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Unfair box art

Unfair

Game ID: GID0372056
Game Info
Year
2017
Collection
Your Tier
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Expansions & Family
Funfair
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Description

Build the city’s greatest theme park, whatever it takes!

Mix your favourite themes, from Pirate, Robot, Vampire, Jungle, Ninja, and Gangster. Build attractions and upgrade them to match blueprints, stack up towering rides, or simply make the most cash.

But watch out – your competitors may pay off the safety inspectors to close your rides or hire hooligans to vandalise your park! Build wisely and protect your park to make sure you come out on top!

Whatever happens, it’s bound to be Unfair.

Your goal is to build the park that scores the most points at game end, using three main ways to score:

Build impressively tall attractions with lots of upgrades.
Match your park to blueprints to achieve hidden goals.
Buy your way to victory with good old-fashioned cash.

You can also play events to help yourself and hinder your opponents as you build your park over the course of 8 rounds.

Recruit staff members to help you, or build a super attraction with a unique ability. Bribing officials and blackmailing politicians is entirely optional.

Description

Build the city’s greatest theme park, whatever it takes!

Mix your favourite themes, from Pirate, Robot, Vampire, Jungle, Ninja, and Gangster. Build attractions and upgrade them to match blueprints, stack up towering rides, or simply make the most cash.

But watch out – your competitors may pay off the safety inspectors to close your rides or hire hooligans to vandalise your park! Build wisely and protect your park to make sure you come out on top!

Whatever happens, it’s bound to be Unfair.

Your goal is to build the park that scores the most points at game end, using three main ways to score:

Build impressively tall attractions with lots of upgrades.
Match your park to blueprints to achieve hidden goals.
Buy your way to victory with good old-fashioned cash.

You can also play events to help yourself and hinder your opponents as you build your park over the course of 8 rounds.

