From the box:
Watch out for runny eggs!
Spin the spinner, pick an egg, and press it on your head! If you get splashed by an egg, you're out!
Contents:
Plastic egg carton
10 refillable plastic eggs
Spinner (with plastic arrow and base)
Game rules
Game play:
Before the game a number of the soft-plastic eggs are opened, half-filled with water, and re-closed. The number is the number of players minus one. The eggs are then wiped dry and randomly placed in the carton. The spinner has eight sections: two each of "egg", "2 eggs", "egg another", and "pass". A turn consists of spinning the spinner and doing what it says. For "egg" and "2 eggs" the player selects an egg and presses it on their head, one at a time. For "egg another" the same is done TO another player of their choice. For "pass" nothing happens. Play then passes clockwise. If a player has water on their head, they are immediately out of the game and the turn is over (even if it was the first egg of "2 eggs"). The last player left is the winner.
There is a variant involving filling only one egg no matter how many players there are, and whoever gets water on their head is the winner.
- Involves smacking water-filled eggs against your head.
- Can ruin important documents with water and ink.
- Leads to potential legal trouble.
- Smacking yourself in the head with a water-filled egg.
Mechanics (from transcript analysis)
- Egg Smacking — Players pick up eggs and smack them against their head.
- spinning — Players spin a dial.
Video topics + discussion points
Quotes (from this video)
- So you might be thinking 'Well, this is completely facetious, right? There can't be even more than one Russian roulette game for kids, can there?' This is why I'm doing this video, because this is a weird phenomenon.
- So this is more like a top 10 list of games where the WTF factor rises with every step we go on the ladder.
- It gets down to, like, what is a game and what is a toy? Well, i've looked at this quite a bit. A game has to involve some degree of skill or choice or agency, and that's why, for the purposes of this list, something like Kerplunk or Topple, where you have to make some decisions... it's very minimal, that is the 'decision space,' we call it, but at least you're doing something and you have some control over the outcome of the thing.
- Because they're they're not games! If you work in a toy company and your boss comes to you and says 'Alright! We need a new game, and you can have a certain amount of hunk of plastic on the table,' well of course you're going to design one of these things because it's completely brainless. It's an engineering exercise. It's not a game design exercise because there's no actual game involved here.