Skip to main content
Funfair box art

Funfair

Game ID: GID0135992
Game Info
Year
2021
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Can you build the best theme park in town?

Choose and build an exciting mix of attractions in your very own theme park. Upgrade them to match blueprints, or just to stack up towering rides that pull in the crowds and make the most cash. Hire staff members and build super attractions to maximise your park’s strategy for the win!

Funfair is a standalone game in the Unfair universe. It's a lighter and faster introduction to Unfair’s ludicrously modular theme park building. With fast setup and gameplay, and only positive player interaction included in Funfair, it’s a fun family-friendly game. However, new goals, new cards, all new build strategies, and tight combos will give experienced gamers and Unfair fans plenty of challenge.

SetupThe board is set up with:

a 6 card City Event deck (there are 12 such cards in total),
a deck of 20 blueprint cards (secret goals),
a deck of 97 park cards containing attractions upgrades and staff members,
a market of 6 park cards containing a random mix of Attractions, upgrades and staff member cards.
an Award card, drawn randomly from the 5 in the game. Awards are public goals that reward players 15 points for meeting the goal.

Each of the 2 to 4 players starts with:

a gate card,
30 coins to spend,
a randomly dealt but hidden showcase card, a type of powerful Thrill Ride they may choose to build sometime during the game,
a hand of 5 park cards (attractions, upgrades and staff) they may build later - if you don’t have an attraction in your opening hand you may discard them and draw until you do.

GameplayEach of Funfair’s 6 rounds begins with a random City event which helps all players in some way, often requiring interesting decisions about how to best benefit from them, and sometimes interactively with other players.

Players then progress to the Park step and take their 3 actions, 1 at a time each clockwise around the table, to build attractions, upgrades on those attractions, or recruit staff directly from the market or their hand. Alternatively players may also draw blueprints from the blueprints decks or park cards from the park deck or market, or gain money (1 per attraction they have built).

After all players have taken 3 actions each (or 4 if they have built their Showcase attraction), players progress to the Guests step where they earn income from the stars (representing guest appeal) on the cards they have built in their parks, and perhaps from staff members.

In the Cleanup step players discard down to 5 cards in hand and reset the market, ready for the next round.

Over each game of 6 rounds and 20 or so actions players build a mix of attractions, upgrades and staff into their park tableau to generate increasingly larger incomes each round. But they also build their park to score victory points in various ways at the end of the game. Exactly how they do so will vary greatly from game to game with different public Awards & private Blueprint goals and other strategic factors and opportunities presenting themselves as the game develops. There are many efficiencies and combinations to be found during play, and numerous ways to earn points.

End game scoringAt the end of the game (after the Cleanup step in Round 6), players total their points earned from:

The number of icons in each of their 1 to 5 attractions (taller attractions score proportionally better)
Matching requirements or bonus sections on their blueprints
Their money: 2 coins = 1 point
Staff members recruited in the game
Meeting the Award goal for the game

-description from publisher

Description

Can you build the best theme park in town?

Choose and build an exciting mix of attractions in your very own theme park. Upgrade them to match blueprints, or just to stack up towering rides that pull in the crowds and make the most cash. Hire staff members and build super attractions to maximise your park’s strategy for the win!

Funfair is a standalone game in the Unfair universe. It's a lighter and faster introduction to Unfair’s ludicrously modular theme park building. With fast setup and gameplay, and only positive player interaction included in Funfair, it’s a fun family-friendly game. However, new goals, new cards, all new build strategies, and tight combos will give experienced gamers and Unfair fans plenty of challenge.

SetupThe board is set up with:

a 6 card City Event deck (there are 12 such cards in total),
a deck of 20 blueprint cards (secret goals),
a deck of 97 park cards containing attractions upgrades and staff members,
a market of 6 park cards containing a random mix of Attractions, upgrades and staff member cards.
an Award card, drawn randomly from the 5 in the game. Awards are public goals that reward players 15 points for meeting the goal.

Each of the 2 to 4 players starts with:

a gate card,
30 coins to spend,
a randomly dealt but hidden showcase card, a type of powerful Thrill Ride they may choose to build sometime during the game,
a hand of 5 park cards (attractions, upgrades and staff) they may build later - if you don’t have an attraction in your opening hand you may discard them and draw until you do.

GameplayEach of Funfair’s 6 rounds begins with a random City event which helps all players in some way, often requiring interesting decisions about how to best benefit from them, and sometimes interactively with other players.

Players then progress to the Park step and take their 3 actions, 1 at a time each clockwise around the table, to build attractions, upgrades on those attractions, or recruit staff directly from the market or their hand. Alternatively players may also draw blueprints from the blueprints decks or park cards from the park deck or market, or gain money (1 per attraction they have built).

