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Gold West box art

Gold West

Game ID: GID0144972
Game Info
Year
2015
Players
2-4
Age
10+
Playtime
60 min
Collection
Your Tier
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Description

In Gold West, players compete as prospectors building their mining empires while vying over the precious metals of the frontier. In a delicate balance of resource management and area control, players must plan their building strategies while carefully managing their supply tracks to refine the right resources at the most opportune times. Stay a step ahead of the competition and you could lead the West into the Golden Age.

The goal of Gold West is to accumulate the most victory points through clever management of your growing mining empire. There are five resources in the game: the metals Copper, Silver, and Gold are used to acquire victory points in a variety of ways, while Timber and Stone are building materials used to build camps and settlements on the board to collect more resources and influence the landscape.

Each hex contains either two or three resources. Gold generally earns players the most points, with silver and copper yielding slightly less. In addition, each terrain type scores points for the player with the most influence therein at the end of the game. Copper terrains are the most valuable, with Silver, Gold, and Forest Terrains earning slightly fewer points.

When gaining new metals and materials, players place them in their "supply track", a mancala-style track in which you will manage your resources. You get points the further back in the track you place them, as this creates a more refined product, but it will take longer to get these resources to the front of the supply track where they can be used. Shipping, investments, and Boomtown offices often reward players who fulfill them earlier, so it's a careful balance of risk and reward.

Description

In Gold West, players compete as prospectors building their mining empires while vying over the precious metals of the frontier. In a delicate balance of resource management and area control, players must plan their building strategies while carefully managing their supply tracks to refine the right resources at the most opportune times. Stay a step ahead of the competition and you could lead the West into the Golden Age.

The goal of Gold West is to accumulate the most victory points through clever management of your growing mining empire. There are five resources in the game: the metals Copper, Silver, and Gold are used to acquire victory points in a variety of ways, while Timber and Stone are building materials used to build camps and settlements on the board to collect more resources and influence the landscape.

Each hex contains either two or three resources. Gold generally earns players the most points, with silver and copper yielding slightly less. In addition, each terrain type scores points for the player with the most influence therein at the end of the game. Copper terrains are the most valuable, with Silver, Gold, and Forest Terrains earning slightly fewer points.

When gaining new metals and materials, players place them in their "supply track", a mancala-style track in which you will manage your resources. You get points the further back in the track you place them, as this creates a more refined product, but it will take longer to get these resources to the front of the supply track where they can be used. Shipping, investments, and Boomtown offices often reward players who fulfill them earlier, so it's a careful balance of risk and reward.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 35
This page: 35
Sentiment: pos 28 · mix 1 · neu 3 · neg 1
Mentions per page
Showing 1–35 of 35
Video 4__HXRdqYoE Getting Games Review at 4:51 sentiment: positive
video_pk 92250 · mention_pk 247812
Getting Games - Gold West video thumbnail
Click to watch at 4:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple turns but deep strategy
  • multiple ways to score
Cons
none
Thematic elements
  • resource gathering and investment
  • Copper and gold mining and investment
  • economic Euro-style puzzle
Comparison games
  • La Granja
Mechanics (from transcript analysis)
  • Investment track — spend resources to move on investment tracks to gain points
  • Mancala — placing hut on track to collect resources, then moving along track to cash out goods
  • Mancala-style resource track — placing hut on track to collect resources, then moving along track to cash out goods
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "through the ages a new story of civilization"
  • "this is my favorite game with a big exclamation point"
  • "an exceptional new version they've streamlined through tons of data usage"
References (from this video)
No references stored for this video.
Video uGkyHjHjAYc Getting Games Top 10 List at 12:07 sentiment: positive
video_pk 92257 · mention_pk 247840
Getting Games - Gold West video thumbnail
Click to watch at 12:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks like a solid 45-minute Euro experience
  • Gorgeous bits and engaging resource activation
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • area/track-based resource development — exploring a gold rush-era map; resources are collected on a single line track and activated in sequence
  • majority/area scoring — involves tracks for selling resources and majority-style scoring across map areas
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Number one game I'm excited to play at Board Game GeekCon is Gold West.
  • Number 10 is 504.
  • Time Stories... it's this really cool cooperative time travel puzzle solving mystery.
  • Gold West... looks solid. I'm having a really hard time putting my finger down on exactly why this game has me so excited.
References (from this video)
No references stored for this video.
Video YM0gZ5iiZ64 Watch It Played Discussion at 3:51 sentiment: positive
video_pk 91866 · mention_pk 246610
Watch It Played - Gold West video thumbnail
Click to watch at 3:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • trading post comes with four tokens, one of which replaces the four point tile from Boom Town
  • trading post lets you collect the pictured resource when paying
  • trading post can be placed onto any bin of your supply track
Cons
none
Thematic elements
Comparison games
  • Boom Town
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • BoardGameGeek is the world's largest website dedicated to supporting our hobby
  • they'll send you a second for free so you can mix and match for the best ones
  • these are going to make the board state much easier to read at a glance
  • if you enjoy the frenzied frenetic pace of fuse then you might want to pick up this fuse wild die
  • if you'd like some more plastic upgrade goodness
  • this includes a bakery a goldsmith and a layer that you can just mix right into the game adding more variety to your sessions each time you play
References (from this video)
No references stored for this video.
Video 22vpw9LkuOs Getting Games Discussion at 37:03 sentiment: positive
video_pk 91611 · mention_pk 245871
Getting Games - Gold West video thumbnail
Click to watch at 37:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact, fast-playing dice game
  • ties into the Gold West universe
Cons
none
Thematic elements
  • dice-driven resource/settlement building
  • Gold West/Frontier era
Comparison games
none
Mechanics (from transcript analysis)
  • dice-based resource extraction — rolls determine actions and settlement opportunities
  • economic/contract fulfillment — spend resources to fulfill contracts and make sales
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not gonna be pulling the plug or anything like that
  • I am actively trying to do this less because the less time I spend filming means the more time I have to make more videos
  • I need to flip this over like I am inherently an optimistic person
References (from this video)
No references stored for this video.
Video LUhBt2xIpsY Getting Games Discussion at 22:35 sentiment: positive
video_pk 91323 · mention_pk 244923
Getting Games - Gold West video thumbnail
Click to watch at 22:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solid roll-and-write experience
Cons
  • not explored in depth here
Thematic elements
  • railroad/gold rush vibe
  • western-themed roll-and-write
Comparison games
  • Gold West
Mechanics (from transcript analysis)
  • roll-and-write — play in the vein of Gold West
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dimension was the one that I ended up keeping
  • I'm booked up until January of 2020 because I need to make sure that I have you know my mental health at the forefront of things
  • it's a pretty lightweight card game as you're trying to do a little bit of tableau building in front of yourself
References (from this video)
No references stored for this video.
