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Etherstone box art

Etherstone

Game ID: GID0117522
Game Info
Year
2024
Players
4
Age
14+
Collection
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Description

Nobura is a forgotten planet shrouded in mystery. The story told that a cosmic being sacrificed its divine essence to breathe life into its desolate lands. Etherstones shaped the planet's biomes and interconnected all living beings with nature.
Yet, the lurking threat of the Vacuous, a parasitic force born from the depths of Nobura, poses a challenge to life on the surface, weaving a tale of divine sacrifice. Nobura has always been part of a paradoxical loop of life and death, where the forces of creation and destruction dance in an eternal cosmic struggle.

In Etherstone, players embody faction leaders uniting forces to avert the impending extinction, striving to gain the most victory points through various means, such as summoning cards, overcoming threats, and utilizing their abilities as effectively as possible.

The first stage of the game will be drafting your hand of 7 cards and your leader card, alternatively for the first few matches, players can take a pre-made hand of cards with the matching Leader.

Leaders have a set number of life points, a strength value, and a persistent asymmetric ability.

The game is played in turns starting with the first player and going clockwise.

There are three types of cards in the game:

Followers: That can help you during the attack when facing a threat.
Rituals: Powerful spells
Technology: Artifacts that can modify your game strategy

Cards might also have abilities that activate during dice drafts based on the drafted color or number.

During your turn, you can take only one action among the following:

1) Dice Draft: Etherstones contain concentrated Ether, and they can be spent by players to summon cards and activate powerful effects. Five different dice representing each of the Etherstones are rolled in the center of the table.
Players can draft one die from the ones available on display to immediately get 2 etherstone tokens of that color and eventually activate any summoned card effects by taking into account the drafted color and face value of the dice.

2) Summon: Players summon one card from their hand by paying the relative Etherstone cost in tokens.

3) Attack: With this attack action, the player overcomes one Threat card from the center of the table. They begin the attack action with an attack value of 0. They must decide if they, as the Leader, want to personally join the attack. If so, they add the strength value of their Leader card to their attack value, but they will also be vulnerable to taking damage from the Threat. Leader cards are never exhausted, so their card is kept upright even when used.

After this, they may exhaust any number of their Ready Followers to add the Follower’s strength to their attack value. Exhausted Followers are turned to the side to show they may not be used in attack actions until rested.

4) Rest: Ready all your cards and skip the turn.

5) Void Pact: In case the Leader is defeated, players will skip the turn to revive their leader at full health and gain a void pact token that will be worth negative victory points at the end of the game.

There is no winning strategy or play style.

Players will win by gaining victory points while doing several different actions and the game will end if any of the following three end-game conditions are met:

The active player has cards left in their hand.
There are no cards left in the Threat deck.
The victory point pool has no more tokens in it.

—description from the publisher

Description

Nobura is a forgotten planet shrouded in mystery. The story told that a cosmic being sacrificed its divine essence to breathe life into its desolate lands. Etherstones shaped the planet's biomes and interconnected all living beings with nature.
Yet, the lurking threat of the Vacuous, a parasitic force born from the depths of Nobura, poses a challenge to life on the surface, weaving a tale of divine sacrifice. Nobura has always been part of a paradoxical loop of life and death, where the forces of creation and destruction dance in an eternal cosmic struggle.

In Etherstone, players embody faction leaders uniting forces to avert the impending extinction, striving to gain the most victory points through various means, such as summoning cards, overcoming threats, and utilizing their abilities as effectively as possible.

The first stage of the game will be drafting your hand of 7 cards and your leader card, alternatively for the first few matches, players can take a pre-made hand of cards with the matching Leader.

Leaders have a set number of life points, a strength value, and a persistent asymmetric ability.

The game is played in turns starting with the first player and going clockwise.

There are three types of cards in the game:

Followers: That can help you during the attack when facing a threat.
Rituals: Powerful spells
Technology: Artifacts that can modify your game strategy

Cards might also have abilities that activate during dice drafts based on the drafted color or number.

During your turn, you can take only one action among the following:

1) Dice Draft: Etherstones contain concentrated Ether, and they can be spent by players to summon cards and activate powerful effects. Five different dice representing each of the Etherstones are rolled in the center of the table.
Players can draft one die from the ones available on display to immediately get 2 etherstone tokens of that color and eventually activate any summoned card effects by taking into account the drafted color and face value of the dice.

2) Summon: Players summon one card from their hand by paying the relative Etherstone cost in tokens.

3) Attack: With this attack action, the player overcomes one Threat card from the center of the table. They begin the attack action with an attack value of 0. They must decide if they, as the Leader, want to personally join the attack. If so, they add the strength value of their Leader card to their attack value, but they will also be vulnerable to taking damage from the Threat. Leader cards are never exhausted, so their card is kept upright even when used.

After this, they may exhaust any number of their Ready Followers to add the Follower’s strength to their attack value. Exhausted Followers are turned to the side to show they may not be used in attack actions until rested.

4) Rest: Ready all your cards and skip the turn.

5) Void Pact: In case the Leader is defeated, players will skip the turn to revive their leader at full health and gain a void pact token that will be worth negative victory points at the end of the game.

There is no winning strategy or play style.

Players will win by gaining victory points while doing several different actions and the game will end if any of the following three end-game conditions are met:

