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Evacuation box art

Evacuation

Game ID: GID0117955
Game Info
Year
2023
Players
1-4
Age
14+
Playtime
150 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
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Description

"Hurry to the ship! Twelve houses from our town have already burned down!"

In Evacuation, life on our planet is being burned away thanks to increasingly intense sunlight, so everyone is trying to move all the people and factories in their territories from the "old" planet to a new one — and they have only four rounds in which to do so.

You start the game with a full functioning economy, and over the course of play, you must dismantle that economy and move it. Income on the old planet shrinks over time, and production probably won't be much better until you establish yourself on the new planet and kick things into action. Resources can't be mixed across the planets, so you need to take special care with your planning.

To do this, you choose actions from the player board, with the expert variant adding cards to your hand that allow you to choose additional actions and combine them. Each action has its own value, and the sum of these actions is important for an "end of the round" bonus. Additionally, players move their markers along the orbital track based on the value of their actions.

If you can raise production of three resources to level 8 and have three stadiums on the new planet, you win. Otherwise, players compare scores after four rounds. Evacuation includes modules to add new play options.

NOTE: A community FAQ is available here to provide some clarity on Frequently Misplayed Rules.

Description

"Hurry to the ship! Twelve houses from our town have already burned down!"

In Evacuation, life on our planet is being burned away thanks to increasingly intense sunlight, so everyone is trying to move all the people and factories in their territories from the "old" planet to a new one — and they have only four rounds in which to do so.

You start the game with a full functioning economy, and over the course of play, you must dismantle that economy and move it. Income on the old planet shrinks over time, and production probably won't be much better until you establish yourself on the new planet and kick things into action. Resources can't be mixed across the planets, so you need to take special care with your planning.

To do this, you choose actions from the player board, with the expert variant adding cards to your hand that allow you to choose additional actions and combine them. Each action has its own value, and the sum of these actions is important for an "end of the round" bonus. Additionally, players move their markers along the orbital track based on the value of their actions.

If you can raise production of three resources to level 8 and have three stadiums on the new planet, you win. Otherwise, players compare scores after four rounds. Evacuation includes modules to add new play options.