Video xyywZxGe45o Getting Games Impressions Vlog at 0:40 sentiment: positive
video_pk 91211 · mention_pk 244526
Getting Games - Gold West video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rules are simple but decisions are crunchy
  • Fast to teach and plays relatively quickly
  • Offers multiple routes to scoring and a crunchy decision space
Cons
none
Thematic elements
Comparison games
  • Marco Polo II
  • Maracaibo
  • Trismegistus
Mechanics (from transcript analysis)
  • Endgame via boomtown and set collection — Boomtown area on the board provides conditional endgame points; there are set-collection style considerations with various cards.
  • Mongkol track resource distribution — On your turn you activate a segment of a four-part track, take everything from that segment, and drop one item into every bucket above it (Mancala-style).
  • Resource spending to build camps/settlements — Resources like wood, stone, gold, bronze, and silver are spent to build camps or settlements, which interact with board tokens and scoring.
  • Scoring via color token majority and track distance — Points are awarded based on the majority of specific color tokens on tracks and by how far resources are placed along the track; further positions yield more points.
  • Token drafting from middle board — Face-up tokens in the middle are drafted; you immediately receive the depicted resources and place them into your Mancala track buckets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I was immediately struck and how simple the rules were
  • this game gives you a lot of points for doing a wide variety of things and I was really impressed with it
  • I hate drafting can certainly come into play here
  • this is a really short game like surprisingly short
  • I really enjoyed the different pieces of this game but it did not seem to come together
References (from this video)
No references stored for this video.
Video 1QH2JgykiZ8 Ryan and Bethany Board Game Reviews Top 10 List at 9:06 sentiment: positive
video_pk 90289 · mention_pk 241067
Ryan and Bethany Board Game Reviews - Gold West video thumbnail
Click to watch at 9:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • roll-and-write frontier logistics
  • American frontier/western
  • light and accessible
Comparison games
none
Mechanics (from transcript analysis)
  • Flip/Roll and Write — Roll dice to fill out a score sheet with routes and towns.
  • Roll and Write — Roll dice to fill out a score sheet with routes and towns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are the ten absolute ones that we would, if we saw it out, run to that table and play it because we were that much intrigued by these games for whatever reason
  • color me intrigued
  • it's a two-player game
  • I personally am not putting any of those on there because they all seemed exciting to me
References (from this video)
No references stored for this video.
Video 1QH2JgykiZ8 Ryan and Bethany Board Game Reviews Top 10 List at 9:31 sentiment: positive
video_pk 90289 · mention_pk 241068
Ryan and Bethany Board Game Reviews - Gold West video thumbnail
Click to watch at 9:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • large-scale roll-and-write expansion
  • American frontier era, expansion
  • historical/strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Flip/Roll and Write — Expanded, larger scale version of Roll West with city-building vibes.
  • Roll and write / route-building — Expanded, larger scale version of Roll West with city-building vibes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are the ten absolute ones that we would, if we saw it out, run to that table and play it because we were that much intrigued by these games for whatever reason
  • color me intrigued
  • it's a two-player game
  • I personally am not putting any of those on there because they all seemed exciting to me
References (from this video)
No references stored for this video.
Video 76Gn3so-jzg Watch It Played Analysis at 1:54 sentiment: positive
video_pk 89365 · mention_pk 237181
Watch It Played - Gold West video thumbnail
Click to watch at 1:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Mancala — Mentioned as a game with a Mancala mechanism.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what mechanism isn't used enough what game mechanism what thing in the game do you really like that you think is awesome that isn't in enough games you just think why why aren't we why aren't we always doing this
  • I love that mechanism there's a 167 games on Board Game Geek that list Mancala as a mechanism
  • Mancala is the mechanism that is not used enough
  • it's a doozy because it's one of your favorite games that you should hate one of those games that you think I love that game it's great but it does defy every part of my taste and everything about myself that I've known for the last however many years I've been on this Earth
  • really really heavy Euros where it's like oh let's do this thing well you've got to trudge through a massive rule book and there's 65 million things to remember and learn
  • really heavily story driven games I find it to be a lot of work you know I just have to read the whole paragraph now and I don't want to read a paragraph when I play a board game
  • those surprises are very satisfying and a lot of fun to find out
  • what are the games that you have to buy into to enjoy what he meant by that are what are the games that you really have to invest into what you're doing to actually enjoy the game
  • when people are stood up excited want to win trying their best really invest in the game it's phenomenal Stand Out Stellar exciting fun
  • those type of things really investing in the experience and that got us all riled up they'll get everyone playing excited and anxious and nervous
  • I think games are better when people invest in them
References (from this video)
No references stored for this video.
Video 83Ge0hxfWVI UndeadVikingVideos Discussion at 35:11 sentiment: neutral
video_pk 88582 · mention_pk 233896
UndeadVikingVideos - Gold West video thumbnail
Click to watch at 35:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Enjoyed it at TMG
Cons
  • Don't like second editions
  • They sold a ton of those games
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we would play Warhammer I think I said it last time we would start Warhammer at like 9 A.M on a Saturday and like not until 9 p.m one combat we would play one massive three on three four on four yeah three to five thousand points each which is oh dude I wish I had photos oh my God and everybody's stuff was painted it was so great that was so great gaming yeah it was a great game
  • that's when I remember the stupid toads plan the slam the salon of course you know since it was the newest army at the time was so massively overpowered because that sells armies yeah powerful Army so minis yeah and we were all like dwarfs were screwed
  • I remember playing one time and I'm like I don't really know how this works but let's just see and I put it out there and this guy runs across with his General on a dragon and he got warped and destroyed in a second and it was like turn one and I'm like oh no what are you gonna do for the because that was like half his points right
  • we were playing a blood Bowl league and I had like a chaos team for my blood Bowl team and so my my star player was a Minotaur and and then you have lineman and then like and that's basically your proper League of that the blood bowl like so the blood Bowl chaos team your whole thing is is that you're not fast but everybody is super strong and so you just you just March you just slowly March down and you injure every single one of them can't play around yeah yeah you just you just Smash and you basically you score a touchdown as fat like you knock somebody down you score a touchdown you spend the rest of the game not even worried about the ball you just sit there and just pound people that's what they do
  • it was like the second turn of the game and like his star like Blitzer guy on like his elf team and at least like he he was just within range I could do my double Blitz with my with my Minotaur zip zip roll it was like and I got it all higher no it was like it was like boom injured roll again 12. dead
  • Games Workshop all the time for their prices and this to anything but you know man there they have some solid solid games and blood bowl is an extremely solid game however it it desperately needs an updated computer game of it because the computer game the blood Bowl has is like it's from like seven eight years ago but it's it's fun to play and you can play it online with people me and Rob Oren used to play it a lot
References (from this video)
No references stored for this video.