The active player has cards left in their hand.
There are no cards left in the Threat deck.
The victory point pool has no more tokens in it.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 27
This page: 27
Sentiment: pos 22 · mix 3 · neu 0 · neg 0
Mentions per page
Showing 1–27 of 27
Video in2XdLpdnPU Watch It Played Discussion at 1:35:34 sentiment: other
video_pk 92119 · mention_pk 247394
Watch It Played - Etherstone video thumbnail
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Overall sentiment (raw)
Affirmative
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was me Matt Marty and I forget the other gentleman's name it's bugging me that I'm forgetting his name he was fantastic he he was uh he worked with FFG and we played learned and played Great Western tra together Marty knew how to play and he taught us he did a fantastic job teaching the game
  • so yeah so that that was another game I was really glad to have gotten a plan of anything else you want to mention before we move on from BG
  • I love Jenga so of course I'm going to love what is wony what okay so it's uh it's just the these squares those little medium big squares but they're not quite squares the cubes are a little bit wonky you could say cuz they're like shaved on edges and so you can't really stack them properly you have to angle them
  • that reminds me cuz the game came up uh Tada someone some asked about games that make make you laugh sure recently especially uh tadada and hex casters were great for making people laugh like the whole yes you know when you have to roll dice with your elbows on the table especially when someone had already played something on you and you have to have your elbows on your table and while you're doing something else yeah well you have the head on your table too and it's just impossible yeah that game's about being ridiculous super ridiculous yeah
  • it's basically just looking around and seeing if there's vacant looks on everyone's faces like they don't understand what's going on especially if while I'm reading at the same time I'm not fully understanding the rules like if it's my first time reading through the rules trying to teach the game and I'm not quite fully understanding it so there's Factor number one if you as the teacher are like I'm not getting this working that's a great reason to box it up
  • I actually enjoy these live shows a lot more than than doing the table talks enjoy them more you know what I mean they're a different kind of work like this we sit down I prepare stuff in advance takes time to set up but then when it's done it's done with table talk it's like we shot it for a couple of hours now we need to go edit that then we I likeed having the viewers be a part of it so then getting in their stuff and editing their content and it all is kind of time consuming not in a bad way but it's like you have to create time for that though if you're going to do it
  • yes my hope is that we'll be able to have those uh available in the future as well
  • I just played with Luke overcooked it's a couch only Co-op game and boy did we have a lot of fun our first play of it we were just cackling while playing that game
References (from this video)
No references stored for this video.
Video WXkGEsaXnoA Rahdo Runs Through Top List at 37:57 sentiment: positive
video_pk 85144 · mention_pk 217599
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Overall sentiment (raw)
positive
Pros
  • A lot of depth
  • Very, very crunchy
  • Goes from zero to hero super fast
  • Actions become super powerful very fast
  • Sharp and very satisfying
  • Plays quick
  • Simple rules (once clarified)
  • Crux of the flow is very satisfying
  • Acceleration is off the charts
  • Great look
  • Design is great
  • A lot to recommend
Cons
  • One particular power adds significant swingy luck, allowing free artifact acquisition.
  • Rulebook had some vagaries.
Thematic elements
  • Resource gathering and building
  • World exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Artifact collection — Players can discover and collect artifacts, which provide abilities or points.
  • Dice Rolling — A dice building mini-game allows players to roll dice, manipulate them, and try to match patterns on artifact cards.
  • Engine Building — Buildings applied to worker placement slots enhance actions, creating a powerful engine.
  • Resource Management — Players gather materials needed to build buildings or upgrade artifacts.
  • Worker Placement — Players use one worker on their personal board with four different action slots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a very very fast playing sharp game. um worker placement that you use to draft tiles or not tiles, cards uh to basically build the Hanging Gardens of Babylon.
  • This is a very simple, elegant, fast playing game. And um but it is crunchy uh and you are really delused with tough decisions to make.
  • I liken this game to kind of a mix between a um a deck building game and a slot machine because I mean deck builders are all kind of slot machines because you know every round you you pull on the handle and your deck spits out some stuff and then you try to make do with it.
  • This deck builder has a bigger focus on um deck thinning than any other deck builder I've seen.
  • great to have designer Phil Dubberry back. Uh, you know, one of the uh one of the, you know, one of the greats from now, seven or eight years ago, and you know, he we he's been um he's been on the down low for a while. haven't seen much from him, but now he's making a roaring and triumphant return to make one of the best um tableau engine building card games of recent years.
  • The variety is really satisfying. Another great thing about it, it's one of those games where you follow that if somebody else does a really cool special power because they've got a lot of a faction and I've got some of that faction as well, even though it's not my turn, I can activate them. So, you're really intertwined.
  • This is a uh game where we are running a uh a cinniplex, a movie theater and trying to invest getting more screens so we can show show more movies but also invest in the right movies that will tickle the fancies of the movie going public.
  • Flip Town was phenomenal. I'm here to tell you right now, folks, Flip Voyage is even better.
  • designer Steven Armen's um masterpiece as far as I'm concerned.
References (from this video)
No references stored for this video.
Video zmKS1nc1e9k Tantrum House Top List at 28:58 sentiment: other
video_pk 84293 · mention_pk 214105
Tantrum House - Etherstone video thumbnail
Click to watch at 28:58 · YouTube ↗
Overall sentiment (raw)
Interested
Pros
  • Plays 2-4 players
  • Plays in 30-60 minutes
  • Card game with tableau building and drafting
  • Potential similarities to Race for the Galaxy
Cons
none
Thematic elements
  • Faction leader
Comparison games
  • Race for the Galaxy
Mechanics (from transcript analysis)
  • Card Drafting — there's drafting going on in order to get cards.
  • Card Play — you are have your hand of cards that you're playing
  • Tableau Building — into your tableau
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number three is the Royal Society of Archaeology from Hutch Games.
  • Mine is Bohemians. This is from Portal Games.
  • Countryside is the one I picked for this one.
  • My number two also involves animals sort of. It is Aquaria.
  • My most anticipated Essen 2025 game is Kingdom Crossing from Sorry We Are French.
  • Well, my number one is Wispwood from CGE.
  • We've enjoyed Castle Combo a lot with our group.
  • Lord of the Rings Duel, which has been very popular, is getting an allies expansion.
  • And then Windmill Valley Oh, yep. Really enjoy Windmill Valley. It's I don't know if you can see it. See it. Windmill Valley, that's getting the Blooming Sails expansion.
