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Empire's End box art

Empire's End

Game ID: GID0112982
Game Info
Year
2023
Players
2-4
Age
13+
Playtime
60 min
Collection
Your Tier
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Description

You lead a grand civilization at the height of its influence, but can you save it from collapse? In Empire's End, 2-4 players compete to keep calamity at bay. Empire's End marries the intuitive and elegant mechanism of reverse-bidding with engine-building, long-term planning, and strategic depth. The result is a game with a quick tempo, abundant tension, and multiple challenging paths to victory.

Players begin with a civilization at the height of its power. Play proceeds through a series of phases, varying as you progress through the game. During the Disaster phase, players face a common threat such as famine, a flood, or barbarians. The player who ends the bidding must take the disaster, which devastates one of their territories.

With each disaster that befalls an empire, its people grow in wisdom and resilience. In the style of the modern classic game No Thanks, resources bid by all players will end up in the hands of the player who ultimately takes the disaster card. That player also gains a new ability, an innovation that reflects their empire's ability to adapt in the face of challenging times.

Each turn, players move along a progress track that dictates whether they will face a disaster or another type of phase. Players can gain new resources during Production phases, rebuild lost territories during Industry phases, and challenge one another during Military phases. At the end of the progress track, the game is concluded and the winner is the civilization with the greatest number of victory points. Intact territories contribute points, but innovations and military successes can provide alternative ways to win.

Description

You lead a grand civilization at the height of its influence, but can you save it from collapse? In Empire's End, 2-4 players compete to keep calamity at bay. Empire's End marries the intuitive and elegant mechanism of reverse-bidding with engine-building, long-term planning, and strategic depth. The result is a game with a quick tempo, abundant tension, and multiple challenging paths to victory.

Players begin with a civilization at the height of its power. Play proceeds through a series of phases, varying as you progress through the game. During the Disaster phase, players face a common threat such as famine, a flood, or barbarians. The player who ends the bidding must take the disaster, which devastates one of their territories.

With each disaster that befalls an empire, its people grow in wisdom and resilience. In the style of the modern classic game No Thanks, resources bid by all players will end up in the hands of the player who ultimately takes the disaster card. That player also gains a new ability, an innovation that reflects their empire's ability to adapt in the face of challenging times.

Each turn, players move along a progress track that dictates whether they will face a disaster or another type of phase. Players can gain new resources during Production phases, rebuild lost territories during Industry phases, and challenge one another during Military phases. At the end of the progress track, the game is concluded and the winner is the civilization with the greatest number of victory points. Intact territories contribute points, but innovations and military successes can provide alternative ways to win.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 29
This page: 29
Sentiment: pos 17 · mix 5 · neu 2 · neg 0
Mentions per page
Showing 1–29 of 29
Video qyY2YUwDANQ Rolling Dice & Taking Names Discussion at 92:03:36 sentiment: positive
video_pk 94425 · mention_pk 257292
Rolling Dice & Taking Names - Empire's End video thumbnail
Click to watch at 92:03:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quick and easy teach.
  • Top-notch iconography and clear gameplay.
  • Tense gameplay with strategic planning opportunities.
  • Kickstarter edition has a player mat and upgraded tokens.
  • Enjoyable game with a strong theme of managing a crumbling empire.
Cons
  • Retail version lacks a player mat.
  • Disaster cards can randomly swap locations, potentially costing victory points.
  • The military phase requires bidding axes, which can be confusing.
  • The game can be expensive if not backed on Kickstarter.
Thematic elements
  • Building and managing an empire that faces constant disasters.
  • Euro-style with a focus on resource management and disaster mitigation.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Players compete for victory points in the military phase based on accumulated sword tokens.
  • bidding — Players bid resources to avoid taking disaster cards.
  • Card Drafting — Players can add cards to existing locations by spending resources.
  • Resource Management — Players collect and spend resources like food and axes to build their empire and avoid disasters.
  • Set Collection — Collecting location cards that vary in victory points.
  • track movement — A pond moves along a track, resolving phases like income, industry, military, and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I mean it's a game that you're kind of managing the supply chain for the Allied invasion of Europe.
  • You're always on the edge of your seat.
  • You gotta manage your resources very carefully.
  • You've got to manage your troops and your supplies, and your transport.
  • If you roll bad and they get pushed back then you have to deal with that.
  • more Vanessa less Tony is how I was reading all those comments
  • It's not about the games it's the banter that you two brought to the show it's about the taste test it's about everything
  • Matthew Perry yes Matthew Perry 54 years old played Chandler Bing
  • he had started providing places for people who were dealing with the same thing to go to he was a philanthropist and trying to help others
References (from this video)
No references stored for this video.
Video NKwoDt0ihBQ Getting Games Discussion at 15:50 sentiment: positive
video_pk 89789 · mention_pk 239055
Getting Games - Empire's End video thumbnail
Click to watch at 15:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • promising premise: save civilization from disaster
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • reverse bidding — reverse bidding mechanics with auctions/bidding
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a relatively lightweight card game
  • looks very pleasant
  • i would love to try at some point
  • aesthetically pleasing vibe
  • i'm genuinely curious to learn more about this
References (from this video)
No references stored for this video.
Video 4ef08AJ8sqY Hungry Gamer Discussion at 39:18 sentiment: positive
video_pk 89577 · mention_pk 238171
Hungry Gamer - Empire's End video thumbnail
Click to watch at 39:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever disaster-management loop
  • Dynamic interaction with other players via shared disasters
Cons
  • Complex for casual players
  • Some may find the theme a bit grim
Thematic elements
  • Disaster management and strategic rebuilding
  • A crumbling empire facing multiple disasters
  • Thematic disaster-management flavor
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Draft disaster and action cards to influence your empire and others.
  • Resource Management — Utilize resources to counter disasters and push your empire forward.
  • Turn-based chain effects — Disasters trigger chain effects and potential recovery options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • stay dorky and as long as you're dorky you'll win at everything
  • the people and the connections and that's what board games do
  • my goal in getting into board games is to one day be a community manager
References (from this video)
No references stored for this video.