Recruit staff members to help you, or build a super attraction with a unique ability. Bribing officials and blackmailing politicians is entirely optional.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 26
This page: 26
Sentiment: pos 15 · mix 3 · neu 4 · neg 1
Mentions per page
Showing 1–26 of 26
Video Z7laxJni19w Rolling Dice & Taking Names News at 32:48 sentiment: negative
video_pk 95196 · mention_pk 261283
Rolling Dice & Taking Names - Unfair video thumbnail
Click to watch at 32:48 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Hosts did not understand the appeal
  • Didn't grab the hosts
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Looks like a beast on the table but when you hear it's like it's an engine building game you like I could play an engine building game
  • We sat down to play that game hole holy cow we were literally passing a hat Vil around the table for how much thinking you had to put into that game that surprised me
  • this game London when we first saw it at Gen Con when Oscar green said hey guys scream hey come take a look at this
  • the cover of the game box and how plain it is but mm-hmm it really some reason fits this game it just looks nice the cover looks elegant and the art is really good and then you actually get into the game and you find this really elegant cool little card game
  • engineers it was really cool cuz it's kind of math because you had to like the little algebraic problems you have to solve but it's such a great thing of a dice manipulation game plus the area control game plus a set collection game all merged into one that's one of those I really got to the table a lot in 2017
  • and Tony this was actually one of the early games in 2017 that really grabbed us one of those that didn't look that great on the table but then you start playing in and it's one of those that we just played over and over and over again and just just really enjoyed it
  • that rule about when that third dragon comes out yes everything stops correct I kept saying it and kept saying it and reminding people boy we had a flip the table moment when that occurred
  • oh die another seaman without miniatures look at that
  • two seam on one two squirrely Awards and neither games had merci ya don't have to put miniatures in the game to make it go no you don't lure in DOS so good
  • it's what I call the reverse work replacement where you're taking stuff off the board and putting it on your board in order to activate things I just thought was a really unique mechanic
  • and again tony is one of those shockers for us at the beginning year I had never heard of gentes and we got an early copy and try to try it out and it blew us away
References (from this video)
No references stored for this video.
Video TJrnLVJrpc8 Watch It Played Analysis at 35:34
video_pk 92098 · mention_pk 247304
Watch It Played - Unfair video thumbnail
Click to watch at 35:34 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not that I wouldn't play more stuff you know if something's really cool and interesting sure why not but my laptop on camera by the way the uh uh probably that blocks it a little bit it's a little bit but it's fine it's fine you guys don't mind
  • if if she ever ends up over this way on the East Coast love to have her on for sure
  • I just don't I would say right now I don't have anything like planned specifically
  • I've been a little self-conscious about the space that I shoot in and having guests
  • Oh yes because I feel like the the illusion would be shattered for them
  • well Landon um thanks for the question I I guess I started initially just because I I I enjoyed watching other people who created YouTube videos especially around board games and I wanted to do something like that but I wanted to do something different than what was being done already
  • and this is again as I've said famously before this was before tabletop so everyone thinks a tabletop right but this was before that even existed
  • I have not played I didn't know you had the copy but I oh no I did I remember seeing it but I have not either
  • I do have a publisher at one point want to come actually to they were going to fly down to the watching PL Studios to actually teach us a game so that we could feature it on the channel
  • I felt like that wasn't going to be good because yeah you could teach it to me but unless you're willing to fly to everyone who buys a copy of this game I'm having a I have a really weird unfair advantage
  • My Hope Is that with the videos it is yeah it's a compliment to the rule book so that you can watch this and go I wasn't getting it the rule book I see it now I get it
  • Pete good friend Pete good friend of the show as well I self serving question self-serving I'm sure that seon's curious though about that too
  • I I think on the strength of blood rage which was a real hit for them knowing this is coming from the same designer and seon is kind of pushing it and promoting it as a spiritual successor to blood rage I think it has the potential for sure
  • well I recently updated my inventory and I believe on B you can H to your collection right
  • you know what I mean like if kep takes on more of the editing stuff and and I can continue to do some of the shooting but also doing his own shooting as well
  • well you answer I've been talking a lot oh no I do answer but I'll let you go
  • normally I try to run a fairly serious game and I said you know what let's try to be a little more silly and not be quite as serious it ended up being very serious as the game went on anyway
  • This is where my favorite experience was okay so normally they were going through things one at a time they went through two different of the scenarios one at a time yeah and then they said okay what we need to do now is we need to scout ahead
  • so the two of them pop into this location one of them's literally blind the other one like suddenly lost half of their powers and they have no way to contact the rest of the party great Scouts
  • we did it over Skype and I had a marvelous time I had such a good time it was really fun it made me go oh this is role playing so great
  • I actually contracted somebody to create an art print of that game that we played together featuring us as our characters in like this sort of action set piece