  • And then one other honorable mention is called Twisted Trumpets from Play to Z.
  • What is it? We would love for you to tell us in the comment section after you like this video, what your most anticipated Spiel game is going to be.
References (from this video)
No references stored for this video.
Video Gsew5C2__sY Board Gaming Ramblings Unboxing at 12:53 sentiment: positive
video_pk 84109 · mention_pk 213273
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Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nobody, including us, need this many games.
  • This is Divan. Mhm. I don't know anything about this game. I bought it because it looks beautiful.
  • This could have easily been a Reiner Knizia game I feel like.
  • And I love a reason to play Lost Ruins of Arnak Lost Ruins of Arnak because I think it's a great game.
  • We have to empty our unplayed game shelf from everything that's not 2025 releases and then we'll put it in there and the rest go on the floor until we manage to play them.
  • And it's based on the problem called what is called again it's based on the seven bridges of somewhere.
  • I feel kind of like bad about bringing a hundred games back home.
  • I I usually they go in, they go out. And that's also the thing like if I haven't played a game in a month, I will not remember the rules most of the time.
  • The longest line I saw was for coffee. In the morning before the whole office.
  • What's more important for you for the channel? Playing the popular ones or the less known niche ones?
  • My favorite animal beside the monkey which is my favorite animal. The capybara.
  • We are basically very lucky because we share a lot of hobbies.
  • The building thing Ah, it was too much building. I didn't like that too much.
  • It's been super fun. It's so many people. It's been so long since we did a live.
  • Thank you so much for watching. Like it. We wouldn't have done this if it wasn't for you.
References (from this video)
No references stored for this video.
Video wFQ5xs5G-60 Board Gaming Ramblings Review at 0:05 sentiment: positive
video_pk 83808 · mention_pk 212060
Board Gaming Ramblings - Etherstone video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Multiple ways to win
  • High variability
  • Fantastic artwork
  • Close feeling to TCG drafting
  • Unique drafting mechanic where you draft a deck/hand
  • Satisfying tactical decisions
  • Beautiful component quality (deluxe edition)
  • Feels like a breath of fresh air
Cons
  • Some randomness (dice rolls tied to card abilities)
  • Game might be too short for randomness to be bothersome, making it easy to restart if it's not going well.
Thematic elements
Comparison games
  • Magic the Gathering
  • Lorana
  • Star Wars Unlimited
Mechanics (from transcript analysis)
  • Card Drafting — Players draft a hand of cards at the beginning of the game, and dice are also drafted to obtain resources.
  • Combat — Players can use cards and their leader to attack threats and opponents to gain bonuses and victory points, potentially depleting opponent's life to zero.
  • Dice Drafting — Players draft dice to acquire resources and activate abilities.
  • Hand Management — Players play cards from their hand.
  • Resource Management — Resources are used to play cards.
  • Set Collection — Some cards provide end-of-game scoring abilities.
  • Variable player powers — Players choose a leader with specific abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is basically a TCG in a box and trading card game like the Magic the Gathering like Lorana like Star Wars unlimited this is that in a box with a couple of different things to it.
  • The fact that you're drafting like many games like if you're drafting something, it's more like I'm drafting a card and I'm playing it. Here you're basically you're drafting a deck.
  • If you enjoy any kind of trading card games or if you are like me, you came from a past of a lot of Magic the Gathering and a lot of drafting. Drafting was my way of playing Magic the Gathering, draft and seal deck, then this is going to give you that thing that you've been missing.
References (from this video)
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Video A7ta7cNfcMQ Grant Lyon Discussion at 13:39 sentiment: positive
video_pk 83261 · mention_pk 209453
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Overall sentiment (raw)
positive
Pros
  • tight drafting with meaningful choices
  • multiple endgame paths create tension
Cons
  • more complex for casual players
Thematic elements
  • TCG-like collection in a box with variable endgames
  • fantasy world with drafting, leaders, and relic-like resources
  • strategic tension and crescendo toward endgame
Comparison games
  • Res Arcana
Mechanics (from transcript analysis)
  • Card Drafting — draft seven cards and pick two leaders
  • End Game Bonuses — end when active player has no cards, threat deck is exhausted, or VP pool is empty
  • Engine Building — leaders provide unique abilities and scoring paths
  • leader-based engine — leaders provide unique abilities and scoring paths
  • multiple endgame conditions — end when active player has no cards, threat deck is exhausted, or VP pool is empty
  • resource generation and dice activation — activate abilities and gain resources to play more cards
  • seven-card drafting — draft seven cards and pick two leaders
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my best board games coming to retail video.
  • Retail to me means anything that's sort of easily and immediately available.
  • Grim Coven is a miniature boss battler game.
  • Daydream is a very cozy roll and write game.
  • If you like area control stuff, then check out Fallout Power Play.
References (from this video)
No references stored for this video.
Video mXIwGKctI9s Board Game Buzzz Discussion at 4:51 sentiment: positive
video_pk 83202 · mention_pk 209233
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Click to watch at 4:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exciting new IP/theme and promising mechanics
Cons
  • Not yet proven in play during this session
Thematic elements
  • artifact collection and area influence
  • fantasy dungeon/stonecraft world
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — control and influence in a fantasy setting
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Dice Throne. I love having all of them, and I love having just to have all the options.
  • One box is plenty.
  • Return to Dark Tower, a fantastic game. Never going anywhere.
  • Duel for Cardia is so good. I'm like obsessed with this game.
  • Radlands, I love this game. It's not going anywhere.
  • Orbit was my favorite out of the three. I think I am going to pull Ego and Silos.
  • 31 games. So we hit the mark.
  • Blink, not going anywhere.
References (from this video)
No references stored for this video.
Video myt9zc27JMY Chairman of the Board Review at 1:08 sentiment: mixed
video_pk 82689 · mention_pk 207754
Chairman of the Board - Etherstone video thumbnail
Click to watch at 1:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Gorgeous production and striking, tarot-size card artwork
  • Good, tight engine-building with thematic cohesion
  • Endgame triggers and risk/reward balance feel satisfying when it clicks
Cons
  • Can feel grindy; resource availability can slow progress
  • Health penalty for wild dice can be punishing and punishes mistakes
  • Drafting and early setup require careful planning; mis-reads can lead to frustration
Thematic elements
  • Engine-building with a tiny component footprint and indirect player interaction
  • Fantasy world with threats from a central area and a magical theme
  • Grim, strategic fantasy where you out-exploit a set of drafted cards
Comparison games
  • Res Arcana
  • Puerto Rico
Mechanics (from transcript analysis)