Video q7QWNgqWFgE UndeadVikingVideos Discussion at 54:06 sentiment: positive
video_pk 87941 · mention_pk 230587
UndeadVikingVideos - Gold West video thumbnail
Click to watch at 54:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Old West (second edition) is phenomenal and an improvement
  • Was a rolling right from TMG (previously)
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Mentioned in the context of a dice game.
  • Worker Placement — The game is described as a worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Grudge and Spaceballs yes Kabuki that one five oh uh Bill pman Bill pman yes you got there that is correct nice PA I could see his face but pton came to so as as side sleepest in Seattle fine whatever romcom whatever like Bill pulman is Melanie Griffith's like fiance or whatever and they have this whole thing where it's like and and but she's like like with Bill fulman and and everything like that and then they have like their their meal or whatever and then then they've got the moment where the lights turn on at the whatever place and she realized she needs to go to the skyscraper to meet Tom Han because and like like literally like she's been with this bill pulman guy for years get married and then then he she's just like I have to go and and and and meet this guy that i' I've never met in real life or whatever or anything like that and then she like they have like a long like weren't they emailing or something no that was that was you got mail he was reading her his books or something I don't know I forget why but I was always just like bill fman got hosed in that movie he's just like he was he wasn't a jerk he wasn't an a-hole he he had like some things about him that were kind of maybe a little bit annoying like he was a hyper condra or I remember he had like a stuffy nose or something and like you know she was always handed him Kleen X I think was one scene but it was like also and then and then like he was just a nice guy and then she's like I'm sorry I can't marry you or whatever I have to go meet this complete stranger on a skyscraper and he's just like are you okay with this and he's like yeah it's fine you go I don't remember like thanks for wasting years of my life I really I really just I Really they had to move the plot along
  • The horrible thing the horrible thing about Hollywood is that if an actress gets old she doesn't get movies anymore but men do it's it's just it's it's an incredibly like weird misogynistic sexist thing that happens in Hollywood
  • I worked security for a concert where Marilyn Manson was the opening opening act for White Zombie I'm trying to remember what the second band was it'll come to me in a second I can picture them the Melvin no
  • He was such an unknown he was just wandering around in the crowd and people didn't recognize him and like and he was just sign people were walking up and they're like oh my gosh are you Mary Manson and he was like so out of his gour like either either he was out of his gour on drugs or he was acting like it or he was just really weird and he was just kind of Mechanical Animals was the one I was thinking oh yeah and people were like people were like are you m he was like yeah
  • It's tough to explain but that movie is like reading Japanese fiction how like everything's just got everything's got a backstory and everything's got something else behind it and surprising things happening all constantly and stuff like that bull tree really really good movie yeah it's one of those movies that like you think oh I can just kind of half pay attention to this and no but like it it kind of grabs you and you start I don't know it's highly enjoyable
  • The Scandinavian version of Let the Right One In is way better than the American have you ever watched that
  • I mean you kind of want your kids to watch it but like not at that age you're at now okay I think it's R date night movie got it yeah it's it's the 1985 version oh nice love what yeah it's just like Strangers in the Night just ah he he um the guy played the vampire is just so good and uh Peter Vincent Fearless Vampire killer Yes Rod McDow yep yeah yeah he's good he's great
  • The whole concert was good but man body count was for real man they were just okay I didn't even know now I'm excited you see you never you never you know go go listen to body counts album is I mean they I think they have two or three and they they were they were good freaking albums
  • I'm planning on making a Spotify list of all bands that I've seen and then going through it like because I've a lot of them I love but some of them I don't know
  • It's just like you know I mean that was the thing that annoyed you know why was that like that was like what I liked you know and so it was like it was annoying to my my parents that it was like something that I was like all about you know so maybe it's different though you know this it's been you know 10 15 year social experiment is basically what social media is I mean this has affected people in ways that they did not understand or predict back when it was built you know it's arcade games that's different in my opinion it's that didn't change the way people think like this does it doesn't make sheep out of people like social media does
  • I got a grievance I got a grievance all right forgot defly Tred to be pretty happy but good lucky uh I follow for a handyman filled out a form online to have a local haing man come uh actually yeah I got a damn I got a double [ __ ] grievance that both connect
  • I am crushed it right now I'm feeling good this email feels good some of them feel not so good this one feels good
References (from this video)
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Video _XStn5k2XUo Getting Games Discussion at 16:10 sentiment: positive
video_pk 87894 · mention_pk 230404
Getting Games - Gold West video thumbnail
Click to watch at 16:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • well-liked by the host
  • second edition is very similar to the first with some refinements
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two videos a week is the goal for 2024
  • it's the curse of being self-employed
  • check out my steam power mod
  • virtual tabletop lets you just be stuck in a browser
  • maps of Myera is a game about cartography where you are making a map of an island
  • I fell in love with Medina second edition
References (from this video)
No references stored for this video.
Video UUCkB1NHfrs Chairman of the Board Top List at 4:23 sentiment: positive
video_pk 86694 · mention_pk 225278
Chairman of the Board - Gold West video thumbnail
Click to watch at 4:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Introductory Euro game
  • Coolest resource management systems
  • Love the idea of delayed gratification
  • Rewarded for planning carefully
  • Streamlined
  • Core mechanism is interesting and separates it from the pack
  • Plays in around 75 minutes, excellent for its complexity
Cons
  • Have to keep a steady flow of resources or get negative points
  • If you don't build each turn, you end up accruing negative points
Thematic elements
  • Pioneering/expansion
Comparison games
none
Mechanics (from transcript analysis)
  • area expansion — Expanding presence on the board.
  • Resource Management — Choosing a tile to flip for resources, then expanding presence to get more resources.
  • Set Collection — Unlocking endgame scoring through a matrix system.
  • Worker Placement — Depositing resources in different buckets to gain points over time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hopefully you have enjoyed it if you have please be sure to hit like And subscribe to the channel and keep an out for the remainder of the series
  • hey everybody and welcome back to my 2024 into 2025 edition of my top 100 board games of all time today I'll be covering game 70 up to number 61 and I have a massive four new games to the list on this portion of the video
  • before we get started on the games I want to give a shout out to the show sponsor kendra.co.uk who are my goto online retailer and if you use the link in the show notes or the QR code then you can get 5% off your first order
  • be sure to check out my new game Thalamus and send me an email if you want to secure yourself a copy
References (from this video)
No references stored for this video.
