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Funfair box art

Funfair

Game ID: GID0135992
Game Info
Year
2021
Collection
Ratings
Expansions & Family
Unfair
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Can you build the best theme park in town?

Choose and build an exciting mix of attractions in your very own theme park. Upgrade them to match blueprints, or just to stack up towering rides that pull in the crowds and make the most cash. Hire staff members and build super attractions to maximise your park’s strategy for the win!

Funfair is a standalone game in the Unfair universe. It's a lighter and faster introduction to Unfair’s ludicrously modular theme park building. With fast setup and gameplay, and only positive player interaction included in Funfair, it’s a fun family-friendly game. However, new goals, new cards, all new build strategies, and tight combos will give experienced gamers and Unfair fans plenty of challenge.

SetupThe board is set up with:

a 6 card City Event deck (there are 12 such cards in total),
a deck of 20 blueprint cards (secret goals),
a deck of 97 park cards containing attractions upgrades and staff members,
a market of 6 park cards containing a random mix of Attractions, upgrades and staff member cards.
an Award card, drawn randomly from the 5 in the game. Awards are public goals that reward players 15 points for meeting the goal.

Each of the 2 to 4 players starts with:

a gate card,
30 coins to spend,
a randomly dealt but hidden showcase card, a type of powerful Thrill Ride they may choose to build sometime during the game,
a hand of 5 park cards (attractions, upgrades and staff) they may build later - if you don’t have an attraction in your opening hand you may discard them and draw until you do.

GameplayEach of Funfair’s 6 rounds begins with a random City event which helps all players in some way, often requiring interesting decisions about how to best benefit from them, and sometimes interactively with other players.

Players then progress to the Park step and take their 3 actions, 1 at a time each clockwise around the table, to build attractions, upgrades on those attractions, or recruit staff directly from the market or their hand. Alternatively players may also draw blueprints from the blueprints decks or park cards from the park deck or market, or gain money (1 per attraction they have built).

After all players have taken 3 actions each (or 4 if they have built their Showcase attraction), players progress to the Guests step where they earn income from the stars (representing guest appeal) on the cards they have built in their parks, and perhaps from staff members.

In the Cleanup step players discard down to 5 cards in hand and reset the market, ready for the next round.

Over each game of 6 rounds and 20 or so actions players build a mix of attractions, upgrades and staff into their park tableau to generate increasingly larger incomes each round. But they also build their park to score victory points in various ways at the end of the game. Exactly how they do so will vary greatly from game to game with different public Awards & private Blueprint goals and other strategic factors and opportunities presenting themselves as the game develops. There are many efficiencies and combinations to be found during play, and numerous ways to earn points.

End game scoringAt the end of the game (after the Cleanup step in Round 6), players total their points earned from:

The number of icons in each of their 1 to 5 attractions (taller attractions score proportionally better)
Matching requirements or bonus sections on their blueprints
Their money: 2 coins = 1 point
Staff members recruited in the game
Meeting the Award goal for the game

-description from publisher

Description

Can you build the best theme park in town?

Choose and build an exciting mix of attractions in your very own theme park. Upgrade them to match blueprints, or just to stack up towering rides that pull in the crowds and make the most cash. Hire staff members and build super attractions to maximise your park’s strategy for the win!

Funfair is a standalone game in the Unfair universe. It's a lighter and faster introduction to Unfair’s ludicrously modular theme park building. With fast setup and gameplay, and only positive player interaction included in Funfair, it’s a fun family-friendly game. However, new goals, new cards, all new build strategies, and tight combos will give experienced gamers and Unfair fans plenty of challenge.

SetupThe board is set up with:

a 6 card City Event deck (there are 12 such cards in total),
a deck of 20 blueprint cards (secret goals),
a deck of 97 park cards containing attractions upgrades and staff members,
a market of 6 park cards containing a random mix of Attractions, upgrades and staff member cards.
an Award card, drawn randomly from the 5 in the game. Awards are public goals that reward players 15 points for meeting the goal.

Each of the 2 to 4 players starts with:

a gate card,
30 coins to spend,
a randomly dealt but hidden showcase card, a type of powerful Thrill Ride they may choose to build sometime during the game,
a hand of 5 park cards (attractions, upgrades and staff) they may build later - if you don’t have an attraction in your opening hand you may discard them and draw until you do.

GameplayEach of Funfair’s 6 rounds begins with a random City event which helps all players in some way, often requiring interesting decisions about how to best benefit from them, and sometimes interactively with other players.

