Attack! Catapult your goblin soldiers, and plunder the riches of the castle! Gold and diamonds reward the best shots, but each room is full of surprises...not all of which are pleasant!
To win, you will have to fully build you totem first OR accumulate the necessary amount of diamonds!
In a round, you will perform the following actions in sequence:
- Everyone catapults their goblins
Then, each players takes turn and:
- Retrieve their goblins and apply the effects of the rooms they fell into.
- Check if a player fulfilled an end game condition.
- Recruit new goblins from their Army board.
From round to round, spend your earnings, buy extra troops and go back to battle! The bravest will build their totem on top of the castle! It will prove your superiority... if it survives the attacks, of course.
- Plays quick
- Plays fun
- Plays only four players, not meeting the minimum for a party game.
Mechanics (from transcript analysis)
- Catapult — Players use catapults to shoot goblins into the game box.
- Coin Collection — Players collect coins to get more goblins or more coins, which are worth points.
- Set Collection — Players collect gems and coins which are worth points.
Video topics + discussion points
Quotes (from this video)
- if it can't accommodate at least five it's not a party game
- your definition of party game is a game that place sadness fine please have to be at least 5 yep
- and then what has to be simple enough in componentry to be played easily at a party hmm and it has to be simple enough that you can explain it I'm inside probably 10 minutes yep and have it be understood by gamers and non-gamers I think those are the hallmarks of a genuine party game
- if the game isn't generating laughter naturally through playing it then it's not really a party game
- there's a lot of chaos element often that's what causes the the humor
- it really depends on the people that we're playing with as well
- it can read like party on paper but then it people aren't quick enough to like make it fun party or they're not happy enough to just throw a caution to the wind and wind and lose and have it be funny and it becomes really understand
References (from this video)
- Family-friendly and approachable
- Engaging dexterity-based play
- Can feel chaotic with larger groups
- dexterity-based fantasy skirmish with buildable totems
- goblins, goblin towers, gems, and totem pole
Mechanics (from transcript analysis)
- Compound Scoring — knocking down the tower yields scoring opportunities
- dexterity flicking — flick goblins with a catapult-like device to affect targets
- Flicking — flick goblins with a catapult-like device to affect targets
- Gem and coin collection — collecting gems and coins from successful flicks
- Totem rotation — rotating the totem to outmaneuver opponents
- Tower knock-down scoring — knocking down the tower yields scoring opportunities
Video topics + discussion points
Quotes (from this video)
- it's a neat little game
- it's elegant, it's smooth, there's not clunky bits in there
- I really like it because it has plane interaction
- it's a real-time tile laying game
- the tiles ... represent the color
- it's not chaotic it's fun