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Escape from Colditz box art

Escape from Colditz

Game Info
Year
1973
Players
2-6
Age
12+
Playtime
180 min
Publisher
Gibsons, Nike and Cooper Española, S.A., Clipper
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

Escape From Colditz is a 1-vs-many semi-cooperative game where one player is the Security Officer of the German forces, and the others are Escape Officers for various nationalities or prisoners of war (POWs). Escape Officers try to acquire the equipment they need for a successful escape (rope, wire cutters, etc.), while the Security Officer tries to hinder them by putting them in solitary confinement and consficating their equipment.

Play lasts for a pre-determined length of time or number of rounds. If an Escape Officer can free a pre-determined number of POWs (usually 2) before then, they win. Otherwise the Security Officer wins.

The game was co-designed by Major PR Reid, a British soldier who was one of the few to actually successfully escape from Colditz during the Second World War.

Description

Escape From Colditz is a 1-vs-many semi-cooperative game where one player is the Security Officer of the German forces, and the others are Escape Officers for various nationalities or prisoners of war (POWs). Escape Officers try to acquire the equipment they need for a successful escape (rope, wire cutters, etc.), while the Security Officer tries to hinder them by putting them in solitary confinement and consficating their equipment.

Play lasts for a pre-determined length of time or number of rounds. If an Escape Officer can free a pre-determined number of POWs (usually 2) before then, they win. Otherwise the Security Officer wins.

