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Firesiege: A Feralis Story box art

Firesiege: A Feralis Story

Game Info
Year
2025
Players
1-4
Age
12+
Playtime
90 min
Publisher
Deer Games Studio
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

Limited-information cooperative tower-defense game where Valkun heroes defend the city of Medda from an invading Skreel army

Description

Limited-information cooperative tower-defense game where Valkun heroes defend the city of Medda from an invading Skreel army

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 7 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–7 of 7
Video okLe94UdZFU Discussion at 27:19 sentiment: positive
video_pk 156205 · mention_pk 435197
Firesiege: A Feralis Story video thumbnail
Click to watch at 27:19 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Unique theme with centaurs
  • Engaging cooperative gameplay requiring communication
  • Challenging campaigns
Cons
  • The centaur theme is unexplained and unusual.
Thematic elements
  • Tower defense with centaur characters.
  • Horror-themed tower defense.
  • Campaign-based.
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building — Tiles are drawn from a bag.
  • Cooperative — It is a cooperative game.
  • Hidden Information — Players only see one side of their drawn tile.
  • Tile Placement — Players draw tiles from a bag and place them.
  • tower defense — This is a tower defense game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a wacky ass game is what it is
  • it's the weirdest damn game you ever played in your life. And it's great in its weirdness.
  • that sounds magnificent.
  • I picked it up year years ago because it was like $10 on Miniature Market.
  • it's just fantastic.
  • So, uh, our website is goingananalogshow.com
  • So, uh, our website is goingananalogshow.com and then on all the socials is going analog show.
  • Many many many years ago a friend of mine shortly out of college was working for this sports blog site called Yard Barker.
  • It was funny because Marshon Lynch would text one guy like here's my blog and he would have to go write it for him.
  • I found this picture of this guy with this burger like this big just and I was like, that's the best picture ever.
  • So the actual image is the box is just green and he just drop an image over it. And that has been like the best marketing I've ever done.
References (from this video)
No references stored for this video.
Video ketAnSB-x_Y Brettspielblog - Die besten Brettspiele im Test Review at 0:06 sentiment: positive
video_pk 156070 · mention_pk 434312
Brettspielblog - Die besten Brettspiele im Test - Firesiege: A Feralis Story video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredibly accessible for all players.
  • Easy to explain rules, even during play.
  • Learning the rules is not time-consuming.
  • High degree of variation due to goal cards and other elements.
  • Game remains challenging despite accessibility.
  • Action sequences provide unique character.
  • Double-sided action tiles add interesting choices and communication challenges.
  • Color-blind friendly design.
  • Tactical depth with archers and strategic unit placement.
Cons
  • Some people might find the action sequences 'lousy'.
  • Communication restrictions with action tiles can bother some players.
  • Characters do not possess an ability by default and need to be leveled up.
  • Figures can fall over easily if bumped.
Thematic elements
  • base defense
Comparison games
  • Starship Troopers
Mechanics (from transcript analysis)
  • Action tiles — Players draw and play double-sided action tiles, with one side being positive and the other negative for opponents.
  • breaching walls — Players can punch holes through walls to shorten distances, but this also benefits enemies.
  • Character Leveling — Characters can be leveled up once under certain conditions, gaining new special abilities or life points.
  • Combat System — Combat involves friendly units providing strength, rolling a combat die, and dealing damage to enemies.
  • cooperative play — The game is cooperatively played by one to four players, or up to five with the expansion.
  • Dice Rolling — Dice are used for combat and to determine certain events, with symbols on the die indicating specific outcomes.
  • Enemy Movement — Enemy units move based on revealed cards, affecting their progression towards the citadel.
  • Goal cards — Players aim to complete goal cards to turn over banners, with the number of banners determining game end.
  • Modular Board — There are more modules and enemies, adding variety to the game.
  • Mutation — Three simple enemy units occupying the same field mutate into a larger beast.
