — Drawing and assigning cards to meet pet needs.
- Engine Building — Upgrading cages and acquiring addons to better manage pets and gain advantages.
- Resource Management — Managing gold, food, imps, and cages to fulfill pet needs and earn points.
- Secret Auction / Bidding — Players secretly group imps to determine the order in which they place workers on the board.
- Set Collection — Collecting food, artifacts, and cards to meet pet needs and achieve goals.
- Worker Placement — Players use imps to take actions on various board spaces, with competition for limited spots.
Video topics + discussion points
Quotes (from this video)
- It's Ryan from Nights Around a Table, and this is Dungeon Petz, a worker placement/secret auction game for 2-4 players.
- At the end of the game, whoever has racked up the most reputation points wins!
- When you lose a pet, you discard all of its needs cards.
- The threat of losing a pet to suffering, homelessness, escape, or transdimensional banishment is ever-present.
- When it's all said and done, the player who's earned the most reputation points is the winner, and tied players share the victory!
References (from this video)
- The designer Vlada has made many highly-regarded games.
- Through the Ages: A New Story of Civilization
- Mage Knight Board Game
- Codenames
- Galaxy Trucker
- Space Alert
- Dungeon Lords
- Tash-Kalar: Arena of Legends
- Pictomania
- Star Trek Frontiers
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- do you guys remember the Hasbro when they did the crowdfunding for that
- all the stuff that came with it though is junk I hate them all the little extra figures that are like Silver Surfer and stuff they're like super junky
- you may get [ ] or you may get like you may is a gambling basically
- I sold all my cards played for decades and decades and decades
- Rotten Tomatoes it's miracle I never even heard of the number one stre
- I feel like these are not properly rated these don't make sense
- the ref the ref the ref is [ ] awesome
- this list sucks
- I feel like this list is not good there's way better movies than this
- I feel like Christmas movies are not they used to be good and now now they're not
- like when's the last good Christmas movie I mean is it just because we're older or you know maybe or we all the good ones are made and they don't want to make anymore
- well I mean there's tons but it's a wonderful life was the the reason why it became so well known and everything was because um it basically became free they they forgot to re-up their trademark for it or whatever
- I was just astounded by it's like so yeah I bought it and it didn't it didn't it didn't show up
References (from this video)
- The designer Vlada has made many highly-regarded games.
- Through the Ages: A New Story of Civilization
- Mage Knight Board Game
- Codenames
- Galaxy Trucker
- Dungeon Petz
- Space Alert
- Tash-Kalar: Arena of Legends
- Pictomania
- Star Trek Frontiers
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- do you guys remember the Hasbro when they did the crowdfunding for that
- all the stuff that came with it though is junk I hate them all the little extra figures that are like Silver Surfer and stuff they're like super junky
- you may get [ ] or you may get like you may is a gambling basically
- I sold all my cards played for decades and decades and decades
- Rotten Tomatoes it's miracle I never even heard of the number one stre
- I feel like these are not properly rated these don't make sense
- the ref the ref the ref is [ ] awesome
- this list sucks
- I feel like this list is not good there's way better movies than this
- I feel like Christmas movies are not they used to be good and now now they're not
- like when's the last good Christmas movie I mean is it just because we're older or you know maybe or we all the good ones are made and they don't want to make anymore
- well I mean there's tons but it's a wonderful life was the the reason why it became so well known and everything was because um it basically became free they they forgot to re-up their trademark for it or whatever
- I was just astounded by it's like so yeah I bought it and it didn't it didn't it didn't show up
References (from this video)
- managing petz' needs
- construct better cages
- collect powerful artifacts
- maximize your profits
- needs tend to spiral out of control
- unruly petz grow larger and larger
- manage their unbridled rage
- prevent them from magically mutating themselves into other dimensions
- lose your petz
- imps can end up in the hospital
- running a pet store to service Dungeon Lords
Mechanics (from transcript analysis)
- secret auction — The game is described as a secret auction game.
- Worker Placement — The game is described as a worker placement game.
Video topics + discussion points
Quotes (from this video)
- It's Ryan from Nights Around a Table, and this is Dungeon Petz, a worker placement/secret auction game for 2-4 players.
- If you want to learn more about the rules of the game, click the link at the end of this video or in the description below to watch my complete How to Play video, which includes the overview segment you just watched.
References (from this video)
- caring for pets
Mechanics (from transcript analysis)
- Deck Building — Shuffling four decks of cards and dealing starting hands.
- Resource Management — Placing gold, meat, and vegetables on the board and in market stalls.
- Set Collection — Setting out exhibition tiles and customer tiles face-down.
- Tile Placement — Dealing artifact tiles to spaces and placing cages and pets in the market.
- Worker Placement — Placing imps of different colors on round spots, exhibition track, and reputation track.