After all players have taken 3 actions each (or 4 if they have built their Showcase attraction), players progress to the Guests step where they earn income from the stars (representing guest appeal) on the cards they have built in their parks, and perhaps from staff members.

In the Cleanup step players discard down to 5 cards in hand and reset the market, ready for the next round.

Over each game of 6 rounds and 20 or so actions players build a mix of attractions, upgrades and staff into their park tableau to generate increasingly larger incomes each round. But they also build their park to score victory points in various ways at the end of the game. Exactly how they do so will vary greatly from game to game with different public Awards & private Blueprint goals and other strategic factors and opportunities presenting themselves as the game develops. There are many efficiencies and combinations to be found during play, and numerous ways to earn points.

End game scoringAt the end of the game (after the Cleanup step in Round 6), players total their points earned from:

The number of icons in each of their 1 to 5 attractions (taller attractions score proportionally better)
Matching requirements or bonus sections on their blueprints
Their money: 2 coins = 1 point
Staff members recruited in the game
Meeting the Award goal for the game

-description from publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 3 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–5 of 5
Video BXjyLX6TG9k Review at 0:04 sentiment: positive
video_pk 67387 · mention_pk 163492
Funfair video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Visually appealing on the table
  • Enjoyable tile-laying and stacking mechanics
  • Intriguing pieces with various shapes
  • Leads to situations where strategic thinking is required
  • Super interactive
  • Tiling decisions interact well with opponents' situations
  • Awesome package
Cons
  • Would not play at five players
  • Could put yourself in a corner with various things
  • Many turns where it's hard to think of a good move
Thematic elements
  • Building fountains
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players can block spots or take pieces others might want, indicating an element of area control or denial.
  • Pattern Building — Players are building their own areas, initially assumed to be pattern building, which is part of the gameplay.
  • Rondel — A rondel is in the middle of the table with pawns that players move to select tokens.
  • set collection — Scoring involves collecting sets of lily pads or fish, with points awarded based on level and connectivity.
  • Stacking — The tile laying involves stacking components, and higher levels score more points.
  • tile laying — The core of the game involves laying down circular-shaped tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now, in this video I'll be giving you an overview of what the game is like to play as well as what it feels like to play and the things I like and didn't like as I went through my very first play.
  • I kind of assumed it was going to be sort of a standard take and make pattern building kind of game and I enjoy that.
  • I figured it was going to be multiplayer solitaire because these games tend to be where you're just building up your own thing and you're hoping your thing is better than other people's things and I was wrong.
  • So, this is where the game gets really interactive and that's what I was not expecting.
  • It was a fascinating experience.
  • It's a super interactive game of your own puzzly tile laying goodness.
  • I just don't not used to seeing that.
  • So, I think it's an awesome package.
  • Honestly, I really want to play this game again.
References (from this video)
No references stored for this video.
Video 0yiuV6o4QUE watch it played Rules Teach at 0:07 sentiment: neutral
video_pk 64528 · mention_pk 157997
watch it played - Funfair video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Clear setup and how-to-play guidance with structured steps
  • Explanation of resource management, upgrade interactions, and scoring progression
Cons
  • Some card-specific effects are not described in full due to video length
Thematic elements
  • theme park management with varied ride types (fairy tale, jungle, pirate, robot) and upgrades
  • amusement park with roller coasters, food stands, and attractions
  • explanation/tutorial style
Comparison games
none
Mechanics (from transcript analysis)
  • blueprints — Blueprints have top and bottom halves; completing the top half yields points, failing it costs points, and the bottom half may provide additional points when fulfilled.
  • build — Players build attractions, upgrades, and the super attraction from their hand or from the market, paying costs and placing them in their park. Upgrades attach to attractions and cannot be duplicates of the same name.
  • Compound Scoring — During the guest step, stars on the park are counted to determine coin income; staff with ticket symbols can grant additional coins when certain conditions are met.
  • demolish — Demolish allows discarding a previously built park or showcase card (and removing upgrades attached); if a showcase is demolished, it is removed from the game.
  • guest_scoring — During the guest step, stars on the park are counted to determine coin income; staff with ticket symbols can grant additional coins when certain conditions are met.
  • market_and_rounds — The park actions take place in rounds with a city card and a market, continuing through multiple rounds; later rounds introduce extra actions via showcases or special effects.
  • scoring — End-game scoring tallies attraction icons, blueprints, staff, awards, and coins; tie-breakers determine the winner based on several criteria.
  • staff — Staff members can be recruited and placed to the left of the gate; each staff member has effects that can benefit during and after the game, with a limit of one of each name.