  • Resource Management — Energy is a collective resource that can be spent to upgrade characters or perform special actions.
  • tower defense — Enemies spawn from nests and proceed along paths toward the citadel, and players must prevent them from reaching it.
  • Traitors — Symbols on a die indicate traitorous actions, which can cause markers to move in a detrimental direction.
  • Unit spawning — Players can spawn new support units, which then move towards the citadel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is incredibly accessible for all players.
  • The character of each game changes because of that.
  • Yet the game remains challenging for all players.
  • These action sequences are also exciting, and they are what truly give the game its unique character.
  • From the other perspective, it appears significantly more harmless, and I just think that this does not provide me with any real benefit whatsoever.
  • The most important element is definitely this helmet here. Once you have it, you can simply perform an action.
  • I also find this element in particular, the fact that we have a tableau for the whole group where we set our values, to be quite cool.
  • The design is color-blind friendly, as it allows users to clearly identify the corresponding symbols that are featured on the surface.
  • It's crisp.
References (from this video)
No references stored for this video.
Video WnkHaOr1NrE Hungry Gamer Review at 0:11 sentiment: positive
video_pk 156074 · mention_pk 434315
Hungry Gamer - Firesiege: A Feralis Story video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Refreshing and unique centaur theme
  • Compact box with good storage for expansions
  • Screen-printed meeples look deluxe
  • Heroes upgrade in interesting and clever ways
  • Simple but effective AI
  • Varied objectives and interesting monster mechanics keep gameplay fresh
  • Clever tile drawing and action selection mechanic that mitigates alpha players
  • Satisfying solo play
  • Challenging but winnable gameplay
  • Shared resource management promotes cooperation
  • Battle of Fire expansion adds a necessary and interesting fire mechanic
  • Campaign/scenario structure
Cons
  • Scenarios lack stakes and impactful carry-over between games
  • The core game alone might not be satisfying; the Battle of Fire expansion is highly recommended
  • Could use more enemy variety beyond the basic bugs and queens
  • Potential for tile memorization for card-counting players over time
Thematic elements
  • Defending a city from an encroaching army of zerg-like critters.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players draw tiles from a bag and choose actions based on the tile's sides, with a shared decision-making process.
  • campaign/scenario play — The game includes scenarios and campaigns that offer a series of linked games.
  • cooperative play — Players work together to defend the city against waves of enemies.
  • tile drafting — Players draw tiles from a bag and must decide which side to use, with the other side being visible to opponents.
  • tower defense — The core gameplay involves defending a central location from advancing enemies.
  • Track Advancement — Players advance on various tracks that provide benefits or trigger events.
  • Variable player powers — Each hero character can be upgraded and has unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I cannot tell you how cool that tile mechanic is. I really think that's really cool.
  • It is really clever. I mean, taking aside the idea that is kind of central in this game that basically you're stopping alpha players because no one knows everything.
  • The game is a challenge. It is not easy.
  • This is the kind of game that I enjoy. I love a co-op. I love a tower defense.
References (from this video)
No references stored for this video.
Video Zqi0s1hpIZ0 The Cardboard Herald Review at 0:23 sentiment: positive
video_pk 156084 · mention_pk 434329
The Cardboard Herald - Firesiege: A Feralis Story video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Novel dual-sided action system
  • Mitigates quarterbacking
  • Tightly paced
  • High replayability due to randomized goal cards
  • Opportunity to adapt and improvise
  • Characters become more interesting after flipping
  • Bold and original visuals
  • Strategic and fun
  • Not particularly long to play
  • Not difficult to teach
Cons
  • Clunky semi-social element with action tokens
  • Maximalist and cluttered board
  • Expansion archers are prone to toppling
  • Rulebook translation in first printing is poor
  • Characters lack off-the-bat passive powers for personality
Thematic elements
  • Centaurs fighting against bug lizards
  • Vaguely Mustafarian world
Comparison games
  • Spirit Island
  • Fate of the Fellowship
  • Leviathan Wilds
  • Gloomhaven
Mechanics (from transcript analysis)
  • action selection — On your turn, you pick one of the three action tokens available to you.