  • well listen if you had any questions about anything you saw there feel free to put them in the comments below and I'll gladly answer them as soon as I get a chance
  • yeah we really are going to get very polished with these things as they go on I someday someday we can make jokes about you know how rough some things are
  • I find that with Cooperative games you you tend to get at least one or two players kind of as the game dies down just have less interest or or less invested in it
  • This is what they call I think roll and right games
  • if you're looking to start and you don't know exactly who all your players are going to be you're going to invite people over for the first time my biggest tip is to is to pick games that are going to be light friendly kind of games
  • The quickest thing to kill the group is to have everyone show up drop Scythe on the table or Twilight Imperium or Twilight Imperium or something like that and then everyone's like I think video games are much more peeling
  • I I do wake up feeling like I have a knife in my back almost every day even when we're not playing games
  • I have a very difficult time playing Dark playing Sinister because I I do kind of like I I I want to be the hero of the story
  • and so I try to I someone damel in distress I try to go save it someone needs the the rats cleared out their Cellar I'll go do it you know like I just it feels like that's who I want to be ultimately in the game and I suppose ultimately in life
  • I don't think it's an acceptable risk you know and so I I I don't play either good or evil
  • well listen guys uh thanks again for joining us for another live show this has been a lot of fun it's been crazy
  • I'd love to do a convention here at some point like a small convention
  • beaches um just the scenery is just lovely
  • so the box of Neapolitan ice cream had specifically like a column of of chocolate um vanilla and strawberry and Christ's like what do you want and you were like I I like give me the strawberry and I'm like I like the chocolate
  • well yeah yeah no that happened there's more to this exciting thrilling story yeah there was just time on the live show telling a story about scooping ice cream I'm so sorry everybody
  • you know I I I see for the foreseeable future anyway like I think as long as Luke's in school um then we'll definitely stay here
  • oh I I I see these games I get excited about them and then I go okay what do I have to work on this week
  • I was actually hoping you would say it
References (from this video)
No references stored for this video.
Video BECEUQMWP_Q Allies or Enemies Top 100 List at 5:36 sentiment: positive
video_pk 90115 · mention_pk 240395
Allies or Enemies - Unfair video thumbnail
Click to watch at 5:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great variability with decks and expansions
  • Thematic appeal for theme park lovers
Cons
  • Expansions can shift balance
  • Can be chaotic for some players
Thematic elements
  • Constructing a chaotic park with dynamic decks
  • Theme park design and chaos
Comparison games
  • Terraforming Mars (as a control)
  • Root (for chaos mechanics)
Mechanics (from transcript analysis)
  • Deck Building — Deck composition influences scenarios and outcomes.
  • Deck-building with theme-tied variability — Deck composition influences scenarios and outcomes.
  • Deck-building with varied decks — Different decks give different actions and strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a flip and write you each have your own individual sheets that you're filling in to build your community
  • the scores are always really close
  • it's just such a simple system but with like a little bit of surprising complexity
  • the app adds a lot to being able to do a full tour of races
  • as soon as someone's finished the whatever the thing is you're immediately stabbing them in the back
References (from this video)
No references stored for this video.
Video zYin09Wf0og Tim Chuon Top 10 List at 1:43 sentiment: positive
video_pk 89079 · mention_pk 236043
Tim Chuon - Unfair video thumbnail
Click to watch at 1:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative approach to a card-only Kickstarter preview
  • creative execution under a heavy content load
Cons
  • reliance on cards may limit dynamic visuals in some commercials
Thematic elements
  • creative park-building with a focus on components and presentation rather than minis
  • Theme-park construction and management theme
  • behind-the-scenes/creative process discussion around a Kickstarter preview
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven play — focus on cards as primary content; no minis in the showcased version
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this challenge really pushed me creatively on how to make it interesting for let's see a minute and 11 seconds
  • this is how I answered that question... when you have just cards like what do you do with that
  • I love doing DSA I think what's really engaging and what makes me happy about doing these lifestyle photos is that we meet in the middle between me and client
  • Tang Garden... I just love doing those Fast Cuts
  • the evolution of this game and this it wasn't even a game by the end honestly
References (from this video)
No references stored for this video.
Video y9p0VzFIQs4 UndeadVikingVideos Discussion at 2401:28:00
video_pk 87289 · mention_pk 227755
UndeadVikingVideos - Unfair video thumbnail
Click to watch at 2401:28:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 0xiyHVL6FMc Tim Chuon Discussion at 2:55 sentiment: positive
video_pk 84479 · mention_pk 214667
Tim Chuon - Unfair video thumbnail
Click to watch at 2:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful production and forward-thinking scoring
  • multi-path approaches to maximize points
  • impactful planning required to outscore others
Cons
  • complexity lies in optimizing scoring paths rather than basic moves
Thematic elements
  • water-based scoring where pools, fish, and color variety drive points
  • A lush, stylized garden with interconnected ponds and lily pads
  • abstract yet nature-inspired with forward-looking tile layout
Comparison games
  • Flamecraft
Mechanics (from transcript analysis)
  • Compound Scoring — score based on pond connections, lily pads, fish types, and color variety