Video V9pdOCFsmhg Chairman of the Board Top List at 6:57 sentiment: positive
video_pk 86591 · mention_pk 224553
Chairman of the Board - Gold West video thumbnail
Click to watch at 6:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined Euro
  • Requires careful planning
  • Nice well-polished Euro
  • Offers tough decisions
Cons
none
Thematic elements
  • Building settlements and collecting resources
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Players manage resources to perform actions or gain points.
  • Set Collection — Players collect sets of items or cards for points.
  • Worker Placement — Players place workers on action spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, these are games that I played for the first time in 2024 that were not 2024 releases.
  • Um I love the simple winning system here where you know, instead of trying to checkmate your opponent, you're simply trying to get two of your pawns behind your enemies' lines.
  • It is just a perfect example of a two-player abstract strategy game that with a modern twist in terms of its scoring conditions.
  • It's almost like a perfect design in the way that everything is is put together here.
References (from this video)
No references stored for this video.
Video E2_544A6S0A Sir Thecos Top List at 13:18 sentiment: neutral
video_pk 86264 · mention_pk 222703
Sir Thecos - Gold West video thumbnail
Click to watch at 13:18 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
  • Settlement and resource management
  • American West
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose where to place resources on a track to gain points and timing benefits.
  • Area Control — Players try to place settlements on a board.
  • Resource Management — Players manage specific resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one is an abstract game that actually worked pretty well
  • oh boy oh boy this is a game I don't have to think about it I I I could even think about giving it lower than a d but I will give it a d now
  • the design doesn't work at all it's so specific there's like so much text on the cards it's i' I've I've never seen cards like that
  • this is we have the suspicion that this is AI generated or at least some of it uh like what the regarding the rules in the design because wow this is really cumbersome
  • it's a solid game this is like a game that is has a cool premise it works very well but it's nothing special but still I keep coming back to it because the Bame Marina implementation is so great
  • Kaber of course uh this needs to be an S tier because it's my top three game in both my list solo and general
  • Secret identity I will also give an a yeah it works really well
  • it's very very tough but I like it it's always fun
  • very good Abra game I can just I just recomend can recommend that to pretty much everyone
  • Not turn I just reviewed on my channel uh I like this game I will give this a B I think B is fine uh it's a good game it has a very interesting Bing mechanism and a it has a few mechanisms that are very unique
  • Missana uh I'm still really torn now that I played the cave of Gins which is really good um I might rank this higher I would also give this a B I don't know this game I think this game like will become even better like when you have more expansions right the base game is okay it's fine probably just a b Toc
  • just one srank one of the best party games out there definitely srank uh I always like to pull it out it's one of my most favorite party games
  • K grip also clear srank let me just put it up here clear srank game is one of my most most favorite portable solo games ever
  • Kites Kites I will give a H A or B uh it's a very good game but I think I will give it a b it's also like a fun time you play like one two three four games and then you're over it and then you don't want to play it for a few weeks right at least that's how I feel but every time I pull it out it's very very fun I like it
  • fun facts also clear S rank I like this a little bit more than just one uh but they're both incredible party games so definitely also S rank
  • belati um a game that is not very well known I think internationally but a very cool deduction party game I also have to give this an S it's always a fun time like really really fun party games
References (from this video)
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Video v2B6qiErqJ8 Chairman of the Board Analysis at 8:45 sentiment: negative
video_pk 83871 · mention_pk 212263
Chairman of the Board - Gold West video thumbnail
Click to watch at 8:45 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Fell a bit
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Baron strong debut at number 77 as well.
  • Floriferous has actually been in my collection for many years, but year after year it does nudge up and up and up, which goes to show it strength because of course we play more games each year, which naturally makes things fall down. But the fact this has gone from number um 98 to number 78 and it's a new best foriferous 2.
  • kind of a passive rise for underwater cities. It's such a quality little engine building game from back onto the list from number 107 up to number 83.
  • NAR as well has actually again been in my collection for a couple of years now, but last year in its debut year, it came in at number 124. So, it's pushed onto my top 100 for the first time at number 85.
  • Get on board has come back into the top 100 as well, going from number 110 up to number 89.
  • another debut with Toy Battle at number 90.
  • Far Away, come back onto the top 100 from number 116 up to number 91.
  • The same goes with QE went from 120 up to number 92 because I did play that one recently and obviously enjoyed it.
  • other than that, we had a bit of a fall for games like Gold West, a bit of a fall for games like Mexico.
  • Even brass fell a little bit, just hanging on to my top at 100, going from number 78 down to 96. Now, I really like brass, but I don't really play it too often um anymore.
  • No Thanks, the classic little bidding or anti bidding game goes from a 104 up to number 97 back onto the list.
  • interestingly, um Subastral and Stellar, two card games I recommended. They've always kind of just held on onto my top 100. Um they are now at number 98 and number 100. Um which was slightly down from number 95, 96 last year.
  • the last kind of debut taunt game onto my top 100 is Tag Team. Um, a game I've reviewed recently uh on the channel.
  • So, those are all the new games this year.
  • So that's kind of why I didn't want to do the whole top 100 again because I thought, you know, it's going to be quite similar to last year's with a few jiggles up and down.
  • a lot of these more unique games are going up. card game seem to be climbing for me quite a bit and those euros may be holding their place or slightly falling but the great euros of course I'm anchoring themselves at the top of my of my top 100.
References (from this video)
No references stored for this video.
Video FKlALE7YrFc The Dice Tower Top List at 45:31 sentiment: other
video_pk 80851 · mention_pk 198323
The Dice Tower - Gold West video thumbnail
Click to watch at 45:31 · YouTube ↗
Overall sentiment (raw)
great
Pros
  • scoring aspects translate well
  • engaging player interaction
  • fun town hall representation
Cons
  • lacks the map exploration hook of the original game
  • TMG has gone out of business
Thematic elements
  • mining
Comparison games
  • Gold West
  • RAW and Right
Mechanics (from transcript analysis)
  • contract fulfillment — fulfill contracts
  • Dice Rolling — You roll some dice
  • Resource Management — You also get to hold on to one of the elements of the game uh from round to round and you also get to take one on other people's turns. You get to put in your storage box.
  • Track Advancement — build up some of the tracks based on what you roll.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one showed me what a rolling right could be.
  • This was kind of a game changer.
  • This is one of the most thematic rolling right games.
  • This game is good. So good.
  • This is a great game.
  • I really think this is I this get should get played more again.