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Components are not bad and it can be a looker.
- Drags on a lot.
- Huge rules teach.
- Table hog.
- Rules teach doesn't gel with game phases.
- Clunky.
- A lot to learn and prepare.
- Resolution of adventurer attacks is quick for the rules required.
- Doesn't feel satisfying.
- Puzzle element is predictable.
- Not many actions during the game period, making it tight.
- Lack of replay value.
- Theme is lost in rules and mechanics.
- No recovery from a bad start.
- Disappointment given the 'Dungeon Keeper' video game comparison.
- Running your own dungeon and fending off adventurers.
- Dungeon Pets
- Dungeon Keeper
Mechanics (from transcript analysis)
- dungeon building — Players build a dungeon to keep out enemies.
- Worker Placement — The worker placement aspect was described as 'fine but nothing special.'
Video topics + discussion points
Quotes (from this video)
- I hate Galaxy trucker is probably the only one that I actually hate out of the rest of them
- when cge do a game well man does it do well
- this is a benchmark for Point salad but this is also a benchmark I think for streamlined Euro mechanics
- lost ruins of arnac and Pulsar are easily my two favorites and they have been for some time
- Through the Ages with players playing it on the app has been one of my favorite things to do whenever I've traveled anywhere on a plane
- if it takes any longer than that then somebody's aping and it can happen but for the most part it doesn't but o I love this game
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I wanted to have a collection of games that I play or at least have played once and if I wasn't going to make time for a game over the course of an entire year maybe I didn't need to have it in my collection
- The gaming community kind of help me out with this ridiculous challenge that I gave to myself
- Unlike a lot of New Year's resolutions you might make so if you haven't made a gaming resolution you know it's not the it's not the end of the world if you don't complete it but maybe you want to consider trying one for this year
References (from this video)
- Components are shaped to more accurately represent their in-game function (e.g., food, poop).
- Adds humorous thematic details.
- caring for magical pets
Mechanics (from transcript analysis)
- component upgrade — Replaces standard tokens with shaped wooden pieces for veggies, meat, poop, suffering animals, canned foods, and lollipops.
Video topics + discussion points
Quotes (from this video)
- My hope was that by showing you some of these products if this is something that you might have an interest in then you get a pretty good idea of what it is that they have to offer.
- If you have dungeon pets you can now get an upgrade set with pieces that are shaped more appropriately for what they represent.
- Upgrading components in your games as you might have an interest in would probably make for a pretty impressive presentation.
- Hopefully this video gave you a sense of the variety and quality of the product.
References (from this video)
- accessible for families
- light and fun
- simpler than heavier dungeon games
- pet-raising and dungeon management
- Fantasy dungeon management with creature care
- family-friendly fantasy
- Chronicles of Crime
- Lost Cities
Mechanics (from transcript analysis)
- Resource Management — Manage pets and dungeon resources to progress
- resource/stock management — Manage pets and dungeon resources to progress
Video topics + discussion points
Quotes (from this video)
- it's my birthday so you should subscribe
- this is the first box-opening moment of this birthday puzzle
- the answer to the universe and life and everything is 42
References (from this video)
- easy to learn and quick to play
- portable and bar-friendly
- great gateway entry into RPG/dungeon crawl concepts
- creative use of coasters as dungeon tiles
- occasional imprecision with coin hits
- monsters can feel forgiving or unforgiving depending on luck
- not a deep tactical experience for experienced players
- classic RPG dungeon delving, quick play
- a fantasy dungeon crawl, represented with stacks of coasters for rooms, monsters, and treasures
- light, arcade-style dungeon romp
Mechanics (from transcript analysis)
- coaster-dungeon construction — dungeon is built from stacks of coasters representing rooms, monsters, and treasure
- coin-rolling/dexterity resolution — players flip or bounce coins onto a table to attempt to land on an enemy monster coaster to deal damage
- motorized/simple combat pacing — combat advances through a simplified, quick-resolution loop suitable for casual play
Video topics + discussion points
Quotes (from this video)
- these are pair of dice paradises
- a quick playing fantasy role-playing romp designed to replicate the RPG dungeon delving experience while being played with coasters and a coin
- light dungeon crawler that includes classic RPG elements with a focus on being easy to learn having a relatively short time frame and being portable
- as players scramble to the neighboring islands dodging sharks and other predators by any means necessary to survive
- great gateway games introducing new players to what the tabletop gaming hobby has to offer
- Survive Space Attack is based on the rules for survival in Atlantis while adding some new features
- sounds easy enough but you should know that buildings must be carefully planned for example building shelters for colonists requires oxygen and generating oxygen requires plants and growing plants requires water
- three missions have been completed before the game ends and the player with the most opportunity points is declared the winner on Mars
- I really like 504 but I do think that I actually appreciate it more as a creative design exercise than that has a game to play
- the box that packs hundreds of different games within it... hundreds of potentially mediocre games
- Conflict of Plants environmental dynamics show how ecosystem balance matters
References (from this video)
- Strong theme and characterful artwork
- Engaging, family-friendly weight with flavorful mechanisms
- Dependent on table presence due to board footprint
- Rule explanation can be lengthy
- nurturing monsters and managing exhibition spaces
- fantasy pet shop / monster cages
- quirky, humorous theme with emergent storytelling
Mechanics (from transcript analysis)
- Deck-building / card play with thematic synergies — Four decks feed pet needs; card symbols determine actions and moods.