Video xcuegwxWx2Q Watch It Played Discussion at 3:20
video_pk 89276 · mention_pk 236872
Watch It Played - Empire's End video thumbnail
Click to watch at 3:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Saving a civilization from collapse by avoiding disasters.
  • A grand civilization at the height of its influence.
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — It involves cleverly combining engine building.
  • reverse bidding — It involves cleverly combining reverse bidding.
  • Sith building — This is a Sith building game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • get X launcher boxes out of my world
  • Dark Moon is a dice version of the grander Battlestar Galactica game where things are going wrong on this spooky space station and what you need to do is go and do the go to the different places and everyone needs to give resources up in the form of dice to help solve those things however all your dice are behind a secret screen and they have different values on them and you can say oh I've only got negative values I can't help when you're lying you've got great dice you just want everything to fail because you're a traitor
  • betrayal of house on the hill there's also a legacy Edition which I really would love to play I've not actually had a chance to even look at that much what's happening is you're all exploring this house getting stuff trying to get equipment all that type of thing doing things that happen tasks happen and things happen to your characters and all of a sudden there's a haunt one of the characters turns out to be a baddie and then you've all got to kind of get out of the house sometimes the haunt can go very strange sometimes the haunt's over in about six seconds and sometimes it's never over you know but for real wonderful Grand in Halloween night in the trailer house in the hill everyone sat round if you liked some candles get all spooky put some music on that's how I would like to spend my Halloween if I had the chance
  • I love dead of winter I love it it's horror themed in my book it's a zombie game and I've it's uh there's also a hidden traitor type of aspect to the game possibly one time I ruined a friend's Night by playing that game because I was a secret Trader at the very end and we'd all won and then I turned my card over and turned out only I had won he didn't speak to me for the rest of the night he's never let me forget it actually that's why I love dead of winter
References (from this video)
No references stored for this video.
Video gejhiMC46IM Watch It Played Top 10 List at 12:58
video_pk 89180 · mention_pk 236583
Watch It Played - Empire's End video thumbnail
Click to watch at 12:58 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • civilization survival
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — cleverly combining reverse bidding with engine building and long-term planning
  • reverse bidding — cleverly combining reverse bidding with engine building and long-term planning
  • Sleeve Building — this is a sieve building game but a different kind of one
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what an elegant game that blends mechanics and themes so well
  • I'm obsessed with Obsession now that it's on BGA I can't stop playing
  • keyflower is always a classic
  • it's one of my favorite games of all time
  • be dragons and they are adorable
  • I'm a sucker for a cute pretty game
  • this has got some hidden strategic depth to it
References (from this video)
No references stored for this video.
Video -c0Iks7WDDo Getting Games Review at 0:22 sentiment: mixed
video_pk 88931 · mention_pk 235421
Getting Games - Empire's End video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • emotional engagement and tension
  • asymmetric incentives and dynamic table interactions
  • engine-building aspect of tableau with upgrades
  • end-game scoring variety via innovations
Cons
  • analysis paralysis risk
  • pacing can be slow in longer games
  • limited variability due to a fixed track
  • long auctions can disrupt flow
Thematic elements
  • end of an empire
Comparison games
  • No Thanks
  • Grand Austria Hotel
  • High Society
  • Concordia
Mechanics (from transcript analysis)
  • Asymmetric incentives — each player's empire starts identical but becomes asymmetric after destructions, leading to differing priorities and strategies.
  • Auction / Bidding — a bidding mechanic where players repeatedly pass (no) or bid small amounts until someone accepts the consequence and collects resources.
  • defend vs destroy tradeoff — defense of locations is balanced against the cost of destroying other locations to gain resources and power.
  • destruction track and auction — a main track where spots are threatened and destroyed; players bid to defend spots and gain resources as a consequence of the destruction.
  • double disasters and war phase — occasionally two disasters occur simultaneously, leading to tactical decisions and potential axes/war-like evaluations.
  • End Game Bonuses — scoring at game end depends on leftover tableau cards and end-game innovations that grant additional points.
  • end-game scoring via remaining tableau and innovations — scoring at game end depends on leftover tableau cards and end-game innovations that grant additional points.
  • Engine Building — resources, track positions, and card combos interact to create an engine-building tension and strategic depth.
  • inverse Tableau Builder — start with 11 cards and gradually modify/upgrade them; the board and cards interact to create a changing engine while portions of the tableau are burned away.
  • no-thanks bidding loop — a bidding mechanic where players repeatedly pass (no) or bid small amounts until someone accepts the consequence and collects resources.
  • rebuild/unburn mechanic — there are options to unburn or rebuild destroyed slots using resources, affecting future scoring and capabilities.
  • resource/track interaction with engine building — resources, track positions, and card combos interact to create an engine-building tension and strategic depth.
  • Tableau Building — start with 11 cards and gradually modify/upgrade them; the board and cards interact to create a changing engine while portions of the tableau are burned away.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a Euro with a with a theme pasted on there
  • this is probably one of the more emotion sparking Euro games I played in a long time
  • no thanks mechanism
  • I really enjoyed myself
  • it's like an inverse Tableau Builder
References (from this video)
No references stored for this video.
Video 83Ge0hxfWVI UndeadVikingVideos Discussion at 25:51 sentiment: neutral
video_pk 88582 · mention_pk 233894
UndeadVikingVideos - Empire's End video thumbnail
Click to watch at 25:51 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Mildly interested
Cons
  • Unsure about the publisher change from AEG to Brotherwise
  • Uncertain about the game's details beyond the box cover
Thematic elements
  • Your empire is crumbling and falling apart, and you are trying to keep it afloat.
