The players are builders in Ancient Egypt, competing to get the most fame building different monuments requested by the Pharaoh (the Sphinx, the Obelisk, the Temple, and the Pyramid).
The game lasts 5 turns. In each turn, the players place their pawns on the board, along the banks of the Nile, getting the advantages shown on each square. On the right bank there are fixed squares where the players may get workers, improve their mercantile capabilities, influence the floods (and thus the fertility of the fields) and reserve the right to build the monuments (that are built only after all the placements are done). On the left bank the players may take cards that are deployed randomly on the 10 squares at the start of each turn; some of these cards are kept until the end of the game (cultivable fields, stone quarries, deities granting special advantages), while others are discarded after the use and offer multiple immediate advantages.
In Egizia, the twist on the worker placement mechanic is that the players must place their pawns following the course of the Nile, moving northwards (from the top to the bottom of the board, that is seen from the Mediterranean Sea). In this way, each placement not only blocks the opponents from choosing the same square (except monuments, where multiple players are always allowed), but also forces the player to place his remaining pawns only on the squares below the one he just occupied (note that "pawns" are placed, since "workers" are one of the resources of the game, like grain and stones).
When the placement phase is over, the workers of the players must be fed with the grain produced in the fields. The production of each field is based on the floods of the Nile, so some fields may not give grain each turn. If a player has not enough grain for all his workers, he has to buy it with Victory Points (the ratio is better for players with improved mercantile capabilities, recorded on a specific track on the board).
After that, stones are received from the owned quarries and used to build the monuments (if the right to do was reserved earlier) along with the workers.
When the game ends, the points scored during the game (mainly building the monuments) are added to the bonuses obtained fulfilling certain conditions on the Sphinx cards. Whoever has the highest total is the winner.
Online Play
Yucata (turn-based)
Pizza - Review & How to Play
Tom's Boring Unboxing Video - September 30, 2025
- one of the most underrated party games of all time
- absolutely love pizza
- drawing cards trying to make a pizza
- word association game
Mechanics (from transcript analysis)
- Card drawing — players are drawing cards
- word association — it's just a word to guess word association game
Video topics + discussion points
Quotes (from this video)
- does board game media podcasts youtube and blogs really matter
- it matters because it can act as asking a friend online if they liked a game to an extent if z garcia from the dice tower likes a card game i'm probably going to like that card game
- for me board game media matters and i'm trying to think of me the consumer rather than me the board game media person
- it's such a valid and important form for me specifically it's form of entertainment i watch a lot of board game reviews and i watch a lot of them as entertainment
- yeah it does because board game media sells copies of games so in that regard undoubtedly board game media matters
- it's funny when you compare those lists to the previous years what was i looking forward to but often you kind of don't even know for starters what's coming out in 2022
- i find these what are we looking forward to lists very interesting when compared to the previous what did we enjoy of that year
- and i'd really love to know what games you're looking forward to so below in the comments i'd love to start a conversation about what games are we excited for in 2022.
- it really felt like going off doing loads of side quests in skyrim and you had the main mission and like things going on but really you could just go into another side quest
- federation seems to be the star trek game that i've always wanted though it's not star trek theme
- i always go for a board game resolution and i tell ya i don't follow through on them pretty much ever
- i would like to be a better ambassador for the board game hobby than i am at the moment
- looking for recommendations on games to show people who have little patience for lots of rules
- the rules to so clover for instance are so short and quick and simple but the game itself is incredibly fun
- strike the game of gladiators fighting to death in a tournament bowl of doom fantastic fun brilliant
- p for pizza the one of the most underrated party games of all time
- because of the the the wall that of wall of text can really provide
- game itself is incredibly fun strike the game of gladiators fighting to death in a tournament bowl of doom fantastic fun brilliant
- p for pizza the one of the most underrated party games of all time where you are drawing cards trying to make a pizza but really it's just a word to guess word association game absolutely love pizza pizza by big potato it's great
- if you have any answers to the questions that we have what games do you think have a small rule set that are just really good games to get people into the hobby who are a bit hesitant because of the the the wall that of wall of text can really provide let me know in the comments i'd love to know
References (from this video)
- fantastic game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Movie Tricks is really good. Movie Tricks is from Chitty Fox Games. It's a trick taker, but it's got a bit of a kick and I really like that.
- Severton is a game from Vlades Shaattle. You may have heard of Vlad Shaattle, but he's got a new game this year called Severton. It's the first time he's had a new game published for about 10 years. And a little bit like Dutch Resistance: Orange Shall Overcome, it's a cooperative game where you're trying to complete missions. And it's really, really good. And not many people are talking about it.
- The new version for me is an improved version of the game. So, if you like Ingenious or Genal, whatever you want to call it, then have a look at the 3D version. That was really good.
- we played this game called drop alter and I absolutely blitzed it. I mean I think I won I think I won six of five of the six rounds that we played or something like that.
