Game Info
Year
2015
Collection
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Description
Things went sideways on that last job and the cops are after you! The investigator is closing in and the evidence is mounting up, but there may be a way to dodge the heat: fingering someone else!
In Gangster Dice, each player starts with a set of six dice which represent the evidence against you. You win the game by getting rid of all your evidence, which often involves pinning it on someone else. To do this you will compete with the other players for control of four tokens that will let you gain, lose, or otherwise manipulate the dice. But be wary of losing too many dice too quickly, as you may find yourself unable to lose the rest!
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
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Overall sentiment (raw)
positive
Pros
- Dice pool manipulation creates deep strategic depth
- Multiple token abilities create evolving late-game strategies
- Asymmetrical power cards add flavor and replayability
- Negotiation and player interaction add tension and social dynamics
Cons
- Early-game can lead to languishing turns if players discard too many dice
- Turns can be surprisingly complex for a light filler game
- Endgame requires careful planning to execute a big investigator dump
Thematic elements
- crime/gangster activity with evidence and dice manipulation
- gangster underworld after a big heist with evidence on players
Comparison games
none
Mechanics (from transcript analysis)
- Asymmetric Player Powers — optional power cards give asymmetric abilities and affect hand size and in-game actions
- asymmetrical power cards (optional) — optional power cards give asymmetric abilities and affect hand size and in-game actions
- dice icon distribution and wild bonuses — different colored dice have different icons; Streets can provide wild dice bonuses and affect bid values
- dice pool setup and color coding — players start with two blue, two white, and two purple dice and roll them to form their pool
- endgame via investigator dump — to win, a player will typically aim to dump all dice into one color and then place them onto the Investigator tile in a single move
- favor cards and drawing — each round players draw three random favor cards and choose one to use; after reveal, favor cards are discarded and new hands are drawn
- icon grouping and token control — after rolling, players separate dice by icon groups that correlate to four tokens in the middle; the number of icons shows relative strength
- Negotiation — players discuss and infer others' plans to influence bids and next moves (pass-the-buck style dynamics)
- opponent interaction and negotiation — players discuss and infer others' plans to influence bids and next moves (pass-the-buck style dynamics)
- simultaneous bidding for token control — each player selects one card indicating the token ability they are vying for and then reveals them simultaneously
- token abilities (Speak Easy, Streets, Investigator, Lawyer) — tokens grant abilities that modify bidding and dice manipulation; control of a token is required to use its power
- token reassignment and conflict resolution — when there is a conflict (multiple players vying for the same token), control shifts according to the bidding outcome
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is a light simultaneous action dice rolling and dice pool manipulation game
- there's three different colors we have blue white and purple
- end of the day what you're trying to do is get rid of all of your dice in your pool
- dump all of their dice onto the investigator in one Fell Swoop to win the game
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