Game Info
Year
1940
Collection
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Description
Old, simple roll dice and move game. Players shake the dice and then moves the number of pips shown on the dice, If a player stops on a scoring area he/she credits himself/herself accordingly. Then the player leaves the scoring area by any path that they want. You may go back alone the same path that you were on on the next turn. If a player winds up on his starting place by exact count at the end of the game he/she scores an additional 50 points. Player with the highest score at the end wins! Stopping on a penalty space causes the player to lose 10 points.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
neu 0 ·
neg 0
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Video nQT-6e_kUDY
Game Night Picks - Pair Of Dice Paradise Discussion at 8:36 sentiment: positive
video_pk 30431 · mention_pk 297089
Click to watch at 8:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Rich, pre-written narrative options for storytelling
Cons
- Can be heavy if players are not into reading large passages
Thematic elements
- mythic/fantasy storytelling with branching outcomes
- Adventure-driven storytelling with narrative choices
- choose-your-own-adventure style with narrative cards
Comparison games
- Agents of Smur
- Time Stories
Mechanics (from transcript analysis)
- Narrative Choice — Story is advanced by reading and choosing paths
- Pre-written narrative passages — Story is advanced by reading and choosing paths
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I started rooting for that character ... I didn't even care about winning anymore I wanted to see the story play out I wanted to see this character make their Valiant escape
- there's not a clearly defined goal and you know it kind of damaged my enjoyment of the game
- I hate those quote unquote pitch games like fun employed or snake oil not just rifling stories doesn't feel much like a game to me
- everyone was in character and playing their part for about a round round and a half and after a round and a half it just naturally people stopped doing the accents
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