  • Dice-based resource selection — Five dice (four resource colors plus a wild) determine resources; wild imposes a health penalty when taken.
  • Endgame triggers and fixed point pool — Endgame can be triggered by depleting the threat pool or when a player exhausts cards; points are drawn from a fixed pool.
  • Health as a resource and indirect interaction — You track personal health; losing health can reset your position with penalties, and some effects indirectly affect opponents.
  • Seven-card draft with no further draws — Players start by drafting seven cards; no new cards are drawn later, forcing tight optimization and looping combinations.
  • Threats in the center and activation — Players activate cards to fight threats in the middle; threats scale in difficulty and yield rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game offers you very few components and it's all about trying to get the most you can out of those components.
  • it can feel a little bit grindy at times
  • Exploiting those little combos is cool
  • I would rate them about a seven out of ten each
  • Echoes of Time flows a bit nicer
References (from this video)
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Video PDXJplqCXeY Chairman of the Board Discussion at 3:17 sentiment: mixed
video_pk 82586 · mention_pk 207483
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Overall sentiment (raw)
mixed
Pros
  • Allows players to squeeze the most out of few cards.
Cons
none
Thematic elements
Comparison games
  • Echoes of Time
Mechanics (from transcript analysis)
  • Card Play — Trying to squeeze the most out of the few cards that you have to play with.
  • Dice Drafting — You're drafting dice as resources.
  • Engine Building — Described as an engine builder.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, you're going to get some good bargains if you keep an eye on the website as they uh as they close their doors.
  • So, just a brief spoiler. But it does certainly have a clean evergreen feel to it.
  • Normally a bit of a um you know, two words that kind of butt head. You know, two players and area controls don't normally go well together.
  • I no spoiler alert this game is fantastic. It's so good.
  • Sometimes just a roll and move game can be a lot of fun.
  • My only bug bear with this game is or this expansion is that it doesn't fit in the base box which is really frustrating.
  • It's just more cards to play with with some extra little tweaks to the rules which are so easy to digest that they're not going to muddy the waters at all.
  • I just thought, you know, why not say some good things about their really good products.
References (from this video)
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Video TlToCxduY_0 Board Gaming Ramblings Top List at 1:14 sentiment: positive
video_pk 82446 · mention_pk 207095
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Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • attack — Trying to attack Tres trying to collect resources by drafting some dice and trying to match those up with the abilities on your card.
  • Card Play — You play those cards to your top law trying to attack Tres trying to collect resources by drafting some dice and trying to match those up with the abilities on your card.
  • Drafting — A round of drafting and then you play those cards to your top law trying to attack Tres trying to collect resources by drafting some dice and trying to match those up with the abilities on your card.
  • Resource Management — Trying to collect resources by drafting some dice and trying to match those up with the abilities on your card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And you're all about upgrading your spaceship or space hub basically.
  • The theme is great in this game.
  • It's a longer game. And that's also why it doesn't get to the table.
  • It was competitive, which was interesting because it's like a different style of of a most legacy games and campaign games are cooperative.
  • And also the writing and the comedy was fantastic.
  • It feels like a game where you're like, I've worked my butt off the entire game for this. And it gives me two and a half points.
  • It is a worker placement game. You have one worker which is going to move around from building to building.
  • The looks of this game will fool you because this is a game with a lot of brutality in it.
  • It's a medium euro game with a lot of great depth of choices.
  • You're basically running a hotel where you're trying to attract the right guests, give them the food in the cafe that they want to fulfill their needs before you tuck lock them in the
  • Frost Haven is a fantastic game.
  • H just a splendid game that I am super excited to play more.
  • And you're basically running a hotel where you're trying to attract the right guests, give them the food in the cafe that they want to fulfill their needs before you tuck lock them in the
  • It's a very weird theme because it's like people coming to your cafe and after they eat they get locked in a room.
  • It's a fantastic game. It's all about combos, trying to get the most out of your actions as possible.
  • Frost Haven basically came in and said like, you don't need to be here anymore.
  • And I always I loved Gloom Maven. I loved so much about it. The story was decent, but it was okay written and it was fun. The characters were really fun.
  • just a splendid game that I am super excited to play more.
References (from this video)
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Video navw8T9-GE0 Chairman of the Board Other at 10:17 sentiment: positive
video_pk 82279 · mention_pk 206799
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Overall sentiment (raw)
Positive with reservations
Pros
  • Appreciated for its design despite restrictiveness.
Cons
  • Restrictive gameplay may not suit all styles.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven — The game is described as a card-driven tableau builder.
  • Tableau Builder — The game is described as a card-driven tableau builder.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video dczcPFU6uD8 The Dice Tower Top List at 13:24 sentiment: positive
video_pk 81538 · mention_pk 203081
The Dice Tower - Etherstone video thumbnail
Click to watch at 13:24 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Does a very good job of it.
  • Felt like a good engine-building style game.
  • Very enjoyable.
Cons
  • We've seen this game a kazillion times before.
Thematic elements
  • Gems, Artifacts
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — You pick a different action like side, but your actions can get better.
  • Engine Building — Another engine-building sort of game where you're getting re- getting these gems and then fixing different artifacts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Fiction: Banned Books, this is from All Play. I really like the first Fiction, guessing a five-letter word. If you like things like Wordle, um this is a good sort of one versus others game because one person is trying to stop you from guessing the word cuz they lie they have to lie about a letter each time, but you know they lie, so they're picking the right time to lie. But this offer this adds some special powers and things to it, so it's slightly better than the first one, I think, if you care about the stuff. If not, you can still play it normally, so great little game.
  • Got 5, a great deduction game for kids, wonderful components. Basically, um you everyone can see your numbers and you're guessing if this is higher or lower than your numbers and where they fit on a grid really works well for kids. There's a lot of good deduction games for kids these days. Another 8.5.