  • This is a very small very very focused little flip and right game.
  • So, so fun. Very good scoring.
  • In my opinion, the best flipping right game that is Let's Make a Bus Route.
  • This is just such a charming game.
References (from this video)
No references stored for this video.
Video zFTOFK8p7uA Review at 0:00 sentiment: positive
video_pk 69499 · mention_pk 166023
Gold West video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Novel resource management mechanism
  • Strategic planning required
  • Variable endgame objectives add replayability
  • Crunchy gameplay despite simple system
  • Punishes mistakes
  • Fast playtime
  • Fresh take on resource management
  • Low rules overhead
  • Good decisions
  • Fast play time
  • Looks nice and gets out of its own way
Cons
  • Can leave yourself in a bit of a corner if you do not plan carefully
  • Can accrue negative points if resources are not managed
Thematic elements
  • Mining, collecting, and trading resources
Comparison games
  • Chairman of the board
Mechanics (from transcript analysis)
  • Area Majority — Players expand their presence on the map and collect tiles for endgame majority scoring.
  • contract fulfillment — Players can cash in resources to fulfill contracts for victory points.
  • Resource Management — Players collect resources from tiles, manage them using a novel bucket system, and trade them in for points. The system involves diluting resources as they are moved to player boards and players are rewarded for planning ahead.
  • Set Collection — Players collect sets of resources.
  • variable scoring objectives — Endgame objectives are based on a variable grid, providing different scoring criteria and replayability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the second edition of the game
  • Trickle Treat Studios picked this one up and almost carbon copy released it again
  • this is a medium lightweight Euro game Resource Management game
  • when you collect resources you are putting them on this kind of column with different kind of buckets in them
  • for each bucket you pass you're going to drop another resource into meaning that you're kind of diluting your resources as you go but building up the pots in front of it
  • you can choose to cash in particular uh resources in order to claim an endgame objective based on this variable little grid
  • you are going to be expanding your presence on the map um and collecting Towes for endgame majority um
  • so you're actually rewarded for being clever in this game and planning ahead rather than just taking shortterm thinking or more tactical Decisions
  • if you don't ever have any wood or stone then you'll be putting your kind of pieces into a negative part which will start to acrw negative points
  • the game only takes around 45 minutes to an hour to play
  • it does move extremely quickly because you're not always having massively powerful turns
  • a lot of the time you're just spreading your influence and collecting a few resources and that takes you know 20 seconds to do
  • because I find them quite rinse and repeats but I do like it when again a game comes up with a new way of managing those resources
  • gold West certainly does differentiate itself from the pack in that regard so I'm very impressed
  • this is the style of Euro that I like to Advocate
  • this one is like a almost like a textbook example of that
References (from this video)
No references stored for this video.
Video rgpPA-uder0 Analysis at 4:03 sentiment: positive
video_pk 69350 · mention_pk 165814
Gold West video thumbnail
Click to watch at 4:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging resource management
  • Competitive majority tracks
  • Scoring endgame points through unique abilities
Cons
  • Missing opportunities to build leads to negative points
  • Not building can negatively impact majorities
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Players compete on a 'majority track' when claiming tiles.
  • Resource Management — A 'lovely Resource Management Euro' where players manage resources on a track.
  • Set Collection — Players collect 'Boom Town abilities' that score endgame points based on collecting different types of items.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's flawless I can't really find a single thing I don't like about this kind of bidding a little tile placement game
  • the economy is so fantastic as you are swapping meeples between all the players
  • one of the best auction games of all time by the great Dr Reiner Knizia
  • for me this is like Perfection
  • this one um it's a simple little uh root building Style game trying to connect things together
  • the game is so perfectly designed in terms of how clean it is
  • it's so lightning fast and you only looking at about 15 minutes to play this one at two which is a really good return on investment
  • it's actually a really cool racing game it's more on the familyfriendly end of the spectrum
  • I do like this game I definitely appreciate it maybe more than I like it
  • my only issue is that I think is a bit long and the pacing is a little bit off
  • the game seems to just delve into pure chaos where you can't really predict what anyone's going to do
References (from this video)
No references stored for this video.
Video s1IHwI-s9Ag Watch It Played Playthrough
video_pk 68662 · mention_pk 164942
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But Tim wants me to pick from the final bin. Yeah. And drop a stone into this one. A stone into the next and a gold into the last one. Leaving me with a stone, a gold, and a silver.
  • Now we're going to take a trip to Boomtown.
  • I have to say I kind of like this Tim Lawrence character.
  • This is actually this is nasty because now every outer space that you claim is going to give you two points.
  • I think I'm actually going to take this one, which I'm not sure is optimal, but it's going to give me what I think I want for the next turn, which is some rocks and silver that I'll put in the zero bin, which is going to give me no points.
  • Otherwise, I'm going to have to loot and I don't really want to become a bandit like you.
  • You're really uh posing me here with these influence tracks.
  • If you have a suggestion for me, just put Rodney in all caps and put the suggestion. You have a suggestion for Pep, put that in a separate comment. Put Pep and then say what you want us to do.
References (from this video)
No references stored for this video.
Video s1IHwI-s9Ag Watch It Played Playthrough at 0:20 sentiment: positive
video_pk 68662 · mention_pk 247856
Watch It Played - Gold West video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The strategy suggested by Tim Lawrence seems effective and leads to good point gains.
  • The game offers interesting choices regarding resource management and placement.
  • Player interaction through influence tracks and area control is a key element.
  • The game allows for strategic planning for future turns.
Cons
  • Sometimes suboptimal choices are made due to uncertainty or resource constraints.
  • The possibility of having to 'loot' (which players seem to want to avoid) can be a consequence of poor planning.
  • Resource scarcity can occur, leading to difficult decisions.
Thematic elements
  • Settling the American West
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from various available actions on their turn, often involving taking tokens from bins or using resources.
  • area influence — Players gain influence on different tracks (silver, gold, forest) by performing certain actions, which can lead to end-game scoring or tie-breakers.
  • Resource Management — Players collect and spend various resource types (gold, silver, copper, stone, wood) to perform actions or score points.
  • Set Collection — Players may collect sets of resources or specific tokens to achieve goals or gain bonuses.
  • Worker Placement — Players place tokens (like influence tokens or camps) on specific board locations to take actions or gain resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But Tim wants me to pick from the final bin. Yeah. And drop a stone into this one. A stone into the next and a gold into the last one. Leaving me with a stone, a gold, and a silver.
  • Now we're going to take a trip to Boomtown.
  • I have to say I kind of like this Tim Lawrence character.
  • This is actually this is nasty because now every outer space that you claim is going to give you two points.