NOTE: A community FAQ is available here to provide some clarity on Frequently Misplayed Rules.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 32
This page: 32
Sentiment: pos 20 · mix 3 · neu 1 · neg 0
Mentions per page
Showing 1–32 of 32
Video hj6phgOUYdU Watch It Played Discussion at 12:36 sentiment: positive
video_pk 88791 · mention_pk 234855
Watch It Played - Evacuation video thumbnail
Click to watch at 12:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique twist of dismantling an existing economy to move it to a new planet.
  • The planet shrinks over time, adding pressure.
  • Expert variant adds cards for additional actions.
Cons
  • My brain already hurts (player's comment on complexity).
Thematic elements
  • Moving people and factories from an old planet to a new one before the old planet is uninhabitable.
  • A planet with increasingly intense sunlight, old planet to new one.
Comparison games
  • Underwater Cities
  • Woodcraft
  • Privateer
Mechanics (from transcript analysis)
  • action selection — You choose actions from the player board.
  • economic engine building — Start the game with a fully functioning economy and over the course of play you must dismantle that economy and move it.
  • Set Collection — The sum of these actions is important for an end of round bonus.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Thankfully long gone are the days when we'd have to spread out our board games on a moist paper towel because that's all we had.
  • So follow the link in this video's description to upgrade your gaming space and take advantage of their early bird special available right now but for limited time.
  • I absolutely need to play this game it sounds wonderful and looks so bucolic even if it is about making cheese.
  • I suppose I have enough dice said absolutely nobody ever and if you play role-playing or tabletop games then you know that you can never have too many dice it's what separates us from the animals.
  • There is a tiny hat inside each die a tiny hat this actually isn't the first time that Arby's has rolled out a set of polyhedral components.
References (from this video)
No references stored for this video.
Video Ox7GryFN9Zk Getting Games Discussion at 2:21 sentiment: positive
video_pk 88529 · mention_pk 233530
Getting Games - Evacuation video thumbnail
Click to watch at 2:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks visually enticing; exciting concept of leaving an old world to a new one
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a competitive two-player version of dwarf romantic
  • I'm actually super excited about this one
  • it just looks like absolutely my kind of game
References (from this video)
No references stored for this video.
Video hFxr-g5nSrQ Meeple University Top List at 13:33 sentiment: positive
video_pk 88440 · mention_pk 233127
Meeple University - Evacuation video thumbnail
Click to watch at 13:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique mechanics
  • engine building
  • resembles Terraforming Mars board
Cons
none
Thematic elements
  • Economy building civilization
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Economy building — kind of like economy building economy deconstruction civilization game
  • Engine Building — really unique engine building mechanic
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rats of Wurtzburg by Cranio Creations so it is a worker placement game it is by Simon luani which we love the games
  • Footprints by chili fox games so we love come together from last year yep yeah that one was a real hit for us big hit for me it was in my top five by the same designer and publisher Footprints so this is going to be good
  • general orders World War II by Osprey games the fourth one because it was at demo it's demo and then followable at chenon but they sold out and I heard good things about it it's a great to player game but it's got World War II theme not the theme that I would usually kind of like attracted to but because there so many things so many people like oh I recommend this game it's very tight worker placement uh taco war worker placement so there you go general orders
References (from this video)
No references stored for this video.
Video kIsOmI6J7vg Getting Games Discussion
video_pk 88349 · mention_pk 232731
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a really exciting experience to pitch these games
  • Jessica did all of the graphic design
  • I believe in these games
  • I don't think I'm ever going to make money off of these maybe I will who knows
  • Spiel felt like Disneyland for five days
References (from this video)
No references stored for this video.
Video kIsOmI6J7vg Getting Games Discussion
video_pk 88349 · mention_pk 273099
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just a really exciting experience to pitch these games
  • Jessica did all of the graphic design
  • I believe in these games
  • I don't think I'm ever going to make money off of these maybe I will who knows
  • Spiel felt like Disneyland for five days
References (from this video)
No references stored for this video.
Video 0cGLc6bRWuQ Meeple University Vlog at 19:50
video_pk 88341 · mention_pk 232654
Meeple University - Evacuation video thumbnail
Click to watch at 19:50 · YouTube ↗
Pros
  • On the anticipated list
Cons
none
Thematic elements
  • building and transporting
  • another planet
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • look how cute this is fabulous game as well
  • look how great this is like components like just soing amazing
  • look at this like amazing amazing
  • this is a really fun social deduction
  • it's really like you you should bit shy on social deduction you can you can like a little bit of a puzzle deduction as well
  • this is a very popular game when it was out
  • it's a logic game
  • puzzle deduction game
References (from this video)
No references stored for this video.
Video 0cGLc6bRWuQ Meeple University Vlog at 51:27
video_pk 88341 · mention_pk 232682
Meeple University - Evacuation video thumbnail
Click to watch at 51:27 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • look how cute this is fabulous game as well
  • look how great this is like components like just soing amazing
  • look at this like amazing amazing
  • this is a really fun social deduction
  • it's really like you you should bit shy on social deduction you can you can like a little bit of a puzzle deduction as well
  • this is a very popular game when it was out
  • it's a logic game
  • puzzle deduction game
References (from this video)
No references stored for this video.
Video 4xXRHh_QLc0 Getting Games Discussion at 10:36 sentiment: positive
video_pk 88326 · mention_pk 232567
Getting Games - Evacuation video thumbnail
Click to watch at 10:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that's the new Vladimir sui game
  • I am living the dream I love board games
  • This is not something I'm looking to like make money off of
  • I think every other year makes more logistical sense
References (from this video)
No references stored for this video.
Video V3pnLjyZNpY UndeadVikingVideos Discussion at 36:03 sentiment: positive
video_pk 88258 · mention_pk 232290
UndeadVikingVideos - Evacuation video thumbnail
Click to watch at 36:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks cool
  • Good reviews
  • Raving reviews
Cons
  • Limited copies available
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the early 1990s saw a temporary craze with the release of the Super Soaker
