Game Info
Year
2020
Players
2-8
Age
13+
Playtime
60 min
Complexity
2.2/5
Collection
Your Tier
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Vibe profile
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Description
A strategic miniatures game of tactics and deck building where fantasy and post-apocalyptic characters fight through a dimensional rift using action points to move figures and earn victory points.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 2 ·
mix 0 ·
neu 1 ·
neg 1
Showing 1–4 of 4
Video 7md1yxd9vOE
BoardGameCo Analysis at 7:32 sentiment: positive
video_pk 94939 · mention_pk 260337
Click to watch at 7:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Favorite Taboo system
- First ever one that I want to dive into more
- Technology allows you to do things you otherwise can't
Cons
- Technology can come with downsides like slowing you down
Thematic elements
none
Comparison games
- Zombicide
Mechanics (from transcript analysis)
- app-driven — The game utilizes technology, which can be both a positive and a negative, sometimes slowing the player down.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Um, also special guest is Mogat who's kind of hanging out on the couch over there.
- So, um, now we're doing this. It'll be shorter because I don't have the energy to do the exact same thing I just did.
- For non-cat people, I know that um you know, throwing your pets into everything can sometimes be less charming, but for the cat people, they want more.
- I debated not doing it at all, and I was like, you know what? I'm going to I'm going to do it because last week I missed my weekend review and I allow myself.
- Nowadays, I'm give I give myself more grace.
- My favorite things that I do on the channel are usually when I go off script and it's natural.
- I thought Shelfie was a ridiculous concept, but I'm not here to yuck on someone's yum.
- The thing I am here to yuck on is blind boxes in general.
- It is very deflating to like film a video and then have to refilm it.
- It is part of the process.
- And as always, I hope you have a good one.
References (from this video)
No references stored for this video.
Video NaLdOeSs018
BoardGameCo Playthrough at 0:04 sentiment: positive
video_pk 94658 · mention_pk 258617
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The Taboo system automates many behind-the-scenes aspects, reducing rules burden.
- The game provides a narrative and tells a story.
- Character abilities and an upgrade system add depth.
- Searching rooms for loot is engaging.
- The game has replayability due to varying events and items.
Cons
- High difficulty even in a tutorial mission.
- Limited ammo can be a concern.
- The demo used a half-map, suggesting the full game might differ.
Thematic elements
- Escaping a lab after bad things have happened, fighting zombie-adjacent creatures.
- A lab
- The game tells a story through its events.
Comparison games
- Zombicide
Mechanics (from transcript analysis)
- Action Point Allowance — Characters have a set number of actions per turn (e.g., movement, shooting).
- Card/Roster Control — Players control a roster of characters.
- character abilities — Characters have unique abilities that affect gameplay, such as improved accuracy after attacks or bonus points for killing monsters.
- Combat (Ranged and Melee) — Players engage enemies using guns and melee weapons, with mechanics for ammo, durability, and attack types.
- Dice Rolling — Used for combat and other actions, with specific results (e.g., sixes to kill, fours or fives to knock down).
- Looting/Searching — Players can search rooms to find equipment and items.
- Narrative/Story Integration — The game progresses a story, with events and objectives unfolding throughout the playthrough.
- Scenario/Mission-Based Play — The game features specific missions with objectives, like overriding a protocol and reaching a control room.
- Upgrade system — Focus points (FP) can be used for an upgrade system, and items like scopes can be attached to weapons.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The game will take care of the rest.
- If I learned anything from zombicide, you do not split up until you know what you're doing.
- The game wants us to be aligned.
- It's a tutorial mission, guys. Tutorial missions.
- The elevator reactivated and began descending. The subjects would soon be transported up to the military sector. If you look closely, you'll see the relief on their faces. Ironic given what happened next.
References (from this video)
No references stored for this video.
Video -IdNBzy5mtM
Getting Games Discussion at 11:31 sentiment: neutral
video_pk 90792 · mention_pk 242969
Click to watch at 11:31 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it was like three or four a week which is just kind of bonkers
- a fire hose honestly i'm not used to publishing that many videos
- everything is fine
References (from this video)
No references stored for this video.
Video uYzAa-Dkejc
Getting Games Discussion at 3:07 sentiment: negative
video_pk 90640 · mention_pk 242348
Click to watch at 3:07 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
- not really my type of game to keep in the collection
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- January was amazing honestly there were 26 new people who joined into the campaign
- I got about 170 000 views over the course of that month
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4