- In general, I don't play abstract games. But there are certain ones which I do play and I do like.
- Project L is another really really good game and I really like Project L and uh and that is a completely abstract game.
- I dread the day when I have to play on Mars again because I don't have the time, mental energy, everything else to go back and relearn on Mars.
- Talisman. 34 year gap between playing it.
- as much as A Trespass Odyssey was the most complicated game that I've ever played and some of the rules were extremely confusing and we weren't sure of some of the rules after 25 games, that game had things in it which I have never had that experience from any other game ever.
- And I've heard that Kingdoms for Lawn offers a similar experience.
- But when I'm playing it solo, if I'm not live streaming it, my brain because of the weird memory issues that I have, literally gets to a point and I go up and it just stops and my short-term memory disappears and I'm like, I have no idea not only what I was doing, but where we are, what phase we're on, or anything like that.
- live streaming it and talking to the audience and keeping things going is the only way that I can actually get my brain to, you know, work and be able to cope with playing the actual game itself.
References (from this video)
- family-friendly and thematic presentation
- clear turn structure with distinct cooking and serving phases
- balanced decision points that promote engagement without overwhelming players
- short rounds suitable for game nights and groups with varied experience
- potential depth via card/slot management and the advanced variant
- the base game can feel complex for a pure family-game audience
- randomized dice and tile availability may frustrate some players
- some ingredients might become unavailable late in a round, impacting strategy
- Pizza service and customer satisfaction
- Naples, Italy and a world-wide pizza restaurant scene
- Light-hearted, family-friendly restaurant narrative with rotating customers
Mechanics (from transcript analysis)
- card_drafting_and_placement — Each player draws ingredient cards and selects positions on their board, which determine the toppings and where they appear on the pizza.
- dice_drafting — Roll four dice and place them by color on specific locations to determine how far a pawn moves and where toppings will be placed.
- looping_pawn_mechanic — A pond/pawn moves around the outer/middle/center sections of the pizza in a loop dictated by card placement and die results.
- real_time_scoring_and_flips — After serving, slices can be flipped to indicate consumption and points are scored based on outer/middle/inner zones.
- set_collection_and_pattern_building — Players try to collect ingredients from slots next to card positions to fulfill customer orders for points.
- simultaneous_actions — During the cooking phase, most actions are performed simultaneously after initial setup.
Video topics + discussion points
Quotes (from this video)
- Pizza has just the right amount of toppings and ingredients that it makes the family style game the perfect pizza pie for game night
- it's the bigger box family game that also seems to be the most complex of the three
- the gameplay gives you a choice between a few options and you decide each of those small options and overall it causes players to slowly process the decisions
- it's kind of weird to make a pizza starting on the outside and going around over again
- the breakdown of possible choices helps the game run smoother and faster rather than making one huge complex big decision
References (from this video)
- Family-friendly weight with accessible rules and a quick play time (30-45 minutes)
- Engaging theme of pizza making and restaurant service
- Congruence between dice outcomes, card choices, and player movement
- Two play modes (basic and advanced) provide variety and replayability
- Dice luck can influence outcomes
- Depth might be limited for seasoned gamers seeking heavy strategy
- Setup and table space requirements can be a factor for larger groups
- Pizza cooking and restaurant service under time pressure
- Renowned Italian restaurant and pizzeria setting with a focus on making and serving pizzas to customers.
- Light-hearted, family-friendly competitive play with rhythm and pacing emphasis
Mechanics (from transcript analysis)
- basic vs. advanced mode — A base game with optional bonus tiles and additional scoring options to extend play and complexity.
- customer-driven scoring — Points are earned by serving customers with pizzas that match their stated desires, with extra points for early service and repeat services.
- Dice Rolling and Placement — Each round starts with four dice rolled and sorted; players use these to determine which pizza slices can be topped.
- roundel-based movement — Card placement from a hand of three determines how far a player's pawn moves on a rondelle-style board, guiding topping placement.
- set collection / ingredient cards — Players collect ingredient cards to add up to six different toppings, aiming to match customer desires.
- simultaneous topping placement — All players place toppings onto their own pizzas in parallel during the phase, increasing pace and interaction.
Video topics + discussion points
Quotes (from this video)
- Pizza is a 2-4 player rondelle set collection game that plays in 30-45 minutes.
- The customers can be very demanding because they only will eat what they desire.
- The game is played over six rounds and the player with the most victory points wins the game.
- The game comes with a basic and advanced mode adding bonus tiles and more possible ways to score points.
References (from this video)
- Unusual box orientation - lid and back in different directions
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Welcome to the most boring unboxing in the world
- We don't know it's good till we play it
- This is a new way to play the game. A way to suck people into the CCG
- I think boxes are fine
- I've seen every game in the world at this point
- A lot of good games in this one, huh? So many I can't even fit them all in this bag