  • Area Control/Movement — Place and position soldier units to block movement and lend their strength to your battles or to repair or add breaches to the walls in the city.
  • cooperative play — Cooperative games with Spirit Island being one of my all-time faves.
  • Dice Rolling — Roll the dice, which either adds some strength, blocks the normally one retaliatory damage, or adds an extra retaliation.
  • Modular Board — Partially randomized during setup.
  • Resource Management — Spendable resource that you can use to goose an attack action.
  • Set Collection — Earn six banners through various accomplishments.
  • tower defense — Cooperative tower defense.
  • Variable player powers — Character's themselves could be a bit more interesting. They don't inherently have any special powers, but you can always accomplish a personal feat tied to that character or spend five of their magic resource to flip them over, healing your character full and now granting them a personal passive ability and activatable effect.
  • Worker Placement — Pick one of the three action tokens available to you, drawn and replenished from a personal blind bag. Resolve first the side facing you, then flip and resolve the back.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And while Fire Siege doesn't have quite all the elements of what I want from a true tower defense game, nonetheless it ends up being one of the most exciting, albeit a little bit messy, cooperative games I've played this year.
  • This dual-sided action system is really novel, and at first sounded kind of bananas to me, but the more I played it, the more I warmed up to it.
  • It also helps to mitigate the ever-looming issue of quarterbacking in cooperative games, but there is one element of it that I'm still not sold on.
  • Visually, Fire Siege is a lot to take in. Don't get me wrong, it's cool looking and I really appreciate the bold attempt at something original in a fantasy setting, but it's very maximalist and the board gets cluttered really quick.
  • These changes are simple, elegant, and I can't imagine playing without either of them.
  • Fire Siege is really good. It kind of feels like if the design philosophy of early 2000's Fantasy Flight Games had continued, but with the hindsight and wisdom of the decades of cooperative gaming in between, aside from character powers.
  • It's imperfect, but I'm a fan.
References (from this video)
No references stored for this video.
Video wHRww7WQNJk Hungry Gamer Analysis at 31:13 sentiment: positive
video_pk 153523 · mention_pk 428718
Hungry Gamer - Firesiege: A Feralis Story video thumbnail
Click to watch at 31:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique double-sided tile action selection.
  • Intriguing cooperative planning element with silent communication.
  • Distinctive theme with all centaur heroes.
  • Promising and exciting gameplay.
Cons
  • The 'no talking' rule can be challenging for some cooperative games.
  • The mechanics of enemy actions on the back of tiles might be revealed slowly.
Thematic elements
  • tower defense
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players draw double-sided tiles from a bag, performing the action on the visible side while the back side reveals enemy actions.
  • Cooperative — Players work together towards a common goal.
  • tile drafting — Players draw tiles from a bag, which form the core of their action selection.
  • tower defense — Players work together to defend against waves of enemies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's one expansion away from being absolutely great.
  • It has, you know, after looking at Rosie, it has a it has some of the same DNA to it.
  • It's quick. It's kind of weird. And it's also mean in the sense that if you don't time it out right, you can have workers that just do dick. Like there's there's nothing left.
  • The cocktail components come out on dice. So the dice has a shaker, a cocktail shaker for the dice.
  • It's It's fantastic. We will have to play it at your office because it does not fit on a humansized table.
  • This is the crunchiest, chunkiest bag builder, period.
  • The art is great. Play it on your dining room table. Don't try to play on your little game topper. You're a fool if you do that.
  • It's a chunky beast, but it is a fun, delightful beast.
  • You got to be be roaming about it and just toss that baby in the woods.
  • Until every single one complained about the same thing. And then I had to step back and say, 'You know what? Maybe I need to let go.'
References (from this video)
No references stored for this video.