Players then progress to the Park step and take their 3 actions, 1 at a time each clockwise around the table, to build attractions, upgrades on those attractions, or recruit staff directly from the market or their hand. Alternatively players may also draw blueprints from the blueprints decks or park cards from the park deck or market, or gain money (1 per attraction they have built).

After all players have taken 3 actions each (or 4 if they have built their Showcase attraction), players progress to the Guests step where they earn income from the stars (representing guest appeal) on the cards they have built in their parks, and perhaps from staff members.

In the Cleanup step players discard down to 5 cards in hand and reset the market, ready for the next round.

Over each game of 6 rounds and 20 or so actions players build a mix of attractions, upgrades and staff into their park tableau to generate increasingly larger incomes each round. But they also build their park to score victory points in various ways at the end of the game. Exactly how they do so will vary greatly from game to game with different public Awards & private Blueprint goals and other strategic factors and opportunities presenting themselves as the game develops. There are many efficiencies and combinations to be found during play, and numerous ways to earn points.

End game scoringAt the end of the game (after the Cleanup step in Round 6), players total their points earned from:

The number of icons in each of their 1 to 5 attractions (taller attractions score proportionally better)
Matching requirements or bonus sections on their blueprints
Their money: 2 coins = 1 point
Staff members recruited in the game
Meeting the Award goal for the game

