FITS (Fill In The Spaces) is essentially a multi-player Tetris. Each player has an inclined board on which they place different polyominoes, with three, four, or five squares. Cards are drawn from a pile to tell the players which piece to take. The pieces may be rotated and reversed before they slide down the inclined area to dock to other gaming pieces, but unlike Tetris cannot be slid horizontally once dropped. Scoring is based on quantity and configuration of squares left uncovered.
Unlike original Tetris there is no time pressure but like Tetris every player is engaged with his own board.
Official expansion:
FITS Official Expansion
Unofficial expansions:
FITS: Expansion #1 – MOTS: More Of The Same
FITS: Expansion #2 – LOTS: Letters On The Spaces
FITS: Expansion #3 – BOTS: Big Obnoxious Terrible Spaces
Reimplemented by:
Mini FITS
- Fruits
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- uh yes sister Ami yes by boarding guys and it has rondel worker placement game Wheel rather than a Rondo thank you thank you um but it was you know for everything that you'll see here it's fundamentally a uh simple worker placement leading to a tile placement but it's very interesting tile placement
- plain craft this is this was successfully kick-started we this is the deluxe edition with beautiful components by cardboard I can't say things right now cardboard Alchemy yeah very uh very big in the hotness at the moment this one indeed indeed
- next one is Evergreen now this is by the designer of photosynthesis it has some same feeling but I think it's not as special as rotationally as photosynthesis yeah you really struggle to uh to visualize what was going on with photosynthesis and even I did and I can rotate stuff in my head oh right yeah it's very challenging that one yeah this one Evergreen
- next one is endless winter now this is this is the uh the Australian version which has got gas Studios so I am part of goth Studios with Mark and Carl so there's no way I'm gonna review this game I'm just telling you that I think this is going to be it's well anticipated well anticipated it'll be a in my anticipated list not because I want to get it but because I'm excited for our partner Fantasia games so it's liberation
- if you're in Australia um Essen weekend corresponds with Pax Australia week and it'll be a demo there as well and hopefully be for sale there as well
- this is we're helping Mozart in his last days and this is also it is going to be I think it's really good the components are great it's double layered it's from Denver games which is the rectil guys let me show you the back of the box it boxes kind of like typical Euro gaming and I was looking at the components I was punching it out the other day and look at this side it's so cool it's like it's music book but it's a double layer player board ta-da it we have not played this yet as of today but it looks like kind of like the Concordia style card play which the deck building pool building pool action Action Pool thank you so theme is great so excited for this one
- so again what are your release am I going to see you at Essen let me know let us know in the comments section below and I'll be happy to also check it out maybe it is your game maybe someone else's game I don't care in any cases write in the comments and I'll check it out anything else Sam
- if you enjoy this video and you want us to make this sort of video or you know maybe our most anticipated other games or our whole Essence Hall games it's probably like should be another one which is showing and then compare this video with the next one anyways if you do that please let us know like the video comments below and subscribe and hit the bell
References (from this video)
- eye-catching cover
- brief 25-minute light game with high theme appeal
- cooking/food fight in a deep fryer setting
- universe of food in a frying scenario
Mechanics (from transcript analysis)
- card movement on a deep fryer grid — players move around to avoid unsafe zones and eliminate others
- Player Elimination — elimination occurs when a player cannot move
Video topics + discussion points
Quotes (from this video)
References (from this video)
- gorgeous, unique pieces with good weight
- great table presence and spectacle
- rules-light and accessible
- replayability via drafting variants
- teaches motor dexterity and self-regulation concepts
- pieces can be slippery and slide off
- may not appeal to players who dislike dexterity games
- storage and box design may require care to return shapes to container
- balance, dexterity, hand-eye coordination
- tabletop, casual environment
- fun, humorous, accessible
Mechanics (from transcript analysis)
- balance anxiety and self-regulation — emphasizes breath control and body awareness as part of play and therapy discussion
- base-touch rule — the base of the construction must touch the table; pieces can fit inside others to touch
- dexterity — balance irregularly shaped pieces on a construction
- round progression with penalty — if pieces fall, those pieces are collected and the player’s pool grows, affecting future turns
- Stacking — players add one piece per turn to a central structure
- Stacking and Balancing — balance irregularly shaped pieces on a construction
- turn order and win condition — first player to shed all their pieces wins; stability changes mid-game
Video topics + discussion points
Quotes (from this video)
- misfits is a light game, it's a stacking game, it's super light
- amazing table presence
- rules light you can almost put whatever structure you want onto it
- Misfits fits the bill in every single way
- it's a stacking game where you don't automatically lose if you knock some off
References (from this video)
- reviewer purchased a copy
- wholesome little stacking game
- reviewer won at the demo
- wholesome stacking game
Mechanics (from transcript analysis)
- Stacking — described as a stacking game
Video topics + discussion points
Quotes (from this video)
- It looks really nice, really adorable.
- This is like a trick taking game with like a little bit of prediction and like psychological stuff which is pretty cool.
- This year's spiel was, as always, an amazing experience.
- It's incredible how this fair brings people together, just like board gaming itself does.
- I'm infinitely grateful for all of you.
References (from this video)
- creative meta-puzzle approach
- engaging birthday surprise
- unclear actual game identity from transcript
- wordplay/letter puzzle within a board game context
- Extracted from the stream as a puzzle placeholder
- meta-puzzle framing
Mechanics (from transcript analysis)
- Letter-factor extraction — Using game titles to extract letters for a meta-answer
Video topics + discussion points
Quotes (from this video)
- it's my birthday so you should subscribe
- this is the first box-opening moment of this birthday puzzle
- the answer to the universe and life and everything is 42