  • I went racing out the garage door the garage door had one of those doors that like you know the the The Swinging like door with the spring and everything like that and I was so excited and I was I was leaving the door sland and broke the barrel off one and I was so mad
  • Sour grapes is a comedy about things that aren't funny
  • Sour grapes however is tone deaf
  • I lost a bet and had to go to that movie it was horrible
  • Shot glass is correct
  • Spice Girls is correct
  • Sugar Hill G
  • Suicide Girls nice
  • I like it better I think than Clash Royale it's it's good worth a try
  • The Escapist team put their heart into every piece of work we put out and the talent brought in was UNM the kind of talent isn't cheap and my mission with The Escapist was to not be driven primarily by views but by direct funding through premium memberships and live streams
  • he went on some show and went did an interview that basically probably added like 20 years to his sence
  • Elizabeth Holmes finally went to jail right did
  • you know all of them are going to be it's with AI art now like none of these people that are like you know just they're not going to pay for they're just going to AI art all of their
  • if you plead guilty you going to jail for 40 to 50 years you might as well try to have the trial you might get off right
  • Seven years of college down the drain I might as well go join the peace score
  • the bench isn't wasn't actually there though they moved it
  • he was a comedian from Houston
  • they basically just have it listen to every single thing that he sung or said and you just take the sounds that's all it is
  • The Smoking Gun that was a website
  • It's got $225,000 Canadian though
  • he said he was let go for not achieving goals that were never properly set for us
  • we were given unattainable goals in a very short amount of time
  • I won't be taking Zero Punctuation name with me but fans would hear my voice again soon in a new place
  • my mission with The Escapist was to not be driven primarily by views but by direct funding through premium memberships and live streams
  • I'm pretty hyped for the next yatsi drop not gonna lie
  • it's always good like you know you fall down internet rabbit hole and like watch his videos
  • it's like it's like him I really like Norm Mitch Hedberg always made me laugh
  • it's like they said um we have that audio to play here they say the audio you're listening for you have to listen carefully it's after the third shot and you hear this cow and then no no no it's like kapow then it's like and it's like now here it's right for the third shot and you hear this kapow
  • yippe Jerry Ruben died oh I'm sorry that should be yippi Jerry Ruben died
  • The curse of the doors
  • it's like a slice a life thing you know
  • Seven years of college down the drain I might as well go join the peace corps
  • the fingers are mostly they're not completely fixed but they're they're a lot better
  • he didn't listen to anybody he didn't listen to his lawyers
  • turns out turns out it was he
  • she's in prison for serving an 11 year three month sentence for the wire fraud
  • the victims of the fraud were like giant companies
  • when she's making license plates you know that's a lot of license plates
  • The actor strike oh yeah
  • you guys are going to do for parking
  • it's a 30 foot tall realistically rendered fiberglass sculpture of a human eyeball
  • I don't think there's anything about I mean it's part of the the lore
  • I must told you yeah basically we sat in a room for two three hours and then left done nothing
  • The judge that came in and swore us all in threaten to throw somebody in jail
  • you basically lied I was I was unknowingly
  • so when the cop pulled you over um there were open beers in your car he said yeah he's like but I was he's like and you were outside a bar he's like yeah he's like and you're 19 I was like yeah he's like were you in the bar he's like no I got a call my friends had been drinking and they said they needed to ride home so I went to go pick him up and I should have checked him
  • the thing that John balushi does in that scene was not in the script
  • Everything is within walking distance if you have enough time
References (from this video)
No references stored for this video.
Video dejiTk6vGyQ Getting Games Discussion at 35:54 sentiment: neutral
video_pk 88168 · mention_pk 231840
Getting Games - Evacuation video thumbnail
Click to watch at 35:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • BGGCon is still essentially one of my favorite weeks of the year it's just an absolute blast
  • it's just basically dreamland, hanging out with friends for ludicrous hours
  • I played 44 is new to me games at the convention
  • shifting shelf got surprisingly large, it's essentially a two-month shifting shelf
  • I'm planning on doing a radar Vlog in a couple of weeks to cut the three months in half essentially
References (from this video)
No references stored for this video.
Video X2V3MdMYwO4 Meeple University Top 10 List at 11:11 sentiment: positive
video_pk 88058 · mention_pk 231075
Meeple University - Evacuation video thumbnail
Click to watch at 11:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • All the mechanisms fit the evacuation theme.
  • The new world/old world resource transfer mechanism is novel and thematic.
  • Cloning people and establishing production on the new planet feels thematic.
  • The race mode strongly emphasizes the evacuation theme.
Cons
  • It gets less thematic if you focus on points mode and add extra objectives.
  • The tile placement in the new world can feel less thematic if just doing the race mode.
Thematic elements
  • Migrating populations from a dying planet to a new one to survive.
  • Dying planet to a new planet
Comparison games
  • Ms
Mechanics (from transcript analysis)
  • Area management — Placing populations and buildings on the new world.
  • Resource Management — Managing resources produced on the old world and spending them on the new world.
  • Set Collection — Collecting sets of evacuations and establishing production on the new world.
  • Tile Placement — Used in the new world for scoring points.
  • Worker Placement — A heavy Euro game with various mechanisms.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2023 was a great year for board games.
  • What we're going to talk about here is games typically in the um in the more Euro mechanical sort of space which went with a theme and then really found a way to make the mechanics match that theme correct.
  • It's not a list of the games where we really felt like we were going out fighting dragons because the story that was written was really um you know all that sort of thing.
  • This is unpaid and this is completely just our opinion.
  • It's really really thematic I think we we enjoy playing this.
  • Not a theme for everyone but it does really work with the it's a different way of looking at an investment game I suppose.
  • It clicks together in a way that really fits the art theme they're going for.
  • It gets less thematic as you go along that line but still the way it all fits together.
  • There's clearly a lot of uh airport nerd love that's into the scenarios and I think that's what's good.
  • The core mechanism here does something totally new to fit a theme.
  • The game is almost impossible to beat.
