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Ghostbusters box art

Ghostbusters

Game ID: GID0141670
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Description

The RPG based upon the very popular Ghostbusters movie. The box contains a very light Training Manual for players, an Operations Manual for the GM. various maps and plans, Ghostbusters permits, damage waivers, id cards and badges, a bunch of d6 and a special Ghostbusters d6 and a couple of introduction sheets How To Play and Typical Ten Minutes Of Play.

All the material is written in a light joking style, with the Ghostbusters Venkman, Egon, Stantz and others chipping in with gags and tips. Players need to accumulate Brownie points as part of their missions. The GM's book has loads of hints on style and ideas for missions.

The game uses WEG's d6 system, which basically involved rolling a lot of d6, comfortable for normal people, a shock for RPGers at the time. What, no d20?

The arrival of this RPG was eagerly awaited and the news that West End Games (WEG) had beaten TSR to the license was significant in its day. WEG had developed their own d6 system, and their focus on using very simple rules helped them secure this coveted license and emerge as the only strong competitor to the mighty TSR. At the time, the Ghostbusters RPG was seen as proof that RPGs could be for anybody, contrary to the heavy anti-D&D propoganda of the 80s.

Description

The RPG based upon the very popular Ghostbusters movie. The box contains a very light Training Manual for players, an Operations Manual for the GM. various maps and plans, Ghostbusters permits, damage waivers, id cards and badges, a bunch of d6 and a special Ghostbusters d6 and a couple of introduction sheets How To Play and Typical Ten Minutes Of Play.

All the material is written in a light joking style, with the Ghostbusters Venkman, Egon, Stantz and others chipping in with gags and tips. Players need to accumulate Brownie points as part of their missions. The GM's book has loads of hints on style and ideas for missions.

The game uses WEG's d6 system, which basically involved rolling a lot of d6, comfortable for normal people, a shock for RPGers at the time. What, no d20?

The arrival of this RPG was eagerly awaited and the news that West End Games (WEG) had beaten TSR to the license was significant in its day. WEG had developed their own d6 system, and their focus on using very simple rules helped them secure this coveted license and emerge as the only strong competitor to the mighty TSR. At the time, the Ghostbusters RPG was seen as proof that RPGs could be for anybody, contrary to the heavy anti-D&D propoganda of the 80s.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–2 of 2
Video Vwfd7XYLi9U BoardGameCo Analysis at 3:23 sentiment: neutral
video_pk 107137 · mention_pk 310174
BoardGameCo - Ghostbusters video thumbnail
Click to watch at 3:23 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Basic insert organizes tiles effectively.
  • Tiles fit into the sideboard, saving space.
Cons
  • The reviewer has not finished the scenarios for their solo mode review.
  • The insert is very simple and straightforward.
Thematic elements
  • Ghost hunting
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And I bet you'll never guess, but I have a bunch of things to show you.
  • Basically, when you're playing with the gods of Asgard, you always play with two gods. It's going to have abilities, and the gods are going to be jumping around the map as you resolve various factions various areas.
  • Honestly, this insert, if nothing else, kind of uh showed me how little space you actually need uh for Ghost Galore.
  • And my favorite bit is uh the person who designed these this uh these inserts, they used uh they kind of modeled it so you can have a top-level color palette shift, which is nice, especially if you do have all the colors, which I do.
  • Until the expansion comes along. But all of those are great.
  • So, I'm Alex Radcliffe from Board Game Co. And as always, I hope you have a good one.
References (from this video)
No references stored for this video.
Video mUnCc-E1xY0 Rolling Dice & Taking Names Discussion at 45:38 sentiment: positive
video_pk 93475 · mention_pk 317724
Rolling Dice & Taking Names - Ghostbusters video thumbnail
Click to watch at 45:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unexpected tone in trailer
  • Likely to be a draft pick
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you're judging this group and you're on the sheepdog and you're digging through all that fur and you only see one eye then you've got the wrong end
  • Ugly on a moose have you ever heard that
  • the investigators are dogs and you're investigating like evil cats and everything like that
  • this game is a brain burner
  • it really is and it's very mathy
  • it was surprisingly faithful to the game in how you play it
  • we were debating like would it be better to put down this card and take a hit to our water if it meant getting some money back for it
References (from this video)
No references stored for this video.
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