Comparison games
  • Unearth
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we would play Warhammer I think I said it last time we would start Warhammer at like 9 A.M on a Saturday and like not until 9 p.m one combat we would play one massive three on three four on four yeah three to five thousand points each which is oh dude I wish I had photos oh my God and everybody's stuff was painted it was so great that was so great gaming yeah it was a great game
  • that's when I remember the stupid toads plan the slam the salon of course you know since it was the newest army at the time was so massively overpowered because that sells armies yeah powerful Army so minis yeah and we were all like dwarfs were screwed
  • I remember playing one time and I'm like I don't really know how this works but let's just see and I put it out there and this guy runs across with his General on a dragon and he got warped and destroyed in a second and it was like turn one and I'm like oh no what are you gonna do for the because that was like half his points right
  • we were playing a blood Bowl league and I had like a chaos team for my blood Bowl team and so my my star player was a Minotaur and and then you have lineman and then like and that's basically your proper League of that the blood bowl like so the blood Bowl chaos team your whole thing is is that you're not fast but everybody is super strong and so you just you just March you just slowly March down and you injure every single one of them can't play around yeah yeah you just you just Smash and you basically you score a touchdown as fat like you knock somebody down you score a touchdown you spend the rest of the game not even worried about the ball you just sit there and just pound people that's what they do
  • it was like the second turn of the game and like his star like Blitzer guy on like his elf team and at least like he he was just within range I could do my double Blitz with my with my Minotaur zip zip roll it was like and I got it all higher no it was like it was like boom injured roll again 12. dead
  • Games Workshop all the time for their prices and this to anything but you know man there they have some solid solid games and blood bowl is an extremely solid game however it it desperately needs an updated computer game of it because the computer game the blood Bowl has is like it's from like seven eight years ago but it's it's fun to play and you can play it online with people me and Rob Oren used to play it a lot
References (from this video)
No references stored for this video.
Video zXzyOoBgDlI Watch It Played Discussion at 1:54
video_pk 88225 · mention_pk 232110
Watch It Played - Empire's End video thumbnail
Click to watch at 1:54 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • saving a civilization from collapse by avoiding disasters
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — cleverly combining reverse bidding with engine building
  • long-term planning — long-term planning
  • reverse bidding — cleverly combining reverse bidding with engine building
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's stressful and you know real time play but it does it in a way that is okay with me because it's kind of just fun
  • the actual activity of grabbing all these different pieces and then putting them down on your board and then trying to place them onto your thing first to make the best page to get the best combos it's just fun
  • I love the theme and the mechanism and I can keep playing this over and over
  • absolutely loved my Island
  • it has the magic of the previous game with sufficient differences to keep it fresh and exciting
  • one of the best gaming experiences I've ever had
  • one thing that really made tiger and dragon stand out to a lot of people is that it's an oink game that is not an oink game siiz box it's an a regularized board game box
  • seriously underrated
  • easy to table when you want something not too light and not too heavy
  • this is a light fun game
  • great theme and artwork
  • this is a unique perspective on the American Revolution
  • finally the native peoples of North America get a voice and a seat at the table try winning without them King George try winning anything when you got the Dutch the French the Spanish Portuguese everyone's on your back and you're a colony 3,000 Mi away
  • the game uses some clever mechanisms to help that you narrow down the suspects and solve the case
  • it really feels to me like one of the most authentic solving a mystery games there is out there
  • the cool satisfying thing about this game is at the very end it'll tell you what the answer is and where those hints and clues were in the cards
  • the unique tall placement mechanism in the game totally sells the fear of Meandering around a seemingly endless pitch black Labyrinth with only a small candle to light your way a few feet in front front of you while trying to avoid crumbling Pathways pitfalls and yeah monsters
  • it kind of invites the claustrophobic horror of trying to find your way
  • one of the closest games to a real horror board game that's out there
References (from this video)
No references stored for this video.
Video dejiTk6vGyQ Getting Games Discussion at 18:09 sentiment: mixed
video_pk 88168 · mention_pk 231824
Getting Games - Empire's End video thumbnail
Click to watch at 18:09 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • BGGCon is still essentially one of my favorite weeks of the year it's just an absolute blast
  • it's just basically dreamland, hanging out with friends for ludicrous hours
  • I played 44 is new to me games at the convention
  • shifting shelf got surprisingly large, it's essentially a two-month shifting shelf
  • I'm planning on doing a radar Vlog in a couple of weeks to cut the three months in half essentially
References (from this video)
No references stored for this video.
Video 4D3KnRjOsus Chairman of the Board Discussion at 11:56 sentiment: positive
video_pk 87310 · mention_pk 227843
Chairman of the Board - Empire's End video thumbnail
Click to watch at 11:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really enjoyed this one and would happily play this more.
  • Builds on the No Thanks mechanism to a very high standard.
  • Really happy to have this one in the collection.
Cons
  • Did take quite a few heavy hits in terms of most valuable buildings being destroyed.
  • Rookie mistake of not bidding enough weapons cost the game by one point.
  • Can feel a bit longer than it is due to somewhat repetitive nature.
  • Can feel a little bit repetitive and feel a little bit longer than it actually is.
Thematic elements
Comparison games
  • No Thanks
Mechanics (from transcript analysis)
  • Bidding (negative) — Players bid not to take disaster cards that destroy buildings.
  • Engine Building — Creating endgame scoring cards or conversion mechanisms.
  • military conflict — Players can win battles, which serves them well.
  • Resource Management — Resources like wheat, axes, and hammers are used for battles, rebuilding, or contributing to battles.
  • Set Collection — Players collect sets of buildings and can rebuild destroyed ones.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where I talk about all of the games that I have played over the last couple of weeks this episode covering the first half of August 2024.
  • The gameplay changes in this reprint are an improvement.
  • This is a really good one this is right up there with the best negotiation games.
  • It has this kind of Studio Ghibli style artwork which looks fantastic on the table and definitely does look distinct.
  • It is an ingenious design I just wish I I designed a game like this cuz it is timeless it flows wonderfully.
  • I cannot say anything bad about this game at all I think it's is close to Perfection.
  • This is now I'm come out and say this is one of the best games I've played ever I think it is a masterpiece in design prowess.
  • If you don't know about this one you like your area control games you like car driven games then this is close to Perfection.
  • It really does build on that No Thanks mechanism to a very high standard.
  • Hopefully you have enjoyed it some great games here you know Rumble Nation jeru um far away U you know zuad was thoroughly enjoyable but I'm not sure if it will stay around much longer Empire Zen was a solid one and I always love Savannah Park.
References (from this video)
No references stored for this video.