  • Feels like the board games feel like the video games.
References (from this video)
No references stored for this video.
Video jaY6cpJanGA Drive Thru Games Review at 17:42 sentiment: mixed
video_pk 88014 · mention_pk 230884
Drive Thru Games - Evacuation video thumbnail
Click to watch at 17:42 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • really liked about half of it
  • really neat theme
  • a lot I've really liked about it
Cons
  • did not care for that track in the middle
  • randomized which of the spaces are bonus spaces
  • ruined the game for me
  • felt like oh this is the track to kind of cinch up the design and keep things balanced
Thematic elements
  • Leaving one planet and migrating resources and people to another
  • Migrating between planets
Comparison games
  • On Mars
Mechanics (from transcript analysis)
  • Action Card Play — You are playing like these action cards to do different actions which will let you, you know, do certain things like produce things or move things.
  • dual-purpose cards — The cards are kind on dual purpose so allow you to sort of move this sort of like couple of shuttles that are on this like track between the two planets.
  • Set Collection — Trying to complete like this not a set collection but like this sort of a set collection.
  • Worker Placement — Left side worker placement, right side worker placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is just a dice chuck fest with very, very, very little mitigation and it just constantly kicks you in the face.
  • It's like a game from the 80s but good.
  • The app that walks you through the game I think is the best I've ever seen at that.
  • It just does more of the same, but slightly different.
References (from this video)
No references stored for this video.
Video MTZq8j04ZPg Watch It Played Top 10 List at 5:53 sentiment: mixed
video_pk 87882 · mention_pk 230350
Watch It Played - Evacuation video thumbnail
Click to watch at 5:53 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Intriguing combination of dismantling and building civilizations
Cons
  • Race mode can end abruptly
  • Might not be good at it
Thematic elements
  • Dismantling an economy on one planet and rebuilding it on another.
  • A planet where life is being burned away by intense sunlight, moving to a new planet.
Comparison games
  • Empires End
  • Shipyard
Mechanics (from transcript analysis)
  • Economy dismantling — over the course of play you must dismantle that economy and move it bit by bit over to the other planet.
  • Economy rebuilding — and then rebuild it on another planet.
  • Points mode — almost everyone seems to prefer the points mode because in the race mode as you might suggest the game could just end and you don't get to do your last thing but in the points mode you get a certain amount of rounds.
  • Race mode — there's a race mode and a points mode.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This just jump straight to my top five games of all time.
  • The sweet sweet nectar of this well design, beautifully presented, and incredibly fun game has me Hive blown away.
  • Summoning evil in this family friendly game was a real treat.
  • I have seen a few civilization destruction games like Empires end and many civilization building games but never both in the same game and I'm intrigued to see how this works
  • This is a great card game.
  • I think this game is perfect it's the best version of what it's trying to do it's fast fun laugh out loud five player Pusher look game with Space Cats of course.
  • I'm so interested in this period of History it's really interesting.
  • a fun game with a lot of variability but a pretty simple rule set and we had a good time hiking the trail
  • void fall is amazing we can't recommend it enough
  • I think side quest was just a little bit ahead of its time for it to have hit properly.
  • spots is just a wonderful little pushy look game that always puts a smile on my face.
References (from this video)
No references stored for this video.
Video qgcRDiCzVeM Getting Games Analysis sentiment: positive
video_pk 87723 · mention_pk 229741
Overall sentiment (raw)
positive
Pros
  • enjoyable learning experience
  • two ways to play adds variety
Cons
  • tend to burn out on the non-card race mode with repeated teaching
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This has been such a fun thing I hope we keep doing it and get to episode 58
  • it's been two and a half years honestly
  • I love this game
References (from this video)
No references stored for this video.
Video gLILSvMwyVE Board Gaming Ramblings Top List at 8:35 sentiment: positive
video_pk 86909 · mention_pk 226483
Board Gaming Ramblings - Evacuation video thumbnail
Click to watch at 8:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mind-boggling concept of two economies
  • Challenging resource management
  • Favorite game of the year for one host
Cons
  • Requires complex decision-making
  • Can feel overwhelming due to resource transfer needs
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions to move resources and fulfill objectives.
  • economic management — Requires careful planning to transfer resources and manage energy between planets.
  • Resource Management — Players manage resources across two planets, with restrictions on usage based on the active planet.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything you do is horrible everything you do is very interactive
  • if you are like not looking out for the other players someone going to be like Oh I'm just going to make the same Factory and sell things a little bit cheaper so you don't have to sell sell your things and then you're going to have a big problem because now you have to pay those workers and don't have money so they will stop working for you
  • you have so many options of upgrading getting different abilities doing all these things to make your strategy the way that you want to make it and have a fantastic time
  • I want to play it more
  • it's too much work
  • my brain hurts too much
  • it was so much fun to do a top 10 list again we haven't done one in a while
  • please let us know what is your favorite heavy games
  • subscribe because you can it's very simple it's not that heavy we believe in you you just click that button and you are a subscriber
References (from this video)
No references stored for this video.
Video sEYmPq45JM0 Getting Games Other at 21:42 sentiment: positive
video_pk 86519 · mention_pk 224038
Getting Games - Evacuation video thumbnail
Click to watch at 21:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • area majority / acquisition — area majority style acquisition game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best time to do it was January 1st 2025 it seemed like a good breakoff point
  • the second best time to do something is maybe yesterday the second best time to do something is now
  • I’m hoping to do more live stuff ... connecting with people
  • I am hoping to do more live I I want to do even just a little bit more live stuff to connect with people
References (from this video)
No references stored for this video.
Video 4fUskrJWUkc Heavy Cardboard Top List at 44:52 sentiment: positive
video_pk 85982 · mention_pk 221572
Heavy Cardboard - Evacuation video thumbnail
Click to watch at 44:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Such a tight game
  • Pleasantly surprised by its impact
  • Super super engaged
  • Favorite Vlaada Chvátil game
  • Mechanisms stand out
