In Fight for Olympus, two players battle for control of Olympus by pitting demi-gods, titans, and soldiers against one another.
In game terms, players face off on opposite sides of a game board with each player having six spaces for playing cards: three for military conflict, two for control of power discs, and one for control of resources. On a turn, a player plays as many cards as desired by paying the cost of each card — that is, discarding cards of the proper colors that match the cost of the card being played — then placing the card in an empty slot on their side of the game board. Many cards have powers that take effect when played.
After playing cards on a turn, each card does damage equal to its strength to any opponent's card on the other side of the game board. If no opponent's card is present, then with military power the player does damage directly to the opponent, swinging a pendulum of strength in their favor. If you reach a total of 7 on the pendulum, you win. Your troops can also grant you an additional card at the end of the turn (three instead of two) or tokens that make it cheaper to play cards.
Instead of winning via military, you can instead win by having all six slots on your side of the board filled with cards at the start of your turn.
- tight two-player interaction with indirect conflict
- interesting zone abilities and timing
- clearly thematic and compact
- runaway lead potential when engine gets going
- heroic combat with heroes and soldiers
- mythology; ancient Greece and Olympus
- direct, zone-based conflicts with card-driven actions
Mechanics (from transcript analysis)
- discard to pay costs / resources — cards serve as resources with costs to play
- grid-based combat with six slots — units attack across the board; if opponent has a unit in a slot, it takes damage
- hand management cards — play cards to deploy heroes/soldiers and equipment
- zone-based abilities — if there is no opposing unit in a slot, the zone's ability triggers
Video topics + discussion points
Quotes (from this video)
- balance is really important and having other interests is really important
- she's my best friend she's my favorite person and best friend
- thanks everyone I really appreciate it
References (from this video)
- More fun back and forth style game.
- Okay at best.
- Marvel skirmish
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- And we always end at the the last one, The Road to Canterbury.
- If you like the Harry Potter theme.
- Cupcake Empire is a game I like a lot.
- I find it unique and interesting.
- So, the Valeria series has been up and down for me, but I thought Mar Graves was pretty interesting.
- This is one I considered getting back in the day if only because it's a war game but fantasy and from a war game company.
- It's good.
- What I like about this game is you're putting a card into the series and each round you're also going to activate one of these cards.
- So, that looks interesting.
- That is a lot of tan. Very Canterbury.
- my favorite here is probably Chomp actually, that little card game from All Play.
- I find that one to be pretty nifty.
- Are there ones that I should play that I haven't played there? Ones that I like and you're like you're crazy, etc.