Video 2ohF0HlHTJY Chairman of the Board Top List at 14:31 sentiment: positive
video_pk 87147 · mention_pk 227296
Chairman of the Board - Empire's End video thumbnail
Click to watch at 14:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Starts with points, focus is on preservation
  • Bidding mechanism avoids punishment
  • Engine upgrade from taking punishments
Cons
  • Game tries to snatch points
  • Opportunities to repair are few and far between
Thematic elements
  • Preserving points
Comparison games
  • Nostra
Mechanics (from transcript analysis)
  • bidding — Players bid tokens to avoid taking punishments, but the winner takes the punishment and the bid tokens.
  • Engine Building — Taking punishments can lead to engine upgrades.
  • Resource Management — Managing tokens and opportunities to repair lost buildings.
  • Set Collection (negative) — Cards come out that cause players to lose buildings in a row.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games go that extra mile to make your life that much more difficult
  • these ones are mostly driven by the game itself trying to again cause problems for the players
  • I think in the year of the dragon is just so much a bigger step above those other ones I didn't want to have several stepf games on the on the same list
  • it is the core DNA of a game like in the year of the dragon and I think is a wonderful wonderful design
References (from this video)
No references stored for this video.
Video Zq8Lw_tpCfI UndeadVikingVideos Discussion at 30:23 sentiment: positive
video_pk 86798 · mention_pk 225964
UndeadVikingVideos - Empire's End video thumbnail
Click to watch at 30:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good system
Cons
  • Minuscule tokens
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nice I played the expansion of after the Empire with a guy who it's his favorite game ever so that was that was a lot of fun
  • The implementation of the 'revealing thing' for the keys is frustrating and annoying.
  • The way to feed the key in is face up, but it should be face down.
  • everybody's just a jackass I mean you're basically just giving away all the food that we set aside for you
  • BGCon competes with the vendors because it's a good convention in my opinion
  • The older I get the more my calendar fills with funerals
  • You know that guy was making crystal meth by the way this is sort of like on the politics Spectrum
  • he survived the shooter was sentenced to 36 years in prison the man appeared seemingly out of nowhere and stood in front of our van and pulled out a gun aiming it right at us I yelled duck as The Gunshot rang out the guy shot he didn't even like oh that's c a lunatic
  • it's a buying crowd nobody plays games it's just a buying crowd
References (from this video)
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Video DlAAABE2u1c Foster the Meeple Other at 16:10
video_pk 84708 · mention_pk 215483
Foster the Meeple - Empire's End video thumbnail
Click to watch at 16:10 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • world on fire
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you are watching this during the gameon you've got this you got this we got this you got this we're all out here just trying to survive playing games and not sleeping it's great
  • this is going to be the name that game challenge which we did three years ago like I said I am wearing my same sweater because I want to relive
  • we're going to describe them and how you get points is you guess correctly but is it if I describe it and you guess correctly I get the point no you get the point
  • all right how many did I get six
  • that wasn't so I have six points no I have six points okay oh I put the name WR that's fine
  • you're picking games we've played like one time
  • well you know what that's your fault you made that decision I did good game better luck next year
  • do you think I won
  • why are you picking these weird normal games would normally know about
  • you just don't know would you do you want to lose
  • I just could not remember the name of the game because honestly I don't really like it that much
  • why wouldn't you pick games I like I was just scrolling
References (from this video)
No references stored for this video.
Video HksAmB_LMgI Board Gaming Ramblings Discussion at 22:06 sentiment: positive
video_pk 82019 · mention_pk 205696
Board Gaming Ramblings - Empire's End video thumbnail
Click to watch at 22:06 · YouTube ↗
Overall sentiment (raw)
Positive (but culling)
Pros
  • Very unique and interesting.
  • Super clever.
Cons
  • Similar to 'No Thanks' which the speaker doesn't like, but this has more on the line.
Thematic elements
none
Comparison games
  • No Thanks
Mechanics (from transcript analysis)
  • Push Your Luck — This is basically no thanks the Euro game. Uh everything is bad. You try to do as little bad things as you can to not let make your buildings be destroyed to score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Girl I never got around to play. When I tried to getting into solo, I don't remember when it was like a couple years ago. I try thinking I'm gonna make a solo series because that's going to be a good idea and I didn't enjoy myself too much because it felt like work.
  • It's one of those where it's a very clever game. It's very good. It's just a little bit dry and a little bit long for what it was.
  • I feel like I played it enough because we got to play this a couple of times, a few times uh when we got it.
  • Legacies was for me too much work for the fun I had. It is a little convoluted. It's it's a it's a cool game, but it's not my kind of game.
  • In a crowded market of so many tile drafting, tile placement games, we have like we have harmonies, we have spectacular, what else do we have? Cascadia, we have still have Baron Park, we have King Domino, like we have ASU, we have so many games in this category.
  • But I think I would have chosen to play for example Spectacular over it.
References (from this video)
No references stored for this video.
Video zXb-3LS1WFs Rahdo Runs Through Top List at 1:43:50 sentiment: positive
video_pk 81162 · mention_pk 200174
Rahdo Runs Through - Empire's End video thumbnail
Click to watch at 1:43:50 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Really cool game.
Cons
none
Thematic elements
  • Civilization
Comparison games
  • Space Base
  • No Thanks!
Mechanics (from transcript analysis)
  • Tableau Building — Tableau building it out.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just love that resource progression.
  • It the resource progression feels to me like that you start with a wheel then you get cards then you get uh spaceships right?
  • The game is just way too heavy. It is insane.
  • It's like a rock paper scissors. I'm building my ship this way to count to your ship. Then you should build your ship another way.
  • Yeah. Because they are so heavy, right? They do take such an investment you want to like uh go through, but people were saying that that Colution was was awesome.
  • I think the moral of this stream is we can call anything a Civ game if you try hard enough.
References (from this video)
No references stored for this video.
Video Y1edq_CXsUA UndeadVikingVideos Discussion at 3:47:02
video_pk 80850 · mention_pk 198306
UndeadVikingVideos - Empire's End video thumbnail
Click to watch at 3:47:02 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Battle Station's Lightseed, that would be great. I could use another pair of eyes on it.
  • Don't all volunteer at once, y'all.
  • I feel like that that that needs to be a a card that you can get in the uh Empire's End expansion or after the Empire expansion. Politically motivated and grouchy.