  • take — Take actions include taking from the market for free, discarding a park card to draw five, or drawing two park cards or two blueprints and keeping one (or none).
  • Teams — Staff members can be recruited and placed to the left of the gate; each staff member has effects that can benefit during and after the game, with a limit of one of each name.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're really only limited by your imagination
  • and you'll win the game is played over six rounds
  • no more blueprints can be drawn
References (from this video)
No references stored for this video.
Video Q9GXkEO-fmA The Board Game Garden Discussion at 35:02 sentiment: positive
video_pk 36720 · mention_pk 110241
The Board Game Garden - Funfair video thumbnail
Click to watch at 35:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging for fans of card drafting and tableau building
  • light and approachable
Cons
  • solo variants require printed components
Thematic elements
  • theme development and revenue growth
  • amusement park construction and management
  • light, thematic engine-building
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — draft cards to build an amusement park tableau and goals.
  • Card drafting and tableau building — draft cards to build an amusement park tableau and goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Cascadia is a fantastic game"
  • "Time's Up is such a fantastic game"
  • "Lacrimosa is a great game Francis and I really enjoyed it"
  • "Architects of the West Kingdom... I love this game"
  • "Kid-friendly, cozy and cute, Creature Comforts is the cutest thing"
  • "Thank you so much for including me in this Charity Auction"
References (from this video)
No references stored for this video.
Video NklmQtThfDc Foster the Meeple Discussion at 9:45 sentiment: positive
video_pk 13255 · mention_pk 38838
Foster the Meeple - Funfair video thumbnail
Click to watch at 9:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun theme
  • Engaging attractions
  • Good for theme park fans
Cons
  • Jeff less enthusiastic than Jamie
Thematic elements
  • Building theme park
  • Amusement Park
  • Light strategy
Comparison games
  • Roller Coaster Tycoon
  • Unfair
Mechanics (from transcript analysis)
  • building — Building attractions and hiring staff
  • Objective Completion — Completing various objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Foster the Meeple - a channel all about board games
  • we have our team jeff team jamie patreons who are going to be voting on what the loser has to do
  • i love res arcana res arcana is quickly becoming one of my favorite games
  • adult where's waldo
  • knocked our socks off
  • i love it
  • so much fun
  • winter is coming
  • board game city up in here
References (from this video)
No references stored for this video.
Video GCNeO8_OoIw 3 Minute Board Games Review at 0:17 sentiment: mixed
video_pk 9393 · mention_pk 27729
3 Minute Board Games - Funfair video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong, welcoming theme and art style
  • Accessible for casual players and lighter-weight audience
  • Solid card drafting and engine-building foundation
  • Blueprints and award cards add variability and replayability
  • Pleasant presentation and theme coherence
Cons
  • Limited player interaction compared to more competitive games
  • Gameplay can feel cold or sterile at times
  • Not particularly innovative; feels like a safe, familiar design
  • Could be underwhelming for experienced heavy gamers
Thematic elements
  • Theme parks, attractions upgrades, staff management, and blueprints for bonus points
  • Theme park construction and management with whimsical, colorful presentation
  • tableau-building with light thematic framing
Comparison games
  • It's a Wonderful World
  • Unfair
Mechanics (from transcript analysis)
  • card drafting — Players draft cards from a market and park deck to build attractions, staff, and upgrades; market cards can be replaced.
  • engine building — Cards interact to create bonuses that scale across the park and rounds.
  • exponential scoring / scoring by features — Rides with upgrades can reward points exponentially; blueprints and showpieces influence scoring.
  • Resource management — Manage money and coins; gain income from attractions, showpieces, and guests; collect blueprint bonuses.
  • resource management / set collection — Manage money and coins; gain income from attractions, showpieces, and guests; collect blueprint bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • funfair is a theme that i simply love and it's a concept that works exceptionally well for a tableau building game
  • Mechanically funfair is not spectacular. It's a safe sort of card drafting and engine building game that won't leave experienced gamers applauding it for its innovation
  • the best thing about this game is its theme and art style it's bright engaging and welcoming well done mr cuddington
  • however, funfair feels like an overreaction to their previous title unfair which was a super mean game with the same theme
  • gameplay in funfair can feel cold and sterile and the player interaction is extremely limited
  • it's a light game for a casual audience who wants to spend an hour making a cool theme park with neat rides and upgrades while playing a solid yet not overwhelmingly complex game
  • funfair: the second bowl of porridge
  • the blueprint cards and award cards in the game do offer some extra wrinkles and make the targets you want to achieve different
  • There's something intrinsically fun and whimsical about theme parks and the art and presentation of the game backs that up
  • for a slightly more complex card drafted game try it's a wonderful world
  • and for something a lot more interactive and mean try unfair
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–5 of 5
Game Deep Dive
View on BoardGameGeek