-description from publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 9 · mix 3 · neu 1 · neg 0
Mentions per page
Showing 1–13 of 13
Video 7hntlNHgN10 Board Games UnLocked Review at 0:18 sentiment: mixed
video_pk 115700 · mention_pk 328165
Board Games UnLocked - Funfair video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Good family game
  • Less cutthroat than Unfair
  • Aesthetically pleasing
  • Doesn't feel broken
Cons
  • Lacks meaningful player interaction
  • Can feel like a solo experience
  • Feels like a cash grab
  • Lacks thematic depth
Thematic elements
  • Amusement Park
Comparison games
  • Unfair
  • Roller Coaster Tycoon
  • Champion of Midgard
  • Dinosaur Island
  • Paladins of the West Kingdom
Mechanics (from transcript analysis)
  • Card Drafting — The transcript mentions a change in how cards are handled, moving from a more specific drafting or selection process in Unfair to shuffling all part cards together in Funfair.
  • event cards — The game features city events that can affect gameplay. In Funfair, these are described as friendly, whereas in Unfair they could be detrimental.
  • Set Collection — Players are building an amusement park, aiming to score points and achieve objectives, which implies collecting sets of cards or attractions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it brings back memories of roller coaster tycoon
  • there's no cutthroat there's absolutely zero cutthroat nature in this game
  • this is a cash grab game
  • it is very bright and pretty
  • this is a five game for me
References (from this video)
No references stored for this video.
Video 0xiyHVL6FMc Tim Chuon Discussion at 2:55 sentiment: positive
video_pk 84479 · mention_pk 214667
Tim Chuon - Funfair video thumbnail
Click to watch at 2:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful production and forward-thinking scoring
  • multi-path approaches to maximize points
  • impactful planning required to outscore others
Cons
  • complexity lies in optimizing scoring paths rather than basic moves
Thematic elements
  • water-based scoring where pools, fish, and color variety drive points
  • A lush, stylized garden with interconnected ponds and lily pads
  • abstract yet nature-inspired with forward-looking tile layout
Comparison games
  • Flamecraft
Mechanics (from transcript analysis)
  • Compound Scoring — score based on pond connections, lily pads, fish types, and color variety
  • Spatial Planning — considering how future moves will interact with other players' fountains
  • Tile Placement — move and place pond or tile sections to create scoring opportunities
  • tile placement / drafting — move and place pond or tile sections to create scoring opportunities
  • Variable scoring via locations — score based on pond connections, lily pads, fish types, and color variety
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Fountain surprised me a ton. Super excited about this game.
  • This is nothing like Flamecraft.
  • If you made it to the very end, go ahead and comment Lily for all the cool little pads that we're scoring at the end of fountains.
References (from this video)
No references stored for this video.
Video K0cmTHFi9xY Rahdo Runs Through Top List at 2:56 sentiment: positive
video_pk 84098 · mention_pk 213123
Rahdo Runs Through - Funfair video thumbnail
Click to watch at 2:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Phenomenal card play and engine building.
  • Smart and fair event system that benefits all players.
  • Well-designed objective system that avoids late-game luck swings.
  • High replayability due to varied card combinations.
  • Stripped out the "nastiness" of its predecessor.
Cons
none
Thematic elements
  • building theme parks
Comparison games
  • Unfair
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards to build their theme parks.
  • Engine Building — Players build an engine represented by the cards they acquire.
  • Event system — A system where events are revealed each round that are designed to be beneficial to all players.
  • Objective System — Players can complete objective cards for points, but there are restrictions on when these can be taken.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Do you care about this or are you just here for the games?
  • Notice that thing right there on top of our car. Uh, guess what's in there? Let me see. I You can see I've already unlocked it. There's my keys. If I pop it open, boop. Hello. There we go. I don't know. There's uh 50 or 60 games in there of various inundry sizes.
  • This is another tile lane game. You know how much I love them. It's another entwined drafting game. You know how much I love that.
  • I know it's not the prettiest game, but it does have kind of a nice retro50s sci-fi kit vibe to it.
  • The entwined drafting escalates in tension.
  • The landscape or the moonscape cards you have to play they have to be played in ascending order. So you can't just put stuff wherever you want. So you are creating a vice that you will find yourself stuck in as the game goes on.
  • Wow, really surprised me. I mean, I love Sim City style games and all that.
  • I love the uh team up here, Steve Finn and Phil Walker Harding. I want to see that combo a lot more.
  • It's got a very very tight draft, which honestly I think is best at two players.
  • The presentation is very good except for the fact that it's not colorblind friendly.
  • Theme is such an important integral element to Euros. And it always breaks my heart when publishers ignore that.
  • And that one extra bit attention to detail that so many games ignore in the pursuit of language independence really elevates the game, makes my city that I'm building feel like it has character, like it has a story, like it has a unique identity.
  • For me, it's an Azul Killer or most of the other ones in this.
  • Do you want just the games or do you want this little uh slice of life?
References (from this video)
No references stored for this video.
Video BXjyLX6TG9k Review at 0:04 sentiment: positive
video_pk 67387 · mention_pk 163492
Funfair video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Visually appealing on the table
  • Enjoyable tile-laying and stacking mechanics
  • Intriguing pieces with various shapes
  • Leads to situations where strategic thinking is required