  • So that's homework for next week. Bring bring those three and and we'll uh we'll discuss.
  • I would say my favorite game designer is Ryan Mock basically because he somehow managed to make a really good game lugging that anchor Evan behind him.
References (from this video)
No references stored for this video.
Video hnbxiFb4DlY watch it played Discussion at 7:20 sentiment: positive
video_pk 78543 · mention_pk 191327
watch it played - Empire's End video thumbnail
Click to watch at 7:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Designed by John D. Clair
  • Art by Quantized Moria
  • Published by Brotherwise Games
  • Interesting combination of reverse bidding and engine building
  • Thematic elements of saving a civilization
Cons
none
Thematic elements
  • Saving a civilization from collapse
  • A grand civilization
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — Taking a disaster card devastates one of their territories.
  • Engine Building — Players gain innovations that reflect their empire's ability to adapt, which can be seen as building an engine.
  • reverse bidding — Players bid on disaster cards, with the highest bidder taking the card and facing its consequences but also gaining resources and innovations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i looked away from the internet for like 10 days and all of a sudden there's more announcements than a sentient bulletin board in a megaphone factory
  • hello i'm matthew and this is the watch it played gaming news
  • you know life moves pretty fast if you don't stop to look around once in a while you might fly your cargo plane through a portal transporting you to a rugged landscape filled with bizarre creatures scheming gods and untold peril
  • so yeah i just also i like katan and i'm excited about this
References (from this video)
No references stored for this video.
Video ujToZvxxuxY Discussion at 55:29 sentiment: positive
video_pk 69629 · mention_pk 166265
Empire's End video thumbnail
Click to watch at 55:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pretty good game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a cold worldly game it's you're not going to figure it out in the minute first minute
  • The only downside is a war game you really if you're not even not like Wargames you're not going to like it
  • The game will diverge away from warfare if that makes sense
  • I never met a game and I'll say this all day long to anybody who listen Guilds of London is a very very good game but who who in their right mind like purposly says okay well I'm only going to explain some of the cards but because I explained enough of them you should be able to figure out how the rest of them work
  • Oh my gosh that game that game that I had screaming matches playing that game
  • Santiago now I gotta play that I gotta play that game again
  • It's a very very evil game almost as evil well pretty much as close to as Noyes Hamat
  • The rulebook would have been better if it just said here's a list of all the cards and this is what they do
  • You know what are you doing review copies and I'm like well have you ever reviewed any of our games before and then you go look and they've got like you know 912 like subscribers and they have you know their their their videos get like 27 views a piece
  • If they said hey we've had we wanted to like crack down in security to make sure nobody gets their stuff stolen we've had some things stolen in the past or or you know we found that this works better for crowd control or whatever or if it's just an arbitrary number you know that's fine too but I would just I just wanted to know the reason behind the change
  • It's like can I have your ticket number and I here's my ticket number uh oh well no it was we we lost you there for a second oh no so so it asked me for like my ticket number and my name and stuff like that and I put it in and it was weird because usually when you're in those chat things it's like hi I'm Alice how can I help you or hi I'm Tony how can I help you and this one didn't say that it just said it just said like American Airlines like helper or something on it but that's fine proba Ai
  • I was like wait a minute funny it was absolutely a bot it was absolutely a bot that 100% yeah
  • The people that love him need to they need to they need to just constantly test the way he thinks and the way he way he his mind is because he needs help he needs somebody to because he's he's he's mentally ill
  • My biggest regrets is um when somebody had he just posted I have several sets of the expansion uh available they're like 30 bucks and but but I was like I'm not getting that it's like it's like it's like two punch boards I'm not paying 30 bucks for two punch boards and I was like why didn't I just do that
References (from this video)
No references stored for this video.
Video iFaoUJZYaWc kovray Rules Teach at 0:28 sentiment: positive
video_pk 64253 · mention_pk 157711
kovray - Empire's End video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful, immersive art that draws you into the Empire
  • Theme fits well with the mechanics (disaster management)
  • Rule accessibility and straightforward iconography
  • High replay variety due to shuffled locations and variable disasters
  • Tight decision making with strategic depth
  • Engine-building feel from innovations
  • Color-coded innovations for clarity
  • Fast-paced, flavorful gameplay with a satisfying pace
Cons
none
Thematic elements
  • Disaster management and balancing growth with destruction.
  • A collapsing Empire facing disasters and conflicts across locations.
  • Strategic, emergent narrative of empire management during crises.
Comparison games
none
Mechanics (from transcript analysis)
  • Conflict phase — Conflict cards trigger bids and tactical decisions; players bid axes and coins; highest total determines points and potential location swaps.
  • Disaster bidding — Disaster cards are revealed and players bid resources to save a location; winner gains resources and a flare token; location may be destroyed.
  • Double disaster — Two disasters can be revealed and bid on simultaneously.
  • Economy phase with green abilities — All players activate green abilities to gain resources and refresh innovations.
  • End-game scoring — Score based on healthy locations, end-game innovations, and remaining points from locations and innovations.
  • End-of-phase and location swapping — Industry phase allows swapping locations and completing abilities; innovations provide discounts and adjacent repairs.
  • End-of-round repairs — Optional: repair a destroyed location by paying hammers.
  • Exhaust markers — Use exhaust markers to track usage; innovations may become exhausted.
  • Industry phase actions — Pay one hammer to build innovations, or trade cards for coins; can do two actions (two innovations or two coins or one of each).
  • innovations — Build two innovations per industry phase; discounts for healthy towns; innovations must be placed under healthy locations; most are activated during certain phases.
  • Location health mechanic — Locations flip to damaged and later possibly repaired; damaged locations impact scoring.
  • Placement under healthy locations — Innovations may only be placed under healthy locations and under the least-innovations locations.