The game was co-designed by Major PR Reid, a British soldier who was one of the few to actually successfully escape from Colditz during the Second World War.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 1 · mix 1 · neu 0 · neg 2
Mentions per page
Showing 1–4 of 4
Video OF72qszGO10 TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top List at 3:15 sentiment: positive
video_pk 161467 · mention_pk 438867
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Escape from Colditz video thumbnail
Click to watch at 3:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematically fun
  • Creates a good story/arc
  • Still holds up
  • Good and fun game
Cons
  • Feels dated
Thematic elements
  • prison escape
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetrical player roles — One player is the security guard trying to stop the escapees.
  • roll and move — Players roll dice and split the number to move people, attempting to make equipment. Rolling bad results can lead to cards that help.
  • Set Collection — Players are trying to get two of their people out, or the game ends when the clock runs out.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And that's because, you know, back when I was a kid, most of the games were roll and move games.
  • However, I'm here to say that it's not necessarily the mechanic or mechanism of roll and move that is inherently bad.
  • It's just that it's been a mechanism and has never been or often has not been surrounded by a good game.
  • So here I'm tell I'm here to say roll and move doesn't suck. In fact, it's the games around it that aren't that great.
  • The mechanism itself can be used in interesting ways.
  • It's thematically fun. Uh it creates a good story, a good arc.
  • It's a really clever way of using pretty much just a roll and move game and it's fantastic.
  • It's a wild zany race. You can't take it too seriously.
  • Rattle Bones is a severely underrated game.
  • It's super tense and really fun. Definitely one of the best role games, Escape the Curse of the Temple.
  • Mountain Goats itself, such a clever little game that uses rolling move in a great way.
  • It is a such a clever game. It's amazing.
  • This game still holds up and it's still great.
  • It does feel aged. It certainly does. But at the same time, it felt like it was way ahead of its time and it still today holds up really well.
  • The production on that 2003 version was awful, but we had so much fun playing that game.
  • It's not inherently a bad mechanism. It's just we have a bad taste in our mouth because most games that had this mechanisms that we remember and played as a kid were just bad games that happen to use roll and move as a lazy way to design a game.
  • Roll and move is here to stay.
References (from this video)
No references stored for this video.
Video tPs1WMwE6Ns The Discriminating Gamer Top List at 9:34 sentiment: negative
video_pk 160243 · mention_pk 438444
The Discriminating Gamer - Escape from Colditz video thumbnail
Click to watch at 9:34 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • aesthetic looks great
  • can see the appeal here for some people
Cons
  • too luck heavy
  • lost everything and got to start from scratch
  • luck factor was just too much
  • did nothing for me
Thematic elements
  • World War II prisoner escape
  • Colditz Castle
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetrical roles — One player is the guard, others are prisoners.
  • Deduction — Guards try to find ways to stop prisoners.
  • Item collection — Prisoners try to collect items and plots to escape.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My top 10 game disappointments of all time.
  • These were games that I was really looking forward to for one reason or another, and they just fell flat or they are just bad games.
  • I like to talk about fun games, but uh I think it's important sometimes to recognize there are some games out there that are not that great or again just disappointing.
  • This is a genuinely bad game.
  • And I don't think I've spent a game or I spent as much time in the rule book while playing a game.
  • if I got to work that hard to learn how to play a game already, you've lost me.
  • And then when I played the game, like I say, for the amount of work we put into it, it just wasn't wasn't that much there.
  • This is not only is this a disappointing game, this is probably for for for the kind of game it is, easily the worst game I've ever played.
  • The game is unplayable. It's unplayable.
References (from this video)
No references stored for this video.
Video tXkBYAMJQ50 BoardGameBollocks Other at 2:30 sentiment: negative
video_pk 155813 · mention_pk 433382
BoardGameBollocks - Escape from Colditz video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • it's not as good as I remember
  • it's not that good
Thematic elements
  • prisoner escape from Nazis
  • Colditz castle
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Jamaica. This is a racing game which you'll be flying around the islands of Jamaica trying to avoid pitfalls, getting cannon balls to blow up your opponents.
  • Pitch Car Mini. This is a smaller version of the one of our favorite dexterity games. And you'll be making this track up out of these small It's going to be a flicking this disc around and it's essentially it is basically Formula 1 for your middle finger, so to speak.
  • Help Bed. This is an electronic bidding game. You got this contraption in the center of the table with all these cards on and the game will talk to you telling you whose turn it is and you'll be bidding on these different things. It's actually really really really fun.
  • King Domino, another Bruno Cathala classic. This is a sort of a mini sort of civilization world building game using tiles to uh you're placing the tiles adjacent get points for for various criteria and uh we really really like King Domino.
  • Brass by Martin Wallace. We tried to play this the other month but the rule book was sucked and we gave up.
  • Stone Age this is a seminal work of placement game. You've got the you'll be choosing how many workers to put out on each different space that lets you do different things and how many workers you put out determines how many die you roll.
  • Imperial Settlers, overrated, don't like it. It's uh, it's too bitty. You end up with too many cards in your hand.
  • The Race to Eldorado, this is a Reiner Knizia racing game. It's absolutely fantastic.
  • Pharaoh uh, uh, this is a a re-theming of a an early game called Gulo Gulo where you've got this uh, bowl of marbles with a stick in it and you'll be taking bowl balls out of bowl trying not to let the stick hit the ground.
References (from this video)
No references stored for this video.
Video BkMLbAkqZp4 BoardGameBollocks Review at 0:18 sentiment: mixed
video_pk 154507 · mention_pk 431603
BoardGameBollocks - Escape from Colditz video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Saturated with theme and successfully brings across a World War II vibe.
  • Exciting plotting of escape against the other player, being an early one vs. all game.
  • Features bluffing and bartering/gifting of equipment cards.
  • Includes a lot of backstory and original pictures in the rulebook.
  • Scales really well between two and six players.
  • Works well for nostalgia value.
Cons
  • Roll and move mechanics lead to random chance in movement and escaping jail.
  • Acquiring opportunity/security cards is based on arbitrary dice rolls (3, 7, 11).
  • Limited actions for the German player, potentially leading to a lot of sitting and doing nothing.
  • Strangely, there are no win conditions for the Germans stated, requiring players to create their own success formula.
  • Gameplay can be very frustrating due to sudden setbacks from the German player's cards and lack of information about opponents' hands.
  • Essentially a luck-based game masked by theme, with few meaningful choices.
Thematic elements
  • Escaping a castle
  • World War II
Comparison games
  • Stronghold
Mechanics (from transcript analysis)
  • Area Movement — Movement occurs across a board depicting an inner courtyard, outer courtyard, rooms, and areas beyond the walls, with specific rules for moving through different spaces and features like walls and tunnels.
  • Asymmetrical play — Players divide into escape officers (POWs) and security officers (Germans), with different objectives and mechanics for each side.
  • bluffing — Implied through the ability to lay traps and the strategic use of cards and equipment.
  • Card Drafting — Opportunity cards provide random benefits for escapees, while security cards benefit the German player, such as allowing arrests or lining up prisoners.
  • roll and move — Players roll two dice and move that number of spaces, dividing movement points between POWs. Rolling doubles allows another roll. Rolling a 3, 7, or 11 allows drawing opportunity or security cards.
  • Set Collection — Players need to acquire a complete escape kit, which includes items like key cards, rope cards, diversion cards, and wire cutters, to aid their escape.
  • Trading/Gifting — Equipment cards can be auctioned off, sold, or gifted to other POWs.
  • Variable End Game — The 'Do or Die' cards offer a mechanism to end the game by setting a maximum number of dice rolls for an escape attempt, with failure resulting in everyone losing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's roll and move. Not only have you got a random chance of getting to where you want to get to in time, but you got a random chance of maybe getting out of jail because you got to roll a double to get out of a cell or you could be stuck in there for ages.
  • Strangely there's no win conditions for the Germans.
  • At the end of the day, the theme almost successfully masks the fact that this is a random luck fest.
  • This game is a bit of a chore to play.
References (from this video)
No references stored for this video.
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