Entropy: Worlds Collide is a competitive card game of risk, deception and action management for 2 to 4 players.
The game is a remake of its predecessor, Entropy.
Multiple parallel worlds have collided and you play as one of six characters jettisoned from their world into a place called the Nexus. Each character's world has been shattered into four separate shards that when pieced together forms a complete panoramic vista of their world.
Through the use of unique character abilities and special actions, players must find shards of their reality and be the first to piece them back together in order to save their world and return home.
Each turn, players select a single action from the six they have available, keeping it hidden from their opponents. All players then reveal their chosen action at the same time.
Playing the best action at the right time won't be easy. Should two or more players select the same action, a "Clash" occurs and none of those players will be able to perform their action.
Take risks, deceive and outwit your opponents to save your world, and earn your right to return home.
GTS Preview 2017 - Entropy
- Really cool filler game
- Takes about 15 minutes to play
- Tie-breaking is a fun part of the game
- Lots of calculation and thinking
- Variability with player powers
- The expansion adding a fifth player and solo mode is cool
- The novella included in the expansion is a cool concept
- Exposing is kind of risky
- Players take actions to piece their realities back together.
- Parallel worlds have collided and our realities have been broken.
Mechanics (from transcript analysis)
- action selection — It's got a little bit of action selection in it.
- Hand Management — Players have six cards in their hand and six choices to make.
- Hidden Information — The hold is gonna hold a shard card as they call them facedown hidden. You can look at your hold whenever you want so you can know what it is but no one else knows what it is.
- player powers — Some of them are gonna allow you to trigger your player character's power.
- Set Collection — The first person that can piece their reality which consists of four cards which makes a panorama picture put that back together is going to win the game.
- Tie-breaking — It's got a little bit of tie breaking in it too which is actually a really fun part of the game.
Video topics + discussion points
Quotes (from this video)
- hello and welcome to the GTS business conference
- Parallel worlds have collided and our realities have been broken
- The first person that can piece their reality which consists of four cards which makes a panorama picture put that back together is going to win the game
- Exposing is kind of risky you can sit there and flip over a card and think you know what's going on and then suddenly I've helped pep get 25% closer to winning which of course would probably happen.
- The anchor breaks the ties
- The wild is something that stays in your hold and if you are able to use it as your last piece of your reality you can then piece together your reality that way as well which is really what an exciting way to win too.