  • Variable Phase Order — Industry phase allows swapping locations and completing abilities; innovations provide discounts and adjacent repairs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the art Quantum Maria has done a phenomenal job of this game the art in this game just draws you really into the Empire and the cover really speaks for itself look at it
  • Your Empire will face many challenges disaster after disaster war after War
  • it's really honestly about managing their disasters and it's one of those games where you're like ah my Empire is literally falling to pieces but I have to find this neat way of managing all of these disasters that come my way
  • this game has a lot of tight decision making that you're gonna have to go through obviously because you're limited in the resources
  • every game starts the same for every person
  • it's a game of give and take
  • the rules are straightforward which helps lead to again that quick gameplay
  • the color coded and has the tile of the phase that it affects
  • this game proves to be a game of tight decision making a lot of strategy simple yet deep gameplay
  • but if you want to learn more about this game make sure to check out the kickstarter down below you can learn much much more about this game and see it for all its glory on that page
  • we own an Empire but I don't own an Empire I own an Empire wow
References (from this video)
No references stored for this video.
Video Gk300_LHjTM Hungry Gamer Review at 0:00 sentiment: positive
video_pk 62439 · mention_pk 154961
Hungry Gamer - Empire's End video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simplicity of core rules with deep strategic tension
  • Delightful passing of disasters around the table and interesting decision points
  • Multi-use cards and the sliding power under tiles feel clever and thematic
  • Small box with a surprisingly robust amount of game and decisions
  • Mechanics feel well-integrated and streamlined for a fast, tense game loop
Cons
  • Very tense—may not suit players seeking a lighter or less stressful experience
  • Some players may feel trapped or thwarted by others' choices during pass-around disasters
Thematic elements
  • endurance of empire under recurring catastrophes; bidding and disaster management
  • A competitive, post-disaster empire-building world where players manage cities within a shared map and face cascading disasters.
  • strategic, event-driven, with disaster-driven progression
Comparison games
  • No Thanks
Mechanics (from transcript analysis)
  • Auction / Bidding — In the military phase, players bid military power (swords, coins as wilds, and other symbols) to win events; bidding outcomes grant points and resources.
  • Card purchasing and selling — Each player starts with a hand of four cards; players can buy two cards (with discounts), or sell (discard) cards for coins to draw new ones, influencing scoring and powers.
  • Disaster cards — Disaster cards are drawn each round; disasters affect specific spaces on a player's empire. The active player can choose to take the disaster (gaining resources and a second power) or pass it around by paying a wildcard resource (grain or coins) until someone accepts it.
  • Industry phase and tile manipulation — During the industry phase, players activate gray powers and can modify or upgrade their tiles, affecting future incomes and abilities.
  • Military phase and bidding — In the military phase, players bid military power (swords, coins as wilds, and other symbols) to win events; bidding outcomes grant points and resources.
  • Resource Management — Green powers convert grain into a hammer or an ax during the income phase, enabling future actions and recharging powers on tiles.
  • resource management and conversion — Green powers convert grain into a hammer or an ax during the income phase, enabling future actions and recharging powers on tiles.
  • Tile-based empire and burning mechanics — Each player has empire tiles; disasters can cause tiles to burn, which removes immediate points but may grant future strategic benefits when redeemed via power mechanics.
  • Tile/Map Shifting — During the industry phase, players activate gray powers and can modify or upgrade their tiles, affecting future incomes and abilities.
  • Upheaval and board order — If a player fails to bid sufficiently, upheaval moves the second-highest non-burning city to a different position, reshaping each empire’s layout and scoring potential.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Incredible tension all the way through
  • it's simple but it works so well
  • the passing of the disasters around is just delightful
  • I was very excited about it at Origins and I'm still excited about it
References (from this video)
No references stored for this video.
Video jT4wrL116Ls Board Game Animal Top 10 List at 5:43 sentiment: positive
video_pk 31674 · mention_pk 93353
Board Game Animal - Empire's End video thumbnail
Click to watch at 5:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Weighty choices
  • No downtime
  • Engrossing and strategic
Cons
  • Punishing when missteps occur
Thematic elements
  • weighty, disaster-warding
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — Auction-based resource allocation with disaster consequences.
  • Auction / Bidding — Bid to avoid disasters and protect your empire.
  • reverse_bidding — Bid to avoid disasters and protect your empire.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we ended up taking my top 10 of the year my wife Kelly's top 10 and feedback from our game group mixing them all together to make our most comprehensive list
  • Earth is our favorite game of 2023 but easily has skyrocketed into one of our favorite games of all time
  • no easy task to rank is honestly the top five alone we all gave strong 10s to many of these
References (from this video)
No references stored for this video.
Video 5QsdPIAffnA Rolling Dice & Taking Names Discussion at 1:02:22 sentiment: positive
video_pk 13131 · mention_pk 38401
Rolling Dice & Taking Names - Empire's End video thumbnail
Click to watch at 1:02:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear iconography
  • manageable teaching curve for a deep game
  • strategic tension and meaningful choices
Cons
  • setup and rulebook can be non-trivial
  • requires central discussion to teach new players
Thematic elements
  • Empire management, territory control, disaster response
  • A mounting crisis in a sprawling fantasy empire with disaster-driven pressure on map locations.
  • strategic Euro-style, table-ordering feel
Comparison games
none
Mechanics (from transcript analysis)
  • area_control — Influence and majority control of map locations to score points.
  • Card-based scoring — End-game scoring relies on location cards and strategic placement.
  • military_phase — A round-based phase where combat and positioning affect scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Empire's End from Brotherwise Games and John
References (from this video)
No references stored for this video.
Video RagbHBtxARI The Broken Meeple Discussion at 0:00 sentiment: mixed
video_pk 7993 · mention_pk 23549
The Broken Meeple - Empire's End video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Good quality components and insert
  • Interesting bidding system based on No Thanks
  • Tension in decision-making about taking disasters
  • Cool Innovation abilities allow civilization customization
  • Well-designed mechanics
  • Critics praise it highly (8-9 out of 10)
Cons
  • Box claims 45-60 minutes but actual play time is 60-90 minutes minimum
  • Feels punishing with constant disasters
  • User ratings much lower than critical ratings (5-7 out of 10)
  • Critics may have overhyped the game
  • Two-player variant is reportedly not good
Thematic elements
  • Civilization theme
Comparison games
  • No Thanks
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're listening to the broken meele show a podcast that speaks passionately about board games for the benefit of those who play them
  • it's only a game
  • Vindication is perfectly good as a base game only and I don't think you need the expansions
  • I cannot begin to stress how much of a complete lie that is this is not a 45 to 60 Minute game
  • I have suspicions that the critics have overhyped this one a bit
References (from this video)
No references stored for this video.