  • And Catan on the Road, what a glorious card game version of Catan, one one few games that I am going to get a copy of this for my house because my kids and family liked it so much. We can play this with anybody. It takes Catan, it distills it down into 15 minutes. What a wonderful thing. Like it a lot.
  • So, almost 15 minutes for 36 games.
  • If you have thoughts on these games, you disagree, agree, whatever it might be, let us know in the comments.
  • Like I said, you can find more information about most of these games on the Dice Tower channel or you will hear more about them in the future.
  • Hey everybody, thanks for watching another video from the Dice Tower.
  • Do you want to learn more about us, communicate with us? We have a Facebook group. We have a Discord channel. Lots of different ways to get involved with the Dice Tower.
  • You can find that in our Linktree link below. So, just click that, it will take you and you can communicate with us on Facebook, join our Facebook groups. There's lots of cool things that you can find and become part of the Dice Tower.
References (from this video)
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Video -GxG16iKdq8 The Dice Tower Top List at 39:18 sentiment: positive
video_pk 81303 · mention_pk 201045
The Dice Tower - Etherstone video thumbnail
Click to watch at 39:18 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Fantastic game
  • People are sleeping on it
  • Fun combat on the side of the table
Cons
none
Thematic elements
  • Fighting baddies
Comparison games
  • Res Arcana
Mechanics (from transcript analysis)
  • Card Drafting — small deck of cards
  • Combat — fighting some baddies that are on the side of the table as well
  • Dice Rolling — collecting dice for resources
  • Resource Management — spending those resources to put out cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's tricky, right? Cuz you can't just go by what Board Game Geek says either.
  • You know, you got to pick it up.
  • I really like that. I think it's a fantastic game. It definitely one that people are sleeping on.
  • Baked in banter, okay.
  • It's just got a really nice forward momentum.
  • This game doesn't have banter, though the scoring might take a bit. But I think played at a reasonable pace, this game lasts close to an hour.
  • This is just a game that's a joy to teach, to play.
  • If you get to six gems, whatever it is, you win. It's a race.
  • It has a nice nice demanding sort of feel on the player. You you need to think carefully about what you're doing.
  • This is Ra, my favorite game of all time.
  • I think that Reiner Knizia, this is his wheelhouse is hour-long games that feel like a full experience.
  • it's you can knock this out in 60 and get a board game experience with highs and lows and drama and superheroes and all of that jazz.
  • Neta-Tete a L'air is just one of those games that just it feels so good how quickly this game plays.
  • We're We're halfway done already?
References (from this video)
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Video ues4O-ztUSg The Dice Tower Discussion at 9:50 sentiment: positive
video_pk 80946 · mention_pk 198771
The Dice Tower - Etherstone video thumbnail
Click to watch at 9:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solid game
  • making your actions really fun to do
Cons
none
Thematic elements
  • restoring artifacts
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And that is what I reviewed this week.
  • Hey everybody, I'm Tom Vasel and welcome to week in review.
  • Here's what I reviewed last week.
  • This one loses the charm of the original one being in an incredibly tiny box and there being a very interesting game in there.
  • The game is peak Zombicide with a lot of streamlined rules, a lot of interesting captivating choices for the players.
  • And if you like DC and I don't think you should play this if you actively dislike DC, then I think you're going to have a fantastic time with this one.
  • It is extremely thematic to that experience without I don't with I don't think being like bothersome thematically, but that's up to you.
  • there are a lot of uncomfortable topics in there, but it's it is amazing how just immersive it is because of that discomfort.
  • If you don't want to feel that, don't get the game.
  • This week was deceased uh Gotham City outbreak.
  • This is a small retail version of the larger deceased that's coming out with little standees.
  • So first up we have Overparked from designer Daryl Chow.
  • This is a really cool game with a very wacky theme of an alternate reality South Korea where you are a presidential candidate.
  • We played Star Wars Queen's Gambit.
  • we reviewed Queen's Dilemma.
  • Man, I wanted to like this game so much.
  • it's way way way way way way way way too long and way way way way way too fiddly for the amount of fun it gives.
References (from this video)
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Video aYgqG924K4s Stonemaier Games Top List at 5:34 sentiment: positive
video_pk 80394 · mention_pk 195598
Stonemaier Games - Etherstone video thumbnail
Click to watch at 5:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards for the entire game.
  • Engine Building — There is depth to the engine building.
  • Resource Management — Players manage their resources.
  • Tableau Building — There is depth to the tableau building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the sense of mastery and experience in this game pursuing that path in the game is really satisfying.
  • that is really, really satisfying in this game to have this mind game of what is my opponent going to play right now and what is best for me sometimes even like regardless of what my opponent does.
  • this leads to so many interesting mind games in Mindbug because when you play a card, I'm deciding, 'Okay, is this the time early in the game, late in the game?' Based on the creature that you're playing, based on the game state, is this the time that I steal it that I take your card away and that I take it for myself?
  • So, the great tension in the game even early on when if I push out a little bit ahead in combat or I push out a little bit ahead in the ring, suddenly I'm putting a lot of tension on the other player to either outrace me in one of the other categories or try to pull back.
  • I love the Star Wars the Deck Building game, and I highly recommend it if you love head-to-head dueling games.
References (from this video)
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Video 7pLyT7R1iyo Stonemaier Games Top List at 272:20:00 sentiment: positive
video_pk 79961 · mention_pk 193690
Stonemaier Games - Etherstone video thumbnail
Click to watch at 272:20:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever dice system with a shared pool adds variability.
  • Cards encourage players to lean into certain numbers.
  • Core conflict is against NPC monsters, not direct player-to-player combat, while still offering interaction.
  • Beautiful art.
Cons
  • The reviewer has lent the game out and hasn't played it again yet.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat (PvE) — Players fight NPC monsters for victory points and to potentially win the game.
  • Dice Drafting — Players claim dice from a shared pool to activate abilities, with cards that provide bonuses for specific dice numbers.
  • Engine Building — Players play a few cards to build an engine, deciding which cards to play and when.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's really neat that a game like this has progression.
  • So, it gives you this feeling that I think is so brilliant in a push your luck game, where you have a chance, even if you have not rolled well throughout most of the game, that you can come down to the wire in that last turn, and you have a chance to win, even if you have two points over the course of the game. Someone else has 50. You can still win if you roll seven bells.
