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Fast and Dirty box art

Fast and Dirty

Game ID: GID0123522
Game Info
Year
2003
Collection
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Description

Fast and Dirty was designed to provide a quick, uncomplicated, yet realistic game system for small unit modern day, near future and sci-fi skirmish combat.

By building upon basic military principles that have not changed much over time, such as troop morale, motivation, and experience, these rules are an attempt to create a system that will serve just as well for fire fights today as those far off into the future.

Each player will field a small force, ranging from a few squads to a reinforced platoon with support elements, including heavy weapons, artillery, even a vehicle or two. Forces can be created in one of three ways: using a simple random force generation system to get you playing quickly, a more advanced system for experienced players, and a detailed points system for the ultimate in flexibility. Though the system is easy to learn and play, this doesn’t mean the game is lacking details.

In fact, there are actually three levels of play. First you will learn the Basic Game, which provides all the core rules necessary to head off into battle. Then, as you become familiar with the system, you might want to consider using some of the Advanced Rules, which will add more depth to your gaming experience. Finally, there are a number of Optional Rules which you can incorporate into your games to add even greater detail. The choice is yours.

Fast and Dirty is a generic system, specifically designed to work with a wide array of settings and miniatures. Feel free to devise your own worlds and forces, based upon the miniatures in your collection.

Description

Fast and Dirty was designed to provide a quick, uncomplicated, yet realistic game system for small unit modern day, near future and sci-fi skirmish combat.

By building upon basic military principles that have not changed much over time, such as troop morale, motivation, and experience, these rules are an attempt to create a system that will serve just as well for fire fights today as those far off into the future.

Each player will field a small force, ranging from a few squads to a reinforced platoon with support elements, including heavy weapons, artillery, even a vehicle or two. Forces can be created in one of three ways: using a simple random force generation system to get you playing quickly, a more advanced system for experienced players, and a detailed points system for the ultimate in flexibility. Though the system is easy to learn and play, this doesn’t mean the game is lacking details.

In fact, there are actually three levels of play. First you will learn the Basic Game, which provides all the core rules necessary to head off into battle. Then, as you become familiar with the system, you might want to consider using some of the Advanced Rules, which will add more depth to your gaming experience. Finally, there are a number of Optional Rules which you can incorporate into your games to add even greater detail. The choice is yours.

Fast and Dirty is a generic system, specifically designed to work with a wide array of settings and miniatures. Feel free to devise your own worlds and forces, based upon the miniatures in your collection.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video R5eE_BjXh6g Rahdo Runs Through Top 10 List at 1:16:40 sentiment: positive
video_pk 32942 · mention_pk 296373
Rahdo Runs Through - Fast and Dirty video thumbnail
Click to watch at 1:16:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • surprising depth for a racing-themed title
  • engaging engine/dice interplay
Cons
  • theme may be a turn-off for some players
  • length may vary with expansions
Thematic elements
  • high-speed competition and risk vs reward
  • rally racing culture
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building / push-your-luck with dice — draft cards to drive a car’s progress while balancing risk of driving into danger zones.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • solo mode is phenomenal
  • the two-player experience I did not enjoy at all
  • this is drop dead gorgeous
  • the puzzle is sharp
  • velocity is fantastic
  • the market is better in many different ways
References (from this video)
No references stored for this video.
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