  • Spatial Planning — considering how future moves will interact with other players' fountains
  • Tile Placement — move and place pond or tile sections to create scoring opportunities
  • tile placement / drafting — move and place pond or tile sections to create scoring opportunities
  • Variable scoring via locations — score based on pond connections, lily pads, fish types, and color variety
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Fountain surprised me a ton. Super excited about this game.
  • This is nothing like Flamecraft.
  • If you made it to the very end, go ahead and comment Lily for all the cool little pads that we're scoring at the end of fountains.
References (from this video)
No references stored for this video.
Video K0cmTHFi9xY Rahdo Runs Through Top List at 2:56 sentiment: positive
video_pk 84098 · mention_pk 213123
Rahdo Runs Through - Unfair video thumbnail
Click to watch at 2:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Phenomenal card play and engine building.
  • Smart and fair event system that benefits all players.
  • Well-designed objective system that avoids late-game luck swings.
  • High replayability due to varied card combinations.
  • Stripped out the "nastiness" of its predecessor.
Cons
none
Thematic elements
  • building theme parks
Comparison games
  • Unfair
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards to build their theme parks.
  • Engine Building — Players build an engine represented by the cards they acquire.
  • Event system — A system where events are revealed each round that are designed to be beneficial to all players.
  • Objective System — Players can complete objective cards for points, but there are restrictions on when these can be taken.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Do you care about this or are you just here for the games?
  • Notice that thing right there on top of our car. Uh, guess what's in there? Let me see. I You can see I've already unlocked it. There's my keys. If I pop it open, boop. Hello. There we go. I don't know. There's uh 50 or 60 games in there of various inundry sizes.
  • This is another tile lane game. You know how much I love them. It's another entwined drafting game. You know how much I love that.
  • I know it's not the prettiest game, but it does have kind of a nice retro50s sci-fi kit vibe to it.
  • The entwined drafting escalates in tension.
  • The landscape or the moonscape cards you have to play they have to be played in ascending order. So you can't just put stuff wherever you want. So you are creating a vice that you will find yourself stuck in as the game goes on.
  • Wow, really surprised me. I mean, I love Sim City style games and all that.
  • I love the uh team up here, Steve Finn and Phil Walker Harding. I want to see that combo a lot more.
  • It's got a very very tight draft, which honestly I think is best at two players.
  • The presentation is very good except for the fact that it's not colorblind friendly.
  • Theme is such an important integral element to Euros. And it always breaks my heart when publishers ignore that.
  • And that one extra bit attention to detail that so many games ignore in the pursuit of language independence really elevates the game, makes my city that I'm building feel like it has character, like it has a story, like it has a unique identity.
  • For me, it's an Azul Killer or most of the other ones in this.
  • Do you want just the games or do you want this little uh slice of life?
References (from this video)
No references stored for this video.
Video LxcWj-nRN5U Sir Thecos Discussion at 3:17 sentiment: positive
video_pk 81113 · mention_pk 199799
Sir Thecos - Unfair video thumbnail
Click to watch at 3:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Like it more than Valley of the Kings
  • Solo mode worked well
  • Really like what I saw
Cons
  • Rulebook wasn't great
  • A few questions couldn't be answered in solo mode
  • Rough first play
Thematic elements
Comparison games
  • Valley of the Kings
Mechanics (from transcript analysis)
  • Tableau Builder — Described as a "nice tableau builder."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As soon as I finish playing Ark Nova, I'm thinking about Ark Nova again.
  • This is the game that made me want to try and figure out how to play card drafting games, how to play action selection games.
  • It's a classic engine builder, and it still holds up today.
  • The scale of the game is huge and it feels like you're really accomplishing something.
  • Each faction plays completely differently, offering huge replayability.
  • It's a challenging game with a lot of moving parts.
References (from this video)
No references stored for this video.
Video 5mDVBSac19k JestaThaRogue Analysis at 16:09
video_pk 80625 · mention_pk 196778
JestaThaRogue - Unfair video thumbnail
Click to watch at 16:09 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • deck builder — Mentioned as a game that has deck building based around another part of the game, not a traditional deck builder.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Every game I've ever bought, I've bought for a good reason. At least that's what I tell myself.
  • I don't watch playthroughs cuz playthroughs tend to be too long.
  • I think it's just the hype and how much money this project's making and all this buzz around it was making me think I should get on this now, and I just know that I'm going to get the cards, maybe play it twice, and then never play it again.
  • If it can fit in this 4x4 Kallax, then it will stay. If it doesn't fit, then something's got to go.
  • Will I still enjoy the game after 10 plays? It's not a question I ask myself.
  • Those are the 10 questions I ask myself before buying a game
References (from this video)
No references stored for this video.
Video CRHtdL61Y_A UndeadVikingVideos Discussion at 30:40:24 sentiment: neutral
video_pk 80184 · mention_pk 194720
UndeadVikingVideos - Unfair video thumbnail
Click to watch at 30:40:24 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have tons of like RPG books that I'm like, why did I buy this?
  • we end up in situations where there's diamonds in the rough.
  • I found the complete book of necromancers. I forgot that I ever owned that.
  • if you try to auction that now, um, you can get a few hundred for it, which is ridiculous.
