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Exodus: Edge of Extinction box art

Exodus: Edge of Extinction

Game ID: GID0119212
Game Info
Year
2015
Players
1-6
Age
14+
Playtime
120 min
Collection
Ratings
Creator Score
Mechanic profile
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Description

The first expansion for Exodus: Proxima Centauri adding asymmetric factions and combat cards

Description

The first expansion for Exodus: Proxima Centauri adding asymmetric factions and combat cards

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video N5RmSIRJpGE Board to Death TV - Board Game Reviews Review at 0:11 sentiment: positive
video_pk 130659 · mention_pk 371736
Board to Death TV - Board Game Reviews - Exodus: Edge of Extinction video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expands the base game significantly with new mechanics.
  • Introduces new technologies, upgrades, and factions.
  • Offers new modes for replayability (solo, customizations).
  • Balances some weaknesses of the base game.
  • Enhances tactics and strategies.
  • Has a light learning curve if the base game is known.
  • Stays in the reviewer's collection.
Cons
  • New factions are not balanced to give handicaps, which can be a disadvantage in evenly matched groups.
  • Centurion resistant combat cards can be very swingy and add randomness.
Thematic elements
Comparison games
  • Mage Knight: The Lost Legion
Mechanics (from transcript analysis)
  • Centurion Resistant Combat Cards — Drawn when facing a Centurion ship. The player controlling the Centurion draws two, chooses one, and places it face down. Players in combat can also play a card face down.
  • combat cards — Can be played face down during combat, some specifying when they can be played. Only one card per player may be played every round. Hand limit is six.
  • Drive Power Movement — A movement option where players move ships adjacent hexes, with Fusion Drive repeating the process, then again for ships with Anti-gravity and Hyperspace Drive. This removes anticipation but adds importance to drive upgrades and player order.
  • Faction Action Cards — These are unique to each faction, with some having certain strengths, bonuses, penalties, or abilities that are so strong they won't allow a reaction or are removed after one use.
  • Ship Blocking — An optional rule where if a ship is in a hex and an opponent's ship with lower speed or drive enters, the player can choose to block its next movement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Exodus edge of Extinction defines the word expansion whereas some other games use it but really just mean add-on.
  • This introduces Sublime new mechanics with movement new technologies upgrades and factions that got a player to play a certain way without forcing them to play it specifically that way.
  • Seriously get it.
  • The expansion is pretty much perfect.
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