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Evacuation box art

Evacuation

Game ID: GID0117955
Collection Status
Description

"Hurry to the ship! Twelve houses from our town have already burned down!"

In Evacuation, life on our planet is being burned away thanks to increasingly intense sunlight, so everyone is trying to move all the people and factories in their territories from the "old" planet to a new one — and they have only four rounds in which to do so.

You start the game with a full functioning economy, and over the course of play, you must dismantle that economy and move it. Income on the old planet shrinks over time, and production probably won't be much better until you establish yourself on the new planet and kick things into action. Resources can't be mixed across the planets, so you need to take special care with your planning.

To do this, you choose actions from the player board, with the expert variant adding cards to your hand that allow you to choose additional actions and combine them. Each action has its own value, and the sum of these actions is important for an "end of the round" bonus. Additionally, players move their markers along the orbital track based on the value of their actions.

If you can raise production of three resources to level 8 and have three stadiums on the new planet, you win. Otherwise, players compare scores after four rounds. Evacuation includes modules to add new play options.

NOTE: A community FAQ is available here to provide some clarity on Frequently Misplayed Rules.

Year Published
2023
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 6 · mix 1 · neu 0 · neg 0
Mentions per page
Top
Showing 1–7 of 7
Video _gRREJIsZG0 Board Game Dad general_discussion at 0:00 sentiment: positive
video_pk 42505 · mention_pk 129110
Board Game Dad - Evacuation video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • excellent thematic integration
  • strong sense of strategic transition
Cons
  • rule depth to be tested with players
Thematic elements
  • moving production from an old planet to a new one
  • space/planetary transition scenario
  • thematic and cohesive
Comparison games
none
Mechanics (from transcript analysis)
  • tile placement — players balance transitional production by moving resources from old to new nodes
  • tile placement / resource balance — players balance transitional production by moving resources from old to new nodes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've decided not to do paid Kickstarter previews. we want to hear about what reviewers actually think of games.
  • the first one is Trolls and Princesses... I thought it was a cute theme.
  • Beacon Patrol is a Cooperative tile placing game.
  • it's a draft and write records a game about building a band.
  • I don't like trading mechanic but here's the thing when you're trading to a Cooperative end we had a really fun time with it.
  • the White Castle is a dice worker placement game which I love. I love engine building.
  • Praga Caput Regni... it's messy. teaching it... not fun.
References (from this video)
No references stored for this video.
Video Qkk9ZGUTtHU Unknown Channel game_review at 0:00 sentiment: positive
video_pk 27738 · mention_pk 81013
Unknown Channel - Evacuation video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant dual-inventory mechanic that aligns tightly with the theme
  • Progress track elegantly models the shift from old world efficiency to new world efficiency
  • Tight economy rewards long-term planning and careful sequencing
  • Beautiful map and central action area; functional yet aesthetically purposeful
  • Consistent symbolography and clear rule interpretation that aid strategy
  • High skill ceiling with meaningful, non-random decisions; strong replayability via variants
Cons
  • High complexity and learning curve; can be intimidating for some players
  • Interaction is relatively isolated; not a heavy player-interaction game
  • Art direction is functional rather than flashy; focus is on mechanics and board clarity
  • Luck exists mainly through card availability in base and optional advanced variants
Thematic elements
  • Evacuation and public attention management; balancing resource production with societal priorities (stadiums, population, and factories).
  • A sci-fi colonization scenario with an old world and a new world, where players relocate population and production between planets.
  • Analytical, systems-driven exploration of how mechanics reinforce theme; emphasis on planning and long-term consequences.
Comparison games
  • Shipyard
  • Woodcraft
  • Praga Caput Reni
Mechanics (from transcript analysis)
  • Card-driven options and variants — Base game uses cards for markers and effects; an advanced variant can use cards for their effects, increasing variability and luck.
  • Competitive space usage — Competition for spaces in the new world exists, but overall interaction is limited; players focus on their own optimization while managing turn order to grab key spaces.
  • Dual inventories (old world vs. new world) — Players track resources and production separately on two sides of the board, with actions in the old world paid from its inventory and new world production rising from settlements.
  • Evacuation/settlement mechanics — Stadiums and population are moved to the new world to unlock new production and to establish factories.
  • Progress track and thresholds — Advancement along a progress track shifts efficiency from the old world to the new world, and reduces old-world production as thresholds are crossed.
  • Resource management — Food, steel, and energy are generated and consumed to perform actions, settle populations, and meet round requirements.
  • Resource types and flows — Food, steel, and energy are generated and consumed to perform actions, settle populations, and meet round requirements.