Video 38zYnv_6ik0 Foster the Meeple Discussion at 0:52 sentiment: positive
video_pk 7093 · mention_pk 21001
Foster the Meeple - Empire's End video thumbnail
Click to watch at 0:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear phase structure that guides play
  • Engaging disaster-mitigation theme
  • Tense bidding on disaster cards adds strategic depth
  • Good scalability for 2-4 players with relatively manageable length
  • Depth of strategy around resource management and location placement
  • End-game scoring provides multiple paths to victory
Cons
  • Prototype status means footage and components may change
  • Learning curve due to multiple phases and resource trading
  • Hidden resources require careful deduction and tracking
  • Disaster swinginess can be punishing, increasing game swing unpredictability
Thematic elements
  • Decline, resilience, disaster mitigation, strategic resource management
  • A once-mighty empire in decline, fighting famine, invasions, and disasters while trying to salvage glory.
  • Strategic, resource-focused with a disaster-driven threat timeline
Comparison games
none
Mechanics (from transcript analysis)
  • Disaster bidding and mitigation — Disaster cards trigger land loss; players bid resources to avoid or mitigate disasters.
  • End-game scoring from surviving locations and achievements — Points come from VP in land types, end-phase scoring, and achievements.
  • Innovations and locations as VP sources — Acquire Innovations and place locations that contribute VP and strategic value.
  • Phase-based gameplay — Economy, industry, disaster, and conflict phases drive the action and timing.
  • Resource management and reconstruction — Gaining resources to fund repairs and rebuild after disasters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Empire's End is a game about salvaging glory in the face of disaster.
  • A smart ruler knows not just how to win but how to lose; most importantly they also know how to turn disaster into opportunity.
  • This is a game about destruction mitigating.
  • The board is very clear-cut ... it's the conflict phase now.
  • It's a game about trying to not let the world burn doing your darndest to make sure that doesn't happen.
References (from this video)
No references stored for this video.
Video g1xY1Fb_PgI Might I Suggest A Game Review at 0:00 sentiment: mixed
video_pk 5693 · mention_pk 16931
Might I Suggest A Game - Empire's End video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Offers a fresh, thematic twist on the Civ-building genre by foregrounding decline and disasters instead of expansion.
  • Variable setup and the shared disaster mechanic create dynamic, high-tension gameplay with strong narrative flavor.
  • Players experience communal sympathy since everyone endures disasters, reducing purely hostile interactions.
  • Short run-time per player that scales with play count and tends to accelerate as players become familiar with systems.
  • End-game scoring and bonuses provide a satisfying sense of closure and choice across a single session.
Cons
  • The central engine can feel fragile; even well-built engines are prone to collapse due to cascading disasters.
  • For players who love long-term engine optimization and planning, the on-the-fly adjustment requirement can be frustrating.
  • Brutal interactions and the inevitability of setbacks may not appeal to every group, especially those seeking lighter, more cooperative experiences.
  • Since outcomes hinge on the disaster pool and bids, there is a meaningful amount of luck and player negotiation that can overshadow skill.
Thematic elements
  • Decline and resilience: players build an engine that is doomed to crumble, highlighting the tension between growth and decay.
  • A Civilization-style empire-building world where players actively attempt to delay the collapse of their civilizations amid escalating disasters.
  • Engine-building with disaster-driven narrative where setbacks are common and collective hazard management shapes play.
Comparison games
  • Civ-building games (genre)
Mechanics (from transcript analysis)
  • Auction / Bidding — Coins act as wilds in bids, enabling flexible bidding strategies and bluffing around disasters.
  • Coin as wild/resource bidding — Coins act as wilds in bids, enabling flexible bidding strategies and bluffing around disasters.
  • Combat: Blind Bet — Red spaces initiate the conflict phase where players blind bid for military superiority to gain bonuses and influence location swaps.
  • Conflict phase and blind bidding for military supremacy — Red spaces initiate the conflict phase where players blind bid for military superiority to gain bonuses and influence location swaps.
  • Destruction and rebuilding loop — Disasters often force players to destroy locations; the hope is to rebuild later, risking loss of points but potentially recouping resources.
  • Disaster cards and disaster bidding — In columns on the board, disaster cards are drawn and players bid resources or coins to mitigate their effects; the highest bid reduces disaster impact, while the losers may suffer consequences.
  • End turn track and end-game scoring — The track advances each turn; at the end you total starting locations, current victory points, and any end-game bonuses to determine the winner.
  • Industry phase and location rebuilding — Tan spaces trigger the industry phase where players rebuild locations and improve their empire through Innovations and triggered powers.
  • Resource Management — Green spaces represent the economy phase where players gain resources and unlock situational abilities based on surviving locations.
  • Resource management and economy phase — Green spaces represent the economy phase where players gain resources and unlock situational abilities based on surviving locations.
  • Variable Set-Up: Player — Each game begins with one player placing location tiles randomly and others matching that setup to ensure identical starting conditions.
  • Variable setup with identical starting empires — Each game begins with one player placing location tiles randomly and others matching that setup to ensure identical starting conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Empire's End occupies this unique space and immerses you in this theme
  • it's not a Civ building game it's a sieve destroying game
  • the five stages of grief at some point during this game
  • the disasters really feel disastrous
  • the thrill of being the highest scoring pile of rubble at the end
References (from this video)
No references stored for this video.
Video m4P2BFn_8wM Before You Play Rules Teach at 0:04 sentiment: positive
video_pk 5785 · mention_pk 17102
Before You Play - Empire's End video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong bidding mechanic that integrates resource management with disaster mitigation.
  • Innovative location-tile system with healthy/destroyed states and repair paths.
  • Clear phase structure (disaster, economy, industry, conflict) that guides gameplay.
  • Innovations attach to locations and can provide end-game points and strategic leverage.
  • Tile values range from small to large (3 to 32 points), enabling meaningful risk-reward decisions.
  • Gold as a flexible wild resource simplifies bidding and building decisions.
