Skip to main content
Feierabend box art

Feierabend

Game ID: GID0124708
Game Info
Year
2020
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Welcome to Feierabend, a.k.a. Finishing Time, the after-worker placement game for 1-6 players.

In Feierabend, you are playing a team of workers (female, male, and non-binary, too). Each day you leave work stressed and look for some fun in the evenings — but thanks to a 70-hour work week and a low income, you don't have many possibilities for relaxation. Sure, you can head to the pub for drinks, go on blind dates to find a partner, or fish or jog outside, but this is not a good work-life balance. It's a rat race.

If you really want to relax, you need a higher income for you and your fellow workers — and the women on your team should be paid the same as the men. You want to work fewer hours each week, and taking a vacation would be good, too. Let the union help you fix this depressing lifestyle. This change might stress your employer, of course, but they already earn enough to be able to de-stress their life.

Each turn, place one (or more) of your workers on any available after-work spaces to gain relaxation. Taking leisure time doesn't cost anything, but going to town for amusement requires you to spend hard-earned money. Going on vacation for real relaxation is out of the question until your employer is convinced to grant your workers some time off. When your workers meet partners, you gain access to even better relaxation options.

At the pub, workers can relax and have drinks in front of the bar — or they can earn additional income and suffer more stress by working a second job there. You'll want to visit the union office, too, to strike for better working conditions. If you have enough strike tokens, you can force your employer to reduce working hours, increase your income, close the gender gap, or even send you on vacation.

After all your workers have been placed and taken their after-work actions, they are forced to return to work. You place them all on your factory where they then suffer stress, earn income, and gain strike tokens from the union, depending on the current working conditions.

The end of the game is triggered once a team gathers at least 40 relaxation. (In this game, relaxation is considered to be a currency.) Your workers are then placed on after-work spaces and go back to work one more time, after which the most relaxed team wins Feierabend.

Create a better (that is, more relaxing) life for your workers and their partners. Which team will relax the best and win the game? But really every team is a winner since they fought for better working conditions. Workers unite!

Description

Welcome to Feierabend, a.k.a. Finishing Time, the after-worker placement game for 1-6 players.

In Feierabend, you are playing a team of workers (female, male, and non-binary, too). Each day you leave work stressed and look for some fun in the evenings — but thanks to a 70-hour work week and a low income, you don't have many possibilities for relaxation. Sure, you can head to the pub for drinks, go on blind dates to find a partner, or fish or jog outside, but this is not a good work-life balance. It's a rat race.

If you really want to relax, you need a higher income for you and your fellow workers — and the women on your team should be paid the same as the men. You want to work fewer hours each week, and taking a vacation would be good, too. Let the union help you fix this depressing lifestyle. This change might stress your employer, of course, but they already earn enough to be able to de-stress their life.

Each turn, place one (or more) of your workers on any available after-work spaces to gain relaxation. Taking leisure time doesn't cost anything, but going to town for amusement requires you to spend hard-earned money. Going on vacation for real relaxation is out of the question until your employer is convinced to grant your workers some time off. When your workers meet partners, you gain access to even better relaxation options.

At the pub, workers can relax and have drinks in front of the bar — or they can earn additional income and suffer more stress by working a second job there. You'll want to visit the union office, too, to strike for better working conditions. If you have enough strike tokens, you can force your employer to reduce working hours, increase your income, close the gender gap, or even send you on vacation.

After all your workers have been placed and taken their after-work actions, they are forced to return to work. You place them all on your factory where they then suffer stress, earn income, and gain strike tokens from the union, depending on the current working conditions.

The end of the game is triggered once a team gathers at least 40 relaxation. (In this game, relaxation is considered to be a currency.) Your workers are then placed on after-work spaces and go back to work one more time, after which the most relaxed team wins Feierabend.

Create a better (that is, more relaxing) life for your workers and their partners. Which team will relax the best and win the game? But really every team is a winner since they fought for better working conditions. Workers unite!