Cons
  • Can be punishing
  • Production is generic sci-fi artwork
Thematic elements
  • Planning and resource management during an evacuation
Comparison games
  • Underwater Cities
  • Praga Caput Regni
  • Shipyard
Mechanics (from transcript analysis)
  • action selection — The action selection mechanism is a key part of the game's challenge.
  • Planning — Requires significant planning for actions and resource management.
  • Resource Management — Players manage two different resource pools.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dez & Seagull is an intriguing concept. It's a deck building game, it's an area control game.
  • The Expanse is a deck building game, it's an area control game. It's a very cinematic experience. It's a challenging game.
  • Dice Throne is exciting. It plays quickly. It's satisfying.
  • Spirit Island is a challenging game. It's very thematic. It has a lot of complexity. It's cooperative. It has deck building and area control.
  • Root is a strategic game. It's asymmetrical. It has area control and variable player powers. It's got a charming theme.
  • Terraforming Mars is an engine-building game. It's strategic. It's a long game. It has tile placement.
  • Gloomhaven is an epic game. It's a campaign game. It's challenging. It's a dungeon crawl. It has card drafting.
  • Twilight Imperium is an epic game. It's a very long game. It's a grand strategy game. It has area control, negotiation, and is a 4X game.
  • Scythe is beautiful. It's strategic. It's an engine-building game with area control. It has a unique theme.
  • Brass: Birmingham is an economic game. It's strategic and deep. It has network building and resource management.
  • Ark Nova is a complex game. It's strategic and engaging. It has action selection and set collection.
References (from this video)
No references stored for this video.
Video X2IJKOvg6Vk Review at 0:08 sentiment: positive
video_pk 69695 · mention_pk 166345
Evacuation video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique gameplay arc.
  • Thematic integration.
  • Strategic depth.
  • Flexibility in strategy.
  • Variability from game to game.
  • Engaging action cards with unique combinations.
  • Thematic goal mirrors gameplay curve.
  • Fulfilling objectives provides direction.
Cons
  • Tedious gameplay.
  • Multiplayer solitary experience.
  • Poor rulebook clarity.
  • Lack of satisfaction in theme execution.
  • Race mode can feel rushed and abrupt.
  • Complexity of rules requires multiple plays.
  • Potential for components/color quality issues (not directly experienced).
Thematic elements
  • Transferring people and resources to a new world.
  • A world on the brink of destruction.
Comparison games
  • Underwater Cities
  • Space Station Phoenix
  • Agricola
  • Woodcraft
  • Missing
Mechanics (from transcript analysis)
  • action selection — Players use cards with unique action combinations to perform turns. Cards can have special actions on their backs or individualized actions on the front.
  • Card Drafting — There is a variant mentioned where players draft hands of cards to create combinations.
  • Engine Building — Players build different buildings and stadiums to increase points and popularity, and develop infrastructure.
  • Resource Management — Transferring people and resources to a new world, and managing food for people.
  • Set Collection — Implied through fulfilling objectives and progressing on tracks.
  • Worker Placement — Implied through euro mechanisms and action selection with cards, potentially interacting with a worker placement board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The action cards that you play to take turns during the round are individualized and have different combinations of things that you can do in general across the board.
  • There is a lot of flexibility to what you can do in order to produce a viable strategy.
  • The fact that you're starting with a old world with a lot of different resources gives you a big bump on what you can do.
  • The small mechanisms included in the game to mirror this for example the switching of the ships going back and forth from the new world to the old world creates that sense of tension and evacuation.
  • Players praised its unique gameplay Arc thematic integration and strategic depth with varying preferences for different game modes and modules emphasizing the importance of the advanced card variant for an enhanced experience.
  • Players expressed disappointment with evacuation citing issues with tedious gameplay the feeling of playing a solo game poor rulebook Clarity and a lack of satisfaction in the execution of the theme with specific concerns about the quality of components colors and overall game experience.
  • I really enjoy this game and it is something that is very appealing to me to want to play more and get better at becoming closer and closer to a lifestyle game and I think this is probably my favorite Sushi game out of all the ones that I've tried.
  • I love the flexibility of the strategy that you can take in this game.
References (from this video)
No references stored for this video.
Video lGCXY2daZiY Rules Teach at 28:45
video_pk 65957 · mention_pk 160183
Evacuation video thumbnail
Click to watch at 28:45 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'll take you through five general tips for what can help you to explain board games
  • this is deck building
  • the wind condition
  • Spirit Island is actually a surprisingly difficult game to explain because the turn sequence is completely jumbled up compared with the sequence you would use in your mind to understand the theme
  • there are many games out there even really crunchy Euro red cheaty Euro types of games where you can still really use the theme to your advantage
  • the game is scenario driven the cards will unfold the story and you'll win if you find something that says you are victorious you lose if you max out any track with a red skull
References (from this video)
No references stored for this video.
Video JFqChYWR1cg Meeple University Rules Teach at 0:05 sentiment: positive
video_pk 64841 · mention_pk 158409
Meeple University - Evacuation video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Wide degree of asymmetry and differing strategies in the advanced variant.
Cons
  • Many more attack cards than positive cards, leading to more nomias in the deck as the game progresses.
Thematic elements
  • Survival as civilizations try to escape an impending horde of nomias after the space station is broken into.
  • A space station
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players can add cards to the nomia deck, choosing to add more beneficial blue cards or strategic nomia attack cards.
  • Hand Management — Players play one card from their hand each round and discard it, with the discard pile being returned to hand when only two cards remain.
  • Movement — Players advance their minis along a track based on the movement value of the card played.
  • Set Collection — The nomia deck is rebuilt by adding cards based on the number of blue cards in its discard pile.
  • Simultaneous action selection — Each player simultaneously chooses one card from their hand to play during the 'survivors run' phase.
  • Variable player powers — In the advanced variant, each player has unique civilization powers and potentially altered win conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • let's learn to play evacuate game
