Game Info
Year
2018
Players
2-5
Age
8+
Playtime
45 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
A feast-preparing worker placement game where halflings gather ingredients from the market of Gloutama to cook dishes
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video 8K97Ru99DO0
Getting Games Discussion at 21:34 sentiment: positive
video_pk 91920 · mention_pk 348307
Click to watch at 21:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- fantasy/engine-building
- tile/dice interaction with marbles
Comparison games
none
Mechanics (from transcript analysis)
- Engine Building — develop a system of actions using marbles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm not making a review videos anymore
- I've been so excited to be playing games over this last month
- BoardGameGeek is an amazing resource for me as a content creator
References (from this video)
No references stored for this video.
Video c-1wn9dU8zY
Getting Games Impressions Vlog at 0:41 sentiment: positive
video_pk 91124 · mention_pk 333415
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- twist on worker placement with dice-blocking
- vibrant components and colors
- quick to teach
- variable round events adding replayability
Cons
- not a very deep game
- outcome can be influenced by dice rolls
Thematic elements
- colorful cube-based recipe crafting
Comparison games
- Silver and Gold
Mechanics (from transcript analysis)
- dice resource management — cubes have diminishing supply; balance types for recipes
- dice-blocking — start of each round two dice block two worker placement areas; second phase blocks different ones
- round-based scoring — three or four rounds; end-of-round scoring for completed recipes and variety
- set-collection/recipe completion — collect color cubes to complete recipes on the far side of the board
- special actions per column — each action space can grant a one-off special action (wild cube, extra workers, move workers to blocked spots)
- Worker Placement — place workers on central action spots; two-phase rounds; majority control yields bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a game about pain
- it was a wonderful experience
- mind games and mind-melding going on with this game
- I strongly advise that anyone who's interested in playing taeju you try to find somebody who likes it who knows it already who can teach it
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2