Freezing Inferno is a 1 or 2 players wargame set in World War 2 covering the 1939-1940 conflict between the USSR and Finland. It is a hex & counter game with unique battle mechanism, a lot of strategy, some diplomacy and a number of features specific to the harsh winter conditions of the setting. Freezing Inferno is medium level complexity and lasts from 3 to 6 hours. Variable setup and random cards bringing effects to the game offers replayability.
Freezing Inferno is a game for one to two players. If played in two players, one player controls Finland, while the other player controls the USSR.
In order for the USSR to win, it must occupy 2 of the 3 Finnish Key Cities (marked with an asterisk) and hold them until the beginning of the next round, while also controlling at least 5 of its 7 Home Cities. If this is not achieved by the end of the 8th round, the winner of the game is the player who controls Finland.
—description from the publisher
- evocative historical context and setting
- tight, focused hex-based gameplay
- scope is narrow to a specific theater/time
- steep learning curve for new players unfamiliar with hex wargames
- early World War II conflict in the Nordic theater
- Soviet invasion of Finland during 1939 (Winter War era)
- hex encounter war game
- No Retreat 3
- Raml in the Desert
Mechanics (from transcript analysis)
- asymmetric roles — distinct sides/forces with different objectives and capabilities
- Asymmetric Teams — distinct sides/forces with different objectives and capabilities
- hex-based tactical combat — grid-based skirmish play with scenario-driven objectives
- Hexagon Grid — grid-based skirmish play with scenario-driven objectives
Video topics + discussion points
Quotes (from this video)
- great history to learn about and great way to learn about history through gaming.
- what do you think? what are some of the games you would have played for some of these iconic battles?
- I couldn't fit every operation scenario. I couldn't fit every game in this.