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Fungi Contest box art

Fungi Contest

Game ID: GID0136015
Game Info
Year
2024
Collection
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Description

Fungi Contest is a strategic board game set in the whimsical world of Fungiland. Players become heirs battling for the throne after the king's untimely death. Utilizing personal tablets, dice, and unique character cards, players strategize to gain influence. The game features a battlefield for direct confrontations and sneaky cards for unpredictable twists. Filled with humor and cultural references, Fungi Contest offers a mix of tactical challenges and fun, suitable for both beginners and experienced players.

—description from the publisher

Description

Fungi Contest is a strategic board game set in the whimsical world of Fungiland. Players become heirs battling for the throne after the king's untimely death. Utilizing personal tablets, dice, and unique character cards, players strategize to gain influence. The game features a battlefield for direct confrontations and sneaky cards for unpredictable twists. Filled with humor and cultural references, Fungi Contest offers a mix of tactical challenges and fun, suitable for both beginners and experienced players.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video xML9F7Ndrjw Meeple University Playthrough at 0:09 sentiment: positive
video_pk 87011 · mention_pk 287938
Meeple University - Fungi Contest video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • mushroom-based fantasy battle with dice and market mechanics
  • funy land
  • chaotic, playful battle-focused
Comparison games
none
Mechanics (from transcript analysis)
  • auto hit/miss spaces and color bonuses — dice landing on colored spaces or designated areas modify hits or misses
  • battle flow — battle between armies where units are attacked, removed or wounded and then they resolve aftermath
  • Combat: Dice — players roll dice to determine hits during battles
  • Critical Hits and Failures — dice landing on colored spaces or designated areas modify hits or misses
  • currency and inventory — mycelium currency and a grid-based inventory to place upgrades
  • Dice-based combat — players roll dice to determine hits during battles
  • Influence Points — gaining influence determines victory; lagging behind includes catch-up mechanics
  • Influence track — gaining influence determines victory; lagging behind includes catch-up mechanics
  • market phase — round of purchases where players spend currency to buy soldiers or upgrades
  • Modifier tiles — modifier tiles from a bag placed on the grid to influence battles
  • Positive Player Interaction — even in two-player games, there are three-player interaction mechanics via a third player and betting
  • regent and turn order — regent token determines who goes first and disputes in combat
  • sneaky cards — hidden cards that can be played to affect battles; can draw top three and pick one
  • spending to inflict extra damage — spend currency to inflict additional damage on enemies
  • three-player interactions — even in two-player games, there are three-player interaction mechanics via a third player and betting
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a dice dexterity battle game with a market mechanism where we're building up our soldiers fundamentally
  • these are prototype cards the effects and the number of hits and the thresholds haven't been fully balanced yet
  • the game is by wor studio in place two to six players
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