- Simultaneous action selection (hidden grouping and reveal) — Players secretly group imps; reveal order drives action priority.
- Worker Placement — Players allocate workers to actions to progress and fulfill needs.
Video topics + discussion points
Quotes (from this video)
- for me this game is the culmination of all of UV rosenberg's prior games
- it's a big game it takes a while to set it all up but it is so worth it
- the theme is just so amazing
- it's not abstract at all you walk into a bar your character has a gun they confront some other character they have a shootout
- this is such a special design
- no board game that has made me laugh as much as this game
References (from this video)
- unknown
- unknown
- unknown
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- my wish list is never ending and I get something and then 15 more games get added
- we breakout con this weekend and if i see any of these games in the bring and buy auction, you best believe i'm gonna be purchasing
- the budget does not allow for over a hundred dollar games unfortunately
- the art is gorgeous and the theme is so cute in these games
- I would love to try meadow before possibly getting the expansion
- familiar tales is one that i would love to add to the collection
References (from this video)
- Fresh take on worker placement with pet care and dungeon flavor
- Clear, approachable systems that still feel strategic
- The pet-management theme may feel niche to some players
- pet care and dungeon protection
- A pet shop with monstrous pets for dungeon Lords
- whimsical, light-hearted
- Dungeon Lords
Mechanics (from transcript analysis)
- Simultaneous action reveal — Players reveal actions at the same time, influencing turn order and outcomes.
- Simultaneous Reveal — Players reveal actions at the same time, influencing turn order and outcomes.
- Worker Placement — Players place workers to manage pet needs and dungeon defense.
Video topics + discussion points
Quotes (from this video)
- there's definitely nothing else like this in board gaming
- I like to call this game The Pinnacle of the take that card game
- this is the most thematic and cinematic card game I've ever played
- the added tension is just terrific
- it's almost like every game is a completely new experience
References (from this video)
- clever and thematic systems
- imaginative pet care mechanics
- replayable and satisfying
- less mainstream compared to other titles
- care, containment, entertainment
- pet store with adorable baby monsters
- playful and thematic
Mechanics (from transcript analysis)
- grouped party strength — imp workers form parties; number of imps determines turn strength
- Hand Management — cages, feeding, entertaining, anger management
- pet care management — cages, feeding, entertaining, anger management
- Worker Placement — use a pool of workers to perform actions
Video topics + discussion points
Quotes (from this video)
- these are the games that have stood the test of time for me each one I've played every year for a decade or more
- Robinson Crusoe for me it came out in 2012 I got it immediately
- it's the ultimate forever game
References (from this video)
- Distinctive dungeon-themed art by a noted artist
- Artwork alone cannot fix gameplay gaps
- Dark dungeon exploration and creature-like interactions
- Fantasy dungeon realm
- Board game scene detail and quirky elements
Mechanics (from transcript analysis)
- Dungeon Crawl — Artwork depicts a dungeon-laden environment to heighten immersion
- Scene-driven art integration — Artwork depicts a dungeon-laden environment to heighten immersion
Video topics + discussion points
Quotes (from this video)
- we value artwork in board games
- I love good amazing components and beautiful artwork to the point where I'll buy games just for the artwork
- artwork can really help bring your game to life and your theme to life
- there are definitely people out there who will say I don't care what it looks like it's a great game because they're all about gameplay
- I'll spend time sitting down at a table playing this game for quite a while I want it to look nice
References (from this video)
- deep, crunchy simulation
- one of the greatest worker placement experiences
- tactile, thematic and very satisfying once learned
- notoriously long playtime; heavy for modern shorter play sessions
- pet care, fantasy management, and business growth
- fantasy dungeon pet shop with imps
- tactical, crunchy simulation resembling Tamagotchi mechanics
- Bruge
- Seven Wonders
- Smash Up
Mechanics (from transcript analysis)
- pet care simulation — pets have needs (food, play, alone time) that influence happiness and success in the dungeon.
- worker placement with simultaneous action selection — players assign imps to manage pets, resources, and dungeon facilities; actions resolve in a shared tempo.
