Fruitoplay is a set collection game with simultaneous card selection that's played over three rounds, with each round lasting seven turns.
At the start of the round, create a river of seven "target fruit" cards that correspond to the seven turns. On a turn, each player considers the current target fruit card, then chooses and plays a fruit card at the same time. Whoever plays a card of the same color with the smallest difference from the target fruit wins the target. (If no played cards are of the same color as the target card, the card closest in value to the target card wins it. If cards are tied for closest, ignore them.)
After seven turns, you add your remaining cards in hand to your collection, separating the types of fruit, then you score points by multiplying the value of the column with the most fruit by the value of the column with the fewest fruit. If you have only one column, then you multiply that value by itself...so you don't necessarily want to win cards!
After three rounds, the player with the highest score wins.
- lovely concept and components
- interesting scoring ideas
- the simultaneous reveal can be hard to control
- may feel less approachable to some players
Mechanics (from transcript analysis)
- color-based scoring — scoring interacts with colors similar to other color-collection games
- Compound Scoring — scoring interacts with colors similar to other color-collection games
- Simultaneous Reveal — players reveal cards at once and scoring follows a tie-breaking/maybe-follow dynamic
- simultaneous reveal and mayfair-follow vibe — players reveal cards at once and scoring follows a tie-breaking/maybe-follow dynamic
- Trick-Taking — a trick-taking core with simultaneous reveal of cards and a follow-type mechanism
Video topics + discussion points
Quotes (from this video)
- two-thirds of the games that I've played over the last 14 years I can go on to YouTube and see what I thought back when I actually played it