Once upon a time there was a marvelous forest full of gorgeous fruits. These fruits could be squeezed and mixed into the most delicious juices...
You live in a forest and are in search of the most savory fruits. Friendly forest dwellers will help you in different ways...
You are greedy and thirsty. Who will be the first to satisfy their appetite for Fabled Fruit?
Fabled Fruit is a Fable game, a new and unique concept in game experiences, where the gameplay changes over time. The game starts in an initial, simple state, but as you explore deeper into the game system, the mechanisms and gameplay will evolve over time.
You play the game many times, and each play changes the game slightly. Unlike in a Legacy game, however, the game is never permanently changed. At any time you may easily restart a Fable game from the beginning, either after you have run through the entire game system, or at any time during the many plays you will get from this game system. This Fable Game will remain just as playable on the 20th play as it was on the first plays of the game.
Fabled Fruit FAQ
GTS 2016 - Fabled Fruit
Fabled Fruit - How To Play
- Dynamically fun
- Progressively changing game state
- Juice bar prospering
- Running a juicing business, collecting and blending fruits to make juice.
Mechanics (from transcript analysis)
- card drafting — Players acquire different types of fruit cards which are used as resources.
- Fable System — The game uses a 'fable system' where action spaces are represented by action cards that can change over time.
- set collection — The goal is to collect different types of fruit cards and use them to complete juice recipes.
- worker placement — Players use their 'little creatures' to place on action cards to activate actions.
Video topics + discussion points
Quotes (from this video)
- Have you ever wanted to run your own juicing business?
- This is a worker placement card game that uses a fable system.
- Fabled Fruit is a dynamically fun card game.
- As the different actions fade, your juice bar is going to prosper. I love it.
References (from this video)
- Unlocks new abilities for future games.
- New locations can drastically alter gameplay.
- Can play multiple games with the same group to work through the deck.
- Ability to keep a running total of points across games.
- Collecting fruits to create fabled fruit juices
- Forest rich with Savory fruits
Mechanics (from transcript analysis)
- action selection — Players move their animal piece to a location to take an action.
- card drafting — Players may reveal and collect fruits at the turtle location, with a risk of losing them all if two matching fruits are revealed.
- hand management — Players manage fruit cards in their hand to perform actions or buy locations.
- set collection — Players collect fruit cards to create fabled fruit juices.
- Trading — Players may give fruit cards to other players when moving to a location with other players present.
- variable setup — The game progresses through a deck of location cards, with new locations being added and old ones removed for future games.
Video topics + discussion points
Quotes (from this video)
- hi welcome to watch it played my name is Rodney Smith and in this video we're going to learn the two to five player game fabled fruit designed by Freedman freeze and published by stronghold games
- if you have any questions though about anything that you saw here don't hesitate to put them in the comments below and I'll gladly answer them as as soon as I get a chance but until the next episode thanks for watching
References (from this video)
- Unique experience for 22-24 plays
- Non-destructive and completely resettable legacy elements
- Cute artwork
- Good for families and gamers
- Fast paced gameplay
- Animals collecting luscious fruits to mix into wonderful juices.
- Jungle
Mechanics (from transcript analysis)
- action selection — Players choose actions from available locations.
- Modular board — New locations are revealed and added to the game tableau over time.
- player interaction — There is interaction between players, such as owing a fruit when arriving at a location occupied by another player.
- set collection — Players collect fruits to mix into juices.
Video topics + discussion points
Quotes (from this video)
- We're calling it a fable game and some of the elements of this you'll kind of think of as Legacy but it's non-destructive Legacy is really what it is so you don't Mark cards you don't tear cards but things are going to the game starts off in a simple State yes with with some mechanics that you'll recognize and some things you you'll figure out as it goes along but things will then come out from the box or from this big stack of location cards onto the Tableau and then they'll change the game State over time
- It's a legacy element but we're calling it a fable game cuz it's completely not destructive and completely resettable at any point in there
- Really cute artwork too um great like family weight game The Gamers in ESS and were going crazy for this was it ended up in the top 10 on the geek Buzz at number nine