In Garden Nation, the four clans wish to build a city on the seven territories of the garden, but each is trying to gain the upper hand.
In the game, you construct buildings by rearranging coffee pots or bird feeders to complete official projects and secret missions. Each new floor costs more and more inhabitants. However, once the goal is reached, the colors of these people float there, thus validating these common projects. The other leaders might not let this stand, however, and will invade the buildings of opponents to try to take them back. To impose your choices on others, you must master the art of this war, deciding who will play after you and where they will have to go.
Your main actions during play are to build or abandon a building; validate a common project; and move the "Torgrue", then choose the next player. Over the course of play, the 3D city progressively grows on the board, with the location of your action determining where the next action will be carried out, and with you deciding who will act.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I am trying to be on a no buy for a little bit until Gen Con at the start of August
- we are trying to do a no buy along with my friend Steph
- it's very tempting but I might end up adding to carts anyway