  • evacuate is a game of survival nomia have broken into the space station and now it's every civilization for itself as they run and try to escape the impending horde dodging obstacles and each other to try to be the last one to survive
  • in the advanced variant of the game each player will take on the role of an asymmetrical civilization trying to escape the nomia
  • we hope that you enjoy the video do check out evacuate we've put a link to its project page below so that you can check it out if you find this video useful please help us by hitting that like button subscribe to us you can also hit the meeple in the corner to do so and hit the bell icon so you'll be notified when we release new and exciting videos you can also follow me on instagram for my board games journey and if you have any questions comments or feedback please leave them in the comment section below until next time
References (from this video)
No references stored for this video.
Video PEKbQsxVWLQ Meeple University Rules Teach at 0:11
video_pk 64049 · mention_pk 157543
Meeple University - Evacuation video thumbnail
Click to watch at 0:11 · YouTube ↗
Pros
  • Explicit rule walkthrough and phase-by-phase breakdown.
Cons
none
Thematic elements
  • resource management, population happiness, and interworld production balance
  • Two worlds: Old World and New World, with evacuation of populations and factories to the new world.
  • instructional, phase-by-phase explanation
Comparison games
none
Mechanics (from transcript analysis)
  • Action system with energy-based costs and slots — Players place action cards into slots; energy costs scale by slot and number of cards per round.
  • End Game Bonuses — If you cannot pay costs, you gain penalty chips; penalties affect endgame scoring.
  • Endgame scoring modes: Race mode and Points mode — Race mode ends via production and stadium thresholds, while Points mode uses goal cards and different scoring.
  • Evacuation of population and factories between Old World and New World — Players move population and factories between worlds via ships and evacuation bays, with resources stored on each world.
  • Penalty chips for unmet costs and penalties — If you cannot pay costs, you gain penalty chips; penalties affect endgame scoring.
  • Progress track and bonuses — Progress track positions affect actions and unlock bonuses; crossing transitions affects resource production.
  • Research Tech with immediate/ongoing effects — Tech cards can be researched for one or more steps, potentially giving immediate or ongoing effects.
  • Settlement and population placement on the New World — To settle a hex, you must meet biome, icon, and population/factory requirements and pay the cost in steel.
  • Setup phase specifics: random techs and market — At setup, techs are arranged, markets exist, and players draw and choose actions.
  • Spaceships as transport mechanism for interworld exchanges — Exchanges between worlds occur via loading ships and paying energy, transporting resources between worlds.
  • Tech Trees — Tech cards can be researched for one or more steps, potentially giving immediate or ongoing effects.
  • Track Advancement — Progress track positions affect actions and unlock bonuses; crossing transitions affects resource production.
  • Turn order and bonus spaces — Turn order is adjusted by happiness and progress; bonus spaces offer rewards that affect future turns.
  • Two-world resource tracks and separate production — Resources produced on each world are stored separately and must be managed distinctly until moved via ships.
  • World-building: constructing Stadiums, Spaceships, and Infrastructure — Buildings can be placed in either world, and some can be transported; infrastructure cards provide effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we'll be teaching you how to play evacuation game
  • the old world is dying soon to be consumed by the Sun
  • evacuation is played in up to four rounds and each round is played in seven phases
References (from this video)
No references stored for this video.
Video 4DoGpYdnDb8 Getting Games Rules Teach at 0:00
video_pk 63301 · mention_pk 156655
Getting Games - Evacuation video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
  • Infrastructure cards are important for increasing New World production.
  • Two distinct play modes (race and points) offer different endgame goals.
  • Evacuation and settlement mechanics create meaningful decisions about where to develop on both worlds.
  • Stadiums provide happiness-based turn order and scoring significance.
Cons
none
Thematic elements
  • Evacuation and colonization, resource management, infrastructure growth, and population settlement.
  • Two worlds on a planet: an old world and a new world; the sun is expanding, threatening everyone on the planet; biomes on the new world ( tundra, desert, forest, sea ) accessed via satellite positioning; evacuation and settling mechanics.
  • Tutorial/demonstration of gameplay
Comparison games
none
Mechanics (from transcript analysis)
  • Action phase and action columns — Players, in turn order, place an action counter in one of four column slots on their board and perform one action from that column. The first two actions in a round cost no energy; the third costs two energy; the fourth and subsequent actions cost three energy. Repeating a column increases cost (fourth card costs an extra energy, fifth costs another).
  • End Game Bonuses — Progress actions can trigger year-end bonuses which grant resources. In race mode end conditions include producing on the new world at a threshold and building a number of stadiums; in points mode there are specific Victory Point goals to achieve.
  • income phase — At the start of each round, income is generated on both worlds; initially the old world produces seven steel, seven energy, and seven food, while the new world has no production until settlements occur.
  • Infrastructure and stadiums — Infrastructure cards give ongoing production benefits and may be drawn or played with infrastructure actions; stadiums increase happiness icons used for turn order and scoring. Stadiums can be moved via ships between worlds.
  • penalties — Penalties tokens are gained for failing to feed, lacking stadiums, or other end-state requirements; penalties reduce production on the new world and affect final scoring.
  • Progress track and satellites — Artificial intelligence satellites move along a progress track. The closer satellites are to the new world, the more benefits you gain. Progress tokens crossing transitions can flip production tokens and affect efficiency on the old world.
  • Settlement and biomes — The new world is divided into four biomes ( tundra, desert, forest, sea ); settlement places population and factories on empty hexes, with biome and icon requirements influenced by satellite positions and progress tokens.
  • Spaceships and evacuation — Ships are constructed by spending resources from a chosen world; ships have evacuation bays and can transport to the other world by spending energy. Ships can carry population, factories, stadiums, and other payloads; evacuation bays have color borders that match evacuation options.
  • Tech Trees — Technology tiles are gained via technology actions by selecting a column; the lowest undeveloped technology in the chosen column is gained. Some technologies grant permanent effects (e.g., factories). Cloning allows creating population markers on the new world, enabling earlier settlement opportunities.
