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Description
UNRELEASED GAME – AVAILABLE
This game is still in active development and available to the public for purchase in it's unfinished state, either in Early-Alpha or Beta (or any status in between).
An epic roguelike that combines the best elements of deckbuilding, tactical combat and strategic decision-making. Lead and manage heroes on gruelling missions. Forge bonds and discover new skills among them. Unravel curses laid upon the lands and defeat the ultimate evil at the heart of it all.Source: The Publisher Website.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
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mix 0 ·
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Video 1UObKNul_rs
The Dice Tower Review at 0:41 sentiment: positive
video_pk 81913 · mention_pk 292947
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Incorporates RPG elements not found in similar games.
- Has more world-building than typical Slay the Spire-like games.
- Feels less 'cut and paste' than many other rogue-lites.
- Offers a slower pace and more deck-building focus.
- Gameplay is described as 'pretty neat' and enjoyable.
Cons
- Slow-paced.
- Controls are a little clunky.
- Menus can be clunky.
- Generic fantasy setting.
Thematic elements
- Heroic adventure and combat against supernatural and human foes.
- A fantasy world with continents like Norwegia, facing an undead curse and bandit attacks.
- Appears to follow a campaign mode with acts and a plot involving quests and defending garrisons.
Comparison games
- Slay the Spire
Mechanics (from transcript analysis)
- campaign mode — The game features a campaign mode that spans across multiple acts and continents.
- Deck Building — Players build and manage decks of cards that represent their character's skills and actions.
- Grid Movement — Players move characters on a grid during combat, with movement costing action points.
- Resource Management — Players manage action points, strategy points, and potentially other resources during gameplay.
- Rogue-lite Elements — While not a pure rogue-lite, it incorporates elements like repeated runs and persistent progression.
- rpg progression — Characters can gain experience, unlock nodes in a skill grid, and equip items.
- Turn-based combat — Combat occurs in turns where players select cards to attack, defend, and use skills.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The controls are a little clunky.
- It's pretty generic fantasy, but I I'm enjoying it so far.
- This one doesn't really have the same formula. It's slower paced. It's more about deck building. It feels like more deck building.
- While still feeling very very indie, very small. So, I like that one.
- Not bad. Not bad.
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