  • Super interactive
  • Tiling decisions interact well with opponents' situations
  • Awesome package
Cons
  • Would not play at five players
  • Could put yourself in a corner with various things
  • Many turns where it's hard to think of a good move
Thematic elements
  • Building fountains
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players can block spots or take pieces others might want, indicating an element of area control or denial.
  • Pattern Building — Players are building their own areas, initially assumed to be pattern building, which is part of the gameplay.
  • Rondel — A rondel is in the middle of the table with pawns that players move to select tokens.
  • Set Collection — Scoring involves collecting sets of lily pads or fish, with points awarded based on level and connectivity.
  • Stacking — The tile laying involves stacking components, and higher levels score more points.
  • tile laying — The core of the game involves laying down circular-shaped tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now, in this video I'll be giving you an overview of what the game is like to play as well as what it feels like to play and the things I like and didn't like as I went through my very first play.
  • I kind of assumed it was going to be sort of a standard take and make pattern building kind of game and I enjoy that.
  • I figured it was going to be multiplayer solitaire because these games tend to be where you're just building up your own thing and you're hoping your thing is better than other people's things and I was wrong.
  • So, this is where the game gets really interactive and that's what I was not expecting.
  • It was a fascinating experience.
  • It's a super interactive game of your own puzzly tile laying goodness.
  • I just don't not used to seeing that.
  • So, I think it's an awesome package.
  • Honestly, I really want to play this game again.
References (from this video)
No references stored for this video.
Video 0yiuV6o4QUE watch it played Rules Teach at 0:07 sentiment: neutral
video_pk 64528 · mention_pk 157997
watch it played - Funfair video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Clear setup and how-to-play guidance with structured steps
  • Explanation of resource management, upgrade interactions, and scoring progression
Cons
  • Some card-specific effects are not described in full due to video length
Thematic elements
  • theme park management with varied ride types (fairy tale, jungle, pirate, robot) and upgrades
  • amusement park with roller coasters, food stands, and attractions
  • explanation/tutorial style
Comparison games
none
Mechanics (from transcript analysis)
  • blueprints — Blueprints have top and bottom halves; completing the top half yields points, failing it costs points, and the bottom half may provide additional points when fulfilled.
  • build — Players build attractions, upgrades, and the super attraction from their hand or from the market, paying costs and placing them in their park. Upgrades attach to attractions and cannot be duplicates of the same name.
  • Compound Scoring — During the guest step, stars on the park are counted to determine coin income; staff with ticket symbols can grant additional coins when certain conditions are met.
  • demolish — Demolish allows discarding a previously built park or showcase card (and removing upgrades attached); if a showcase is demolished, it is removed from the game.
  • guest_scoring — During the guest step, stars on the park are counted to determine coin income; staff with ticket symbols can grant additional coins when certain conditions are met.
  • market_and_rounds — The park actions take place in rounds with a city card and a market, continuing through multiple rounds; later rounds introduce extra actions via showcases or special effects.
  • scoring — End-game scoring tallies attraction icons, blueprints, staff, awards, and coins; tie-breakers determine the winner based on several criteria.
  • staff — Staff members can be recruited and placed to the left of the gate; each staff member has effects that can benefit during and after the game, with a limit of one of each name.
  • take — Take actions include taking from the market for free, discarding a park card to draw five, or drawing two park cards or two blueprints and keeping one (or none).
  • Teams — Staff members can be recruited and placed to the left of the gate; each staff member has effects that can benefit during and after the game, with a limit of one of each name.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're really only limited by your imagination
  • and you'll win the game is played over six rounds
  • no more blueprints can be drawn
References (from this video)
No references stored for this video.
Video Q9GXkEO-fmA The Board Game Garden Discussion at 35:02 sentiment: positive
video_pk 36720 · mention_pk 110241
The Board Game Garden - Funfair video thumbnail
Click to watch at 35:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging for fans of card drafting and tableau building
  • light and approachable
Cons
  • solo variants require printed components
Thematic elements
  • theme development and revenue growth
  • amusement park construction and management
  • light, thematic engine-building
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — draft cards to build an amusement park tableau and goals.
  • Card drafting and tableau building — draft cards to build an amusement park tableau and goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Cascadia is a fantastic game"
  • "Time's Up is such a fantastic game"
  • "Lacrimosa is a great game Francis and I really enjoyed it"
  • "Architects of the West Kingdom... I love this game"
  • "Kid-friendly, cozy and cute, Creature Comforts is the cutest thing"
  • "Thank you so much for including me in this Charity Auction"
References (from this video)
No references stored for this video.
Video NklmQtThfDc Foster the Meeple Discussion at 9:45 sentiment: positive
video_pk 13255 · mention_pk 38838
Foster the Meeple - Funfair video thumbnail
Click to watch at 9:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun theme
  • Engaging attractions
  • Good for theme park fans
Cons
  • Jeff less enthusiastic than Jamie
Thematic elements
  • Building theme park
  • Amusement Park
  • Light strategy
Comparison games
