Skip to main content
FlowerFall box art

FlowerFall

Game ID: GID0130296
Game Info
Year
2012
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Flowers falling from the sky! In FlowerFall, players attempt to form large garden patches containing more of their color flower than their opponents. Each continuous patch will score points at the end of the game. Adding cards to the table is not as simple as placing them down, however. You must carefully drop them, letting them flutter through the air. Skill improves your chances, but the whim of the environment may thwart you.

FlowerFall is a quick, portable game you can play anywhere. The location you're at becomes the terrain!

Description

Flowers falling from the sky! In FlowerFall, players attempt to form large garden patches containing more of their color flower than their opponents. Each continuous patch will score points at the end of the game. Adding cards to the table is not as simple as placing them down, however. You must carefully drop them, letting them flutter through the air. Skill improves your chances, but the whim of the environment may thwart you.

FlowerFall is a quick, portable game you can play anywhere. The location you're at becomes the terrain!

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–1 of 1
Video fLyWF_NKFY4 Nights Around a Table Discussion at 4:53 sentiment: negative
video_pk 91025 · mention_pk 280835
Nights Around a Table - FlowerFall video thumbnail
Click to watch at 4:53 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Not the host's preferred type of game.
Thematic elements
  • Arranging flowers
Comparison games
none
Mechanics (from transcript analysis)
  • dexterity — Players throw cards onto the floor and score based on the resulting pattern.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For me to get rid of a game out of my collection I've got to dislike it pretty hard
  • I don't want to be punching down on people
  • this is the game that I think helped me understand that I don't really like real-time games all that much
  • I don't like games where people can't be policed
  • the immensely inexplicably popular and almost universally reviled flux
  • life is random ah they have a little bit of random your game is fine flux is way beyond beyond anything that I can handle
  • It's a drinking game is really what hex hex is and I don't drink that
  • I would much rather have you know one designer two designers work on one game with components that are made specific before that game that they want me to play than just sort of this grab bag of game components and ideas and concepts
  • Cyril helped me figure out that I don't really like tile placement games
  • they managed to take sherlocky subject matter and build the really schlocky game out of it that feels like a zombie movie but it feels sort of slapdash
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–1 of 1
View on BoardGameGeek