  • I think I'm actually going to take this one, which I'm not sure is optimal, but it's going to give me what I think I want for the next turn, which is some rocks and silver that I'll put in the zero bin, which is going to give me no points.
  • Otherwise, I'm going to have to loot and I don't really want to become a bandit like you.
  • You're really uh posing me here with these influence tracks.
  • If you have a suggestion for me, just put Rodney in all caps and put the suggestion. You have a suggestion for Pep, put that in a separate comment. Put Pep and then say what you want us to do.
References (from this video)
No references stored for this video.
Video y9IBVe3GbXs Watch It Played Review at 0:19 sentiment: positive
video_pk 65225 · mention_pk 158856
Watch It Played - Gold West video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Investments provide victory points based on adjacency and collected tokens.
  • Gaining influence on terrain tracks can lead to bonus points.
  • The two-player game has specific rule adjustments.
  • Building camps and settlements yields resources and points.
Cons
  • Looting can result in negative points if overused.
  • Forgetting to flip tokens adjacent to placed camps can occur.
  • Placing a camp in the 'wanted' section immediately loses a point.
Thematic elements
  • Exploration and settlement in a frontier or historical setting, with resource management and building.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from a limited set of actions each turn, such as collecting resources, building, or investing.
  • area influence — Players gain influence on specific terrain tracks, which can result in bonus points, especially in multi-player games.
  • Resource Management — Collecting and spending various resources like wood, stone, copper, silver, and gold is central to gameplay.
  • Set Collection — Collecting sets of resources, particularly metals, allows players to make investments or build specific structures.
  • Victory Points — Points are accumulated through various means, including building, investments, and influence on terrain tracks.
  • Worker Placement — Players place tokens (carriages, camps, settlements) on the board to gain resources or activate abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, Pep's going first.
  • I do have a weakness for looting. I tend to loot perhaps a little too much.
  • So, I figure just to make things a little bit easier on you guys, I'll put anything in my usage area on this side of the board. And anything in Rodney's usage area can go way over here on this side of the board.
  • Also, it's very important to never forget to flip the tokens adjacent to the camp you've just placed.
  • So, I have to loot. It's a ghost camp.
  • I'm sick and tired of seeing all this good stuff over here by you. I think I'm actually going to invade your area.
  • Man, you've really got a one track mind.
  • Well, now that you've revealed this wonderful arrangement of metals, I better start heading on over that way.
  • You're definitely not keeping your camps together this game, are you?
  • I almost forgot. When I built this settlement, I should have flipped this token over.
  • If you want to give a suggestion for Pep, put Pep and then put the suggestion. If you want to give one for Rodney, just put Rodney in the suggestion there.
References (from this video)
No references stored for this video.
Video oOi-nbAdtl4 watch it played Rules Teach at 0:20 sentiment: positive
video_pk 65228 · mention_pk 158858
watch it played - Gold West video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Objective is to claim the most victory points by managing resources better than rivals.
  • Investment cards provide public goals and score victory points.
  • Boomtown offices provide benefits at the end of the game.
  • Shipping allows players to move stage coaches forward on a track and score points.
  • Building camps allows players to claim mining tokens and place them on the board, gaining resources and influence.
  • Settlements provide greater influence and may grant bonuses from Boomtown tiles.
  • Scoring includes points for the largest group of buildings, Boomtown offices, influence tracks, and penalties for 'Most Wanted' players.
Cons
  • Looting results in losing one victory point and potentially more at the end of the game.
  • The player with the most Camp pieces in The Wanted area loses victory points.
  • The player who is second most Wanted loses victory points.
  • Ties for Most Wanted mean all tied players receive the Most Wanted penalty, and the second most Wanted penalty is ignored.
  • Ties for second most Wanted split the second place bonus.
Thematic elements
  • Running the greatest mining empire
  • Boomtown, near a riverbed
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Players gain bonuses for having the highest influence in terrain tracks. In a two-player game, the player with the most influence gets the second-place bonus.
  • Resource Management — Players manage resources like stone, wood, copper, silver, and gold. Resources are collected from a supply track and placed in a usage area for the turn. The placement into supply track bins affects points, with further back bins being worth more.
  • Set Collection — Players collect resources from mining tokens. Influence tokens are placed in Boomtown offices, and building camps on mining tokens contribute to scoring based on adjacency and terrain influence.
  • Take That — The 'Wanted' area mechanic penalizes players for having camp pieces there, with penalties for the most wanted and second most wanted players. Ties in this area have specific penalty resolutions.
  • Worker Placement — Players place Camp pieces onto mining tokens on the board. Settlements are a special type of camp that provide greater influence. If players lack wood or stone, they must loot instead, placing their camp in a 'wanted' area.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello and welcome to watch it played
  • but until next time thanks for watching
References (from this video)
No references stored for this video.
Video N00NHR5N12k Watch It Played Playthrough at 0:21 sentiment: positive
video_pk 65206 · mention_pk 158834
Watch It Played - Gold West video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gaining a significant number of victory points through actions like shipping and investing.
  • Making strategic decisions that lead to bonuses, such as for camps near water or for collecting bonus tokens.
  • Successfully connecting areas on the board and gaining influence.
  • The game is engaging and leads to a close and exciting finish.
Cons
  • Losing victory points for being 'wanted' or having camps split up.
  • The player who is 'most wanted' loses points per camp in that area.
  • The game can feel competitive with players directly impacting each other's progress.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — Players compete for influence in different areas like Boom Town and on resource tracks.
  • building — Players build camps on the board to gain influence and points.
  • Influence tracks — Players gain influence on various tracks (gold, silver, copper, Boom Town, forestry) which score at the end of the game.
  • looting — Players can become 'wanted' and lose victory points, while also taking resources from opponents.
  • Point to Point Movement — Stage coaches and carriages move on tracks, crossing bonus point lines.
  • Resource Management — Players manage and spend resources like gold, silver, copper, and wood.
  • Set Collection — Players collect resources (gold, silver, copper, wood) to use for actions.
  • shipping — Players ship resources to advance on tracks and gain points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • red white and blue yes I think we're trying to C to our American viewers
  • you're splitting up my camps so I'm going to lose six points because of that
  • finally I've become a wanted man like you
  • well as we were saying pep did end up the most wanted and the Most Wanted player loses one point per camp in The Most Wanted area
  • wow okay you're going to get a little bit here too though
  • you got 107 points and there you have it our playthrough of gold West congratulations pep
  • we'd love to hear what you think about the new shirts and the colors and all the rest of it
References (from this video)
No references stored for this video.