  • And I thought that was a really clever mechanism to put in the game, where previous to this, you always just wanted the force to be with you.
  • I really like the game that the game presents this fairly organic timer to you.
  • But I thought this was really really clever that you're scoring these special abilities based on the current trick as well.
  • But I just love that without any shuffling.
  • And I think that's such a clever twist that I really want to use it in the game where you are kind of crafting a deck but you're inserting cards in specific places in that deck and how that matters.
  • So, there's this nice, slight catch-up mechanism.
  • And so, uh I just like that. I like positive player interaction, but I also like close games, and I think this does it in a really nice way.
  • I think what this does is that lets players be themselves.
  • And I think that is so cool that these cards give you that flexibility.
  • I think that is so clever that you have a few chances to take over your opponent's cards.
  • I really appreciate when games do this, especially fairly complex games like Sanctuary.
  • And uh yeah, I think this this short-term goal system um of things to pursue, I think, is really really helpful in Sanctuary.
  • There's this shared trauma in this game cuz when this robot comes up, it hurts everybody.
  • I think it's such a clean system.
  • I really love the variability that adds and how it kind of can shape the decisions that you make on any given game. It's such a clever system.
References (from this video)
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Video vnJcWvKLiD0 Preview at 0:10 sentiment: positive
video_pk 69657 · mention_pk 166300
Etherstone video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous artwork
  • Satisfying dice drafting
  • Quick head-to-head boss battling
  • Interesting card combinations and chaining
  • Replayable engine building
  • Accessible game length (20-30 minutes for two players)
Cons
  • Potential barrier to entry due to iconography
  • The prototype has less content than the final game will
Thematic elements
  • A world of corruption and decay
Comparison games
  • Magic the Gathering
Mechanics (from transcript analysis)
  • action selection — Players choose from a set of five actions on their turn: draft dice, summon, attack, void pack, or rest.
  • Boss battling — Players engage in head-to-head boss battles against opponents or scripted mobs.
  • Card Drafting — Players draft a set of seven cards for the entirety of their game session, and can reconfigure sets of cards for different strategies.
  • Dice Drafting — Dice drafted provide resources based on color and trigger abilities based on color and number.
  • Hand Management — Players manage a hand of seven cards, playing them to their tableau to generate resources or effects.
  • Resource Management — Players manage 'e Stone' (Ether) and other resources to play cards and activate abilities.
  • Set Collection — Implied through the chaining and pairing of cards to create engines and scoring opportunities.
  • Tableau Building — Cards are played into a player's tableau, providing ongoing abilities or scoring opportunities.
  • Victory point scoring — Players score victory points through various means, including harvesting from a pool, completing challenges, card abilities, and endgame conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello welcome to guacal thank you for being here today I'm bringing you a Kickstarter preview a 10 reasons you totally should back or just a general overview of ether Stone from Thunder grip games
  • if you like carard drafting boss battling or card battling kind of cardplay head-to-head Skirmish style stuff and dice drafting with cool sometimes broken is powers and abilities then e Stone is going to be right for you
  • because selfishly I think it is and should be on that list
  • all this game did was left me wanting more content
  • the icons might be the biggest barrier to entry
  • the basic objective of e Stone is to score as many victory points as possible
  • the engine here is very solid
  • remember to do the important thing drink tea when it's cold outside it's good for your throat keeps you hydrated and if you if you need caffeine it's also a excellent source of healthy caffeine
References (from this video)
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Video 8wtsVtkyefU Review at 0:16 sentiment: positive
video_pk 67186 · mention_pk 163163
Etherstone video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sheer amount of unique cards
  • High replayability due to drafting
  • Players have a lot of agency in their card selection
  • Multi-use cards add depth
  • Threats give players something to do
  • Stunning artwork
  • Cool dice system with multi-use dice
  • Satisfying combos and engine-heavy gameplay
  • More player interaction than Res Arcana
  • Quick to play and set up
  • Differentiates itself enough from Res Arcana
Cons
  • End game trigger (playing all cards) can feel abrupt
  • Some cards can become useless if not drafted well
  • Wording on cards and icons can be unclear
  • Rulebook doesn't answer all questions
  • Player interaction can be 'mean' if not prepared
Thematic elements
Comparison games
  • Res Arcana
  • Magic the Gathering
  • Arboreia
Mechanics (from transcript analysis)
  • Card Drafting — Players draft their starting hand of seven cards, influenced by their chosen leader, adding agency to setup.
  • Dice Rolling — Dice are used to gain resources (gems) and trigger card abilities, adding variability and combo potential.
  • Engine Building — The core of the game involves creating synergies between cards to build an effective engine.
  • Hand Management — Players draft a hand of seven cards and utilize them to build an engine.
  • player interaction — Interaction occurs through cards that affect opponents' health or by drafting dice that opponents might need.
  • Resource Management — Managing gems and other resources to play cards and activate abilities.
  • Set Collection — Collecting resources or fulfilling conditions on cards to gain points or activate abilities.
  • threat management — Players can engage with 'threat' cards that provide points or abilities when defeated.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This art is is absolutely amazing. Like it it's pretty much the focal point.
  • I do actually really like the dice system in this game a lot more. It just adds more of like variability, if that's even a word, to the uniqueness of the cards here.
  • I really really like this one. It's It's quick as well to play, quick to set up. Like, this is a a very awesome compact game that differentiates itself enough from kind of what is clearly the inspiration of Res Arcana, that you don't feel like you're just playing Res Arcana, you know, which is awesome.
References (from this video)
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Video ZrI5PfAZNRY Review at 0:05 sentiment: positive
video_pk 67142 · mention_pk 163121
Etherstone video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really enjoyed the dice selection.
  • Turns are quick and snappy.
  • The dice are nicely color coded with rings for colorblind accessibility.
  • Gaining two resources based on die color is straightforward.
  • Numbers on dice have an impact on triggering ongoing abilities.
  • Many combos are driven by getting specific dice.
  • Adds tension because players choose when to draft dice.
  • Player interaction through monitoring opponent's needed dice.
  • Choice of focusing on specific numbers or a wide range of numbers for card triggers.
  • Cards can trigger off of colors of dice.
  • Works well due to combo mechanism and tension from other players potentially taking dice.
  • Being reduced to zero life doesn't mean losing, but a victory point penalty.
  • Three different end game conditions create tension.