  • Roller Coaster Tycoon
  • Unfair
Mechanics (from transcript analysis)
  • building — Building attractions and hiring staff
  • Objective Completion — Completing various objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Foster the Meeple - a channel all about board games
  • we have our team jeff team jamie patreons who are going to be voting on what the loser has to do
  • i love res arcana res arcana is quickly becoming one of my favorite games
  • adult where's waldo
  • knocked our socks off
  • i love it
  • so much fun
  • winter is coming
  • board game city up in here
References (from this video)
No references stored for this video.
Video 8oJT0pFAml0 Our Family Plays Games Top List at 16:53 sentiment: positive
video_pk 10382 · mention_pk 94377
Our Family Plays Games - Funfair video thumbnail
Click to watch at 16:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Revised version of Unfair with toned down take-that mechanics
Cons
none
Thematic elements
  • Fair management
  • Carnival/Fair
Comparison games
  • Unfair
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • do those things that's going to keep us safe yeah so that we don't get overcome again
  • the games from 2021 that we loved and we picked our top 10 games from that
  • board games that bring the fun to the table
  • i used to read yes you did when we first got married i would read yes i loved uh books
  • i can do so much more yeah with board gaming than with golf
  • they want to be known as the steam platform for board gaming
  • embracer is becoming that you know so big that they're gonna be so diversified for geek culture
  • we want to be that one-stop shop where if you're looking for people of color you want to hear what they have to say
  • diversity inclusion that's what we're shooting for
  • it's a beautiful game and you know the market you know because you gotta always look at the market
  • i ain't mad at you
  • the dice ain't nice
  • we love you guys we we we're just glad you're still with us and keep on coming back
References (from this video)
No references stored for this video.
Video GCNeO8_OoIw 3 Minute Board Games Review at 0:17 sentiment: mixed
video_pk 9393 · mention_pk 27729
3 Minute Board Games - Funfair video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong, welcoming theme and art style
  • Accessible for casual players and lighter-weight audience
  • Solid card drafting and engine-building foundation
  • Blueprints and award cards add variability and replayability
  • Pleasant presentation and theme coherence
Cons
  • Limited player interaction compared to more competitive games
  • Gameplay can feel cold or sterile at times
  • Not particularly innovative; feels like a safe, familiar design
  • Could be underwhelming for experienced heavy gamers
Thematic elements
  • Theme parks, attractions upgrades, staff management, and blueprints for bonus points
  • Theme park construction and management with whimsical, colorful presentation
  • tableau-building with light thematic framing
Comparison games
  • It's a Wonderful World
  • Unfair
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards from a market and park deck to build attractions, staff, and upgrades; market cards can be replaced.
  • Engine Building — Cards interact to create bonuses that scale across the park and rounds.
  • exponential scoring / scoring by features — Rides with upgrades can reward points exponentially; blueprints and showpieces influence scoring.
  • Resource Management — Manage money and coins; gain income from attractions, showpieces, and guests; collect blueprint bonuses.
  • resource management / set collection — Manage money and coins; gain income from attractions, showpieces, and guests; collect blueprint bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • funfair is a theme that i simply love and it's a concept that works exceptionally well for a tableau building game
  • Mechanically funfair is not spectacular. It's a safe sort of card drafting and engine building game that won't leave experienced gamers applauding it for its innovation
  • the best thing about this game is its theme and art style it's bright engaging and welcoming well done mr cuddington
  • however, funfair feels like an overreaction to their previous title unfair which was a super mean game with the same theme
  • gameplay in funfair can feel cold and sterile and the player interaction is extremely limited
  • it's a light game for a casual audience who wants to spend an hour making a cool theme park with neat rides and upgrades while playing a solid yet not overwhelmingly complex game
  • funfair: the second bowl of porridge
  • the blueprint cards and award cards in the game do offer some extra wrinkles and make the targets you want to achieve different
  • There's something intrinsically fun and whimsical about theme parks and the art and presentation of the game backs that up
  • for a slightly more complex card drafted game try it's a wonderful world
  • and for something a lot more interactive and mean try unfair
References (from this video)
No references stored for this video.
Video D14gv8sBhTA Our Family Plays Games Discussion at 16:40 sentiment: positive
video_pk 6425 · mention_pk 114100
Our Family Plays Games - Funfair video thumbnail
Click to watch at 16:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible for new players and enjoyable for experienced gamers
  • Family-friendly with a thematic hook (theme park)
  • Supports quick play while still offering meaningful choices
Cons
  • May not satisfy players seeking heavy Euro-depth
Thematic elements
  • theme park design and attraction management
  • theme park construction and operation
  • tableau-building / card-driven progression
Comparison games
  • Unfair
Mechanics (from transcript analysis)
  • Card Drafting — draft cards to build and optimize a tableau of attractions
  • resource/point economy — manage resources to achieve blueprint objectives and score points
  • venue/attraction placement — place facilities to maximize scoring and fulfill owner goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we wanted to put together this new show that was gonna spotlight you know people of color women lgbtq you know all of those underrepresented voices
  • these are the kinds of comments that i got in the survey
  • this is what i was looking for
