Escape Tales: The Awakening is a story driven escape room in card game form, with immersive exploration, no time limits when solving puzzles, and a collection of tough choices that will captivate and immerse you deeply. As for the story, here's the set-up:
Players take on the role of Sam, whose daughter has been in a coma for over two months and whose doctors still cannot explain how this happened or what caused it. According to them, everything is fine with the girl; she's healthy and shouldn't be in this condition. Sam is desperate and looks for answers everywhere he can, which leads to a weird meeting with Mark.
Mark's son was once in a similar situation, and his father was able to help wake the boy up. He has given Sam a scary-looking book and said that inside this book he will find a ritual called "The Awakening". But Mark warned Sam that he needs to prepare himself mentally since this ritual will transfer him into another dimension, where he should be able to find his daughter and understand what is the cause of this state. If Sam's lucky enough, then he will be able to wake her up as well. Sam has held onto the book for more than a week. Finally, he's ready to go into the basement and perform a ritual. Are you ready, too?
Content warning: suicide
- newly released
- story driven
- escape room style
- focuses on story and exploration instead of time
- story driven escape room style card game
- focuses on the story and exploration instead of time
Mechanics (from transcript analysis)
- Card game — Escape room style card game.
- Escape room — Escape room style card game.
Video topics + discussion points
Quotes (from this video)
- Maple University, and today I am joined by Tarrant.
- our passion is to bring you a variety of quality working videos and on this channel we do a lot of how to play over to play through and flop just like this one.
- This is a special edition flop that we've been wanting to tell you our biggest competition we are very excited to announce our biggest competition to celebrate reaching a thousand subscribers one year of maple University existing and our revamped website at maple University calm.
- we're giving away 10 or 11 prices will tell you how that works shortly everyone worldwide can enter only two of those prices of some shipping restrictions due to restrictions by shipping by our sponsors.
- one of welcome to buy deep water games which is the quick rollin right game with a flip and fill game as they call it where you compete to build the bestest take big hit last year.
- it's a must-have.
- they will both fit in your pocket in a little mints size.
- great deck building game way who are the Smiths competing to forge the Kings favorite weapons.
- it's a newly released story driven escape room style card game that focuses on the story and exploration instead of time.
- we think it was pretty cool for me for the university first player coins.
- our patreon subscribers will get a special entry which they can use for entry to the competition.
- I'm here reporting from Maple University headquarter and I have breaking news we have added a stretch goal for our campaign.
- well what's a campaign without stretch goal right.
- It's a semi call game where you drop the riches and fight evil Prince jobs armies adorable components great play and artwork.
- you do need to be one of our youtube subscribers so please subscribe there if you haven't already done so.
- all you need is one entry to win one of the prizes but with multiple entries your chance of winning increases.
- we put the deadline to enter in the video descriptions below so make sure you enter it before it ends.
- so how do you enter it's simple you need to go to our new website Maple University comm again link in the descriptions below.
- good luck and see you next time.
References (from this video)
- story driven escape room style card game that focuses on story and exploration rather than time
- story driven
Mechanics (from transcript analysis)
- Card game — it's a newly released story driven escape room style card game that focuses on story and exploration rather than time
- Escape room — it's a newly released story driven escape room style card game that focuses on story and exploration rather than time
- exploration — story driven escape room style card game that focuses on story and exploration rather than time
Video topics + discussion points
Quotes (from this video)
- Our passion is to create a of quality Bame videos
- We've started ni University um just a little bit about as quickly in mid-February 2018 so just over a year now
- We've got 278 users mean 278 different people entering our competition and we have a total of 6,080 actions and the entries uh 13,716 uh entri points interaction points
- This PR is available only for the US Canada Europe and Australia y so uh if we do draw someone outside that we will substitute in
- The restriction are not available in South America or Asia so once again we'll substitute in
- it's a great adventuring deck building board game which is based on the video game of the same name
- Mee University started as a hobby and now just a little bit more it's our Obsession now
References (from this video)
- interesting take on escape room games without a timer
- story-driven design that can pause and resume
- puzzles can be challenging and may frustrate some players
- story-driven puzzle solving
- escape room-inspired mystery
- mystery thriller
Mechanics (from transcript analysis)
- Puzzle solving — puzzles drive progression without a strict time limit
- story integration — narrative elements tie puzzle outcomes to the plot
Video topics + discussion points
Quotes (from this video)
- it's one of those games that can be played by anyone
- it's basically Taboo but trap words
- one of the best-looking covers of a ball game I've ever seen
- a dynasty of games that feels different to anything else
References (from this video)
- thematic depth and puzzle variety
- campaign-style feel with puzzles to solve
- puzzle-heavy; can be challenging for casual players
- story-driven puzzle solving
- Escape room-inspired puzzle adventure
- immersive and puzzle-first
- Exit: The Game
- Deck Scape
Mechanics (from transcript analysis)
- puzzle-solving with story hooks — Long-form puzzle solving with narrative elements and cooperative play.
Video topics + discussion points
Quotes (from this video)
- this is from I games in Ukraine and this is from one of the designers of mysterium
- we had a lot of laughter with this one
- surprising amount of skill to hitting that Tower
- this is a reversed dungeon cruel
- I had loads of fun with it last night