  • I'm actually excited to have like Aldi on cuz I want to talk cuz he's one of those guys that, you know, obviously he runs conventions.
References (from this video)
No references stored for this video.
Video dnEslvNfjc4 Rules Teach at 0:13 sentiment: neutral
video_pk 79804 · mention_pk 193363
Unfair video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Can discard entire hand if no attraction card is received.
  • Blueprint cards can add to point total if completed.
  • Loans provide immediate income.
Cons
  • Blueprint cards subtract points if not completed.
  • Loans result in losing points at the end of the game.
  • Cannot change attraction order in the park once built.
  • Closed attractions and upgrades are unavailable during the guest step.
Thematic elements
  • building and upgrading attractions, matching blueprints, and playing event cards to become the city's greatest theme park builder.
  • theme park
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Players take three actions per turn, with potential for a fourth, derived from the 'take three actions' description.
  • Card Drafting — Players select cards from a market or decks to add to their hand or build into their park.
  • Hand Management — Players manage cards in their hand to build attractions, upgrades, and play event cards.
  • Resource Management — Players manage coins to pay for building cards and gain income from guests and ticket cards.
  • Set Collection — Blueprint cards are scored based on completion, implying a set collection element.
  • Take That — Event cards can be played, and other players have the ability to block them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • how do you become the greatest theme park builder by having a park with the most points at the end of eight rounds
  • The first action is to take a card
  • The second type of action is the build action
  • The third type of action is the demolish action
  • During this step you're going to count your stars that are in your park
  • Blueprint cards are kept secret and can add to your point total or subtract if you don't complete them
  • Loans gain you five coins but you end up losing points in the end of the game
References (from this video)
No references stored for this video.
Video rGr6RjuCCtc Analysis at 7:01 sentiment: mixed
video_pk 77052 · mention_pk 185553
Unfair video thumbnail
Click to watch at 7:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • don't remember hating the game either
Cons
  • it was just an average game
  • don't really see people talk too much about it
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's probably my least favorite out of the trilogy but I still like it
  • it does some really cool stuff with like turn order and order of operations and kind of roll selection similar to like a Puerto Rico kind of thing and it kind of marries that with some traditional sort of area control jocking you know kinds of stuff
  • it's another one I played I think only only once I might have played it twice I didn't really care for it
  • the rule book was probably the main problem with it
  • it felt like a big dud when it actually did come out
  • we just got bored of and that's not that's all I can only say about it like there was nothing really terrible about it
  • it just was like mediocre I think it's the right word for it
  • season two I like better
  • it's definitely the weirder quirkier sort of sister of the first one
  • pandemic Legacy season one was the number one game
  • mark my words or some other arrogant comment I said this will be the number one game on Board Game Geek by the end of the year
References (from this video)
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Video BXjyLX6TG9k Review at 0:04 sentiment: positive
video_pk 67387 · mention_pk 163492
Unfair video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Visually appealing on the table
  • Enjoyable tile-laying and stacking mechanics
  • Intriguing pieces with various shapes
  • Leads to situations where strategic thinking is required
  • Super interactive
  • Tiling decisions interact well with opponents' situations
  • Awesome package
Cons
  • Would not play at five players
  • Could put yourself in a corner with various things
  • Many turns where it's hard to think of a good move
Thematic elements
  • Building fountains
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players can block spots or take pieces others might want, indicating an element of area control or denial.
  • Pattern Building — Players are building their own areas, initially assumed to be pattern building, which is part of the gameplay.
  • Rondel — A rondel is in the middle of the table with pawns that players move to select tokens.
  • Set Collection — Scoring involves collecting sets of lily pads or fish, with points awarded based on level and connectivity.
  • Stacking — The tile laying involves stacking components, and higher levels score more points.
  • tile laying — The core of the game involves laying down circular-shaped tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now, in this video I'll be giving you an overview of what the game is like to play as well as what it feels like to play and the things I like and didn't like as I went through my very first play.
  • I kind of assumed it was going to be sort of a standard take and make pattern building kind of game and I enjoy that.
  • I figured it was going to be multiplayer solitaire because these games tend to be where you're just building up your own thing and you're hoping your thing is better than other people's things and I was wrong.
  • So, this is where the game gets really interactive and that's what I was not expecting.
  • It was a fascinating experience.
  • It's a super interactive game of your own puzzly tile laying goodness.
  • I just don't not used to seeing that.
  • So, I think it's an awesome package.
  • Honestly, I really want to play this game again.
References (from this video)
No references stored for this video.
Video E_ClsyveJXg Allies or Enemies Top 100 List at 1:15 sentiment: mixed
video_pk 65806 · mention_pk 159648
Allies or Enemies - Unfair video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong theme and variability
  • rich thematic flavor if you enable mean powers
Cons
  • can be very mean with certain rules
  • may not appeal to players who dislike antagonistic play
