Description from the publisher:
In Game of Thrones: The Iron Throne, which uses the game systems from Cosmic Encounter, you and your friends each command one of the Great Houses of Westeros, pitting iconic characters against each other in epic battles and schemes. Negotiate, bluff, forge alliances, threaten your rivals — use every tool at your disposal to spread your influence, establish supremacy, and claim the ultimate prize: the Iron Throne!
In more detail, each turn centers around the resolution of an encounter between two players. These encounters can result in hostilities, startling conquests, and the spread of influence, or they can result in the formation of temporary alliances. And though only two players in any encounter will be the "active" players, your friends might offer you their support — or turn around and offer it to someone else.
The encounters of The Iron Throne resolve quickly, but they are full of opportunities for cunning strategy, devious intrigues, and brokered alliances. Each features a challenger and a defender, and after these players assign characters to resolve the encounter on the behalf of their Houses, other players may offer their support to either side. In this way, an encounter that starts as a contest between the Lannisters and the Starks may escalate and draw in the support of the Tyrells or other Houses.
However, there's more to the encounters of The Iron Throne than this initial jostling for power, even with all the alliances and betrayals it can entail. There are still schemes within schemes, and the bluffs, negotiations, and hidden information that color these encounters as the active players discuss the House cards they intend to play. Of course, there's a very good chance that one or both of them may be lying, but they can offer and even agree to a truce. Or they can bid cards from their hands, hoping to win hostilities with the higher total power.
In the event of a truce, the active players discuss what they may give each other in order to maintain the peace. In the event of hostilities, however, one side will win, and the other will suffer. You might seize influence or take hostages, or you may even have your characters put to the sword.
Win enough of these encounters, though — and find the right ones to lose — and you might find yourself in position to seize the Iron Throne. The goal of the game is to spread five of your influence to your opponents' House cards and take the crown for yourself.
- The expansion is worth getting if you enjoy Game of Thrones.
- The expansion fixes the problem of needing six players.
- The expansion makes the game flow quicker.
- The addition of the Targaryens as a playable faction with dragons is cool.
- The expansion adds a different win condition for the Targaryens.
- The board layout can be broken into two sections with the expansion.
- It might take 30 minutes to re-learn the game.
- Power struggles and control in Westeros
- Game of Thrones universe
- Mare Nostrum
Mechanics (from transcript analysis)
- Area Control — Players aim to claim spots with castles, and the expansion introduces 'vassals' to keep the board fully populated and prevent easy takeovers.
- Asymmetric gameplay — The Targaryens' win condition is different from other players, indicating an asymmetric element introduced by the expansion.
- Player Elimination — The Targaryens have a different win condition focused on collecting tokens, rather than castles, suggesting a potential deviation from standard play.
Video topics + discussion points
Quotes (from this video)
- Marty we've been providing background noise for gamers for six years straight and we hope to do it to continue to do it for many more years
- Krispy Kreme is just a mouthful of hot lard at their best cold yeasty goop at their worst gross
- If you're a fan of overcooked you've got to try this board game and if you're not it's one of the best real time co-op games I've ever played
- The art is incredible I love the art of this game it reminds me like brass Birmingham I just like that style that look at that late 1800s Victorian age type stuff the art is great
- The rub is not the flavor text all the text with the spells and the monsters so this spell does this for me this in this monster has this option
References (from this video)
- enjoyed it
- liked it better than Cosmic Encounter
- no longer in the collection
- hasn't been played in years
- not something I would ever suggest
- fantasy
- Cosmic Encounter
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I once had a girlfriend who borrowed $100 from me. A few years later, she returned exactly $100. I lost interest in that relationship.
- I remember this one hurt. Uh I uh when I moved to Texas, I gave it away. Uh this one hurt. I I I I really like the game, but yeah, I just I couldn't take everything with me.
- This is one of those games that seems it almost kind of transcends being a game and becomes just this magical experience, as stupid as that sounds. That's what it feels like.
References (from this video)
- the GOT flavor, thematic depth
- can run long; may overstay its welcome for some players
- negotiation-focused rerun in the GOT universe
- Westeros-style negotiation and alliance-building
- epic, ambitious
- Cosmic Encounter
Mechanics (from transcript analysis)
- asymmetric power dynamics — different players have different leverage across rounds
- Negotiation — players negotiate outcomes and form transient alliances
Video topics + discussion points
Quotes (from this video)
- great negotiation game about building casinos in Vegas
- it's an epic negotiation game
- cooperative with limited communication
- one of the only deck-building games that I really like
- cooperative storytelling with survival mechanics