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Emerge box art

Emerge

Game Info
Year
2023
Players
2-4
Age
14+
Playtime
75 min
Publisher
Pandasaurus Games
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

New islands have emerged from the ocean, and as scientists, you must research the new, developing ecosystems present there. Watch the islands on the board grow in three dimensions as you learn more about them, and add colorful plants and animals to each island as you explore their ecosystems.

Each round in Emerge, earn points by rolling your dice and using them to collect research and make discoveries. All players start with the same research board, but throughout the game you can modify your own board and change what you're researching. After eight rounds, score points based on how flourished and biodiverse your islands are as well as varying research objectives.

—description from the publisher

Description

New islands have emerged from the ocean, and as scientists, you must research the new, developing ecosystems present there. Watch the islands on the board grow in three dimensions as you learn more about them, and add colorful plants and animals to each island as you explore their ecosystems.

Each round in Emerge, earn points by rolling your dice and using them to collect research and make discoveries. All players start with the same research board, but throughout the game you can modify your own board and change what you're researching. After eight rounds, score points based on how flourished and biodiverse your islands are as well as varying research objectives.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 3 · mix 1 · neu 0 · neg 1
Mentions per page
Showing 1–5 of 5
Video 6c3_NKP-nLo Board Games UnLocked Top List at 6:45 sentiment: negative
video_pk 152557 · mention_pk 426924
Board Games UnLocked - Emerge video thumbnail
Click to watch at 6:45 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Meeples are shaped nicely.
Cons
  • Unnecessarily weird shaped board
  • Limited player interaction, especially at lower player counts
  • Restrictive placement rules
  • Feels like a 'bowl of nothing'
Thematic elements
  • Ocean/Sea
Comparison games
none
Mechanics (from transcript analysis)
  • area control/influence — Players place pieces on a board that moves across different sections.
  • Dice Rolling — Players roll dice and place them on their character chart based on the number rolled.
  • Resource Management — Players need to gather specific numbers of dice to place game pieces like crabs or turtles.
  • Tile Placement — The board has 'vents' or circles that flip and offer special powers.
  • Worker Placement — Players place dice on a character chart to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what games we consider the worst of the Year might be your favorite and that's okay you'll be all right uh we just think they're absolute gutter trash
  • if you only talk good about games you're doing no one any good if you only talk valleyball games you're doing no one any good
  • what is worse an inherently bad game or a painfully average one
  • this game does not Spark any good emotion from me
  • this is a pandasaurus game where it's like well well what do you know it's another flop from pandasaurus
References (from this video)
No references stored for this video.
Video PdVghmTDe4c Board Game Sanctuary Analysis at 5:06 sentiment: positive
video_pk 151943 · mention_pk 426635
Board Game Sanctuary - Emerge video thumbnail
Click to watch at 5:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Allows players to manipulate dice results.
  • Provides ways to mitigate poor dice rolls.
  • Discovery tiles can be used to increase chances for specific actions.
  • Covering outcomes allows manipulation of saved dice.
Cons
none
Thematic elements
  • Scientists discovering islands, examining wildlife, plants, and conducting research.
  • undiscovered Islands
Comparison games
none
Mechanics (from transcript analysis)
  • dice manipulation — Players can manipulate dice results using a special board with numbers 1-6 corresponding to actions.
  • Discovery tiles — Discovery tiles can be placed over other dice results to increase the chances of using dice for specific actions.
  • Outcome Covering — Covering dice outcomes allows players to manipulate saved dice from previous rounds and use them for desired actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • have you ever felt helpless while playing a board game
  • how random does a game need to be and are there ways to navigate and get around random chance
  • I do have my own C when it comes to playing katar in itself yes it's a much better game than Monopoly but actually I've suffered many many unfortunate losses in Katan mainly due to a poor dice roll
  • one way that games allows players to contend with this sense of Randomness a poor dice roll or an unlucky card draw is by giving players the power to mitigate the results
  • the randomness here comes through which of those kes are going to get stuck in the tower
  • I love it when a game gives you that guaranteed outcome
  • whilst the chance of getting a one at the beginning seems equalized as you churn through the deck you can almost somewhat predict what numbers might come up next
  • basically you're going to be building bad bags with different ingredients and creating potions
  • if a player rolls the game says sorry that's the end of your turn pass the dice onto the next player it's their turn better luck next time and I'm not really a fan of games that do that
  • I love how this is a split puzzle where you've got one area control mechanism where you can use your dice to control a particular ruin but on the other hand you're using your smaller value dice to create these cool little patterns and and score in other ways
  • Randomness can create an interesting ever evolving puzzle when the randomness actually creates um a fluctuation or a limitation of resources that players can use each and every round or throughout a game
  • the big weight to decision or the moral dilemma here is do I I take a lot of resources cuz I need them and then only spend one action point on that particular action or do I do the opposite pick a die that has a one on it get one of that resource but then be able to spend six action points on that particular diece space
  • I really like games that help to balance the game out so that no matter what you roll you're going to get a benefit
  • Love Games acknowledge the randomness they embrace the randomness and they think about how can we use this Randomness in an interesting Mana that's going to
  • so the big weight to decision or the moral dilemma here is do I I take a lot of resources cuz I need them and then only spend one action point on that particular action or do I do the opposite pick a die that has a one on it get one of that resource but then be able to spend six action points on that particular diece space
