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Description
Publisher's blurb:
A gigantic skull sits central on a platform of ancient stone and moss, four paths span the chasms that surround this skull one path however has broken over the ages and now a gap lies between. The dark and dreary forest blocks the light from above and produces a sickly smell of death.
Within the ancient skull lies a rounded well, a dark reddish liquid deathly still within. On the edge of the well lie bones of all sorts, but they mostly seem to be human.
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Hoplomachus VICTORUM - Part 3
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
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Video 3KMZCC8bASY
Box of Delights Playthrough at 27:03 sentiment: positive
video_pk 89397 · mention_pk 286044
Click to watch at 27:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Successfully completed the 'Fountain of Youth' bloodshed event.
- The host found the New Argonauts arena 'very interesting' and loves how it changes gameplay.
- The hero was saved from defeat using blessings.
- Upgraded a yellow die to a blue die as a reward.
- Gained 'Endurance Level 2' prowess for the hero.
Cons
- The host was dubious about how they would fare in the 'Fountain of Youth' event.
- The initial deployment was not a great start.
- Using blessings to save the hero inadvertently helped the opponent's 'scion' unit.
- The archer was difficult to take down due to regen.
- The defender's 'absorb' ability made it hard to damage.
Thematic elements
- bloodshed event
- new argonauts
Comparison games
none
Mechanics (from transcript analysis)
- Absorb — An innate skill on the defender unit, limiting damage taken from each attack to a maximum of one.
- adrenaline — A tactic that grants plus one movement to a unit.
- blessings — Special abilities that prevent a unit from being defeated, instead healing them to maximum health but costing a blessing. They can be used to remove 'banes'.
- Bolster Health — A tactic that gives plus two health to a unit.
- Encore Rule — When one of two shackled units is defeated, the other returns to its deployment hex, and a new unit is deployed dazed.
- Perfect Strike — An innate skill of local units. If it rolls hits on all its attacks, it does double damage.
- Regen — All units have 'regen one', allowing them to recover health. Units at maximum health do not regen.
- Shackled — Units in this arena are shackled and must remain adjacent to each other at all times.
- Stun — A defender unit tactic.
- Taunt — A defender unit ability that forces the hero to attack it.
- Vampiric Blow — A special skill that uses two yellow dice, dealing damage and allowing the user to heal up to the amount of damage dealt.
- Weapons Racks — Three hexes in the arena have dice placed on them. Units moving onto these hexes equip the die and add it to their attack.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The little touches add such different dimensions to the game because each battle is so tight tactically these little changes can actually have a huge impact on how the battle plays out.
- Wow that was a an interesting positional battle that was all about trying to just conserve as much of my hero's health as I could.
- Very thinky very thinky.
- I love this arena.
- The thing about blessings once you get to the sun battle for every blessing you have remaining you can remove a bane and removing banes potentially removes the potency of the scion.
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