  • Abilities are explained in text with icons, making replay easier than Res Arcana.
  • It scratched a nice combo itch.
Cons
  • Victory point tracking on cards is initially confusing.
  • Might have said the wrong thing about victory points initially.
  • A small penalty accompanies choosing purple dice.
  • The number on the die might seem irrelevant for resource count initially.
  • Opponents might draft dice before you can get to them.
  • Not quite as punishing as Agricola when life is reduced to zero.
Thematic elements
Comparison games
  • Machi Koro
  • Catan
  • Space Base
  • Agricola
  • Duel for Middle-earth
  • Res Arcana
Mechanics (from transcript analysis)
  • Card Play — Players play cards that have ongoing abilities, costs, victory points, and subtypes, forming the core engine of the game.
  • dice selection — Players select dice from the middle of the table, gaining resources based on the die's color and potentially triggering card abilities based on its number.
  • End game trigger — There are three distinct conditions that can end the game, creating strategic tension.
  • Push Your Luck — Players can be reduced to zero life, taking a victory point penalty but remaining in the game, which is described as a possibility that can happen.
  • Resource Management — Players gain resources of specific colors when selecting dice, which are then used to play cards or activate abilities.
  • Set Collection — Players can focus on collecting cards that trigger off the same numbers or off all types of numbers, and also cards that trigger off of colors of dice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really, really enjoyed my first play of it.
  • I really enjoyed the dice selection.
  • Turns are quick and snappy in this game.
  • It has a little bit of that feel of a game like Machi Koro or or even Catan or Space Base, one of my favorites, in that you are hoping to see certain dice rolled, but you aren't at entirely at the whim of the dice that are rolled because you're choosing when exactly you were going to draft the dice.
  • It really scratched a nice combo itch for me.
  • Man, I love this game.
References (from this video)
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Video alkEwgn7fAk Let's Table It News at 6:06 sentiment: mixed
video_pk 61952 · mention_pk 154561
Let's Table It - Etherstone video thumbnail
Click to watch at 6:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Gorgeous art
  • Deluxe components appealing
Cons
  • First-time publisher risk
  • Table hog due to large components
Thematic elements
  • Reputation-building and area control
  • Not specified; Euro-style theme around area control and reputation mechanics
  • Euro-style engine with narrative flavor
Comparison games
none
Mechanics (from transcript analysis)
  • action_selection — Players select and chain actions to achieve goals.
  • multi-turn planning — Players plan sequences of actions to optimize reputation/territory.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's hugely popular everybody really seems to love it
  • I don't know if we really need anything bigger
  • Ace of Aces and this whole Ace Series has been around a long time
  • for what you're getting I think it's a decent price
  • the art is gorgeous
  • minis look amazing
References (from this video)
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Video Vco2x1pg3dw DaniCha Rules Teach at 0:00 sentiment: positive
video_pk 60878 · mention_pk 153307
DaniCha - Etherstone video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dynamic location deck that refreshes and changes during play
  • Multiple action columns offering varied strategic options
  • Clear solo mode with defined endgame conditions
Cons
  • Setup and rule complexity can be intimidating for new players
  • Requires careful tracking of relics, workshop placements, and influence tokens
Thematic elements
  • exploration, relic collection, and reputation progression
  • a modular board with locations and resource tracks, managed through actions and relics
  • procedural, instructional overview of gameplay mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • Barter and Ignis market — move to Ignis to buy relics and claim rewards; market cards refill as you acquire relics; Ignis provides rewards and potential influence choices
  • End Game Bonuses — solo mode features global achievements that influence movement on reputation tracks; endgame triggers when certain conditions on the track are met
  • Endgame and global achievements — solo mode features global achievements that influence movement on reputation tracks; endgame triggers when certain conditions on the track are met
  • exploration — move to a chosen location using Caravan and gain the location bonus; if another player has influence there, costs may be incurred and bonuses allocated accordingly; location cards refresh as you explore
  • Harvest (dice-driven resource generation) — roll three dice and compare results to a market discovery; dice can be manipulated with resources to meet a desired combination, moving influence tracks or gaining resources
  • Relic management and repair — you pay costs to sell or keep relics, which can move you on influence or reputation tracks and grant resources; relics can be relocated or revalued via repair actions
  • Workshop and relic actions — relics can be kept, sold, or used to trigger relic actions; uncovered relics enable actions in the workshop; placement restrictions apply if relics are in a workshop
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • regain one of each of those resources
  • before I end this video I do want to talk about how the solo opponent would play
  • I hope this was helpful to you
References (from this video)
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Video G2bIu7oot7w Board Gaming Ramblings Awards Show at 24:29 sentiment: positive
video_pk 40230 · mention_pk 210443
Board Gaming Ramblings - Etherstone video thumbnail
Click to watch at 24:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative take on card-centric play
  • Concise play sessions
Cons
  • Abstract feel may not appeal to everyone
Thematic elements
  • magic, discovery, and clever play
  • Card game world with magical artifacts
  • compact, abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — card-driven play with drafting elements to create combos
  • card play / drafting — card-driven play with drafting elements to create combos
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not what they asked for. The email said all we have to do is announce the top three nominees for mediumweight games.
  • I am the ambassador to the planet Glimps on the far side of the galaxy. I am here today to announce the nominations for the best board game expansions.
  • Not an alien. Repeat, not an alien. It was a low-budgeted attempt at humor by YouTuber Cardboard East representing the board game nominations for Board Gaming Ramblings.
References (from this video)
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Video OlVFirk3epo Stonemaier Games Discussion at 1:16 sentiment: positive
video_pk 39921 · mention_pk 120592
Stonemaier Games - Etherstone video thumbnail
Click to watch at 1:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • elegant two-player duel feel
  • strong tableau interactions
Cons
  • primarily a two-player experience
Thematic elements
  • Duel-focused tableau-building vs central monsters
  • Tableau-building duel with monsters at the center
  • two-player duel with tactical card interactions
Comparison games
  • Expeditions
Mechanics (from transcript analysis)
  • dice_selection — dice selection is a core action that triggers tableau card interactions
  • Tableau Building — players build a personal tableau to enable effects and scoring
