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Going Postal box art

Going Postal

Game ID: GID0144829
Game Info
Year
2019
Collection
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Description

A postal delivery game where each player acts as a postal worker delivering parcels to the other players.

Turns are played simultaneously, and every player has the same 4 action cards and starts with 6 parcel delivery quota. There are 4 turns and 3 rounds in the game and the game ends by the end of the 3rd round.

In this game, as a postman, you have to deliver parcels to do your job, or else you are fired. However, you also have to obtain points in the game. At the end of 3 rounds if the 6 parcels are not delivered, you are fired from the job and lose the game. The winner by the end of three rounds is the one with the most points.

-description from publisher

Description

A postal delivery game where each player acts as a postal worker delivering parcels to the other players.

Turns are played simultaneously, and every player has the same 4 action cards and starts with 6 parcel delivery quota. There are 4 turns and 3 rounds in the game and the game ends by the end of the 3rd round.

In this game, as a postman, you have to deliver parcels to do your job, or else you are fired. However, you also have to obtain points in the game. At the end of 3 rounds if the 6 parcels are not delivered, you are fired from the job and lose the game. The winner by the end of three rounds is the one with the most points.

-description from publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video L5Ga3NbUF3M No Pun Included Top 5 List at 2:41 sentiment: mixed
video_pk 38238 · mention_pk 297125
No Pun Included - Going Postal video thumbnail
Click to watch at 2:41 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • humorous, lighthearted premise
  • fast-paced and approachable
  • good social interaction potential
Cons
  • mechanics can feel opaque or fiddly to remember
  • tracking certain aspects (like achievements) may require external memory
Thematic elements
  • delivery logistics and mischief
  • parcel delivery world with quirky rules
Comparison games
none
Mechanics (from transcript analysis)
  • hand management + simultaneous action reveal — play a card each turn, then reveal simultaneously; timing decisions across four time slots determine who delivers when.
  • Point Salad — packages delivered to players and the collection center yield points; strategic choices affect who gets points.
  • Rock-Paper-Scissors — players aim to time their plays so that their card beats the others’ cards in the moment of reveal.
  • rock-paper-scissors-like timing — players aim to time their plays so that their card beats the others’ cards in the moment of reveal.
  • set collection / point scoring — packages delivered to players and the collection center yield points; strategic choices affect who gets points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are dastardly sky raisins that will land on your flowers and just like in real life change how you can pass a string through them
  • the greatest twist a game can pull is allowing you to cheat
  • this game literally has parcel delivery drivers and squids
  • I love this game it only takes about 30 minutes and is easy to teach and is engaging right up into the end
  • folded wishes was just a little bit dull
  • the art on the tiles is wonderful, like something you'd find in a magic I 3d book
  • the three rounds of the day, you know, nap at the end—this is your work life turned into a game
  • there's one problem you can't buy this game frequently—publishers from Asia will bring small print runs to Essen
References (from this video)
No references stored for this video.
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