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Fearsome Wilderness box art

Fearsome Wilderness

Game ID: GID0124271
Game Info
Year
2020
Collection
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Description

Paul Bunyan, Johnny Appleseed and friends have 12 weeks to prepare for winter in the epic struggle of human versus nature. In this cooperative, dice-rolling campaign game for 1-4 players, the heroes work together to battle fearsome critters and the oncoming cold to gather and build everything they'll need to survive. Roll dice to plant and chop trees, gather food and water, and fend off critters and nightmares. Move your figures within the wilderness, gather and haul wood and stone to build your log cabin and other amenities. Gain and manage both good and bad conditions to your mind and body. Complete your goals and explore the mystery of the fearsome wilderness.

Description

Paul Bunyan, Johnny Appleseed and friends have 12 weeks to prepare for winter in the epic struggle of human versus nature. In this cooperative, dice-rolling campaign game for 1-4 players, the heroes work together to battle fearsome critters and the oncoming cold to gather and build everything they'll need to survive. Roll dice to plant and chop trees, gather food and water, and fend off critters and nightmares. Move your figures within the wilderness, gather and haul wood and stone to build your log cabin and other amenities. Gain and manage both good and bad conditions to your mind and body. Complete your goals and explore the mystery of the fearsome wilderness.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video EkKqSnrdG7U The Dungeon Dive Review at 5:33 sentiment: mixed
video_pk 89885 · mention_pk 293471
The Dungeon Dive - Fearsome Wilderness video thumbnail
Click to watch at 5:33 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • evocative art and lore
  • distinct folklore creatures drawn from public-domain sources
  • artful rulebook presentation with evocative photography
Cons
  • no strong sense of progression or settlement outside of scenario text
  • feels like half a game in a box; lacks a substantive growth mechanism for homestead/characters
  • writing quality varies and the game’s thematic cohesion isn’t fully realized in play
Thematic elements
  • survival against supernatural folklore creatures; frontier mythology; adaptation of regional storytelling into a game system.
  • An American folklore frontier where four regional heroes defend a mystical forest across a multi-week campaign with dangers emerging from darkness.
  • scenario-driven with nightmare-driven interludes that read like choose-your-own-adventure passages.
Comparison games
  • Kingdom Death Monster
Mechanics (from transcript analysis)
  • Ailments and afflictions — Characters can suffer a wide range of ailments that affect survivability and decisions (anguished, mutated, etc.).
  • Deck of folklore critters — Creatures are drawn from public-domain folklore; they march from darkness toward the heroes and challenge their survival.
  • Events — Night phases trigger nightmares from a dedicated deck; drawing a nightmare ties a story segment to in-game consequences.
  • Nightmare-driven events — Night phases trigger nightmares from a dedicated deck; drawing a nightmare ties a story segment to in-game consequences.
  • Resource Management — Players collect and manage food, water, and logs to construct camp facilities across a lake-area map; progression is tied to completing week-long scenarios.
  • Resource management and building progression — Players collect and manage food, water, and logs to construct camp facilities across a lake-area map; progression is tied to completing week-long scenarios.
  • Scenario-based progression — Twelve scenarios progress the campaign, introducing new rules and tensions, but without a traditional settlement phase.
  • Yahtzee-style dice rolling — Each hero uses six dice per turn, with up to three rolls; results determine resources, combat, and actions per round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game itself is rather simple
  • there really isn't any progression in the game
  • I really thought that this game would have some kind of settlement phase
  • it feels like you are playing through a game of somewhat fancy yahtzee with some cool cards
  • the rulebook is very nicely made it is quite reminiscent of kingdom death monster in its presentation and shape
  • the game as a whole feels like you are given about half a game in a box
  • I am however looking forward to this company making a tabletop RPG based in this world
  • without that sense of progression ... my homestead getting stronger and more capable of providing the things that i need that my characters need to survive I feel absolutely no attachment
References (from this video)
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