  • Technology and cloning — Technology tiles are gained via technology actions by selecting a column; the lowest undeveloped technology in the chosen column is gained. Some technologies grant permanent effects (e.g., factories). Cloning allows creating population markers on the new world, enabling earlier settlement opportunities.
  • Track Advancement — Artificial intelligence satellites move along a progress track. The closer satellites are to the new world, the more benefits you gain. Progress tokens crossing transitions can flip production tokens and affect efficiency on the old world.
  • Turn order and happiness — Turn order is influenced by stadium happiness icons; more happy faces can advance you earlier in the turn order; if no one has happy faces, turn order can reverse.
  • Victory and scoring modes — Two modes are available: race mode (evacuate the planet and optimize production and stadiums) and points mode (score via Victory Point goals and other criteria).
  • Year-end bonuses and endgame triggers — Progress actions can trigger year-end bonuses which grant resources. In race mode end conditions include producing on the new world at a threshold and building a number of stadiums; in points mode there are specific Victory Point goals to achieve.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • evacuate this planet before it gets roasted
  • the game ends either at the end of four full rounds or it'll end early if someone reaches both of the race thresholds
  • infrastructure cards are incredibly important for increasing New World production
References (from this video)
No references stored for this video.
Video _gRREJIsZG0 Board Game Dad Discussion at 0:00 sentiment: positive
video_pk 42505 · mention_pk 129110
Board Game Dad - Evacuation video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • excellent thematic integration
  • strong sense of strategic transition
Cons
  • rule depth to be tested with players
Thematic elements
  • moving production from an old planet to a new one
  • space/planetary transition scenario
  • thematic and cohesive
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — players balance transitional production by moving resources from old to new nodes
  • tile placement / resource balance — players balance transitional production by moving resources from old to new nodes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've decided not to do paid Kickstarter previews. we want to hear about what reviewers actually think of games.
  • the first one is Trolls and Princesses... I thought it was a cute theme.
  • Beacon Patrol is a Cooperative tile placing game.
  • it's a draft and write records a game about building a band.
  • I don't like trading mechanic but here's the thing when you're trading to a Cooperative end we had a really fun time with it.
  • the White Castle is a dice worker placement game which I love. I love engine building.
  • Praga Caput Regni... it's messy. teaching it... not fun.
References (from this video)
No references stored for this video.
Video yIkTan9Q8x4 BoardGameCo Discussion at 3:54
video_pk 34717 · mention_pk 103391
BoardGameCo - Evacuation video thumbnail
Click to watch at 3:54 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm Alex Radical from Board Gameco. I hope you enjoyed this video and as always I hope you have a good one.
  • This is my oneinone out policy trying to keep to a collection size of 200 games.
  • Viticulture does fall into that category to an extent but over the years, I've played this enough times.
  • Mayor of Chicago is a solo puzzle game of trying to place cars down into a grid, being mindful of multiple things.
  • I really enjoy Mayor of Chicago.
  • Evacuation is absolutely fantastic.
References (from this video)
No references stored for this video.
Video rRVH5wEGdbI Board Game Garden Top 10 List at 36:52 sentiment: positive
video_pk 32064 · mention_pk 94660
Board Game Garden - Evacuation video thumbnail
Click to watch at 36:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very interesting, with lots to plan and think about
  • dense puzzle that rewards planning ahead
Cons
  • complexity may be off-putting for casual players
Thematic elements
  • disaster response and migration
  • space evacuation between old and new planets
  • dense, strategic, multi-layer puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • multi-board / action planning — coordination between personal boards and a central action flow
  • Player Board | Main Board — coordination between personal boards and a central action flow
  • Resource Management — manage resources on both old and new planets
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I really enjoyed it and it really truly does prove that I need to not judge games by their cover"
  • "I really need to not judge games by their cover"
  • "oh my goodness such a fantastic game"
  • "you are somebody's reason to smile"
References (from this video)
No references stored for this video.
Video K0kv6HoLxU4 The Board Gaming Doctor Top 10 List at 15:28 sentiment: positive
video_pk 30580 · mention_pk 90043
The Board Gaming Doctor - Evacuation video thumbnail
Click to watch at 15:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high replayability due to advanced mode
  • tactical depth with card-driven decisions
Cons
  • heavy weight may deter light-game players
Thematic elements
Comparison games
Mechanics (from transcript analysis)
  • action-based deck — deck provides actions; advanced mode alters basic actions for variability.
  • Combat: Deck/Hand — deck provides actions; advanced mode alters basic actions for variability.
  • route progression by ship pieces — you move ships to new worlds while managing actions to progress steadily.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these were the games that I was able to play at the time this time last year and rank accordingly
  • I really bounced off of hard out of Disney and keeping with the latest releases and sets
  • Earth is a staple in my collection
  • Orani and Burger Canal… one of my favorite games to play of all time
References (from this video)
No references stored for this video.
Video Qkk9ZGUTtHU Board Game Dad Review at 0:00 sentiment: positive
video_pk 27738 · mention_pk 81013
Board Game Dad - Evacuation video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant dual-inventory mechanic that aligns tightly with the theme
  • Progress track elegantly models the shift from old world efficiency to new world efficiency
  • Tight economy rewards long-term planning and careful sequencing
  • Beautiful map and central action area; functional yet aesthetically purposeful
  • Consistent symbolography and clear rule interpretation that aid strategy
  • High skill ceiling with meaningful, non-random decisions; strong replayability via variants
Cons
  • High complexity and learning curve; can be intimidating for some players
  • Interaction is relatively isolated; not a heavy player-interaction game
  • Art direction is functional rather than flashy; focus is on mechanics and board clarity
  • Luck exists mainly through card availability in base and optional advanced variants
Thematic elements
  • Evacuation and public attention management; balancing resource production with societal priorities (stadiums, population, and factories).
  • A sci-fi colonization scenario with an old world and a new world, where players relocate population and production between planets.