Video d5-pIr2UGKQ Hungry Gamer Top List at 5:30 sentiment: positive
video_pk 153480 · mention_pk 427893
Hungry Gamer - Firesiege: A Feralis Story video thumbnail
Click to watch at 5:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Played a hell of a lot of it.
  • Cannot alpha game.
  • Really clever game.
  • All about centaurs.
  • Interesting game.
  • Has a mechanic that is doing something different and unique.
Cons
none
Thematic elements
  • Centaurs
Comparison games
none
Mechanics (from transcript analysis)
  • crisis management — Includes crisis management before something reaches the middle.
  • Tile Placement — Players see the backsides of each other's tiles.
  • tower defense — Described as a tower defense game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one that actually I'm playing with Mrs. Hungry Gamer tonight that we love.
  • It's a riff on Can't Stop, where you are moving up these different columns and getting points in your goat, and you're bonking people off the top when you get there, but the legacy version has this beautiful, beautiful art by Sandara Tang, and it slowly introduces new mechanics, but you have maybe one new mechanic, and then the next game it goes away, and you have something new, and it's light and fast and easy.
  • Y'all, Drillers is so good. It is such an amazing game
  • Now, I think it is one expansion away from being one of the best games I've ever played.
  • I'm not leaving this game cuz it is that freaking good. I love Drillers.
  • And oh, it is such a good game.
  • It is just such a clean game that has more depth than you think it does.
  • It is so clever and so unique and does such cool stuff when the aliens show up, and I just all about Seti.
  • this is a game that I actually played a TTS demo of maybe 18 months ago. And I was like, 'Wow, that's really cool.'
  • It has some cool story stuff that's going on. It has a little bit of kind of seventh continent exploration going on. Really cool card play.
  • As I said last month, I got new batteries, which does not sound sexy at all, but oh my gosh, new batteries really matters.
References (from this video)
No references stored for this video.
Video fzYqtJfSlOw Hungry Gamer Top List at 10:45 sentiment: positive
video_pk 110871 · mention_pk 319055
Hungry Gamer - Firesiege: A Feralis Story video thumbnail
Click to watch at 10:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool mechanic with action tiles having hidden effects
Cons
  • Has not arrived yet
Thematic elements
  • Tower defense
Comparison games
none
Mechanics (from transcript analysis)
  • action tile selection — The cool thing about it is you pick an action tile, but you don't know what it's going to do to you because there's something else on the back.
  • tower defense — Described as a 'tower defense game'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As a reminder, if you have not watched one of these before, the way I pick the top five games of each month is what games did I sit down to play the most times. Not necessarily number of plays because a 15-minute game does not count the same as a 3-hour game.
  • But, a very cool tower defense, crisis managy-style game with some work placement going on, bag building, very cool stuff.
  • It just has that kind of brain burn. I really like it. I actually went out and got some little metal gears things, so I can bling out my copy cuz I like it that much. Super clever game.
  • And it does some cool stuff, I think, with initiative. I really like the way the initiative works. I like the way the AI works. All very very clever stuff, and I'm looking forward to getting back to it.
  • All it is All that game is is it is deck management. It's deck building really, but >> [sighs] >> you're just building the deck cuz you're just building this deck and hoping stuff comes out. And that's it. And it doesn't sound satisfying when I say that, but what a wonderful light quick game.
  • It does some really cool stuff with the way you're placing your workers out, and you have to put a little more and you can put more workers out, which means you're going to get first crack at something, or fewer workers out, and maybe you'll get other stuff later. But if you're the only person there, you might get a little You might be able to do the action four times, and you're spending your points to do the things, and it's just a really clean, tight bag builder is what it is, but man, really, really good.
  • It's kind of a mix of Mysterium and Betrayal at House on the Hill.
  • And the cool thing about it is you pick an action tile, but you don't know what it's going to do to you because there's something else on the back. And so, I'm really curious how that plays.
References (from this video)
No references stored for this video.
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