Thematic elements
  • mean power elements, antagonistic play
  • Theme park construction with cutthroat competition
Comparison games
none
Mechanics (from transcript analysis)
  • Card tableau — build a theme park using a tableau of rides and facilities
  • Optional rules — adjustable 'mean power' options to tune the game’s nastiness
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very cozy game
  • this game can be so so mean
  • it's like Pandora's box of but like a good Pandora's Box
  • the theme and mechanics mush together like magic
References (from this video)
No references stored for this video.
Video 0yiuV6o4QUE watch it played Rules Teach at 0:07 sentiment: neutral
video_pk 64528 · mention_pk 157997
watch it played - Unfair video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Clear setup and how-to-play guidance with structured steps
  • Explanation of resource management, upgrade interactions, and scoring progression
Cons
  • Some card-specific effects are not described in full due to video length
Thematic elements
  • theme park management with varied ride types (fairy tale, jungle, pirate, robot) and upgrades
  • amusement park with roller coasters, food stands, and attractions
  • explanation/tutorial style
Comparison games
none
Mechanics (from transcript analysis)
  • blueprints — Blueprints have top and bottom halves; completing the top half yields points, failing it costs points, and the bottom half may provide additional points when fulfilled.
  • build — Players build attractions, upgrades, and the super attraction from their hand or from the market, paying costs and placing them in their park. Upgrades attach to attractions and cannot be duplicates of the same name.
  • Compound Scoring — During the guest step, stars on the park are counted to determine coin income; staff with ticket symbols can grant additional coins when certain conditions are met.
  • demolish — Demolish allows discarding a previously built park or showcase card (and removing upgrades attached); if a showcase is demolished, it is removed from the game.
  • guest_scoring — During the guest step, stars on the park are counted to determine coin income; staff with ticket symbols can grant additional coins when certain conditions are met.
  • market_and_rounds — The park actions take place in rounds with a city card and a market, continuing through multiple rounds; later rounds introduce extra actions via showcases or special effects.
  • scoring — End-game scoring tallies attraction icons, blueprints, staff, awards, and coins; tie-breakers determine the winner based on several criteria.
  • staff — Staff members can be recruited and placed to the left of the gate; each staff member has effects that can benefit during and after the game, with a limit of one of each name.
  • take — Take actions include taking from the market for free, discarding a park card to draw five, or drawing two park cards or two blueprints and keeping one (or none).
  • Teams — Staff members can be recruited and placed to the left of the gate; each staff member has effects that can benefit during and after the game, with a limit of one of each name.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're really only limited by your imagination
  • and you'll win the game is played over six rounds
  • no more blueprints can be drawn
References (from this video)
No references stored for this video.
Video J1FawX4Y7ZM Getting Games Playthrough at 0:02 sentiment: positive
video_pk 63606 · mention_pk 157080
Getting Games - Unfair video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong money engine driven by icons, side shows, and staff members.
  • Endgame blueprints provide strategic depth and VP opportunities.
  • Dynamic interaction with market, central tableau, and events creates tension.
Cons
  • Complexity and dense decision space can be overwhelming.
  • Endgame penalties and city events can drastically alter momentum.
  • Heavy reliance on blueprints; missing them can significantly hurt scoring.
Thematic elements
  • theming of attractions (pirate, vampire, robot) and park mechanics
  • amusement park construction/management
  • live commentary with turn-by-turn action decisions
Comparison games
none
Mechanics (from transcript analysis)
  • attraction building and upgrading — buy attractions and upgrade with theme upgrades and guest services upgrades; placing upgrades on rides.
  • blueprints (endgame VP) and penalties — blueprint cards grant endgame points if certain conditions are met; penalties if not fulfilled.
  • central board / park tableau interaction — build from hand or central tableau; refilling mechanisms when cards are taken.
  • Compound Scoring — points from icons on attractions; exponential growth; park capacity bound at 15 stars; guests yield money and stars.
  • End Game Bonuses — blueprint cards grant endgame points if certain conditions are met; penalties if not fulfilled.
  • event cards and city events — draw city and event cards each turn; choose to play or pass; top/bottom benefits.
  • Hand Management — start with five cards; draw event cards each turn and choose actions; open central market for grabbing cards.
  • Hand management and drafting — start with five cards; draw event cards each turn and choose actions; open central market for grabbing cards.
  • icon-based scoring and park capacity — points from icons on attractions; exponential growth; park capacity bound at 15 stars; guests yield money and stars.
  • sideshows and staff members — special staff cards that generate income or provide special effects; some activate during guest steps.
  • Tableau Building — build from hand or central tableau; refilling mechanisms when cards are taken.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a hand management engine building Style game where you'll be constructing a amusement park
  • the goal is to get as many people as you can to come to your Park so that they pay you to enter
  • money is flexible victory points
  • I think this is a pretty good example of a game of unfair
References (from this video)
No references stored for this video.
Video VU0OJQMoWaA Allies or Enemies Top List at 11:05 sentiment: positive
video_pk 61163 · mention_pk 153748
Allies or Enemies - Unfair video thumbnail
Click to watch at 11:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gateway to more complex thematic park games
