Game Info
Year
1995
Collection
Your Tier
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Mechanic profile
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Vibe profile
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Description
Pull the gooeys out of Louie and win! Watch his brain pop out when the special gooey gets picked!
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 0 ·
mix 0 ·
neu 0 ·
neg 1
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Video SwTttBYxRqs
Nights Around a Table Top List at 13:38 sentiment: negative
video_pk 91343 · mention_pk 284372
Click to watch at 13:38 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- Serves as a cautionary tale about nose-picking.
Cons
- Gross premise involving boogers and a popping brain.
- Unclear win condition.
- Scoring seems to be based on mucus strands.
Thematic elements
- Extracting boogers from a character's nose, with the risk of his brain popping out.
- Serves as a cautionary tale about picking one's nose.
Comparison games
none
Mechanics (from transcript analysis)
- Booger Extraction — Players pull gummy worm-like objects from a character's nostrils.
- Trigger Mechanism — Tripping the mechanism causes the character's brain to pop out.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So you might be thinking 'Well, this is completely facetious, right? There can't be even more than one Russian roulette game for kids, can there?' This is why I'm doing this video, because this is a weird phenomenon.
- So this is more like a top 10 list of games where the WTF factor rises with every step we go on the ladder.
- It gets down to, like, what is a game and what is a toy? Well, i've looked at this quite a bit. A game has to involve some degree of skill or choice or agency, and that's why, for the purposes of this list, something like Kerplunk or Topple, where you have to make some decisions... it's very minimal, that is the 'decision space,' we call it, but at least you're doing something and you have some control over the outcome of the thing.
- Because they're they're not games! If you work in a toy company and your boss comes to you and says 'Alright! We need a new game, and you can have a certain amount of hunk of plastic on the table,' well of course you're going to design one of these things because it's completely brainless. It's an engineering exercise. It's not a game design exercise because there's no actual game involved here.
References (from this video)
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