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Fields of Despair: France 1914-1918 box art

Fields of Despair: France 1914-1918

Game ID: GID0125753
Game Info
Year
2017
Collection
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Description

Fields of Despair: France 1914-1918 is a 2-player hex-based strategic level block war game set on the Western Front of the First World War. Players take control of the Allies or Central Powers fighting the war on land, at sea, and in the air all the while making tough economic and technological decisions at home.

Fields of Despair has a unique block system designed to maintain the fog of war throughout the entire game. In most games, block combat values range from one to four. In Fields of Despair the range is zero to twenty.

The range in values makes Fields of Despair a very deceptive game. Players can build up a large force with a single block instead of giving away their strategy with a stack of blocks.

Movement is simple and free flowing. Players are allowed to “make change” during the movement phase. Thus a block with a combat value of 16 could be broken in two blocks of 8 before moving, or conversely two blocks could be combined into one. Zero-value blocks known as “Deception” blocks could also be part of the exchange. Thus after every movement phase you never really know the strength of your enemy.

The fog of war isn’t lost after first contact with the enemy. Blocks remain hidden even when enemies occupy the same hex and stay hidden until one player decides to allocate an air squadron for reconnaissance or sends his men across no man’s land.

Components:

1 Mounted Board 22" x 34"
1 Rule Book
1 Playbook of Scenarios and Examples of Play
2 Player Boards (to track Econ and Tech)

140 Blocks and Stickers
- 48 Black
- 49 Light Blue
- 30 Tan
- 10 Olive
- 3 Orange

240 Counters
- 162 5/8” Counters (+14 blanks)
- 18 1/2" Counters
- 60 1” Counters (Air, Artillery, Tanks)

74 1/4” wood cubes (Economic Points)
- 30 Blue (Allied Naval/Production)
- 30 Black (CP Naval/Production)
- 12 Red (Eastern Front)
- 2 White (Naval, no effect)

2 Bags for drawing Naval War and Eastern Front chits/cubes

Various Player Aids (Solo & 2-Player)

Description

Fields of Despair: France 1914-1918 is a 2-player hex-based strategic level block war game set on the Western Front of the First World War. Players take control of the Allies or Central Powers fighting the war on land, at sea, and in the air all the while making tough economic and technological decisions at home.

Fields of Despair has a unique block system designed to maintain the fog of war throughout the entire game. In most games, block combat values range from one to four. In Fields of Despair the range is zero to twenty.

The range in values makes Fields of Despair a very deceptive game. Players can build up a large force with a single block instead of giving away their strategy with a stack of blocks.

Movement is simple and free flowing. Players are allowed to “make change” during the movement phase. Thus a block with a combat value of 16 could be broken in two blocks of 8 before moving, or conversely two blocks could be combined into one. Zero-value blocks known as “Deception” blocks could also be part of the exchange. Thus after every movement phase you never really know the strength of your enemy.

The fog of war isn’t lost after first contact with the enemy. Blocks remain hidden even when enemies occupy the same hex and stay hidden until one player decides to allocate an air squadron for reconnaissance or sends his men across no man’s land.

Components:

1 Mounted Board 22" x 34"
1 Rule Book
1 Playbook of Scenarios and Examples of Play
2 Player Boards (to track Econ and Tech)

140 Blocks and Stickers
- 48 Black
- 49 Light Blue
- 30 Tan
- 10 Olive
- 3 Orange

240 Counters
- 162 5/8” Counters (+14 blanks)
- 18 1/2" Counters
- 60 1” Counters (Air, Artillery, Tanks)

74 1/4” wood cubes (Economic Points)
- 30 Blue (Allied Naval/Production)
- 30 Black (CP Naval/Production)
- 12 Red (Eastern Front)
- 2 White (Naval, no effect)

2 Bags for drawing Naval War and Eastern Front chits/cubes

Various Player Aids (Solo & 2-Player)

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video RITSoGDSfcE Heavy Cardboard Analysis at 44:36 sentiment: positive
video_pk 85846 · mention_pk 261431
Heavy Cardboard - Fields of Despair: France 1914-1918 video thumbnail
Click to watch at 44:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really enjoyed our play
  • Could be played solitaire in some scenarios
Cons
  • Requires extensive counterstickering
  • Higher price tag likely due to blocks
Thematic elements
  • Block war game
  • World War I
Comparison games
none
Mechanics (from transcript analysis)
  • Block wargame — It is a block war game focusing on World War I.
  • Counterstickering — The game requires significant effort to sticker the blocks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh my God this sounds fantastic
  • don't get killed oh my God I am all in
  • Jeremy's coming up with some wicked cool ideas ain't he
  • this is a wicked way that the coin system is being stretched
  • this is really really pretty clever
  • Man I love the themes that we're going with
  • this is the game that's putting NB on the map
  • super super into that game
  • this is not really my jam
  • dude has an encyclopedic amount of knowledge when it comes to designing War Games marks one of the Titans
References (from this video)
No references stored for this video.
Video AsYKnYGr-3U The Discriminating Gamer Top List at 8:25 sentiment: positive
video_pk 83645 · mention_pk 261421
The Discriminating Gamer - Fields of Despair: France 1914-1918 video thumbnail
Click to watch at 8:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great block war game
  • Had fun from the military point of view
Cons
  • Wished it had been a little more streamlined
  • Wished it scaled back on some other events
  • Game was given away
Thematic elements
  • World War I
  • Western Front, World War I
Comparison games
none
Mechanics (from transcript analysis)
  • Block wargame — A block war game with a focus on the Western Front.
  • Combat Results Table — Utilizes combat results tables and dice rolls for combat resolution.
  • Event Abstraction — Abstracts events like the Yubot war in the East.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hello, ladies and gentlemen, and welcome to the discriminating gamer.
  • My top 50 GMT games of all time, 30 to 21.
  • This is really the game, I think, that I cut my teeth on coin with um and really learned how to how these systems worked.
  • It's not as difficult as and and and treacherous to learn as I thought it would be.
  • And I really loved that tension of trying to to to do as much as you can, but having to really pick and choose because at any moment, the game could end.
  • But critically, even though the game looks like a civilization building game at its heart, it is a take that game. You are constantly playing take that here.
  • And it is hilarious. It is so much fun trying to build things up and then you're playing these cards and your opponents are just swatting you down.
  • It's a very unusual game. I don't know that I've ever played a game quite like Atlantic Chase.
  • I really felt bad about it. This is one maybe I need to require at some point.
  • So, you've got to be very careful as you play this game because the cards you play to help you can end up helping somebody else.
  • This is probably the most popular game when I take it to my West Civ one game nights.
  • Well, what do you think ladies and gentlemen?
  • If you really like what we do here, please check out my other channel that is Cody Carlson PhD where we talk about history, military history, books on history. I even post some of my lectures on there.
References (from this video)
No references stored for this video.
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