  • Analytical, systems-driven exploration of how mechanics reinforce theme; emphasis on planning and long-term consequences.
Comparison games
  • Shipyard
  • Woodcraft
  • Praga Caput Reni
Mechanics (from transcript analysis)
  • Card-driven options and variants — Base game uses cards for markers and effects; an advanced variant can use cards for their effects, increasing variability and luck.
  • Competitive space usage — Competition for spaces in the new world exists, but overall interaction is limited; players focus on their own optimization while managing turn order to grab key spaces.
  • Dual inventories (old world vs. new world) — Players track resources and production separately on two sides of the board, with actions in the old world paid from its inventory and new world production rising from settlements.
  • Evacuation/settlement mechanics — Stadiums and population are moved to the new world to unlock new production and to establish factories.
  • Progress track and thresholds — Advancement along a progress track shifts efficiency from the old world to the new world, and reduces old-world production as thresholds are crossed.
  • Resource Management — Food, steel, and energy are generated and consumed to perform actions, settle populations, and meet round requirements.
  • Resource types and flows — Food, steel, and energy are generated and consumed to perform actions, settle populations, and meet round requirements.
  • Stadium requirements — A minimum number of stadiums must be met; failing to do so incurs penalties, shaping strategy for infrastructure placement.
  • Symbol clarity and rule accessibility — Symbols are consistently presented; rule references and the appendix are used to interpret symbols, aiding strategic planning.
  • Track Advancement — Advancement along a progress track shifts efficiency from the old world to the new world, and reduces old-world production as thresholds are crossed.
  • Transport phase — A transport phase moves resources, stadiums, and population from the old world to the new world, using energy and turn-time.
  • turn-based action economy — Each round provides four actions; players must sequence actions to optimize resource use and future options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this progress track and how the progress track shifts from uh efficiency on the old world versus increased efficiency on the new world increased production on the new world
  • the mechanics of this game so perfectly are suited to to what the game is about
  • this is a game where decisions that you make early are going to affect the turns that you can take in the following round
  • the theme supports the rules it makes sense I think it's just a genius game
  • this is my favorite one
  • it's complex in the sense that you can get very deeply involved in the strategy
References (from this video)
No references stored for this video.
Video WoyWR9aLmd4 The Broken Meeple Top List sentiment: mixed
video_pk 13601 · mention_pk 39736
Overall sentiment (raw)
mixed
Pros
  • good game overall
Cons
  • too many variants
  • action cards can break the game
  • point vs race mode divide
  • unnecessary complexity
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not even a game it's just like a story
  • why is it there this is the game about inventions and this is basically telling me to make cutesy patterns with tiles
  • the bane of my freaking life this horrible game
  • I just want to feel like right I can do this I can do this
  • just design one good game one good game one good mode
  • why can't I tell you
  • they just made them a lot worse
  • it's a red flag to the game is going to suck
References (from this video)
No references stored for this video.
Video zqJEHE_2Zyw Before You Play Top List at 23:09 sentiment: positive
video_pk 13232 · mention_pk 38766
Before You Play - Evacuation video thumbnail
Click to watch at 23:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tension from early-victory threats
  • Strong designer pedigree
Cons
  • Ambitious scope may demand careful playgroup management
Thematic elements
  • survival and relocation under pressure
  • Societal collapse, evacuating to another planet
  • tense, mission-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Resource track / engine pacing — Balance action economy as the economy deteriorates.
  • Timed rounds / limited rounds — Up to four rounds to achieve victory conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The theme seems fairly unique
  • Looks adorable, looks really nice
  • Stock market manipulation game
  • two-player Co-op trick taking
  • barista theme
  • asymmetric guilds
  • dynamic economic structure
  • Malala-like system
  • Tech trees
  • the world is crumbling around you
References (from this video)
No references stored for this video.
Video HNQDJcL3WgA Rahdo Runs Through Top List at 0:08 sentiment: positive
video_pk 3507 · mention_pk 10440
Rahdo Runs Through - Evacuation video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2023 was the greatest year in board game history for my tastes
  • Conveyor belts are my favorite board game mechanism period
  • This is a technological breakthrough for Games
  • The greatest bag building game of all time
  • Ode to the power and resiliency of Science and cooperation
  • Wall-to-wall optimism and an Ode to the power and resiliency of Science and cooperation
References (from this video)
No references stored for this video.
Video uYNVXp6Q-PA BoardGameCo Discussion at 4:15 sentiment: positive
video_pk 3114 · mention_pk 9098
BoardGameCo - Evacuation video thumbnail
Click to watch at 4:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Heard good things
  • Still intrigued
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I know the games I play. I know the games I love to play. And I know the games that I theoretically want to play but don't actually play.
  • I need at least one of those two things in play - either high personal interest or good reputation
  • Designers, reviewers, other people mentioned
  • I'm going to be trying to be more mindful about reality as opposed to the desires that I have
  • These tend to be less of a priority. Like occasionally I dive into an unplayed game that isn't a review copy, but more often than not if I'm diving into an unplayed game, review copies do take precedence
  • I have so many euros I love and so many that I'm behind on
References (from this video)
No references stored for this video.
Video Ci5uhW6G-NE Our Family Plays Games Discussion at 40:11 sentiment: positive
video_pk 2450 · mention_pk 7177
Our Family Plays Games - Evacuation video thumbnail
Click to watch at 40:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic hook
  • cooperative play can be engaging
Cons
none
Thematic elements
  • evacuating civilization to a new world
  • dying world due to solar radiation
  • heroic, urgent survival
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — players work together to evacuate people and resources
  • resource_management — balance people and resources to reach safety
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Happy Birthday time for Grant.
  • We love you so much.
  • We are taking OVER THE WHOLE HOTEL.
  • The Omaha Gaming Convention will be right here in Omaha, Nebraska.
  • Meepleathon here we come!
References (from this video)
No references stored for this video.
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