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Evo (Second Edition) box art

Evo (Second Edition)

Game ID: GID0118592
Game Info
Year
2011
Collection
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Description

In Evo, you play a nomadic people in symbiosis with a primitive reptilian species. You travel the wild open spaces of Kumgath with your mounts, you will use your knowledge of biology to help them adapt and succeed against both the hostile and changing climate and other competing species.

Players will earn mutation points during the course of the game. The player with the most at the end of the game is the winner.

Changes in this edition:

Initiative is based on bidding position for the mutation/adaptation genes, and tails have been done away.
Climate change is based on a token draw instead of a die roll.
The combat die is no longer a regular D6 but has symbols which serves approximately the same odds as before.
There is a 1-in-6 chance for a stalemate otherwise, depending on the difference in horns, the defender will have a dinosaur removed from the board
The attackers dinosaur can never die.

Evolution occurs after climate change instead of later in the turn.
There are 12 climate tokens, delineating strictly 9 to 11 turns, with the game-ending meteor event occurring in one of the last three climate tokens.
Players only have a maximum 8 dinosaurs, while the older game had a maximum of 10.
There are 12 new "special" genes, 8 of which are mixed in with the regular genes.
Each have a unique power/ability such as flying, amphibious movement, chameleon capability for defense, or the ability to predict the future climate.

One event card is available each turn during bidding with the number of players minus one genes pulled out of the bag.
Winning the event card will give the player first initiative and is only modified by number of dinosaurs on the board.

Description

In Evo, you play a nomadic people in symbiosis with a primitive reptilian species. You travel the wild open spaces of Kumgath with your mounts, you will use your knowledge of biology to help them adapt and succeed against both the hostile and changing climate and other competing species.

Players will earn mutation points during the course of the game. The player with the most at the end of the game is the winner.

Changes in this edition:

Initiative is based on bidding position for the mutation/adaptation genes, and tails have been done away.
Climate change is based on a token draw instead of a die roll.
The combat die is no longer a regular D6 but has symbols which serves approximately the same odds as before.
There is a 1-in-6 chance for a stalemate otherwise, depending on the difference in horns, the defender will have a dinosaur removed from the board
The attackers dinosaur can never die.

Evolution occurs after climate change instead of later in the turn.
There are 12 climate tokens, delineating strictly 9 to 11 turns, with the game-ending meteor event occurring in one of the last three climate tokens.
Players only have a maximum 8 dinosaurs, while the older game had a maximum of 10.
There are 12 new "special" genes, 8 of which are mixed in with the regular genes.
Each have a unique power/ability such as flying, amphibious movement, chameleon capability for defense, or the ability to predict the future climate.

One event card is available each turn during bidding with the number of players minus one genes pulled out of the bag.
Winning the event card will give the player first initiative and is only modified by number of dinosaurs on the board.

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Video VbA_zzlaLAQ Board Gaymes James Discussion at 4:48 sentiment: negative
video_pk 84492 · mention_pk 214723
Board Gaymes James - Evo (Second Edition) video thumbnail
Click to watch at 4:48 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • second edition is pretty artwork but not as good as first
  • area control not my favorite
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tureaki was awesome.
  • I love Aleif. He's like my favorite Euro designer.
  • Darwin's Journey. I actually love this game.
  • It's definitely the best pandemic ever, and it is definitely extremely thematic.
  • I hardly ever play old games.
  • Boop, love it.
  • it's not going to hit the table anymore.
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