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–2 of 2
Video xYcKA9NcANI Gaming Rules! Analysis at 1:09:55 sentiment: neutral
video_pk 84169 · mention_pk 213649
Gaming Rules! - Feierabend video thumbnail
Click to watch at 1:09:55 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did not enjoy my first play of Echoes of Time.
  • this is a light tableau building card game.
  • Flow... it looks gorgeous.
  • Covenant. Number two on my most anticipated list.
  • Vlaada Chvátil. Do you know what the last game that Vlaada designed was? ... He's not actually designed a new game and had a new game published for almost 10 years.
  • It's called Severton.
  • I have spent the last 15 years of my life telling everybody that Talisman is such a bad game... And with the fifth edition, I've had to sort of eat my words on that.
  • There just isn't enough time to play all of the games.
  • IR from Osprey Games. Children of the Sun. Yeah. It is really good.
  • Druids of Adora, new Stefan Feld game from Alea
  • There may be some Essen live streams while we're there.
  • I have written to the publisher to ask for a potential review copy, yeah, but to be fair, I only emailed them yesterday.
  • Covenant. I completely forgot that was a thing. Started looking at the pictures and and thinking, yeah, I'm down for that.
  • The The Void Voynich Puzzle. Voynich Yeah. Don't forget go to bed reading the Wikipedia articles about the Voynich manuscript.
  • Saboteur is the other one which I did know. I saw it on your shelf uh today earlier, but I didn't know much about it. But now you've explained what it is, I'm kind of getting that um like Enid Blyton vibe from it. Yeah. what was it called? The Famous Five. Famous Five. Famous Five. Of that kind of stuff. Yeah. And weirdly, I'm interested. All right. And I've looked at the pictures of that, so yeah. Yeah. Yeah, Saboteur is good.
  • I'll be demoing, but I'm demoing um uh Revenant um I think twice on the Saturday from 12:00 till 4:00.
  • Trickerion with the Arcane Arts expansion. I think that's my schedule.
  • Now, the one game that I am going to be looking at is there's a new game that Mighty Boards have just announced recently called Gods. All right. Which is designed by David Thompson, Trevor Benjamin, and is right up my alley.
  • And they said, "Well, at least come round and have a look at it." And I'm like, "Yeah, I'll come round and have a look at it." But I've already agreed that I'm going to be doing content on that.
  • I find it really weird and unusual that and and everybody else does this. I'm the odd one, but all of all of these content creators go to Essen, they go to Gen Con, and they have meetings with publishers where they sit down and they make deals about payment and what videos they're going to Right. That's the worst place to have a meeting.
References (from this video)
No references stored for this video.
Video idEcJzHeDSY Discussion at 6:31 sentiment: positive
video_pk 79854 · mention_pk 193418
Feierabend video thumbnail
Click to watch at 6:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Still pulled out and played occasionally.
  • Theme is done really well.
  • Quirky and charming.
Cons
  • Might have been perceived as heavier due to the big box.
Thematic elements
  • Working class standing up to bosses, seeking work-life balance.
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — A worker placement game with a good introduction to the mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I know so many games. You know so many games and yet I can look at someone's shelf and there's always something I'm like, I've never heard of that. What is that game? Tell me about that game, you know?
  • Man, it's been a while since I played Creature Comforts. I need to play Creature Comforts again.
  • And I love strategic games that still have that element of surprise, that element of excitement.
  • And I think Creature Comforts did it really well.
  • So, that was one that you haven't played, but you want to.
  • No, no, that was the one I want to play right now.
  • if if El Gaucho hit the table, I would jump in and play it right now. I don't know why I wouldn't. I don't know why I wouldn't.
  • So, if there's a game on this list that I find is kind of a hidden gem or an underrated game, uh it is we can't see the whole box here, but there is a game sort of in the middle bottom of the photo called Feierabend,
  • It's a worker placement game. And it's a really good sort of more introduction to worker placement game.
  • Well, to me, there is definitely a hidden gem on this shelf.
  • It's one of these games I believe it used an app. I think the app has been discontinued maybe at this point.
  • people talking about it and being like, "It's one of the most unique experiences I've ever had in playing board games, and I wish the technology worked flawlessly every time, but it didn't."
  • In a world where, you know, 3,000 new games come out a year, it's hard to be memorable and different.
  • And I love player interaction in games.
  • Mindclash, who puts that game out, had only put out big heavy games. And this was more of a medium weight game.
  • And I think it's really neat how they actually have the worker placement area on a turntable so that you have this really intuitive easy to understand mechanism of seeing how long it's going to take before you get that worker back.
  • That was really clever. Really clever.
  • Well, great collection Evan. You got a lot of great games here and you know, I'm I'm glad you I'm glad you have a bunch of stuff you can play and get to the table, too, and stuff. So.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–2 of 2
View on BoardGameGeek