Video bS7yv1CSU9k Getting Games Review at 0:02 sentiment: mixed
video_pk 63624 · mention_pk 157096
Getting Games - Gold West video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Ingenious Mancala-style track design with meaningful decisions
  • Boom Town area adds replayability and variability
  • Stunning production quality with thick components
  • Overall well-designed for medium-to-heavy Euros; good fit for players who enjoy depth
Cons
  • Tile management can be fiddly; flipping new encampments is easy to forget
  • Possible analysis paralysis and heavy late-game decision making
  • Two-player games feel less engaging; four-player can be crowded and require more planning
  • Atmosphere is quiet and introspective; less social during play
  • Not a light game; may feel like work rather than casual play
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Boom Town area — Tiles on Boom Town grant ending bonuses; players can place tokens to gain points based on location and proximity to settlements; randomness across games increases replayability.
  • Builder Loop / looting — After purchasing, players can loot the board to gain tiles; looting costs a penalty and may prevent placing a token; tiles flipped adjacent to cleared spaces yield new rewards.
  • End-game scoring — Points are awarded for Boom Town, largest territories, terrain majorities, and contiguous groups of buildings; the largest group yields two points per building.
  • Investment — Purchase tiles that grant victory points and upgrade options; some tiles upgrade camps to settlements and grant bonuses.
  • Investment tiles — Purchase tiles that grant victory points and upgrade options; some tiles upgrade camps to settlements and grant bonuses.
  • Mancala — A linear Mancala-style resource track where players pull resources and decide how far back to invest for future payoff; at the end of the track, resources spill out for use.
  • Mancala-style track — A linear Mancala-style resource track where players pull resources and decide how far back to invest for future payoff; at the end of the track, resources spill out for use.
  • Shipping track — Move a ship to gain victory points; movement is determined by spending resources and has a scoring reward based on distance.
  • supply track activation — On a turn, a player activates a slot on their supply track to collect resources, placing them in slots forward along the track as you proceed.
  • Track Advancement — Move a ship to gain victory points; movement is determined by spending resources and has a scoring reward based on distance.
  • Use metals phase — Metals can be used to purchase investment tiles, upgrade encampments to settlements, or fund Boom Town options (with various point outcomes).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In conclusion I think the gold West is a very well-designed board game but I don't think it's necessarily for me
References (from this video)
No references stored for this video.
Video G1vAVQh5bGw Getting Games Discussion at 13:19 sentiment: positive
video_pk 63490 · mention_pk 156914
Getting Games - Gold West video thumbnail
Click to watch at 13:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fresh roll-and-write design with thematic flavor
  • compact components and reusable boards
  • fast, accessible play with quick teach
Cons
  • theme may not appeal to everyone
  • some players may find interactions fewer in a lighter title
Thematic elements
Comparison games
  • Gold West
  • guns shrim clever
  • Cyclades
Mechanics (from transcript analysis)
  • boomtown activation — activate boomtowns on a 3x3 grid via copper/silver combos for points; others must cross out claimed spots
  • contracts and victory points — complete contracts by spending resources; track progress on contracts to earn VP
  • Resource management and building — spend wood, metals and other resources to stake claims, build camps/settlements, and expand on the map
  • roll-and-write — roll four custom d12 dice; choose one terrain to work on each round; manage three resources plus one chosen terrain
  • round-tracking and saveable resources — resources can be saved on a round track to enable longer-term actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the neat game like I think mechanically it's very streamlined
  • I'm not a train game type of person
  • downtime wasn't particularly bad
  • it's a filler dice game
  • the biggest plus to me is just the fresh feeling of that action selection board like I've not played something like that before
References (from this video)
No references stored for this video.
Video UK17V4A6TYk Board Game Animal Discussion at 0:24 sentiment: neutral
video_pk 33957 · mention_pk 151428
Board Game Animal - Gold West video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Frontier expansion, law and order versus chaos and opportunity; exploration of community-building in a frontier context.
  • Old West frontier town and surrounding environments; a stylized Western setting used for storytelling and gameplay.
  • Thematic and descriptive emphasis on setting and atmosphere, with narrative cues guiding player actions and decisions.
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Further mechanics not described in the transcript; placeholder describing generic turn order, action selection, or scoring that might be present in a Western game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's called the victory print it's like a victory point but a paw print you get it
  • we hope to see you and continue to play board games like an animal
References (from this video)
No references stored for this video.
Video BNSIhcMiZsg Before You Play Top List at 7:41 sentiment: positive
video_pk 8730 · mention_pk 25769
Before You Play - Gold West video thumbnail
Click to watch at 7:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rewards careful resource routing and planning
  • shorter playtime with satisfying depth when full tables participate
Cons
  • out of print risk impacts availability
  • not ideal for solo play or casual game nights
Thematic elements
  • resource management and frontier expansion
  • Gold rush West, frontier mining towns
  • thematic, with strong mechanistic flows and competition
Comparison games
  • Rolled West
Mechanics (from transcript analysis)
  • mancala-like resource dropping — take from a bin and drop along a forward path to allocate resources.
  • resource management and bin-based scoring — place resources into bins to fuel camps, tents, and structures.
  • tension and competition for scoring spots — spot competition makes two-player games particularly tight.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a brain burn—it can cause analysis, but in a good way.
  • i love the Mancala-like mechanism in games
  • there is potentially you can play with a hidden traitor mechanic in this game
  • the heart of the game is in that auction, it feels like auction in a palace
  • it's extremely tense
References (from this video)
No references stored for this video.
Video 6d8yGEzfVRU Chairman of the Board Discussion at 6:40 sentiment: positive
video_pk 5827 · mention_pk 17220
Chairman of the Board - Gold West video thumbnail
Click to watch at 6:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Iconic Vincent Dutrait artwork
  • Reprint preserves a classic feel
  • Deep yet approachable for many players
Cons
  • Older design may feel dated for some
Thematic elements
  • trade, mining, risk and opportunity
  • Gold rush era in the American West
  • classic euro with thematic flair
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — score relative to shared regions
  • Set Collection — collect goods/artifacts for scoring
  • Tile Placement — develop towns and routes by placing tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the newest board and dice game at least one of the newest
  • a very straightforward Euro definitely on the lighter end of the medium
  • I'm glad I did
  • these are the kind of Euros I tend to really get along with
  • the old ones are normally the best ones
  • this is a stripped back Euro
  • no bloat to the rules or anything like that
  • it's so easy to table
  • two to four players 40 minutes just sounds like it's taking all those boxes for me
References (from this video)
No references stored for this video.
