In Equinox, mysterious creatures gather in the forest in an effort to write themselves into the legendary storybook and for tales to be shared for countless generations. However, there is room for only four more stories — not every story will be recorded, so the creatures have to be cunning and clever to outwit their opponents and make the cut.
Equinox is a deeply satisfying betting game that gives players agency to influence the outcome of this competition. Each round, players place numbered power cards in front of the creatures, with the lowest-valued creature being eliminated from play. Players also place bets on which creatures they think will make it into the storybook, and you can use the special powers of these creatures to ideally turn things to your advantage.
Fans of Dr. Reiner Knizia might recognize Equinox as a revised edition of the previously released game Colossal Arena, but with two new creatures. Of the fourteen unique creatures, only eight are played in a game, which means more than three thousand different combinations are possible. To celebrate the equinox occurring twice a year, players can select from two distinct box covers, but note that the contents in each box are identical.
- tight two-player abstract with depth
- beautiful tile variety and end-game scoring
- constellations and star tiles
- two-player abstract with constellation/tiles
- tile-lane placement with simple rule set and deep end-game scoring
Mechanics (from transcript analysis)
- end-game tile scoring — final scoring based on specific end-game tiles and their order
- shared pool and available options — a pool of seven tiles; players select two each turn
- tile-lane placement — players place two tiles from a pool of seven each turn
Video topics + discussion points
Quotes (from this video)
- balance is really important and having other interests is really important
- she's my best friend she's my favorite person and best friend
- thanks everyone I really appreciate it
References (from this video)
- Strong two-player experience
- Tactical and strategic depth in drafting and placement
- Noted complexity and learning curve
Mechanics (from transcript analysis)
- drafting two tiles from a pool — On each turn, players draft two tiles from a pool of seven.
- end-game scoring tiles — End-game scoring is driven by a set of scoring tiles laid out during the game.
- tiles flip/move effects and adjacent interactions — Tiles have actions that flip adjacent or distant tiles and provide scoring opportunities.
- two-player only tile laying — A two-player only tile-laying competitive game.
Video topics + discussion points
Quotes (from this video)
- this is definitely a big thumbs up for the salsa expansion
- it's essentially choose your own adventure
- we laughed constantly throughout the whole time
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I have a really big problem with the status quo.
- I'm desperately looking for more colonialism themed games at least from the Western colonial eyes.
- Don't ruin the magic if you prefer not to but do you preset the first few turns of a playthrough so that you could better show the rules or is it all standard setup and you show the rules as they come?
- I pre stack cards like in terraforming Mars I made sure that there were cards in people's hands so that a greenery tile would go down a Sydney tile would go down an ocean would go down that every single little button could be pressed in that first generation.
References (from this video)
- highly replayable and compact; excellent two-player balance
- hidden gem with depth
- had a small print run and limited widespread attention
- color flip and tile attacks with market balance
- abstract hex-grid tile placement
- abstract
Mechanics (from transcript analysis)
- attacks and ripple effects — attack tiles flip other tiles and alter the map state.
- dual-sided tiles with similar effects — tiles have black/white sides with identical effects; players flip tiles during play.
- market and VP balancing — new tiles come with VP tokens that go to the opponent, balancing the game state.
Video topics + discussion points
Quotes (from this video)
- this is a puzzle game realistically where you're trying to make that work
- not a victory point game realistically you're just trying to get to the threshold before anyone else
- this is a hidden gem that no one ever talks about
- i cannot recommend equinox enough
- every single card can be a different champion
- it's basically scrabble without the words
References (from this video)
- artwork is stunning; has golem edition with notable visuals
- fantasy/legend-bidding with golem edition
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- "this is going to be a really hard list"
- "the cover art is amazing"
- "pop-up book game"
- "it's a game but it's a pop-up book"
- "all new monsters every single one of these monsters has all new wind conditions"
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I think I might be kind of done with it
- the best solution for us right now is my iphone
- we filmed two more playthroughs and those realistically should be the first ones that go public
- I really can't wait to hear what people think
- we're hoping to put out the gallerist later this month
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this sounds really boring but essentially i built a database of all of the content that i've made over the last eight years
- it's an incredible number i was shocked to see that
- it's now publicly available to everybody you can go to johngetsgames.com/games and that'll take you right to a read-only version of it
- these are essentially passion projects that i'm working in amongst the paying work that I do
- this is essentially a 1.0 version of the junkets games database
- it's possible at some point i will upgrade this into an actual website
References (from this video)
- unique experience as a board game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a game about monsters
- it's a real time Battleship but 4v4 or 3v3 on teams
- the cards that you play determine which spots on the board you can go to
- it's the type of game that every collection should have a game where you split into teams
- it's a great ice breaker
- I would love to play Red Rising
- the end game reveal is the best part of the game
References (from this video)
- Haven't tried it yet
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- gameplay was very smooth
- A good game
- less fighting
- I like the Colossal Arena theme better
- Creatures fighting
- Forest
- Colossal Arena
- Titan Arena
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Hey everybody, I'm Tom Vasel. Welcome to look back, a series where I take a look at games that I reviewed last year, 5 years ago, 10 years ago, and 20 years ago this week and tell you what I think about them now, if I think about them at all.
