Extreme Tricks is a trick-taking game for three to four players where players will be bidding not on how many tricks they'll win, but how many conditions they'll achieve - such as leading to a trick and losing or taking exactly 4 tricks.
The game lasts 4 rounds, each divided into 12 tricks, and those are divided into 3 stages of four tricks each. Six condition cards are dealt out which deal with what card you play, and six condition cards are dealt out which deal with what cards you've taken. New condition cards are revealed for each round.
After the cards have been dealt, players first bid on how many of the conditions they will achieve this hand. Then, the player takes half of the bits used to make that bid and places them on specific conditions they plan to achieve.
Afterwards, they play a must follow trick-taking game with a randomly determined trump suit.
The player with the most points when the game ends is the winner.
- rich bidding options in a trick-taking framework
- trick-taking with a skateboard tricks bidding flavor
Mechanics (from transcript analysis)
- End-of-round goals — round-end scoring goals in addition to tricks
- Trick-taking with bidding — bidding tokens and diverse trick-with-conditions
Video topics + discussion points
Quotes (from this video)
- this is a literal engine building game
- the first in a line of great thinkers games
- there's area majority a hexagonal grid open Drafting and tile placement
- this game is beautiful
- I like three-dimensional tile games