  • Stadium requirements — A minimum number of stadiums must be met; failing to do so incurs penalties, shaping strategy for infrastructure placement.
  • Symbol clarity and rule accessibility — Symbols are consistently presented; rule references and the appendix are used to interpret symbols, aiding strategic planning.
  • Track advancement — Advancement along a progress track shifts efficiency from the old world to the new world, and reduces old-world production as thresholds are crossed.
  • Transport phase — A transport phase moves resources, stadiums, and population from the old world to the new world, using energy and turn-time.
  • turn-based action economy — Each round provides four actions; players must sequence actions to optimize resource use and future options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this progress track and how the progress track shifts from uh efficiency on the old world versus increased efficiency on the new world increased production on the new world
  • the mechanics of this game so perfectly are suited to to what the game is about
  • this is a game where decisions that you make early are going to affect the turns that you can take in the following round
  • the theme supports the rules it makes sense I think it's just a genius game
  • this is my favorite one
  • it's complex in the sense that you can get very deeply involved in the strategy
References (from this video)
No references stored for this video.
Video WoyWR9aLmd4 Ninja Geek Games top_list sentiment: mixed
video_pk 13601 · mention_pk 39736
Overall sentiment (raw)
mixed
Pros
  • good game overall
Cons
  • too many variants
  • action cards can break the game
  • point vs race mode divide
  • unnecessary complexity
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not even a game it's just like a story
  • why is it there this is the game about inventions and this is basically telling me to make cutesy patterns with tiles
  • the bane of my freaking life this horrible game
  • I just want to feel like right I can do this I can do this
  • just design one good game one good game one good mode
  • why can't I tell you
  • they just made them a lot worse
  • it's a red flag to the game is going to suck
References (from this video)
No references stored for this video.
Video zqJEHE_2Zyw Before You Play top_10_list at 23:09 sentiment: positive
video_pk 13232 · mention_pk 38766
Before You Play - Evacuation video thumbnail
Click to watch at 23:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tension from early-victory threats
  • Strong designer pedigree
Cons
  • Ambitious scope may demand careful playgroup management
Thematic elements
  • survival and relocation under pressure
  • Societal collapse, evacuating to another planet
  • tense, mission-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Resource track / engine pacing — Balance action economy as the economy deteriorates.
  • Timed rounds / limited rounds — Up to four rounds to achieve victory conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The theme seems fairly unique
  • Looks adorable, looks really nice
  • Stock market manipulation game
  • two-player Co-op trick taking
  • barista theme
  • asymmetric guilds
  • dynamic economic structure
  • Malala-like system
  • Tech trees
  • the world is crumbling around you
References (from this video)
No references stored for this video.
Video HNQDJcL3WgA Runthroughs top_list at 0:08 sentiment: positive
video_pk 3507 · mention_pk 10440
Runthroughs - Evacuation video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2023 was the greatest year in board game history for my tastes
  • Conveyor belts are my favorite board game mechanism period
  • This is a technological breakthrough for Games
  • The greatest bag building game of all time
  • Ode to the power and resiliency of Science and cooperation
  • Wall-to-wall optimism and an Ode to the power and resiliency of Science and cooperation
References (from this video)
No references stored for this video.
Video uYNVXp6Q-PA Board Game Co general_discussion at 4:15 sentiment: positive
video_pk 3114 · mention_pk 9098
Board Game Co - Evacuation video thumbnail
Click to watch at 4:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Heard good things
  • Still intrigued
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I know the games I play. I know the games I love to play. And I know the games that I theoretically want to play but don't actually play.
  • I need at least one of those two things in play - either high personal interest or good reputation
  • Designers, reviewers, other people mentioned
  • I'm going to be trying to be more mindful about reality as opposed to the desires that I have
  • These tend to be less of a priority. Like occasionally I dive into an unplayed game that isn't a review copy, but more often than not if I'm diving into an unplayed game, review copies do take precedence
  • I have so many euros I love and so many that I'm behind on
References (from this video)
No references stored for this video.
Video Ci5uhW6G-NE Board Game Wagon general_discussion at 40:11 sentiment: positive
video_pk 2450 · mention_pk 7177
Board Game Wagon - Evacuation video thumbnail
Click to watch at 40:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic hook
  • cooperative play can be engaging
Cons
none
Thematic elements
  • evacuating civilization to a new world
  • dying world due to solar radiation
  • heroic, urgent survival
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — players work together to evacuate people and resources
  • resource_management — balance people and resources to reach safety
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Happy Birthday time for Grant.
  • We love you so much.
  • We are taking OVER THE WHOLE HOTEL.
  • The Omaha Gaming Convention will be right here in Omaha, Nebraska.
  • Meepleathon here we come!
References (from this video)
No references stored for this video.
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