Cons
  • Prototype copy is subject to change before the final release.
  • Destruction of key locations (such as towns) can be punishing and swingy.
  • The game's complexity may be challenging for new players and requires careful tracking of multiple mechanics.
  • In heavier player counts, some disaster phases can feel lengthy or add cognitive load.
Thematic elements
  • Decline and resilience; disaster management; bidding and innovation to survive in a volatile empire.
  • A crumbling empire under siege by disasters, with cities and infrastructure represented by location tiles that can be healthy or destroyed and repaired over time.
  • Emergent, tile-based empire-building driven by disaster events and strategic planning.
Comparison games
none
Mechanics (from transcript analysis)
  • Conflict phase and scoring — Conflict strength is derived from location tiles and certain innovations; players bid to reach thresholds and earn victory points and gold.
  • Disaster deck bidding — Each disaster round reveals a card indicating the threat and affected location; players bid resources to determine who will face the disaster and which location is targeted.
  • End-game scoring — Points come from healthy locations, innovations tied to those locations, and end-of-game bonuses from disasters and conflicts.
  • Innovation cards and attachment — Innovations can be placed on healthy locations, providing lasting bonuses and end-game points while staying tethered to that location.
  • Phase structure — The game progresses through disaster, economy, industry, and conflict phases; a turn-order marker advances along a track to indicate the next phase.
  • Repair and building — Industry phase allows repairing destroyed locations and building new innovations, with costs tied to hammer costs and tile rules.
  • Resource bidding and wilds — Four resources exist (wheat, hammers, axes, gold); gold acts as a wildcard substitute for the other resources in bidding and building.
  • Tile line setup and flipping — Location tiles are arranged in a line at setup; tiles are double-sided (healthy vs. destroyed) and the state of tiles influences scoring and repair options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • strong bidding mechanic in this game where you're basically trying to outmaneuver disasters and trying to innovate in the wake of them
  • Empire's End is currently on Kickstarter
  • prototype copy of the game which means things are subject to change in the future
  • you gain all of the resources that everybody else bid but you must destroy that location indicated on the card
References (from this video)
No references stored for this video.
Video P9zZvuyYDis The Dice Tower Other at 7:44 sentiment: neutral
video_pk 4840 · mention_pk 14322
The Dice Tower - Empire's End video thumbnail
Click to watch at 7:44 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shelf 16 is kind of a an odd mix here
  • This shelf has twice as many games as most shelves
  • one of my favorite two-player games, but it's very difficult to learn and play
  • Fantastic abstract strategy game
  • Such a classic game and I like it a lot
  • I don't know why I like it so much, but I do
  • one of the most beautiful dexterity/party games there are
  • There are so many games on the shelf
References (from this video)
No references stored for this video.
Video fEyYocxx2uk The Broken Meeple Review at 0:00 sentiment: mixed
video_pk 4391 · mention_pk 12815
The Broken Meeple - Empire's End video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • tense no-thanks bidding that creates tough choices
  • strong variety through innovations; many tech upgrades
  • thematic flavor of disasters and recovery across empires
  • solid storage/insert design for table organization
Cons
  • length longer than box estimate; 60–90 minutes typical, longer with 4 players
  • heavy luck factor from disaster draws and random innovations
  • limited player interaction and potential for 'alpha' feel with 4 players
  • some cube abilities feel tacked-on; fiddly rules; not well-suited to 2 players
  • components like thin cards and generic art; not scalable across player counts
Thematic elements
  • disaster-driven resource management with competitive bidding to avert catastrophes and gain tech upgrades
  • A post-disaster civilization management game where players develop and defend their empires across a map of location tiles, using disasters and innovations to shape each player's empire.
  • abstract strategic with stochastic disaster events and modular innovations that alter end-game scoring
Comparison games
  • No Thanks
  • Space Base
  • Edge of Darkness
  • Mystic Veil
  • Year of the Dragon
Mechanics (from transcript analysis)
  • cube abilities (refresh mechanic) — Some innovations grant cube-based abilities that can refresh neighboring tiles, adding minor fiddly interactions.
  • disaster deck and innovations — Revealed disasters affect locations; innovations provide ongoing bonuses and endgame scoring pathways.
  • hidden resource tracking — Resources are kept behind screens, creating memory and deduction challenges when bidding on disasters.
  • military bidding and conquest — Military phase uses bid-based combat where swords add power, with winners earning rewards and losers shuffling tiles.
  • no-thanks bidding — Players bid resources to avoid taking a disaster on a location; the card's disaster is resolved with benefits if you avoid it.
  • simultaneous economy/industry phases — Phases happen in parallel; players manage resources and build or repair locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I give Empire's End a five out of ten.
  • Empire's End is played over a series of phases which are tracked as the game goes on
  • the no thanks mechanism where you bid in order to not take a card because taking the card is bad for you
  • it's the equivalent of looking up a movie on Rotten Tomatoes and seeing the critic score really high and then the user audience score really low
References (from this video)
No references stored for this video.
Video vYiZgnyv5mg The Dice Tower Top 10 List at 4:04 sentiment: positive
video_pk 2419 · mention_pk 7046
The Dice Tower - Empire's End video thumbnail
Click to watch at 4:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging bidding tension
  • Accessible social interaction on cruise settings
Cons
  • Potentially punishing if rules are complex
  • May require teach sessions for new players
Thematic elements
  • survival and decay within a contested empire
  • City/empire-building with strategic bidding
  • competitive, auction-driven with looming destruction
Comparison games
  • No Thanks
Mechanics (from transcript analysis)
  • area/resource management — Active buildings provide ongoing effects; players must manage resources to survive
  • Auction / Bidding — Players bid to avoid destruction of their assets; careful risk vs reward among players
  • bidding/auction — Players bid to avoid destruction of their assets; careful risk vs reward among players
  • Resource Management — Active buildings provide ongoing effects; players must manage resources to survive
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If we get enough votes, maybe we'll get a chance.
  • Our bottom five, numbers 10 through six of our top 10 games we want to play on the Dice Tower cruise this year.
  • No Thanks is referenced as a benchmark in the bidding/auction space.
References (from this video)
No references stored for this video.
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