Video topics + discussion points
Quotes (from this video)
- This Flip Town is designer Steve Aramini's masterpiece. This is so good and it's so simple and so clean and so elegant.
- The core idea is so simple and elegant and fun.
- This game is a blast and I fell in love with it the first time we played it.
- Paul Denin's masterpiece.
- This game is phenomenal; it's one of the greatest tile-laying experiences I've ever had.
References (from this video)
- dungeons
- fantasy
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's simple but brings so much emotions
- really really underrated game really love it
- i went all in on that kickstarter this is going to be the ultimate batman game in which it wasn't
- picking up phone checking stuff on phones your turn
- you didn't listen and another you explain all the rules
- if you don't like the game push through the end and never play it again but don't start saying that you hate the game
- just because we can reach bigger audience
- and we're friends so you can definitely be just don't talk about it
- i throw out the rules i don't like and put in rules i like and then i hope the game sells
- all euro games are the same
- they just feel so very similar
- they kind of kind of mush into one this big euro game mask
- sandwiches don't come free you know we need money to make sandwiches
References (from this video)
- Highly thematic pet-raising mechanic
- Amazing cute artwork by Dungeon Lords illustrator
- Wife's favorite game and highly replayable
- Spatial puzzle element in placement
- Not a light euro game despite cute appearance
- Complexity might be unexpected from theme
- Pet raising
- Cute creatures
- Life cycle management
- Tamagotchi
Mechanics (from transcript analysis)
- Engine Building
- pet care simulation
- Tableau Building
- Trading
Video topics + discussion points
Quotes (from this video)
- You get resources, you get resources, everybody gets resources
- Euro games are games all about economics, resources, selling resources to get more resources, and at the end of the game somebody gets points and usually wins
- Dune is a better game but Terraforming Mars is a better euro game
- The most unique thing about this game is the actions and how they play out
- It's a fantastic way how to mess up everybody's plans
- This game does the thing all games I think should do is make you feel like you've progressed and built something
References (from this video)
- classic, approachable feel
- useful for light-to-medium gaming sessions
- fantasy dungeon management with whimsical pets
Mechanics (from transcript analysis)
- set up and manage dungeon/pet encounters — players interact with a light fantasy theme and simple management tasks
Video topics + discussion points
Quotes (from this video)
- the fact that people want to listen is mind blowing
- we are not monetizing, we are not turning this into a job
- I bought Frost Haven in the mail and I was excited
- I thought it was gonna be bloated too clunky, but it was pretty streamlined surprisingly
- Harassment I'll try to speak for myself and my co-host a little bit
- the best experience you are going to have with most games is with other players
References (from this video)
- by favorite designer (Vlaada Chvatil)
- complex and rich gameplay
- interesting theme
- rarely played
- difficult to teach to new players
- showing age compared to modern games
- complex rules make it hard to explain
- dungeon building
- dungeon management
- Dungeon Pals (newer alternative mentioned as potentially better)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm very Cutthroat here - I much rather save budget for a new game, save space for new games
- not all games are forever games - sometimes it's totally okay to buy a game with the expectation of playing it for about five years and then not wanting to play it again
- I can still respect I played a lot of Steam, but I just don't want to play it anymore
- there's so much hate on like oh you can't be like dipping your chosen to miniature games - but as adults there's so much hate on that
- when you own a lot of games there's a lot of rules up here and the tough thing is that when there's so many rules up here you need some games that you teach or play later to be a little intuitive
- the difficulty I have with it is that when I explain it to new players it's tough to explain - each player has a different ruleset
- I think that's one of the first games that if it didn't invent that concept at least popularize it
- if the game is going to warrant me having to do separate explanations for everybody, extra effort - it's got to be really damn good and Vast isn't really damn good
References (from this video)
- light, playful theme on top of a heavy mechanic backbone
- cohesive world-building with monsters and pet store dynamics
- inspired by a known designer and earlier title
- theme-heavy for a heavy euro may feel mismatched to some players
- expansion content may be hard to access
- pet care and selling to dungeon lords
- post-Dungeon Lords world; pet shop with demon-like pets
- playful yet heavy
Mechanics (from transcript analysis)
- competition and influence — rig competitions and manage admissions and staff
- Influence Points — rig competitions and manage admissions and staff
- Set Collection — collect pets and tailor them to dungeon lords' requests
- set collection / selling to customers — collect pets and tailor them to dungeon lords' requests
- Worker Placement — send imps to town to perform shop-related actions
Video topics + discussion points
Quotes (from this video)
- time is an illusion
- it's a very linear game where you are going through the seasons
- everything you're doing makes sense in that world
- I think it's really, really cool
- I love distilled. It's got a lot of good sneaky theme in there
- this linearness really lends itself to the thematic tie-ins