  • varied themes (pirates, ninjas, westerns, etc.)
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • theme_park_construction — build a theme park with modular decks and varied themes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is specifically for two players
  • it's moving cubes around um it's like chits that are hidden
  • the panda you're moving and you're chomping away at the bamboo
  • it's a great theme
  • it's just such a beautiful relaxing game
  • two players so i think basically everything on our list does work pretty well for two
  • this is a terrific gateway game absolutely
  • you can feel his pain as the panda continues to gobble up all of his bamboo
  • it's a 10 minute game that does tend to take us half an hour
  • it's so pretty and i think the standard edition still is really pretty as well
References (from this video)
No references stored for this video.
Video Q9GXkEO-fmA The Board Game Garden Discussion at 35:02 sentiment: positive
video_pk 36720 · mention_pk 110241
The Board Game Garden - Unfair video thumbnail
Click to watch at 35:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging for fans of card drafting and tableau building
  • light and approachable
Cons
  • solo variants require printed components
Thematic elements
  • theme development and revenue growth
  • amusement park construction and management
  • light, thematic engine-building
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — draft cards to build an amusement park tableau and goals.
  • Card drafting and tableau building — draft cards to build an amusement park tableau and goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Cascadia is a fantastic game"
  • "Time's Up is such a fantastic game"
  • "Lacrimosa is a great game Francis and I really enjoyed it"
  • "Architects of the West Kingdom... I love this game"
  • "Kid-friendly, cozy and cute, Creature Comforts is the cutest thing"
  • "Thank you so much for including me in this Charity Auction"
References (from this video)
No references stored for this video.
Video NklmQtThfDc Foster the Meeple Discussion at 9:45 sentiment: positive
video_pk 13255 · mention_pk 38838
Foster the Meeple - Unfair video thumbnail
Click to watch at 9:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun theme
  • Engaging attractions
  • Good for theme park fans
Cons
  • Jeff less enthusiastic than Jamie
Thematic elements
  • Building theme park
  • Amusement Park
  • Light strategy
Comparison games
  • Roller Coaster Tycoon
  • Unfair
Mechanics (from transcript analysis)
  • building — Building attractions and hiring staff
  • Objective Completion — Completing various objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Foster the Meeple - a channel all about board games
  • we have our team jeff team jamie patreons who are going to be voting on what the loser has to do
  • i love res arcana res arcana is quickly becoming one of my favorite games
  • adult where's waldo
  • knocked our socks off
  • i love it
  • so much fun
  • winter is coming
  • board game city up in here
References (from this video)
No references stored for this video.
Video xbibw-ZdCko Board Game Spotlight Review at 43:30 sentiment: positive
video_pk 12052 · mention_pk 35313
Board Game Spotlight - Unfair video thumbnail
Click to watch at 43:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really cool theme park builder
  • Gorgeous art
  • Highly themed
  • Tons of fun
Cons
none
Thematic elements
  • Theme park management
  • Amusement park building
  • Lighthearted park building
Comparison games
none
Mechanics (from transcript analysis)
  • Park building — Construct amusement parks
  • Tableau Building — Build tableau of rides and attractions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Agricola is one of those games that you just got to have in your collection if you like euro style games
  • Porta is one of my favorite underrated games
  • Broom service I absolutely love food service one of the coolest mechanics in board games 100 percent recommend this game it is a hoot
  • Barron Park is my favorite polyomino Tetris in a board game game
  • Orleans is a top 5 game for me period just one of my favorite games to play ever
  • Power grid this was the game that got me into board gaming y'all
  • Seven wonders this is a modern-day classic
  • Betrayal at house on the hill every game is different
  • King of Tokyo one of those games that you have to have in your collection
  • If you like board games one or percent recommend this game
References (from this video)
No references stored for this video.
Video gDPiRltkLJg The Cardboard Herald Interview at 13:29 sentiment: positive
video_pk 9852 · mention_pk 29029
The Cardboard Herald - Unfair video thumbnail
Click to watch at 13:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • creative theme
  • strong component variety
Cons
  • chaotic at times
Thematic elements
  • cunning plans and heists
  • theme-park / heist-style deception
Comparison games
  • Brass
  • Title Blades
Mechanics (from transcript analysis)
  • card-driven / variable board — Dynamic board state and objective-driven play with modular components.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We wanted to just have become like this entity that would make games and be very awesome at switching styles.
  • passion first
  • we like freedom but sometimes after working on a project with a lot of freedom, it's nice to have things laid out and know where you're going.
  • we have a very little sense of ego... I'm going to feel equally proud of the end product if she touched it, if we worked both of us on it.
  • we want to work as a couple on the same games together
References (from this video)
No references stored for this video.
Video GCNeO8_OoIw 3 Minute Board Games Review at 0:17 sentiment: mixed
video_pk 9393 · mention_pk 27729
3 Minute Board Games - Unfair video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong, welcoming theme and art style
  • Accessible for casual players and lighter-weight audience
  • Solid card drafting and engine-building foundation
  • Blueprints and award cards add variability and replayability
  • Pleasant presentation and theme coherence
Cons
  • Limited player interaction compared to more competitive games
  • Gameplay can feel cold or sterile at times
