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Fast Forward: FEAR box art

Fast Forward: FEAR

Game ID: GID0123574
Game Info
Year
2017
Collection
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Description

Do you fear ghosts? Or are you confronting the danger and scaring your opponents?

FEAR is a fast-paced and straightforward hand management game of tension-filled ghost chasing.

You start a Fast Forward game without reading a rules booklet in advance! Just grab some fellow gamers and discover the rules while playing. The Fast Forward series uses the Fable Game system introduced in Fabled Fruit: With the presorted deck of cards, you will discover all cards and rules as you play. It will take 10-15 games of FEAR before your group has explored the entire system. It can then be reset and played again by the same or different groups!

FEAR is the first of four completely different games in the Fast Forward series!

Description

Do you fear ghosts? Or are you confronting the danger and scaring your opponents?

FEAR is a fast-paced and straightforward hand management game of tension-filled ghost chasing.

You start a Fast Forward game without reading a rules booklet in advance! Just grab some fellow gamers and discover the rules while playing. The Fast Forward series uses the Fable Game system introduced in Fabled Fruit: With the presorted deck of cards, you will discover all cards and rules as you play. It will take 10-15 games of FEAR before your group has explored the entire system. It can then be reset and played again by the same or different groups!

FEAR is the first of four completely different games in the Fast Forward series!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video NLu46nZUqQA Rolling Dice & Taking Names Discussion at 32:14 sentiment: positive
video_pk 93528 · mention_pk 280301
Rolling Dice & Taking Names - Fast Forward: FEAR video thumbnail
Click to watch at 32:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative rule revelation mechanic
  • No traditional rulebook needed, making it easy to start
  • Great for introducing new players to games
  • Evolving gameplay keeps it interesting
  • Affordable and accessible
Cons
  • May not be engaging enough for experienced gamers
  • The specific game 'Fear' might be too simple for hardcore gamers
Thematic elements
  • Rulebook integrated into the deck
Comparison games
  • Fable Fruit
Mechanics (from transcript analysis)
  • deck-building — The game utilizes a deck of cards where rules are revealed as players progress.
  • Replayable Deck — The deck can be reordered after play for subsequent playthroughs.
  • Rule Revelation — Rules are introduced as cards are drawn from the deck.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We have recovered from the swirlies
  • We were told to get more relevant stop showing our age
  • You know who Mayfair games is yeah I know who made they produce games yeah what's their big game oh crap like I'm gonna remember are you freaking kidding me you on a board game podcast for the past five years
  • Basically everybody cheats and monopoly it's a given you're going to somehow you're going to cheat
  • The goal is you gotta learn all the locations and how they work and that's one thing I don't think that's gonna be on here but I wish that I did wish there was symbology on the board all the locations are text which means you're constantly reading
  • you're a priest trying to get followers the theme is your recruiting cuz your deity is the best plain and simple and you want people to come to your side
  • When you open up the box there are no rules you just basically have a deck of cards that are wrapped
  • This is the kind of game that is not for everybody it's not going to be your type of game it's not going to be my type of game but I can see the value in it
References (from this video)
No references stored for this video.
Video QwN_YK8d7E4 Board Gaming Ramblings Top List at 3:33 sentiment: positive
video_pk 85471 · mention_pk 285993
Board Gaming Ramblings - Fast Forward: FEAR video thumbnail
Click to watch at 3:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very fun one
  • Very simple
Cons
  • Nowhere to check if you had a rule question because there were no rule book.
Thematic elements
  • campaign-style game
Comparison games
none
Mechanics (from transcript analysis)
  • legacy — The game will teach you and change when you play, functioning as a campaign style game.
  • No rulebook — Games that are don't have any rule book. You just open them and you play them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flip 7 is a very silly push a lot game, but it just works.
  • It's the only game where I don't teach the rules before we start playing. I just steal a card and say, "Do you want another one? There is 12, 11, 10. You don't want the same one." Boom. Oh, you're out. Haha. You lose.
  • But flip seven is just it's even less. Flip seven is just like the perfect breakdown game.
  • When it was at its best, Time Stories is one of the most fantastic storytelling vehicles in a board game ever.
  • When it was at its worst, it was very bad.
  • Dominion is the deck building game. It's like the OG deck building.
  • Gloom Heaven we actually finished still one of my favorite experiences in a game ever.
  • Basically everything I didn't like Frost Haven has just made better.
  • It's a card game. It's a push your luck kind of game.
  • So, you're always trying to trick your opponent into trying they can have have a color to themselves or trying to wait as long as possible to see if those good cards come up or just like doing whatever and see what happens.
References (from this video)
No references stored for this video.
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