- So, let's jump back 20 years ago. I reviewed a game called Astro Plane, which was an abstract strategy game that almost required you to completely understand astrophysics to play it. It was not very good at all. I gave it a two out of 10 and it is one of the first times where the designer wrote me a very strong rant and went online and pretty much attacked me for being too stupid to understand this game, but it was pretty bad.
- I'm noticing games from 10 years ago didn't look necessarily great.
- And then surprisingly to me the game Face to Face. This is a two-player version of The Game. And I don't I think The Game is at best okay. But The Game Face to Face, that two-player version of it, I thought worked really well.
- So, this is a game where uh that Stonemaier Games did where I was like, "What is this Red Rising?" I went and read the the first trilogy so I could better play this game, which didn't matter because the theme is barely there.
- This is sort of like a Blackjack but with algebraic equations.
- Um algebra in a game, but I'm just amused by it.
References (from this video)
- Simple rules
- Engaging player interaction through shared boosts
- Solid recommend, not a knockout
- Lovely art and creature design
- Light filler with strategic depth
- Plays in half an hour, deck running out triggers end
- Clever, mean little betting game
- Might feel familiar if you own other betting games by the same designer
- betting game
Mechanics (from transcript analysis)
- Betting — Kitsia, a betting game. Eight legendary creatures race to a finish line. You secretly back a few of them, but every single card you play is face up for the table to read.
- Hidden Information — The trick is hiding which creatures are actually yours while still nudging them forward.
- Simultaneous action selection — every single card you play is face up for the table to read.
Video topics + discussion points
Quotes (from this video)
- We're telling you which ones to buy and which ones to leave on the shelf. No filler, no mercy.
- And we don't agree on all of them, which is the fun part.
- If it made the cut, what you do messes with what everyone else is doing.
- No quiet point salads where you barely look up from your own board.
- Long enough to sink into and feel like a real game. Short enough that you lose, hate it, and demand a rematch on the spot.
- This is the one I'd grab off a burning shelf.
- Every character plays like a different game.
- Learning a new fighter is learning a new game from scratch.
- The cards do double duty, too.
- It's my top pick on this entire list, and I'm not sorry about it.
- One of you is the Nixon White House burying a scandal. The other is the press trying to expose it.
- Every single card hurts a little to spend.
- It takes those huge heavy political card games and crushes all that tension into 30 minutes.
- The asymmetry is the heart of it.
- The cards are loaded with photos and history. It feels like the era it's about.
- Skip it if history as a theme leaves you cold. Or if you wanted something breezy, because this one bites hard.
- So, you're walking a tight rope every round.
- It's the rare party game that rewards being smart.
- Buy it if your group likes word games with a real edge.
- Adam would walk straight past Sky Team to grab Unmatched. I'd do the exact opposite and never look back.
- Short games are not lesser games.
- 30 minutes is plenty. Plenty for tension, plenty for a real decision, plenty to feel like a hero or an idiot.
References (from this video)
- Thematic tournament feel with cute creature art
- Engages players in strategic betting
- Mean-spirited interaction may not suit all groups
- Colossal Arena
- Grand National Derby
Mechanics (from transcript analysis)
- Auction / Bidding — players bet on outcomes while managing creature matchups across rounds
- betting / auction-like decision making — players bet on outcomes while managing creature matchups across rounds
Video topics + discussion points
Quotes (from this video)
- it's a treasure trove of puzzling riches and i love it
- this box is the campaign that takes the form of a delightful comic
- a gorgeous game unlike any i've played this year or most other years
- it's an app-driven competitive storytelling game which just boggles my mind a little
- it's all about family
References (from this video)
- Interesting engine-building feel with approachable rules
- economic/thematic economy
Mechanics (from transcript analysis)
- draft and write / balance-sheet style — players draft actions and manage a growing economic engine.
Video topics + discussion points
Quotes (from this video)
- I'm trying to only keep the games that I really love because of course I have so many games coming through on the channel.
- Theme isn't really important to me. It's all about the mechanisms.
- I do share a collection with my brother.
- Beige euros.