  • Not particularly innovative; feels like a safe, familiar design
  • Could be underwhelming for experienced heavy gamers
Thematic elements
  • Theme parks, attractions upgrades, staff management, and blueprints for bonus points
  • Theme park construction and management with whimsical, colorful presentation
  • tableau-building with light thematic framing
Comparison games
  • It's a Wonderful World
  • Unfair
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards from a market and park deck to build attractions, staff, and upgrades; market cards can be replaced.
  • Engine Building — Cards interact to create bonuses that scale across the park and rounds.
  • exponential scoring / scoring by features — Rides with upgrades can reward points exponentially; blueprints and showpieces influence scoring.
  • Resource Management — Manage money and coins; gain income from attractions, showpieces, and guests; collect blueprint bonuses.
  • resource management / set collection — Manage money and coins; gain income from attractions, showpieces, and guests; collect blueprint bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • funfair is a theme that i simply love and it's a concept that works exceptionally well for a tableau building game
  • Mechanically funfair is not spectacular. It's a safe sort of card drafting and engine building game that won't leave experienced gamers applauding it for its innovation
  • the best thing about this game is its theme and art style it's bright engaging and welcoming well done mr cuddington
  • however, funfair feels like an overreaction to their previous title unfair which was a super mean game with the same theme
  • gameplay in funfair can feel cold and sterile and the player interaction is extremely limited
  • it's a light game for a casual audience who wants to spend an hour making a cool theme park with neat rides and upgrades while playing a solid yet not overwhelmingly complex game
  • funfair: the second bowl of porridge
  • the blueprint cards and award cards in the game do offer some extra wrinkles and make the targets you want to achieve different
  • There's something intrinsically fun and whimsical about theme parks and the art and presentation of the game backs that up
  • for a slightly more complex card drafted game try it's a wonderful world
  • and for something a lot more interactive and mean try unfair
References (from this video)
No references stored for this video.
Video AC0OZsvhWXg Foster the Meeple Top List at 7:05 sentiment: positive
video_pk 8303 · mention_pk 24339
Foster the Meeple - Unfair video thumbnail
Click to watch at 7:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mean version of Funfair sounds interesting
Cons
none
Thematic elements
  • Business management
  • Theme park
Comparison games
  • Funfair
Mechanics (from transcript analysis)
  • Asymmetric gameplay — Really mean version of Funfair
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We love trick taking games
  • This game is so much freaking fun
  • I adore GMT games, they are becoming one of my favorite game publishers
  • If you remember Vast Crystal Caverns is in my top five games of all time
  • We bloody love it
  • We can't stop playing
  • It's a blimp game not a train game
  • That's just work
  • I don't think I want to play it
  • I'll get it eventually
References (from this video)
No references stored for this video.
Video EzPil00zifM Gaming with Edo & Jessica Discussion at 2:13 sentiment: neutral
video_pk 3990 · mention_pk 11621
Gaming with Edo & Jessica - Unfair video thumbnail
Click to watch at 2:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • unknown
  • unknown
  • unknown
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love that game
  • the day that I beat Ed in delicious but one point
  • cabbages promo for fields of green has just been sitting here for probably a year
References (from this video)
No references stored for this video.
Video ZxAhRBoq9-4 Tabletop Turtle Top List at 19:51 sentiment: positive
video_pk 1061 · mention_pk 3027
Tabletop Turtle - Unfair video thumbnail
Click to watch at 19:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong two-player compatibility
  • tight integration of theme and mechanics
Cons
  • some players may dislike the heavy take-that flavor
  • event cards can swing dramatically
Thematic elements
  • theme-park construction with sabotaging competitors
  • themed amusement park with conflicting blueprints
  • light, comedic yet tactical
Comparison games
none
Mechanics (from transcript analysis)
  • round-based scoring with interaction — Balance personal park growth against opponents’ disruption
  • take-that with top/bottom event cards — Plan positive effects while sabotaging opponents with negative events
  • tile/blueprint drafting — Draft cards that form buildings and rides with various bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • top 10 games that'll get you dumped or divorce
  • this list is sort of similar to the last list we did
  • I hate you yeah if you're not familiar with the game it's it is very light but it's it's heavily thematic
  • it's a game where you can mess with other players
  • it's a game of take that elements
References (from this video)
No references stored for this video.
Video BSERix8dSUg Our Family Plays Games Top List at 27:44 sentiment: positive
video_pk 969 · mention_pk 2732
Our Family Plays Games - Unfair video thumbnail
Click to watch at 27:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High interaction, fun confrontation
  • Rich in expansions (dinosaurs, aliens)
Cons
  • Can be brutal for some players
  • Theme may be polarizing
Thematic elements
  • take-that, sabotage, expansion-driven variety
  • Amusement park sabotage and rival parks
  • playful, competitive
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven actions — Play a card to perform park-building or sabotage actions.
  • take-that — Directly hinder opponents' progress through cards and effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really cool it doesn't get enough love because it's a really cool game
  • I win at it all the time and I don't even know why
  • the market manipulates you
  • I do love some space cowboys
  • stab you in the back everybody yes
References (from this video)
No references stored for this video.
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