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Gold Fever box art

Gold Fever

Game ID: GID0144901
Game Info
Year
2017
Collection
Ratings
Creator Score
Mechanic profile
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Vibe profile
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Description

Experience the excitement of gold fever in a highly portable press-your-luck game in which you don't need a table to play.

Whoever first draws five gold nuggets out of their bag in Gold Fever wins the game — but if you keep digging gold for too long, you risk drawing so much gravel that you may lose it all! Gold Fever offers fun decision-making with an immediate payoff in a short playing time.

The game contains 5 cloth bags and 95 oversized gem pieces. It is dead simple to play and includes four variants to mix up the experience.

Description

Experience the excitement of gold fever in a highly portable press-your-luck game in which you don't need a table to play.

Whoever first draws five gold nuggets out of their bag in Gold Fever wins the game — but if you keep digging gold for too long, you risk drawing so much gravel that you may lose it all! Gold Fever offers fun decision-making with an immediate payoff in a short playing time.

The game contains 5 cloth bags and 95 oversized gem pieces. It is dead simple to play and includes four variants to mix up the experience.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Video r40OYTeGnsk Getting Games Initial Impressions at 20:49 sentiment: positive
video_pk 91963 · mention_pk 246874
Getting Games - Gold Fever video thumbnail
Click to watch at 20:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun, interactive and tense push-your-luck play
  • easy to learn and scale well at table
Cons
  • depends a lot on luck with the bag draw
Thematic elements
  • gold-digging race with rubble and gems
  • push-your-luck with interaction
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — you can pass rubble to others to hinder their runs
  • hand management via rubble and interactions — you can pass rubble to others to hinder their runs
  • Push Your Luck — draw pieces until you bust or stop; aim to pull all gold out first
  • push-your-luck draw from bag — draw pieces until you bust or stop; aim to pull all gold out first
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've enjoyed this one I think everyone I've taught it to so far has been like oh that was really cool
  • this game is definitely broad in its its attempt to actually simulate this Jurassic Park style thing
  • spoiler alert this game was amazing
References (from this video)
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