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Emerge box art

Emerge

Game ID: GID0112653
Game Info
Year
2023
Players
2-4
Age
14+
Playtime
75 min
Collection
Your Tier
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Mechanic profile
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Description

New islands have emerged from the ocean, and as scientists, you must research the new, developing ecosystems present there. Watch the islands on the board grow in three dimensions as you learn more about them, and add colorful plants and animals to each island as you explore their ecosystems.

Each round in Emerge, earn points by rolling your dice and using them to collect research and make discoveries. All players start with the same research board, but throughout the game you can modify your own board and change what you're researching. After eight rounds, score points based on how flourished and biodiverse your islands are as well as varying research objectives.

—description from the publisher

Description

New islands have emerged from the ocean, and as scientists, you must research the new, developing ecosystems present there. Watch the islands on the board grow in three dimensions as you learn more about them, and add colorful plants and animals to each island as you explore their ecosystems.

Each round in Emerge, earn points by rolling your dice and using them to collect research and make discoveries. All players start with the same research board, but throughout the game you can modify your own board and change what you're researching. After eight rounds, score points based on how flourished and biodiverse your islands are as well as varying research objectives.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video 0DiNAvS2v-o Board Games UnLocked Review at 0:16 sentiment: mixed
video_pk 113594 · mention_pk 325352
Board Games UnLocked - Emerge video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The art is nice.
  • The meeple designs are cool looking.
  • The production quality is good.
  • The 3D elements are visually appealing and were a reason for purchase.
Cons
  • The game is very forgettable.
  • The dice system can be frustrating as turns are dictated by rolls.
  • Mitigation options for dice rolls are limited.
  • The game is not that short to warrant the dice system.
  • The 3D islands feel like a gimmick and not essential to gameplay.
  • The game feels deterministic at times.
  • The setup is complex, but the gameplay is not.
  • There is no real theme or narrative.
  • The discovery mechanic lacks depth.
  • Research tiles cannot be used on the same turn they are acquired, limiting combo potential.
  • The game feels less strategic than other games of similar weight.
  • There is not much variety in goal cards.
  • The discoveries are repetitive.
  • The game does not warrant a replay.
  • The research tiles are boring.
  • The game feels like a "whatever" game.
Thematic elements
  • Discovery
Comparison games
  • Dinosaur Island
  • After Us
  • Fox Experiment
  • Skate Summer
  • Dice Settlers
  • Dead Man's Cabal
  • Forever Home
Mechanics (from transcript analysis)
  • Dice Rolling — The core of the game involves rolling dice to get sets of numbers to place meeples.
  • Set Collection — Players roll dice hoping to get sets of numbers to place meeples on the board.
  • Tile Placement — Dice rolls determine which meeples can be placed, and stacking tiles acts as a multiplier for scoring.
  • Variable player powers — Research tiles can be acquired that provide special abilities, like allowing rerolls or building specific components.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's just kind of an okay game.
  • I think it's very forgettable.
  • this game kind of feels very deterministic
  • The highlight of this game is the 3D element and that's not even a highlight that's just it's just a visual
  • painfully mediocre game is worse than an inherently bad game
  • it's completely forgettable
  • five feels too high
  • I'm going to have to play it again because my wife's going to want to play it maybe it'll be better maybe it'll be better on on a replay
References (from this video)
No references stored for this video.
Video 1tJEwZLB_l8 Board Game Sanctuary Review at 0:00 sentiment: positive
video_pk 33311 · mention_pk 98900
Board Game Sanctuary - Emerge video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful, thematic components and board art that clearly conveys growth and ecology
  • Deepens via dice-drafting and modifier tiles that add strategic layers
  • Island growth across three levels provides meaningful progression and variety
  • Clear end-game objective centered on research and discoveries
  • Dynamic map progression with ship-driven exploration adds a sense of discovery
Cons
  • Not explicitly discussed in transcript; potential for downtime due to planning
  • No published publisher/designer information in transcript; real-world sourcing needed for accurate attribution
  • Theme and heavy setup may require a longer initial play session for new groups
Thematic elements
  • Exploration, ecology, and scientific discovery; biodiversity and habitat development.
  • Science-based exploration of newly discovered islands; islands grow on a board in three dimensions as research expands.
  • Educational, science-forward storytelling with a focus on discovery and growth of island ecosystems.
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Players roll dice each round to generate research resources that enable actions and progress.
  • Dice rolling and resource collection — Players roll dice each round to generate research resources that enable actions and progress.
  • End-game scoring via research and discoveries — Final scores are determined by the breadth and depth of collected research and discovered breakthroughs.
  • Modifier tiles on player boards — Players place and leverage modifier tiles to expand or constrain what their dice can do, shaping action economy.
  • Modular Board — Islands grow across three levels, allowing players to add land, sea, and wildlife to their ecosystems as the game advances.
  • Modular island growth — Islands grow across three levels, allowing players to add land, sea, and wildlife to their ecosystems as the game advances.
  • Ship-driven map progression — A ship marker reveals new islands and bonuses as it travels across the board.
  • Tile-based action economy and number shifting — Numbers placed under columns can be reassigned or augmented by tiles, altering which actions are available.
  • Tile/Map Shifting — Numbers placed under columns can be reassigned or augmented by tiles, altering which actions are available.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a competitive strategy game
  • It's a beautiful game called M.
References (from this video)
No references stored for this video.
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