  • we love talking to you too and then one more thing family always know always remember we love you
References (from this video)
No references stored for this video.
Video GUcoeJcgwfI Board to Death TV - Board Game Reviews Review at 0:20 sentiment: positive
video_pk 6247 · mention_pk 18505
Board to Death TV - Board Game Reviews - Funfair video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rules are clear; rulebook well written
  • Smooth gameplay and clear graphic design
  • Accessible to families and new players
Cons
  • Luck factor is noticeable due to card draws
  • Economy can feel imbalanced and may require balancing house rules
  • End-game scoring depends on blueprints and awards, potentially punishing riskier plays
Thematic elements
  • Theme parks, attractions, upgrades, and scoring
  • Theme park construction within a city
  • Economic strategy with light elimination and upgrade track
Comparison games
  • Unfair
Mechanics (from transcript analysis)
  • blueprints — Blueprints can grant end-game points if completed; incomplete halves yield penalties
  • build — Spend resources to place attractions/upgrades; limit of five attractions and no duplicates by name/theme on your gate
  • Card/Chit Market — Market cards are discarded after use and the market is replenished
  • demolish — Remove an attraction or upgrade to free up space or adjust strategy
  • End Game Bonuses — Blueprints can grant end-game points if completed; incomplete halves yield penalties
  • Investment — Investors help accelerate building showcases and may reduce costs
  • investors — Investors help accelerate building showcases and may reduce costs
  • loose_change — Gain one coin per attraction you have; rewards are uncertain and context-dependent
  • market_refill — Market cards are discarded after use and the market is replenished
  • Physical Removal — Remove an attraction or upgrade to free up space or adjust strategy
  • showcase — Showcase placement is central to scoring and unlocks additional actions
  • staff — Hire staff to gain bonuses and income; staff are placed on the left of the gate
  • take — Take action to draw two cards from park or blueprint deck; choose one or none
  • Teams — Hire staff to gain bonuses and income; staff are placed on the left of the gate
  • upgrades — Apply upgrades to attractions to increase points; more upgrades on higher-value attractions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Funfair is a lighter version of Unfair.
  • The artwork is great, but more importantly the graphic design is clear and concise.
  • The rule book is extremely well written.
  • Rating it as a gateway game, Funfair will surely please beginners and families.
  • Luck is prevalent in the game.
  • We hardly had any ruling problems.
  • This game is marketed for those audiences.
  • You might not want to keep a card when you do the take action.
References (from this video)
No references stored for this video.
Video RiFOfhs_f9I Board Game Spotlight Top List at 6:55 sentiment: positive
video_pk 6003 · mention_pk 123039
Board Game Spotlight - Funfair video thumbnail
Click to watch at 6:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined version of Unfair
  • Less mean than original
  • Building park and upgrades is satisfying
  • Easier and faster to teach
  • Quicker play time
  • Simpler than Unfair
Cons
  • Can still have mean moments
Thematic elements
  • theme park
  • amusement park
  • roller coasters
Comparison games
  • Unfair
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a full day of gaming you got a plan for snack breaks you need to plan for nap breaks
  • this cool game about sliding these things around the board and it's so stinking satisfying
  • we really enjoy unfair but i don't enjoy all the mean stuff so every single piece so fun fair just really fixes that problem
  • this one completely changed what a roll and write can do
  • my brain turned to much like i literally need to power down for a little while and let my brain reset
  • there's something special about it you know that really makes it stick out amongst everybody else
  • this replaces terraforming mars for me
  • it is just such a smart idea that is so simple
  • orange nebula designs just incredibly unique incredible experiences
  • the way that you use your hand management and the resource management it all just sings together really well
  • they're there this isn't like a we're just going to reskin something
  • it does a really great job of letting those last two players have the opportunity to really challenge the people that are in first and second
  • it's quacks of quinlenberg the dice version
  • i'm a sucker from dice i love the tactical sensation of just chuck and dice
  • you really are paying attention to what's going to fill up each cauldron
  • the best hidden movement game that i've played ever
  • if you like the crew to begin with you can literally throw it in the trash and get this version
  • it's brilliant from a design standpoint it's absolutely brilliant
  • it's that wonderful tension right every round where am i gonna place where am i going to you know place my bid
  • it's so relaxing it's so satisfying it's gorgeous
  • i've needed my board gaming to be a warm thumpy blanket
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Video nj3F6vDo76c 3 Minute Board Games Discussion at 8:00 sentiment: mixed
video_pk 5714 · mention_pk 16967
3 Minute Board Games - Funfair video thumbnail
Click to watch at 8:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • functional, approachable design
Cons
  • unfair (the other game) is often better; FunFair tones down nastiness and loses edge
Thematic elements
  • pranks and competitive backstabbing
  • carnival/fairground
  • light, party-ish
Comparison games
  • Unfair
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this exorcism for those games banishing them from my presence so they can move on to a better and hopefully more peaceful existence
  • there's no point holding on to stacks and stacks of boxes of games you're just never gonna play again
  • normalizing in the hobby
  • not every game needs to cater to my very peculiar Wants and needs
  • cathartic process of moving games on from my collection
References (from this video)
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