  • tableau-building — players build a personal tableau to enable effects and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The eight people who run Stonemire Games are all in service of you. You being customers, clients, retailers, distributors, and localization partners.
  • What matters to us is are we bringing joy to your tabletop? Are we serving you?
  • The numbers don’t matter all that much in the end.
  • I am not interested at all in generative AI in anything related to board games.
  • You are the boss and we are here to serve you.
References (from this video)
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Video MZrCvVJNxWM Board Of It Discussion at 18:00 sentiment: positive
video_pk 33824 · mention_pk 100698
Board Of It - Etherstone video thumbnail
Click to watch at 18:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant efficiency puzzle in a small footprint
  • Sharp card interactions and pacing
  • Asymmetric leader and card options add variety
Cons
  • The game ends quickly if players exhaust their hands
  • Some players may find thematic flavor minimal
Thematic elements
  • Card drafting and engine building with limited hand size
  • Small scale efficiency card drafting to build a niche
  • Abstract thematic flavor focusing on efficiency and optimization
Comparison games
  • Res Arcana
Mechanics (from transcript analysis)
  • Engine Building — Create a niche using few cards, end the game by depleting cards or points.
  • Engine building with limited deck — Create a niche using few cards, end the game by depleting cards or points.
  • Hand draft and leader drafting — Draft a hand of seven cards and a leader, then perform compact actions each turn.
  • Resource management from central pool — Take from the middle and manage resources to advance.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • theres a lot of things spawning on the board
  • the action points are basically usually movement or reroll dice
  • we were calling it Scythe on Sea, something like this
  • it's basically like a deck build, but really its like action building
References (from this video)
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Video yRp7wctnQQs Stonemary Games Discussion at 17:12 sentiment: positive
video_pk 29653 · mention_pk 87099
Stonemary Games - Etherstone video thumbnail
Click to watch at 17:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art and color use; thoughtful accessibility details
Cons
  • Partial dice selection; depends on group preferences
Thematic elements
  • dice-driven, colorful artistry
  • fantasy dungeon-dwelling with mystical stones
  • immersive, thematic
Comparison games
none
Mechanics (from transcript analysis)
  • color-coding and accessibility features — Pattern-based rings for color-blind players to distinguish dice.
  • Dice Drafting — Use dice of distinct colors to execute actions.
  • dice drafting / selection — Use dice of distinct colors to execute actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Color is a big part of it.
  • I'm a sucker for translucent dice.
  • Just take my money. I don't have to see the game. Just take it.
  • I love dice.
  • colorblind friendliness is something too.
  • Rolling Realms is those lovely chunky dice, lovely big old dice.
References (from this video)
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Video uqy-T1bQ65I Getting Games Review at 0:30 sentiment: positive
video_pk 8276 · mention_pk 24256
Getting Games - Etherstone video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging draft-and-play loop with meaningful decisions
  • High interactivity and table pacing that creates tense moments
  • Flavorful art and memorable card names like Chin Chin Chewy
  • Flexible synergy with leaders and void cards enabling varied strategies
  • Strong teachability and fast initial rule explanation
Cons
  • Early game can be slower due to expensive cards and deck building
  • Heavy interactivity may not suit all playgroups
  • Card costs can be high, delaying early board development
  • Starter decks may include potentially broken combos to exercise caution
Thematic elements
  • hand management and real-time table-wide interactions via card play
  • Fantasy world with ether-energy and monster combat
  • epic fantasy with modular card synergies
Comparison games
none
Mechanics (from transcript analysis)
  • Area/board combat with table-wide effects — Attacks affect all opponents; there is no targeted attack—board state is shaped by simultaneous effects.
  • Card Drafting — You draft a seven-card hand by passing cards around and selecting options from a shared deck; you then use those cards to play into the table.
  • Corruption/penalty track — If a player's health reaches zero, corruption tokens are scored and may cause skip-turn situations or severe penalties at endgame.
  • Drafting cards and dice — You draft a seven-card hand by passing cards around and selecting options from a shared deck; you then use those cards to play into the table.
  • Exhaust/ready cycle — Units can be exhausted to attack; there is a ready mechanic that refreshes units to act again.
  • Hand Management — A seven-card hand is the entire decision space; players plan and stage their plays around these cards.
  • Leadership drafting — Players draw two leaders from which they pick one, shaping drafting strategy and deck-building direction.
  • Resource Management — Ether stones are gained by taking dice and are spent to fulfill card costs; some cards generate or consume ether stones for effects.
  • Resource system (ether stones) — Ether stones are gained by taking dice and are spent to fulfill card costs; some cards generate or consume ether stones for effects.
  • Voids and tech card synergy — Void and technology cards interact with costs and global effects, enabling strategic synergies and disruptive plays.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a brand new game.
  • It came out from Thundergri Games.
  • It was fulfilled recently.
  • I actually backed this game so I paid for it.
  • Although I am super biased about this game.
  • I wrote the rule book for this game and I did a bunch of proofing passes on this game.
  • This is a game where you start off with drafting and then you play cards from your hand.
  • When you put these cards down, they do stuff.
  • There is no targeted attacks in this game. If you ever do an attack, it hits everyone around the table.
  • I really enjoyed the drafting and I enjoyed the card play.
  • I enjoyed the drafting.
References (from this video)
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Video JZK_zPsacRM Board Game Geek Podcast Top 10 List at 1:36:15 sentiment: positive
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Board Game Geek Podcast - Etherstone video thumbnail
Click to watch at 1:36:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich asymmetry and tactile components
  • Deep strategic depth with multiple paths to victory
Cons
  • Rule complexity and potential for analysis paralysis
Thematic elements
  • Exploration and conquest on a hex map
  • Post-apocalyptic, post-mend spectrum with tribal factions
  • Asymmetric factions with tech-tree progression
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Control and expand on a hex-based map with objective variety
  • Area control and faction-driven objectives — Control and expand on a hex-based map with objective variety
  • Deck drafting and dice drafting — Faction-driven decks with dice selection influencing actions
  • Dice Drafting — Faction-driven decks with dice selection influencing actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Three years. That's just crazy to me.
  • It's always a challenge looking through the preview list to pick out games for this.
  • You can definitely feel the excitement for Spiel Essen 2025.
References (from this video)
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