  • and that is such a cool Innovative design element
  • Rolling a low die value in rajes of the ganes is going to help you advance up the river track and the River track is literally littered with some beautiful bonuses they're going to help get your game moving and so it almost actess like a catch-up mechanism
  • I really like games that help to balance the game out so that no matter what you roll you're going to get a benefit no matter what you roll you're going to be able to be pushed along the way where the strategy is still going to help you catch up to the person who's in the lead and close that Gap
  • Love Games acknowledge the randomness they embrace the randomness and they think about how can we use this Randomness in an interesting Mana that's going to make for a fun game
References (from this video)
No references stored for this video.
Video 0DiNAvS2v-o Board Games UnLocked Review at 0:16 sentiment: mixed
video_pk 113594 · mention_pk 325352
Board Games UnLocked - Emerge video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The art is nice.
  • The meeple designs are cool looking.
  • The production quality is good.
  • The 3D elements are visually appealing and were a reason for purchase.
Cons
  • The game is very forgettable.
  • The dice system can be frustrating as turns are dictated by rolls.
  • Mitigation options for dice rolls are limited.
  • The game is not that short to warrant the dice system.
  • The 3D islands feel like a gimmick and not essential to gameplay.
  • The game feels deterministic at times.
  • The setup is complex, but the gameplay is not.
  • There is no real theme or narrative.
  • The discovery mechanic lacks depth.
  • Research tiles cannot be used on the same turn they are acquired, limiting combo potential.
  • The game feels less strategic than other games of similar weight.
  • There is not much variety in goal cards.
  • The discoveries are repetitive.
  • The game does not warrant a replay.
  • The research tiles are boring.
  • The game feels like a "whatever" game.
Thematic elements
  • Discovery
Comparison games
  • Dinosaur Island
  • After Us
  • Fox Experiment
  • Skate Summer
  • Dice Settlers
  • Dead Man's Cabal
  • Forever Home
Mechanics (from transcript analysis)
  • Dice Rolling — The core of the game involves rolling dice to get sets of numbers to place meeples.
  • Set Collection — Players roll dice hoping to get sets of numbers to place meeples on the board.
  • Tile Placement — Dice rolls determine which meeples can be placed, and stacking tiles acts as a multiplier for scoring.
  • Variable player powers — Research tiles can be acquired that provide special abilities, like allowing rerolls or building specific components.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's just kind of an okay game.
  • I think it's very forgettable.
  • this game kind of feels very deterministic
  • The highlight of this game is the 3D element and that's not even a highlight that's just it's just a visual
  • painfully mediocre game is worse than an inherently bad game
  • it's completely forgettable
  • five feels too high
  • I'm going to have to play it again because my wife's going to want to play it maybe it'll be better maybe it'll be better on on a replay
References (from this video)
No references stored for this video.
Video iSUJ2VZhzMo Getting Games Top List at 15:50 sentiment: positive
video_pk 88700 · mention_pk 313960
Getting Games - Emerge video thumbnail
Click to watch at 15:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • ecosystem research and biodiversity
  • new islands emerging from the ocean
Comparison games
none
Mechanics (from transcript analysis)
  • dice_rolling_and_resource_collection — earn points by rolling dice to collect research and make discoveries
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a trick taking game
  • this is a deck shedding ladder climbing game for two players
  • don't break space-time Continuum
  • I strongly recommend you subscribe to it
References (from this video)
No references stored for this video.
Video 1tJEwZLB_l8 Board Game Sanctuary Review at 0:00 sentiment: positive
video_pk 33311 · mention_pk 98900
Board Game Sanctuary - Emerge video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful, thematic components and board art that clearly conveys growth and ecology
  • Deepens via dice-drafting and modifier tiles that add strategic layers
  • Island growth across three levels provides meaningful progression and variety
  • Clear end-game objective centered on research and discoveries
  • Dynamic map progression with ship-driven exploration adds a sense of discovery
Cons
  • Not explicitly discussed in transcript; potential for downtime due to planning
  • No published publisher/designer information in transcript; real-world sourcing needed for accurate attribution
  • Theme and heavy setup may require a longer initial play session for new groups
Thematic elements
  • Exploration, ecology, and scientific discovery; biodiversity and habitat development.
  • Science-based exploration of newly discovered islands; islands grow on a board in three dimensions as research expands.
  • Educational, science-forward storytelling with a focus on discovery and growth of island ecosystems.
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Players roll dice each round to generate research resources that enable actions and progress.
  • Dice rolling and resource collection — Players roll dice each round to generate research resources that enable actions and progress.
  • End-game scoring via research and discoveries — Final scores are determined by the breadth and depth of collected research and discovered breakthroughs.
  • Modifier tiles on player boards — Players place and leverage modifier tiles to expand or constrain what their dice can do, shaping action economy.
  • Modular Board — Islands grow across three levels, allowing players to add land, sea, and wildlife to their ecosystems as the game advances.
  • Modular island growth — Islands grow across three levels, allowing players to add land, sea, and wildlife to their ecosystems as the game advances.
  • Ship-driven map progression — A ship marker reveals new islands and bonuses as it travels across the board.
  • Tile-based action economy and number shifting — Numbers placed under columns can be reassigned or augmented by tiles, altering which actions are available.
  • Tile/Map Shifting — Numbers placed under columns can be reassigned or augmented by tiles, altering which actions are available.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a competitive strategy game
  • It's a beautiful game called M.
References (from this video)
No references stored for this video.
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