Video LkLlnqhP3ks The Dice Tower Top List at 8:58 sentiment: positive
video_pk 5796 · mention_pk 17119
The Dice Tower - Gold West video thumbnail
Click to watch at 8:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact but deep resource-tracking puzzle
  • Elegant mechanism where resource timing drives strategy
Cons
  • Theme could be more explicit in flavor
  • May require multiple plays to master timing
Thematic elements
  • Mining, settlement, and regional competition
  • California Gold Rush era, mid-1800s
  • Strategic euro with area control and resource tracking
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Resource placement and development yield long-term payoff
  • area_control_and_value_improvement — Resource placement and development yield long-term payoff
  • resource_tracks — Players manage a track of resources that unlocks actions and scoring potential
  • Simultaneous Actions — Rounds feature overlapping decisions and modular placement
  • simultaneous_action_selection — Rounds feature overlapping decisions and modular placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The joy of Power Grid comes from the economic planning and watching what the other players are doing.
  • The better you're doing, the later in turn order you go.
  • One of the key gameplay mechanisms for me is I always have to be anticipating the future actions and making my board ready to take full advantage of it.
  • The game does an excellent job of blending dice drafting, tile placement, and engine building into a satisfying strategic puzzle.
  • This game is a feast for Odin.
  • The engine building and kind of a deck builder. The theme is pretty shaky for this one.
  • What sets this game apart is the time aspect.
  • The joy of this one is seeing what cards you have to work with and coming up with a long-term strategy, but being agile enough that if you get cards that may be a better engine or scoring, you can pivot midame, maybe even pivot several times during the game to figure out what's best for you.
  • The dice drafting is not just about luck. It is a layer decision-making puzzle.
References (from this video)
No references stored for this video.
Video TDZmbj-uF84 The Discriminating Gamer Top List at 0:36 sentiment: positive
video_pk 5275 · mention_pk 15665
The Discriminating Gamer - Gold West video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun
Cons
  • Gave it away
  • Did not need it
Thematic elements
  • Western settlement
  • Gold Rush era
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'd have to change my name.
  • Wings for the Baron was an outstanding game.
  • I was kicking myself.
  • It's tremendous fun. This is really a good game.
  • Forbidden Stars is a game that's out of print. For many, it's a grail game.
  • I loved the artwork. I loved the the gameplay, the mechanics, those tokens.
  • Churchill from GMT Games had one of the most interesting balancing systems I ever had.
  • Cthulhu Wars is a fantastic fantastic kind of light war game area control game.
  • The board game is super fun.
  • I love love love Star Wars Armada. Love the theme. Love the game play.
  • Armada was much more strategic and there was more things you could do.
References (from this video)
No references stored for this video.
Video rYHF41MGuyY Our Family Plays Games Discussion at 7:10 sentiment: positive
video_pk 4311 · mention_pk 12596
Our Family Plays Games - Gold West video thumbnail
Click to watch at 7:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New art
  • Updated edition
  • Optional water expansion
Cons
none
Thematic elements
  • western
  • gold rush
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video c6whWG6Tc20 Chairman of the Board Discussion at 4:30 sentiment: positive
video_pk 2824 · mention_pk 127732
Chairman of the Board - Gold West video thumbnail
Click to watch at 4:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique blend of polyomino puzzle with thematic scoring
Cons
  • not heavily detailed in transcript
Thematic elements
  • cow-related objective scoring with sheriffs and bandits
  • polyomino-themed battlefield/area-control overlay
  • family-weight with thematic tie-ins
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — tiles carry different scoring categories including cow-related themes
  • Polyomino — tile placement with scoring on various objectives
  • polyomino placement — tile placement with scoring on various objectives
  • theme-tied scoring — tiles carry different scoring categories including cow-related themes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this game is really cool
  • this is a very simple kind of family weight puzzly game
  • it's a very fantastic game
  • the rules are absolutely horrendous
  • I really love this game and I've played it a few times now and I think the balance is fine
  • Luke from the Broken Meeple thinks this game is really imbalanced
  • the row system where the positioning of your characters is important
  • one of the best two-player games I've played in some time
References (from this video)
No references stored for this video.
Video OTgI6zeCFqE Getting Games Discussion at 10:46 sentiment: positive
video_pk 1953 · mention_pk 5546
Getting Games - Gold West video thumbnail
Click to watch at 10:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong original version; still excellent
  • Good fit for social gaming with friends
Cons
  • Takes up shelf space; overlaps with friends who already own copies
Thematic elements
  • Malala-style acquisition and track-building
  • Gold rush/Westward expansion
Comparison games
none
Mechanics (from transcript analysis)
  • worker/resource management / asset bag-building — Classic resource-tracking with bag-building flavor; a beloved older title in a modern wrapper
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the final version right here with the final art and the final components
  • Jessica honestly spent a ludicrous amount of time making this game a reality
  • I designed it and she actually made this a game that you can hold in your hands
  • I am so proud of this game
  • It's surreal to see it here at the end
  • I'm Overjoyed to see people playing it as well
  • Spring cleaning oriented but there are obvious reasons
  • I will cherish forever
References (from this video)
No references stored for this video.
Video mUXs5IANNJg Chairman of the Board Top List at 11:17 sentiment: positive
video_pk 825 · mention_pk 2371
Chairman of the Board - Gold West video thumbnail
Click to watch at 11:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • novel resource management mechanic
  • crunchy, well-tuned decisions
  • high replayability via varied objectives
Cons
  • requires planning and can be demanding
  • theme may feel familiar to Euro fans
Thematic elements
  • resource management and contract fulfillment
  • medieval mining frontier (West)
  • crunchy, strategic
Comparison games
none
Mechanics (from transcript analysis)
  • bucket/resource management — Resources are collected into color-coded buckets; moving the top bucket affects remaining resources.
  • endgame objectives and territory expansion — Trade metals to fulfill contracts and score via expanding influence with objective-driven scoring.
  • Resource Management — Resources are collected into color-coded buckets; moving the top bucket affects remaining resources.
  • three-phase action system — Structured phases guide action economy and flow of the turn.
  • Variable Phase Order — Structured phases guide action economy and flow of the turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very simple where the first player we'll be playing a particular card then all the other players are trying to either match that card to trumpet or play a chunk
  • it's almost a little bit too wacky and silly to appeal to Serious trick taking players
  • there really isn't any blo to this game at all
  • the pacing and drafting speed is just quick and satisfying
  • a very enjoyable tile placement game with some cool twists
  • the hidden layers of gameplay here
  • this game pulls you in different directions
  • one of the strongest examples of this design in its genre
  • I love the simple kind of three-phase system in this game
  • the resource management mechanism... is a very novel concept
References (from this video)
No references stored for this video.
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